Recent logs - The Con™

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Game title Version Latest Report Message
The Con™ v1.9.4 2021-09-13 Savedata version requested on save: 3
The Con™ v1.9.4 2021-09-13 Savedata version requested: 3
The Con™ v1.11.3 2021-06-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f75511:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * color0.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0
The Con™ v1.11.3 2021-06-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f75511:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); d
The Con™ v1.11.3 2021-05-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
The Con™ v1.11.3 2021-05-10 sceDmacMemcpy(dest=0907cdb0, src=08ed4e30, size=557056): overlapping read
The Con™ v1.11.3 2021-05-10 Unknown GetPointer 00000000 PC 08804128 LR 08000030
The Con™ v1.11.3 2021-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
The Con™ v1.11.3 2021-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
The Con™ v1.10.3 2021-02-06 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
The Con™ v1.10.3 2020-11-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
The Con™ v1.10.3 2020-11-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
The Con™ v1.10.3 2020-11-07 RET: Stack empty!
The Con™ v1.10.3 2020-11-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
The Con™ v1.10.3 2020-11-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
The Con™ v1.10.3 2020-11-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
The Con™ v1.10.3 2020-08-24 Render to area containing texture at 040cc000 +0x64
The Con™ v1.10.3 2020-08-24 Could not setup streams, unexpected stream count: 13462
The Con™ v1.10.3 2020-08-24 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
The Con™ v1.9.3-302-ga796ff292 2021-07-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
The Con™ v1.9.3-302-ga796ff292 2020-06-30 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
The Con™ v1.9.3-302-ga796ff292 2021-07-14 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
The Con™ v1.9.3-302-ga796ff292 2021-07-14 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
The Con™ v1.9.4 2020-06-20 sceDmacMemcpy(dest=08ed45a0, src=090f1e70, size=557056): overlapping read
The Con™ v1.9.3-302-ga796ff292 2021-02-16 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
The Con™ v1.9.3-1029-g5ef442f68 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
The Con™ v1.9.3-1029-g5ef442f68 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
The Con™ v1.9.4 2020-05-25 BREAK instruction hit
The Con™ v1.9.4 2021-05-10 Unknown GetPointer 00000000 PC 088ca014 LR 088ca014
The Con™ v1.9.4 2020-02-07 sceDmacMemcpy(dest=08f028f0, src=0911f950, size=557056): overlapping read
The Con™ v1.9.4 2019-12-20 UNIMPL sceUtilityGameSharingInitStart(08aa14a0)
The Con™ v1.9.4 2019-12-10 sceDmacMemcpy(dest=08fe08b0, src=092a38b0, size=557056): overlapping read
The Con™ v1.9.4 2019-12-09 sceDmacMemcpy(dest=08ed45a0, src=09184a40, size=557056): overlapping read
The Con™ v1.9.4 2020-05-04 sceDmacMemcpy(dest=08ed45a0, src=090fca10, size=557056): overlapping read
The Con™ v1.6.3 2019-08-12 sceDmacMemcpy(dest=08f028b0, src=092b79a0, size=557056): overlapping read
The Con™ v1.5.4-998-g08f26439c 2019-06-25 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
The Con™ v1.9.3 2020-08-29 80630006=sceAtracSetDataAndGetID(089fe480, 00028000): invalid RIFF header
The Con™ v1.7.4 2019-02-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Con™ v1.7.4 2019-01-23 sceDmacMemcpy(dest=08ed45a0, src=090f1600, size=557056): overlapping read
The Con™ v1.5.1 2019-01-22 sceDmacMemcpy(dest=08ff5b90, src=09268440, size=557056): overlapping read
The Con™ v1.5.1 2019-01-22 sceDmacMemcpy(dest=08ff5b90, src=09281bc0, size=557056): overlapping read
The Con™ v1.4.2 2018-07-21 Wrong magic number 4e12f660
The Con™ v1.4.2 2018-07-21 Wrong magic number 4de2d0c0
The Con™ v1.4.2 2018-07-21 Wrong magic number 00000006
The Con™ v1.4.2 2018-07-21 Wrong magic number 4e13fbe8
The Con™ v1.4.2 2018-07-21 Wrong magic number 00000007
The Con™ v1.4.2 2018-07-21 Wrong magic number 4c3a5ff8
The Con™ v1.4.2 2018-07-21 Wrong magic number 4c3a61c8
The Con™ v1.4.2 2018-07-21 Wrong magic number 4df48860
The Con™ v1.4.2 2018-07-21 Wrong magic number 4df48928
The Con™ v1.4.2 2018-07-21 Wrong magic number 4df3fc58
The Con™ v1.4.2 2018-07-21 Wrong magic number 00000120
The Con™ v1.4.2 2018-07-21 Wrong magic number 4df3fb68
The Con™ v1.4.2 2018-07-21 Wrong magic number 00000000
The Con™ v1.4-2-g648bc5d 2018-07-11 sceDmacMemcpy(dest=08f028b0, src=0911f910, size=557056): overlapping read
The Con™ v1.4 2017-08-02 sceDmacMemcpy(dest=08fe08b0, src=09274460, size=557056): overlapping read
The Con™ v1.4.2 2017-07-17 Loading module sceNetAdhocDownload_Library with version 0101, devkit 00000000
The Con™ v1.4.2 2017-12-07 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
The Con™ v1.4.2 2020-02-17 Loading module sceNet_Library with version 0101, devkit 00000000
The Con™ v1.4.2 2017-12-07 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
The Con™ v1.4.2 2017-12-07 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
The Con™ v1.5.1 2021-01-05 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
The Con™ v1.5.1 2021-01-05 Loading module sceMpeg_library with version 0102, devkit 00000000
The Con™ v1.5.1 2021-01-05 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
The Con™ v1.5.1 2021-01-05 Loading module sceSAScore with version 0101, devkit 00000000
The Con™ v1.5.1 2021-01-05 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
The Con™ v1.4.2 2021-01-05 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
The Con™ v1.9.4 2021-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
The Con™ v1.9.4 2021-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1