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Game title |
Version |
Latest Report |
Message |
Crash® of the Titans |
v1.12.3-599-geee62849f |
2023-09-19 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.15.4 |
2024-03-17 |
sceDmacMemcpy(dest=040cc000, src=0964b2b0, size=20336): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3-599-geee62849f |
2022-10-22 |
sceDmacMemcpy(dest=04157c40, src=094c2540, size=128): overlapping read |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.16.5 |
2024-03-24 |
sceDmacMemcpy(dest=040cc000, src=09eb3b30, size=20336): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3-599-geee62849f |
2022-07-31 |
sceDmacMemcpy(dest=0418c8c0, src=0930b560, size=64): overlapping read |
Gran Turismo® |
v1.12.3-599-geee62849f |
2022-05-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
Gran Turismo® |
v1.12.3-599-geee62849f |
2022-05-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
eFootball By TM ARTS |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball By TM ARTS |
v1.9.4 |
2024-11-27 |
Savedata version requested on save: 3 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2024-11-24 |
Savedata version requested: 3 |
CRISIS CORE -FINAL FANTASY VII- |
v1.12.3-599-geee62849f |
2022-07-01 |
sceDmacMemcpy(dest=08400020, src=09c6fdc0, size=26624): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-599-geee62849f |
2022-04-22 |
Branch in RSRTComp delay slot at 096484f0 in block starting at 09648470 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-599-geee62849f |
2022-04-22 |
Jump to invalid address: 00b8f664 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-599-geee62849f |
2022-04-22 |
Decoding texture from VRAM mirror at 04631ff0 swizzle=1 |
World Tour Soccer |
v1.15.4 |
2023-07-04 |
GE Interrupt: newState might be 1 |
World Tour Soccer |
v1.15.4 |
2023-07-04 |
GE Interrupt: newState might be 0 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
World Tour Soccer |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089204 |
Virtua Tennis: World Tour |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128 |
Virtua Tennis: World Tour |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
Virtua Tennis: World Tour |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Burnout Legends |
v1.17.1 |
2024-06-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1 |
Twisted Metal: Head-On |
v1.12.3-599-geee62849f |
2022-04-02 |
Unimplemented HLE function Kprintf |
Twisted Metal: Head-On |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Twisted Metal: Head-On |
v1.12.3-599-geee62849f |
2022-04-02 |
An uneaten prefix at end of block: 0893bd34 |
Twisted Metal: Head-On |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
Pro Evolution Soccer 5 |
v1.12.3-599-geee62849f |
2022-06-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
FIFA STREET 2 |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184 |
FIFA STREET 2 |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492 |
STREET FIGHTER ALPHA3 MAX |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
STREET FIGHTER ALPHA3 MAX |
v1.12.3-599-geee62849f |
2022-04-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
eFootball Trailer 2022 |
v1.9.4 |
2024-11-17 |
Savedata version requested: 3 |
eFootball PES 2022 C19 |
v1.9.4 |
2023-03-17 |
Savedata version requested: 3 |
eFootball PES 2022 Danilo Gamer |
v1.9.4 |
2024-10-21 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.12.3-599-geee62849f |
2022-07-14 |
Unknown GetPointer 00000002 PC 08a02afc LR 0887138c |
Pro Evolution Soccer 5 |
v1.12.3-599-geee62849f |
2022-06-25 |
GE Interrupt: newState might be 1 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-21 |
UNTESTED sceNetAdhocPollSocket(094d1cc0, 1, 0, 1) at 0897efd8 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-21 |
UNTESTED sceNetAdhocPollSocket(09ac2260, 1, 0, 1) at 0897efd8 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-21 |
UNTESTED sceNetAdhocPollSocket(09a71ab0, 1, 0, 1) at 0897efd8 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-21 |
UNTESTED sceNetAdhocPollSocket(09a16820, 1, 0, 1) at 0897efd8 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-20 |
UNTESTED sceNetAdhocPollSocket(09a18b30, 1, 0, 1) at 0897efd8 |
Disney•Pixar Cars 2 |
v1.12.3-599-geee62849f |
2022-02-20 |
UNTESTED sceNetAdhocPollSocket(09a16300, 1, 0, 1) at 0897efd8 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-02-24 |
sceDmacMemcpy(dest=040cc000, src=0964b1f0, size=20816): overlapping read |
デジモンワールド リ:デジタイズ |
v1.12.3-599-geee62849f |
2022-02-16 |
sceDmacMemcpy(dest=090be728, src=090be200, size=1320): overlapping read |
デジモンワールド リ:デジタイズ |
v1.12.3-599-geee62849f |
2022-02-16 |
