Recent logs - NBA

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Game title Version Latest Report Message
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(0957dec0, 00009094): invalid RIFF header
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(0956bc00, 0000806c): invalid RIFF header
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(0959da80, 0000ab04): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0959e380, 0000a3ac): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09520c40, 00002f60): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09569a40, 0000a234): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0957cd40, 0000cccc): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09573c80, 00009094): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0952d800, 00005fd8): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09523bc0, 00009c10): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0951dc80, 00002c70): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09520900, 00002f60): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09517640, 00002f60): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0951a5c0, 000036b8): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09597d80, 0000a69c): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(095784c0, 0000ab04): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0956e6c0, 00009dcc): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0958d3c0, 0000a98c): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(095a2440, 000094fc): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09517640, 00002c70): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(095619c0, 0000cccc): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09583000, 0000a3ac): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0951a2c0, 000036b8): invalid RIFF header
NBA v1.6.3-492-g9fddfff66 2019-10-14 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01100000:00000b10 HWX T N Tex Light: 0: c:0 t:0 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NBA v1.6.3-492-g9fddfff66 2019-10-14 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01100001:00000b10 HWX T N Tex Light: 0: c:1 t:0 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NBA v1.8.0 2019-10-03 80630006=sceAtracSetDataAndGetID(0951a8c0, 00003b20): invalid RIFF header
NBA v1.8.0 2019-10-03 80630006=sceAtracSetDataAndGetID(094f4500, 00002af8): invalid RIFF header
NBA v1.8.0 2019-10-03 80630006=sceAtracSetDataAndGetID(095619c0, 0000ee94): invalid RIFF header
NBA v1.8.0 2019-09-14 80630006=sceAtracSetDataAndGetID(09579f00, 00008f1c): invalid RIFF header
NBA v1.8.0 2019-09-12 80630006=sceAtracSetDataAndGetID(09590400, 0000a0bc): invalid RIFF header
NBA v1.8.0 2019-09-12 80630006=sceAtracSetDataAndGetID(09521080, 000039a8): invalid RIFF header
NBA v1.8.0 2019-10-03 80630006=sceAtracSetDataAndGetID(09582e40, 0000d59c): invalid RIFF header
NBA v1.8.0 2019-10-03 80630006=sceAtracSetDataAndGetID(0951e400, 00002c70): invalid RIFF header
NBA v1.8.0 2019-09-12 80630006=sceAtracSetDataAndGetID(0959a4c0, 0000a3ac): invalid RIFF header
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(09517640, 00003250): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(09544d40, 00006a20): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(09532900, 000081a0): invalid RIFF header
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(095110c0, 00002808): invalid RIFF header
NBA v1.8.0 2019-09-12 80630006=sceAtracSetDataAndGetID(094f7000, 000033c8): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(09517640, 00002af8): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(09575580, 0000806c): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(095619c0, 00009964): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0957d600, 0000a234): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(09521380, 00003b20): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09513900, 00001ad0): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0959d600, 00009dcc): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(0951e100, 00003250): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09587840, 00009094): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09590900, 0000cccc): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(09506200, 00003b20): invalid RIFF header
