Recent logs - GUN Showdown

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
GUN Showdown v1.17.1 2024-06-16 1 Branch in branch delay slot at 090d61d4 with different target
GUN Showdown v1.16.5 2024-05-28 8 80630006=sceAtracSetDataAndGetID(092d7cc0, 0000c800): invalid RIFF header
GUN Showdown v1.17.1-491-g9cdd97c13b 2024-05-22 2 AT3 header map lacks entry for bpf: 0 channels: 0
GUN Showdown v1.13.2-1944-g3e481634a 2025-08-20 3 Failed to read valid video stream data from header
GUN Showdown v1.17.1 2024-04-24 1 sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.17.1 2024-04-24 1 sceSasSetADSRMode(08a86580, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.17.1 2024-02-28 1 ReadFromHardware: Invalid address bebe1752 near PC bebe1752 LR bebe1752
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 0245d9a0
GUN Showdown v1.17 2024-02-01 1 Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 023ccd20
GUN Showdown v1.17 2024-02-01 1 Branch in Jump delay slot at 09fff2a8 in block starting at 09fff0cc
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 03f28100
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 02457e60
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 033b5a70
GUN Showdown v1.17 2024-02-01 1 Branch in Jump delay slot at 09fff218 in block starting at 09fff0cc
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 07ffca60
GUN Showdown v1.17 2024-02-01 1 Jump to invalid address: 02467120
GUN Showdown v1.17 2024-02-01 1 MIPSCompileOp: Invalid instruction 00000114
GUN Showdown v1.17 2024-02-01 1 MIPSCompileOp: Invalid instruction 000055f9
GUN Showdown v1.17 2024-02-01 6 MIPSCompileOp: Invalid instruction 000000ff
GUN Showdown v1.17 2024-02-01 47 MIPSCompileOp: Invalid instruction 0000ffff
GUN Showdown v1.17.1 2024-05-18 57 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
GUN Showdown v1.12.2 2023-08-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
GUN Showdown v1.12.2 2023-08-22 5 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
GUN Showdown v1.15.3 2023-08-16 1 00000400=sceGeEdramSetAddrTranslation(00001000)
GUN Showdown v1.15.3 2023-08-16 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
GUN Showdown v1.15.3 2023-08-16 5 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
GUN Showdown v1.15.3 2023-08-16 2 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
GUN Showdown v1.15.3 2023-08-16 12 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
GUN Showdown v1.15.4 2023-08-10 2 00000400=sceGeEdramSetAddrTranslation(00000800)
GUN Showdown v1.14.1 2023-07-25 1 UI scissor out of bounds in GamePauseScreen: 1999,13-794,350 / 1428,720
GUN Showdown v1.14.1 2023-07-25 1 UI scissor out of bounds in GamePauseScreen: 0,13-1973,350 / 1428,720
GUN Showdown v1.13.2 2023-07-07 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
GUN Showdown v1.14.4 2023-04-04 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
GUN Showdown v1.14.4 2023-04-04 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
GUN Showdown v1.14.4 2023-07-07 6 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
GUN Showdown v1.13.2 2023-03-07 5 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
GUN Showdown v1.14.1 2023-01-21 1 UI scissor out of bounds in GamePauseScreen: 685,36-367,2304 / 2340,1080
GUN Showdown v1.14.1 2023-01-21 1 UI scissor out of bounds in GamePauseScreen: 76,36-592,2304 / 2340,1080
GUN Showdown v1.14.1 2023-01-17 5 UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967
GUN Showdown v1.14.1 2023-01-17 5 UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967
GUN Showdown v1.14.1 2023-01-21 8 UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967
GUN Showdown v1.14.1 2023-01-21 8 UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967
GUN Showdown v1.14.1 2023-01-21 3 UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544
GUN Showdown v1.14.1 2023-01-21 3 UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544
GUN Showdown v1.14.1 2023-01-13 1 UI scissor out of bounds in GamePauseScreen: 576,5-269,148 / 483,272
GUN Showdown v1.14.1 2023-01-13 1 UI scissor out of bounds in GamePauseScreen: 0,5-568,148 / 483,272
GUN Showdown v1.14.1 2023-01-13 3 UI scissor out of bounds in GamePauseScreen: 92,17-57,841 / 272,483