sceDmacMemcpy(dest=090d2148, src=090d1e00, size=840): overlapping read |
Resistance: Retribution™ |
v1.12.3-599-geee62849f |
2022-03-15 |
Unknown GetPointer 1b1720a8 PC 08ca31e0 LR 08cd6754 |
デジモンワールド リ:デジタイズ |
v1.12.3-599-geee62849f |
2022-02-11 |
sceDmacMemcpy(dest=090d0710, src=090d0080, size=1680): overlapping read |
Need For Speed™ Underground Rivals |
v1.12.3-599-geee62849f |
2022-07-16 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Need For Speed™ Underground Rivals |
v1.12.3-599-geee62849f |
2022-02-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Need For Speed™ Underground Rivals |
v1.12.3-599-geee62849f |
2022-02-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
God of War®: Ghost of Sparta |
v1.13.2 |
2023-07-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ;
}
lightSum0.rg |
God of War®: Ghost of Sparta |
v1.13.2 |
2023-07-04 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34550:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum |
Assassin's Creed: Bloodlines™ |
v1.12.3-599-geee62849f |
2022-02-06 |
WriteToHardware: Invalid address 0000000c near PC 08a565ac LR 00ffffff |
デジモンワールド リ:デジタイズ |
v1.12.3-599-geee62849f |
2022-02-03 |
sceDmacMemcpy(dest=090c8a90, src=090c8400, size=1680): overlapping read |
Secret Agent Clank™ |
v1.12.3-599-geee62849f |
2022-02-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Secret Agent Clank™ |
v1.12.3-599-geee62849f |
2022-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
UFL GAME By Haroun Z |
v1.9.4 |
2023-03-24 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
Midnight Club L.A. Remix |
v1.13.1 |
2022-08-08 |
Attempted set for logic op: f |
Resistance: Retribution™ |
v1.12.3-599-geee62849f |
2022-02-01 |
Unknown GetPointer 265683d8 PC 08ca31e0 LR 08cd6754 |
UFL GAME By Haroun Z |
v1.9.4 |
2024-10-18 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
UFL GAME By Haroun Z |
v1.9.4 |
2024-11-25 |
Savedata version requested on save: 3 |
UFL GAME By Haroun Z |
v1.9.4 |
2024-11-22 |
Savedata version requested: 3 |
eFootball ALDAIR KITMAKER |
v1.9.4 |
2024-11-26 |
Savedata version requested on save: 3 |
eFootball ALDAIR KITMAKER |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
F1 2022 AVIGAMERS SP |
v1.9.4 |
2024-10-29 |
Attempted invert for logic op: 8 |
F1 2022 AVIGAMERS SP |
v1.9.4 |
2024-10-29 |
Unsupported AND logic op: 2 |
EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2024-11-27 |
Savedata version requested on save: 3 |
EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-04-16 |
0 depal unsupported: shift=5 mask=ff offset=0 |
TTT XV3 V9 BY LEGENDCRACK Z |
v1.9.4 |
2024-11-19 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-17 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-27 |
Savedata version requested on save: 3 |
RIDGE RACER |
v1.12.3-599-geee62849f |
2022-10-16 |
Ignoring possible texturing from framebuffer at 0415b500 +0x72 / 256x272 |
ProQuake 4.70 32MB |
v1.13.2 |
2022-11-23 |
MFIC instruction hit (70020024) at 0889d2e8 |
eFootball PES 2021 By DTG |
v1.9.4 |
2024-09-18 |
Savedata version requested on save: 3 |
eFootball Haroun Z 2022 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
EFOOTBALL FINAL 2022 NEW UPDATE |
v1.9.4 |
2024-06-22 |
Savedata version requested: 3 |
eFootball PES 2021 By DTG |
v1.9.4 |
2024-11-25 |
Savedata version requested: 3 |
CyanogenPSP Stable v5.0 |
v1.13.2-1032-gf2beafe76 |
2022-10-28 |
MFIC instruction hit (70020024) at 08884b90 |
SRB2-PSP v2.0.6 |
v1.13.2 |
2022-11-12 |
MFIC instruction hit (70020024) at 08a560a8 |
初音ミク -Project DIVA- 2nd |
v1.15.4 |
2024-11-23 |
Waiting thread for 20 that was already waiting for 20 |
KINGDOM HEARTS Birth by Sleep |
v1.18.1 |
2024-11-13 |
sceIoChstat: change attr to 0000 requested |
FNaF 1 PSP v1.3.1 |
v1.13.2-1066-g25c0a55cc |
2022-11-25 |
MFIC instruction hit (70020024) at 088e5140 |
eFootball 2022 Tio PES/Usielfriky |
v1.8.0 |
2024-08-03 |
Game install with no files / data |
CyanogenPSP Stable v5.0 |
v1.13.2 |
2022-10-28 |
Unimplemented HLE function sceImposeSetHomePopup |
CyanogenPSP Stable v5.0 |
v1.13.2 |
2022-10-28 |
sceKernelCreateThread(name=imposeLib): unsupported attributes 00001006 |
CyanogenPSP Stable v5.0 |
v1.13.2-1032-gf2beafe76 |
2022-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball 2022 mxc�� |
v1.17.1 |
2024-09-06 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball 2022 Tio PES/Usielfriky |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball 2022 Tio PES/Usielfriky |
v1.9.4 |
2024-11-27 |
Savedata version requested on save: 3 |
XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.9.4 |
2024-11-22 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2022 mxc�� |
v1.9.4 |
2024-11-26 |
Savedata version requested: 3 |