Recent logs - v1.12.3-599-geee62849f

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Game title Version Latest Report Message
Crash® of the Titans v1.12.3-599-geee62849f 2023-09-19 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.15.4 2024-03-17 sceDmacMemcpy(dest=040cc000, src=0964b2b0, size=20336): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3-599-geee62849f 2022-10-22 sceDmacMemcpy(dest=04157c40, src=094c2540, size=128): overlapping read
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.16.5 2024-03-24 sceDmacMemcpy(dest=040cc000, src=09eb3b30, size=20336): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3-599-geee62849f 2022-07-31 sceDmacMemcpy(dest=0418c8c0, src=0930b560, size=64): overlapping read
Gran Turismo® v1.12.3-599-geee62849f 2022-05-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Gran Turismo® v1.12.3-599-geee62849f 2022-05-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
eFootball By TM ARTS v1.9.4 2024-04-26 Savedata version requested: 3
eFootball By TM ARTS v1.9.4 2024-04-26 Savedata version requested on save: 3
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2024-04-26 Savedata version requested: 3
CRISIS CORE -FINAL FANTASY VII- v1.12.3-599-geee62849f 2022-07-01 sceDmacMemcpy(dest=08400020, src=09c6fdc0, size=26624): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-599-geee62849f 2022-04-22 Branch in RSRTComp delay slot at 096484f0 in block starting at 09648470
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-599-geee62849f 2022-04-22 Jump to invalid address: 00b8f664
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-599-geee62849f 2022-04-22 Decoding texture from VRAM mirror at 04631ff0 swizzle=1
World Tour Soccer v1.15.4 2023-07-04 GE Interrupt: newState might be 1
World Tour Soccer v1.15.4 2023-07-04 GE Interrupt: newState might be 0
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
World Tour Soccer v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089204
Virtua Tennis: World Tour v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
Virtua Tennis: World Tour v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Virtua Tennis: World Tour v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Burnout Legends v1.17 2024-02-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Twisted Metal: Head-On v1.12.3-599-geee62849f 2022-04-02 Unimplemented HLE function Kprintf
Twisted Metal: Head-On v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Twisted Metal: Head-On v1.12.3-599-geee62849f 2022-04-02 An uneaten prefix at end of block: 0893bd34
Twisted Metal: Head-On v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Pro Evolution Soccer 5 v1.12.3-599-geee62849f 2022-06-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
FIFA STREET 2 v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184
FIFA STREET 2 v1.12.3-599-geee62849f 2022-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492
STREET FIGHTER ALPHA3 MAX v1.12.3-599-geee62849f 2022-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
STREET FIGHTER ALPHA3 MAX v1.12.3-599-geee62849f 2022-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
eFootball Trailer 2022 v1.9.4 2024-04-24 Savedata version requested: 3
eFootball PES 2022 C19 v1.9.4 2023-03-17 Savedata version requested: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2024-04-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.12.3-599-geee62849f 2022-07-14 Unknown GetPointer 00000002 PC 08a02afc LR 0887138c
Pro Evolution Soccer 5 v1.12.3-599-geee62849f 2022-06-25 GE Interrupt: newState might be 1
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-21 UNTESTED sceNetAdhocPollSocket(094d1cc0, 1, 0, 1) at 0897efd8
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-21 UNTESTED sceNetAdhocPollSocket(09ac2260, 1, 0, 1) at 0897efd8
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-21 UNTESTED sceNetAdhocPollSocket(09a71ab0, 1, 0, 1) at 0897efd8
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-21 UNTESTED sceNetAdhocPollSocket(09a16820, 1, 0, 1) at 0897efd8
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-20 UNTESTED sceNetAdhocPollSocket(09a18b30, 1, 0, 1) at 0897efd8
Disney•Pixar Cars 2 v1.12.3-599-geee62849f 2022-02-20 UNTESTED sceNetAdhocPollSocket(09a16300, 1, 0, 1) at 0897efd8
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-02-24 sceDmacMemcpy(dest=040cc000, src=0964b1f0, size=20816): overlapping read
デジモンワールド リ:デジタイズ v1.12.3-599-geee62849f 2022-02-16 sceDmacMemcpy(dest=090be728, src=090be200, size=1320): overlapping read
デジモンワールド リ:デジタイズ v1.12.3-599-geee62849f 2022-02-16 sceDmacMemcpy(dest=090d2148, src=090d1e00, size=840): overlapping read
