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Game title |
Version |
Latest Report |
Message |
無双OROCHI2 Special |
v1.14.4-951-gaa66cc03f |
2023-04-20 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.7999999523162841796875;
float brt = 0.699999988079071044921875;
float con = 1.10000002384185791015625;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _127 = processSHADEBOOST(param);
color = _127;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
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__KernelStopThread: thread 359 does not exist (helper deleted) |
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Ignoring possible texturing from framebuffer at 08e61bc0 +0x-10581 / 64x64 |
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Ignoring possible texturing from framebuffer at 08e61bc0 +0x-3350 / 64x64 |
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Ignoring possible texturing from framebuffer at 08e61bc0 +64x-11762 / 64x64 |
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Ignoring possible texturing from framebuffer at 08e61bc0 +0x-31488 / 64x64 |
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__KernelStopThread: thread 324 does not exist (helper deleted) |
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Ignoring possible texturing from framebuffer at 04176000 +1536x85 / 512x272 |
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UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0986f01c, 4, 00000000, 0) |
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__KernelStopThread: thread 421 does not exist (helper deleted) |
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Bad VAG samples address? 08ed7e24 / 38732367 |
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Ignoring possible texturing from framebuffer at 09279400 +64x-10681 / 64x64 |
TOCA Race Driver 3 Challenge |
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Ignoring possible texturing from framebuffer at 08e61bc0 +0x-4995 / 64x64 |
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sceDmacMemcpy(dest=08c60ea0, src=09a80c90, size=9232): overlapping read |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Unaligned icache invalidation of 086ca7f8 (086ca7f8 + 0) at PC=089741fc |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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sceDmacMemcpy(dest=04110000, src=09800740, size=557056): overlapping read |
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sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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Ignoring possible texturing from framebuffer at 04176000 +0x163 / 512x272 |
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Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
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Savedata version requested: 3 |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000000=sceGeEdramSetAddrTranslation(00000000) |
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00000400=sceGeEdramSetAddrTranslation(00000000) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000000=sceGeEdramSetAddrTranslation(00000000) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00001000) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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v1.14.4-951-gaa66cc03f |
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Ignoring possible texturing from framebuffer at 04176000 +0x191 / 512x272 |
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Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
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Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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v1.17.4-1 |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
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00000400=sceGeEdramSetAddrTranslation(00000000) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000400=sceGeEdramSetAddrTranslation(00001000) |
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00000400=sceGeEdramSetAddrTranslation(00000000) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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00000400=sceGeEdramSetAddrTranslation(00001000) |
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00000400=sceGeEdramSetAddrTranslation(00000800) |
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00000400=sceGeEdramSetAddrTranslation(00000400) |