Recent logs - NBA

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NBA v1.13.2 2022-11-17 Failed to allocate memory for ELF!
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
NBA v1.13.2 2022-11-17 Video out requested, not supported: mode=0 size=512,512
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
NBA v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
NBA v1.13.2 2022-11-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
NBA v1.12.2 2022-10-28 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
NBA v1.13.2 2022-10-28 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
NBA v1.13.2 2022-10-28 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
NBA v1.13.2 2022-10-27 __KernelStopThread: thread 426 does not exist
NBA v1.11.3 2022-10-20 Unknown GetPointer 00000000 PC 08ac4278 LR 08842b80
NBA v1.13.2 2022-10-16 sceGeListEnqueue: invalid address 40000000
NBA v1.12.3 2022-09-20 __KernelStopThread: thread 296 does not exist
NBA v1.11.3 2022-08-15 __KernelStopThread: thread 413 does not exist
NBA v1.13.1 2022-08-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
NBA v1.13.1 2022-08-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
NBA v1.12.3 2022-08-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256
NBA v1.12.3 2022-08-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
NBA v1.12.3 2022-08-05 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
NBA v1.13.1 2022-08-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NBA v1.11.1 2022-07-23 80630006=sceAtracSetDataAndGetID(0957a380, 00009674): invalid RIFF header
NBA v1.12.3 2022-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
NBA v1.12.3 2022-07-13 __KernelStopThread: thread 283 does not exist
NBA v1.12.3 2022-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
NBA v1.12.3 2022-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
NBA v1.12.3 2022-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
NBA v1.12.3 2022-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
NBA v1.12.3 2022-06-27 Unimplemented HLE function sceUtilityGetNetParam
NBA v1.12.3 2022-06-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090853e0): duplicate handler
NBA v1.12.3 2022-06-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909a7a0): duplicate handler
NBA v1.12.3 2022-07-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
NBA v1.12.3 2022-07-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
NBA v1.8.0 2022-06-16 Unknown GetPointer 00000000 PC 08ac8cac LR 08ac8cac
NBA v1.12.3 2022-06-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
NBA v1.12.3 2022-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
NBA v1.12.3 2022-05-21 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
NBA v1.12.3 2022-05-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
NBA v1.12.3 2022-05-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
NBA v1.12.3 2022-05-14 80630006=sceAtracSetDataAndGetID(0959b600, 0000b6c4): invalid RIFF header
NBA v1.12.3 2022-05-14 80630006=sceAtracSetDataAndGetID(0951f040, 000036b8): invalid RIFF header
NBA v1.12.3 2022-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148111360
NBA v1.12.3 2022-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 800
NBA v1.12.3 2022-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
NBA v1.12.3 2022-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
NBA v1.11.3 2022-05-05 80630006=sceAtracSetDataAndGetID(09577a80, 0000b25c): invalid RIFF header
NBA v1.11.3 2022-05-05 80630006=sceAtracSetDataAndGetID(09520040, 00003e10): invalid RIFF header
NBA v1.12.3 2022-05-01 __KernelStopThread: thread 337 does not exist
NBA v1.11.3 2022-04-19 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NBA v1.12.3 2022-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
NBA v1.12.3 2022-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
NBA v1.12.3 2022-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
NBA v1.12.3 2022-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
NBA v1.12.3 2022-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
NBA v1.12.3 2022-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
NBA v1.12.3 2022-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348
NBA v1.12.3 2022-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NBA v1.12.3 2022-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
NBA v1.5.4 2022-03-30 Error in shader compilation: info: Compile failed. 01300099:00000b10 HWX T N Tex Light: 0: c:1 t:2 1: c:1 t:2 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle0) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightspotCoef0); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle1) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightspotCoef1); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NBA v1.5.4 2022-03-30 Error in shader compilation: info: Compile failed. 01300088:00000b10 HWX T N Tex Light: 0: c:0 t:2 1: c:0 t:2 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle0) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightspotCoef0); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle1) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightspotCoef1); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NBA v1.13.2 2022-11-18 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
NBA v1.13.2 2022-11-18 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
NBA v1.13.1 2022-09-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NBA v1.12.2 2022-02-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NBA v1.12.2 2022-02-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NBA v1.12.2 2022-02-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
NBA v1.12.2 2022-02-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
NBA v1.12.2 2022-02-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
NBA v1.12.2 2022-02-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
NBA v1.12.2 2022-02-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
NBA v1.11.3 2022-02-14 Unknown GE command : 4fe6585c
NBA v1.13.2 2022-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NBA v1.12.3 2022-05-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
NBA v1.12.3 2022-05-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
NBA v1.12.3 2022-01-15 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
NBA v1.10.3-1207-ge01d53870 2022-01-02 __KernelStopThread: thread 618 does not exist
NBA v1.13.2 2022-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NBA v1.12.3 2021-12-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
NBA v1.11.3 2021-12-09 80630006=sceAtracSetDataAndGetID(0951d3c0, 00002518): invalid RIFF header
NBA v1.11.3 2021-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
NBA v1.12.2 2022-06-28 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
NBA v1.12.3 2022-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
NBA v1.11.3 2021-11-30 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
NBA v1.12.3 2021-11-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (128x128 stride 128, 5551)
NBA v1.12.3 2021-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
NBA v1.12.3 2021-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
NBA v1.11.3 2021-11-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
NBA v1.10.3-1207-ge01d53870 2021-11-06 __KernelStopThread: thread 433 does not exist
NBA v1.10.3-1207-ge01d53870 2021-11-06 __KernelStopThread: thread 443 does not exist
NBA v1.12.3 2021-10-29 Game install with no files / data
NBA v1.13.2 2022-11-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
NBA v1.12.1 2021-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
NBA v1.11.3 2022-04-04 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
NBA v1.11.3 2022-07-23 80630006=sceAtracSetDataAndGetID(09599f00, 0000a0bc): invalid RIFF header
NBA v1.11.3 2021-09-20 80630006=sceAtracSetDataAndGetID(0958c940, 0000d59c): invalid RIFF header