Resistance: Retribution™ v1.12.3-599-geee62849f 2022-03-15 Unknown GetPointer 1b1720a8 PC 08ca31e0 LR 08cd6754
デジモンワールド リ:デジタイズ v1.12.3-599-geee62849f 2022-02-11 sceDmacMemcpy(dest=090d0710, src=090d0080, size=1680): overlapping read
Need For Speed™ Underground Rivals v1.12.3-599-geee62849f 2022-07-16 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Need For Speed™ Underground Rivals v1.12.3-599-geee62849f 2022-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Need For Speed™ Underground Rivals v1.12.3-599-geee62849f 2022-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
God of War®: Ghost of Sparta v1.13.2 2023-07-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rg
God of War®: Ghost of Sparta v1.13.2 2023-07-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum
Assassin's Creed: Bloodlines™ v1.12.3-599-geee62849f 2022-02-06 WriteToHardware: Invalid address 0000000c near PC 08a565ac LR 00ffffff
デジモンワールド リ:デジタイズ v1.12.3-599-geee62849f 2022-02-03 sceDmacMemcpy(dest=090c8a90, src=090c8400, size=1680): overlapping read
Secret Agent Clank™ v1.12.3-599-geee62849f 2022-02-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Secret Agent Clank™ v1.12.3-599-geee62849f 2022-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
UFL GAME By Haroun Z v1.9.4 2023-03-24 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Midnight Club L.A. Remix v1.13.1 2022-08-08 Attempted set for logic op: f
Resistance: Retribution™ v1.12.3-599-geee62849f 2022-02-01 Unknown GetPointer 265683d8 PC 08ca31e0 LR 08cd6754
UFL GAME By Haroun Z v1.9.4 2024-02-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2024-04-14 Savedata version requested: 3
UFL GAME By Haroun Z v1.9.4 2023-12-02 Savedata version requested on save: 3
UFL GAME By Haroun Z v1.9.4 2024-04-23 Savedata version requested: 3
eFootball ALDAIR KITMAKER v1.9.4 2024-04-25 Savedata version requested on save: 3
eFootball ALDAIR KITMAKER v1.9.4 2024-04-25 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-04-23 Savedata version requested: 3
F1 2022 AVIGAMERS SP v1.9.4 2024-04-08 Attempted invert for logic op: 8
F1 2022 AVIGAMERS SP v1.9.4 2024-04-08 Unsupported AND logic op: 2
EFOOTBALL V. 1 BY PRFD v1.9.4 2024-04-25 Savedata version requested on save: 3
EFOOTBALL V. 1 BY PRFD v1.9.4 2024-04-25 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-04-16 0 depal unsupported: shift=5 mask=ff offset=0
TTT XV3 V9 BY LEGENDCRACK Z v1.9.4 2024-04-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2024-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Chelito 19 v1.9.4 2024-04-22 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2024-04-26 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-04-26 Savedata version requested on save: 3
RIDGE RACER v1.12.3-599-geee62849f 2022-10-16 Ignoring possible texturing from framebuffer at 0415b500 +0x72 / 256x272
ProQuake 4.70 32MB v1.13.2 2022-11-23 MFIC instruction hit (70020024) at 0889d2e8
eFootball PES 2021 By DTG v1.9.4 2024-04-24 Savedata version requested on save: 3
eFootball Haroun Z 2022 v1.9.4 2024-04-25 Savedata version requested: 3
EFOOTBALL FINAL 2022 NEW UPDATE v1.9.4 2024-03-11 Savedata version requested: 3
eFootball PES 2021 By DTG v1.9.4 2024-04-25 Savedata version requested: 3
CyanogenPSP Stable v5.0 v1.13.2-1032-gf2beafe76 2022-10-28 MFIC instruction hit (70020024) at 08884b90
SRB2-PSP v2.0.6 v1.13.2 2022-11-12 MFIC instruction hit (70020024) at 08a560a8
初音ミク -Project DIVA- 2nd v1.15.4 2024-04-20 Waiting thread for 20 that was already waiting for 20
KINGDOM HEARTS Birth by Sleep v1.17.1-4-gf65c84f4c 2024-04-24 sceIoChstat: change attr to 0000 requested
FNaF 1 PSP v1.3.1 v1.13.2-1066-g25c0a55cc 2022-11-25 MFIC instruction hit (70020024) at 088e5140
eFootball 2022 Tio PES/Usielfriky  v1.8.0 2023-09-23 Game install with no files / data
CyanogenPSP Stable v5.0 v1.13.2 2022-10-28 Unimplemented HLE function sceImposeSetHomePopup
CyanogenPSP Stable v5.0 v1.13.2 2022-10-28 sceKernelCreateThread(name=imposeLib): unsupported attributes 00001006
CyanogenPSP Stable v5.0 v1.13.2-1032-gf2beafe76 2022-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball 2022 mxc�� v1.17.1 2024-02-19 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2022 Tio PES/Usielfriky  v1.9.4 2024-04-24 Savedata version requested: 3
eFootball 2022 Tio PES/Usielfriky  v1.9.4 2024-04-19 Savedata version requested on save: 3
XV3 v7 by LegendCrack Z SUSCRIBE. v1.9.4 2024-04-25 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2022 mxc�� v1.9.4 2024-04-25 Savedata version requested: 3