GUN Showdown v1.14.1 2023-01-13 3 UI scissor out of bounds in GamePauseScreen: 0,17-90,841 / 272,483
GUN Showdown v1.14.1 2023-01-13 2 UI scissor out of bounds in GamePauseScreen: 324,10-152,262 / 272,483
GUN Showdown v1.14.1 2023-01-13 2 UI scissor out of bounds in GamePauseScreen: 0,10-320,262 / 272,483
GUN Showdown v1.14.1 2023-01-21 2 UI scissor out of bounds in GamePauseScreen: 1762,112-551,968 / 1080,2340
GUN Showdown v1.14.1 2023-01-21 2 UI scissor out of bounds in GamePauseScreen: 0,112-1744,968 / 1080,2340
GUN Showdown v1.17.1 2024-11-19 3 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GUN Showdown v1.13.1-547-g9f4a84945 2022-10-20 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04154000 offset: 0 (32x16 stride 32, 8888): [COLOR seq:13685 C:04154000/128(8888) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:13687 C:04154000/32(8888) Z:04110000/512 X:0 Y:0 reint: false]
GUN Showdown v1.13.2 2022-10-07 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
GUN Showdown v1.13.1 2022-09-09 1 sceNetAdhocMatchingInit(32768) at 08a719b8
GUN Showdown v1.13.1 2022-09-09 1 Savedata version requested on save: 3
GUN Showdown v1.13.1 2022-08-12 1 Failed decrypting the PRX (ret = -1, size = 4109980, psp_size = 4110320)!
GUN Showdown v1.13.1 2022-08-12 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
GUN Showdown v1.11.3 2022-08-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
GUN Showdown v1.12.3 2022-08-28 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
GUN Showdown v1.11.3 2022-08-05 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
GUN Showdown v1.17.1 2024-08-30 3 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GUN Showdown v1.12.2 2022-05-17 1 Jump to invalid address: 07ff5b40
GUN Showdown v1.12.2 2022-05-17 1 Jump to invalid address: 025b0b30
GUN Showdown v1.12.2 2022-05-17 1 Jump to invalid address: 025b0ba0
GUN Showdown v1.12.2 2022-05-17 1 Jump to invalid address: 025b88e0
GUN Showdown v1.12.2 2022-05-17 3 Jump to invalid address: 03840000
GUN Showdown v1.17 2024-02-01 5 MIPSCompileOp: Invalid instruction 00000001
GUN Showdown v1.12.2 2022-05-17 1 Jump to invalid address: 037c0000
GUN Showdown v1.12.2 2022-05-17 3 Jump to invalid address: 03a70400
GUN Showdown v1.12.2 2022-05-17 6 Jump to invalid address: 037a1680
GUN Showdown v1.10.3 2022-05-08 1 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
GUN Showdown v1.10.3 2022-05-08 1 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
GUN Showdown v1.10.3 2022-05-08 1 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
GUN Showdown v1.10.3 2022-05-08 1 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
GUN Showdown v1.10.3 2022-05-08 1 Unknown syscall in known module 'sceNp': 0xbb069a87
GUN Showdown v1.9.4 2025-12-20 2 Unknown GetPointer 00000000 PC 088c83a8 LR 088c83a8
GUN Showdown v1.9.0 2025-04-10 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
GUN Showdown v1.10.2 2022-03-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
GUN Showdown v1.13.1 2022-08-12 18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
GUN Showdown v1.13.1 2022-08-12 12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
GUN Showdown v1.12.3 2022-01-16 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
GUN Showdown v1.12.3 2021-11-25 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
GUN Showdown v1.12.3 2021-11-25 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
GUN Showdown v1.12.3 2021-11-25 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884
GUN Showdown v1.12.3 2021-11-20 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
GUN Showdown v1.12.3 2021-11-20 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
GUN Showdown v1.12.3 2021-11-01 1 sceSasSetADSRMode(08beefc0, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.12.3 2021-11-01 1 sceSasSetADSRMode(08beefc0, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.12.3 2021-11-01 1 sceSasSetADSRMode(08beefc0, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.12.3 2021-11-01 1 sceSasSetADSRMode(08beefc0, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.12.3 2021-11-01 1 sceSasSetADSRMode(08beefc0, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GUN Showdown v1.9.0 2025-04-10 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872

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