Recent logs - Sonic Rivals™

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Game title Version Latest Report Message
Sonic Rivals™ v1.9.4 2020-03-21 Texture with unexpected bufw (full=61055)
Sonic Rivals™ v1.9.3-230-g113fc17e6 2020-03-20 __KernelStopThread: thread 328 does not exist
Sonic Rivals™ v1.9.4 2020-03-13 Savedata version requested: 3
Sonic Rivals™ v1.9.4 2019-11-05 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ v1.9.4 2020-03-31 Unknown GetPointer 00000000 PC 0880b304 LR 08000020
Sonic Rivals™ v1.7.4 2019-02-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.7.4 2019-02-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.7.4 2019-02-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.7.4 2019-02-05 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Sonic Rivals™ v1.6.3-492-g9fddfff66 2020-03-25 WriteToHardware: Invalid address 00000000 near PC 08863994 LR 08863994
Sonic Rivals™ v1.9.4 2020-03-30 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.6.3-331-g90edace7c 2018-10-13 DrawActiveTexture() failed: 8876086c
Sonic Rivals™ v1.4.2 2017-11-28 Direct3D9: Failed to get the device caps!
Sonic Rivals™ v1.1.1 2017-05-28 Unknown GE command : 34373531
Sonic Rivals™ v1.1.1 2017-05-28 RET: Stack empty!
Sonic Rivals™ v1.6.3-492-g9fddfff66 2020-04-04 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Sonic Rivals™ v1.6.3 2018-10-05 Failed decrypting the PRX (ret = -1, size = 1992260, psp_size = 1992608)!
Sonic Rivals™ v1.4.2 2019-07-03 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read