NBA v1.8.0 2019-09-09 80630006=sceAtracSetDataAndGetID(0951a140, 00003f88): invalid RIFF header
NBA v1.9.3 2019-10-31 80630006=sceAtracSetDataAndGetID(0956b340, 0000a234): invalid RIFF header
NBA v1.8.0 2019-09-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NBA v1.8.0 2019-09-05 80630006=sceAtracSetDataAndGetID(0957e680, 0000a69c): invalid RIFF header
NBA v1.8.0 2019-09-05 80630006=sceAtracSetDataAndGetID(09572f80, 0000b6c4): invalid RIFF header
NBA v1.9 2019-11-04 Savedata version requested: 3
NBA v1.8.0 2019-08-18 Savedata version requested on save: 3
NBA v1.6.3-492-g9fddfff66 2019-09-17 WriteToHardware: Invalid address 00000000 near PC 088d61cc LR 088d61cc
NBA v1.8.0 2019-05-15 Unknown GetPointer 00000000 PC 088495ac LR 088495ac
NBA v1.9.4 2019-11-22 80630006=sceAtracSetDataAndGetID(0958cd00, 00135c34): invalid RIFF header
NBA v1.4-2-g648bc5d 2019-03-22 Wrong magic number 917fdc24
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(095c8ac0, 000f9e94): invalid RIFF header
NBA v1.9.4 2019-12-03 80630006=sceAtracSetDataAndGetID(095a7b40, 0011addc): invalid RIFF header
NBA v1.9.4 2019-12-06 80630006=sceAtracSetDataAndGetID(095b4600, 0010e32c): invalid RIFF header
NBA v1.7.5 2019-01-04 BJUMP to illegal address 00f90000 - ignoring! data=f90000
NBA v1.7.5 2019-01-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
NBA v1.8.0 2019-05-16 GL ran out of GPU memory; switching to low memory mode
NBA v1.7.2 2018-11-15 800200d3=sceKernelStartThread(555, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
NBA v1.7.2 2018-11-15 WriteToHardware: Invalid address 00000000 near PC 08804414 LR 08000000
NBA v1.7.2 2018-11-15 Unable to allocate stack for root thread.
NBA v1.4-2-g648bc5d 2018-06-04 Wrong magic number 00000000
NBA v1.4.2 2018-05-24 Wrong magic number 69720ff0
NBA v1.4.2 2018-05-24 Wrong magic number 68648ff0
NBA v1.4.2 2018-05-24 Wrong magic number 648893d8
NBA v1.4.2 2018-05-24 Wrong magic number 6560e238
NBA v1.4.2 2018-05-24 Wrong magic number 64884fd8
NBA v1.4.2 2018-05-24 Wrong magic number 64c15240
NBA v1.4.2 2018-05-24 Wrong magic number 64c14ff8
NBA v1.4.2 2018-05-24 Wrong magic number 6488c7e8
NBA v1.4.2 2018-05-24 Wrong magic number 69a312a8
NBA v1.4.2 2018-05-24 Wrong magic number 69a05500
NBA v1.4.2 2018-05-24 Wrong magic number 0000002a
NBA v1.4.2 2018-05-24 Wrong magic number 69c63ff0
NBA v1.4.2 2018-05-24 Wrong magic number 69a302a0
NBA v1.4.2 2018-05-24 Wrong magic number 69e34000
NBA v1.4.2 2018-05-24 Wrong magic number 69a68000
NBA v1.4.2 2018-05-24 Wrong magic number 69a44550
NBA v1.4.2 2018-05-24 Wrong magic number 69a06508
NBA v1.4.2 2018-05-24 Wrong magic number 69a4a000
NBA v1.6.3-492-g9fddfff66 2019-05-12 Failed decrypting the PRX (ret = -1, size = 4841965, psp_size = 4842304)!
NBA v1.5.4 2018-01-17 Render to texture with different strides 4 != 512
NBA v1.7.5-315-g4cef8038b 2018-12-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NBA v1.6.3-492-g9fddfff66 2019-06-12 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NBA v1.9.4 2019-12-05 Unimplemented HLE function sceNetApctlGetState
NBA v1.9.4 2019-12-05 Unimplemented HLE function sceNetApctlGetInfo
NBA v1.4.2 2019-03-02 Loading module sceNetResolver_Library with version 0101, devkit 00000000
NBA v1.4.2 2019-03-02 Loading module sceNetApctl_Library with version 0101, devkit 00000000
NBA v1.4.2 2019-03-02 Loading module sceNetInet_Library with version 0101, devkit 00000000
NBA v1.8.0 2019-09-29 Unknown GE command : 03000009
NBA v1.4.2 2019-03-02 Loading module sceNet_Library with version 0101, devkit 00000000