Recent logs - SBK-07

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e4f0): duplicate handler
SBK-07 v1.16.5 2023-11-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0931a6d0): duplicate handler
SBK-07 v1.16.5 2023-11-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091957c0): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e590): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09385a30): duplicate handler
SBK-07 v1.17.1 2024-07-16 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f824b0): duplicate handler
SBK-07 v1.17.1 2024-06-23 9 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f83e60): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941ca70): duplicate handler
SBK-07 v1.16.5 2023-11-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941c970): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0945f040): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09375160): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0944eaa0): duplicate handler
SBK-07 v1.16.5 2023-11-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09423410): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09426480): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0942d2d0): duplicate handler
SBK-07 v1.16.5 2023-11-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea2340): duplicate handler
SBK-07 v1.16 2023-11-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c6610): duplicate handler
SBK-07 v1.16 2023-11-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0912d0e0): duplicate handler
SBK-07 v1.16.5 2023-11-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff56f0): duplicate handler
SBK-07 v1.16 2023-11-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09050f80): duplicate handler
SBK-07 v1.16.6 2024-02-26 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0915d970): duplicate handler
SBK-07 v1.16.5 2023-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9f160): duplicate handler
SBK-07 v1.16.5 2023-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f81640): duplicate handler
SBK-07 v1.13.2 2023-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09102670): duplicate handler
SBK-07 v1.18.1 2025-05-06 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096d13f0): duplicate handler
SBK-07 v1.18.1 2025-05-06 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0926dde0): duplicate handler
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:64: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 01100000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000934 HWX T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000b3c HWX C T N Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
SBK-07 v1.12.3-1384-gaa495cab1 2023-11-04 1 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
SBK-07 v1.16.5 2023-11-03 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff6ed0): duplicate handler
SBK-07 v1.16.5 2023-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f2bb0): duplicate handler
SBK-07 v1.18.1 2025-01-15 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f3fe0): duplicate handler
SBK-07 v1.16.5 2023-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09123f50): duplicate handler
SBK-07 v1.16.5 2023-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09069a50): duplicate handler
SBK-07 v1.16.5 2023-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091fd870): duplicate handler
SBK-07 v1.5.4 2024-09-07 5 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f7e9f0): duplicate handler
SBK-07 v1.17.1 2024-05-18 6 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f83940): duplicate handler
SBK-07 v1.9.4 2025-04-09 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f83420): duplicate handler
SBK-07 v1.15.4 2023-11-03 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095eaa50): duplicate handler
SBK-07 v1.11.3 2023-11-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934b260): duplicate handler
SBK-07 v1.11.3 2023-11-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093aecb0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-07-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082cf0): duplicate handler
SBK-07 v1.11.3 2023-11-02 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092e5240): duplicate handler
SBK-07 v1.8.0 2026-04-17 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092aa470): duplicate handler
SBK-07 v1.6.3 2026-04-17 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935bde0): duplicate handler
SBK-07 v1.9.4 2026-01-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a1ab0): duplicate handler
SBK-07 v1.16.6 2023-11-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095be8f0): duplicate handler
SBK-07 v1.16.6 2023-11-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0938ef10): duplicate handler
SBK-07 v1.16 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f838a0): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ce160): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ba260): duplicate handler
SBK-07 v1.16.6 2023-11-01 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09593020): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e9a50): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095d2880): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f3fa0): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f0b80): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e3ea0): duplicate handler
SBK-07 v1.16.6 2023-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095adb00): duplicate handler
SBK-07 v1.16.6 2023-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09458760): duplicate handler
SBK-07 v1.16.6 2023-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08eae090): duplicate handler
SBK-07 v1.16.6 2023-10-31 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c6160): duplicate handler
SBK-07 v1.14.4 2023-10-31 1 Replacement rowPitch=128, but w=600 (level=0)
SBK-07 v1.16.6 2023-10-30 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(214SJPPS, 3, 2, 09fff4e0, 10000000, 0) at 089b34d8
SBK-07 v1.16.6 2023-10-30 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0937f4b0): duplicate handler
SBK-07 v1.16 2023-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa91a0): duplicate handler
SBK-07 v1.16 2023-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093b5950): duplicate handler
SBK-07 v1.16.6 2023-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094855f0): duplicate handler
SBK-07 v1.16.6 2023-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0910d6b0): duplicate handler
SBK-07 v1.16.6 2023-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941d120): duplicate handler
SBK-07 v1.18.1 2025-03-10 25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091a84d0): duplicate handler
SBK-07 v1.16.6 2023-10-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(061SyPPS, 20:08:7c:e4:5e:32, 10000000, 0) at 089add48
SBK-07 v1.16 2023-10-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c4ca0): duplicate handler
SBK-07 v1.16.6 2023-10-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095a6bf0): duplicate handler
SBK-07 v1.16.6 2023-10-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095a75f0): duplicate handler
SBK-07 v1.16.6 2023-10-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0905a8b0): duplicate handler
SBK-07 v1.16.6 2023-10-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09000a70): duplicate handler
SBK-07 v1.16.6 2023-10-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092f6f60): duplicate handler
SBK-07 v1.15.4 2023-10-27 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0972bce0): duplicate handler
SBK-07 v1.16.6 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0912fb70): duplicate handler
SBK-07 v1.16.6 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090fbbc0): duplicate handler
SBK-07 v1.16.3 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0933aae0): duplicate handler
SBK-07 v1.15.4 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09624520): duplicate handler
SBK-07 v1.15.4 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f8be0): duplicate handler
SBK-07 v1.17.1 2024-08-07 14 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
SBK-07 v1.17.1 2024-08-07 57 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
SBK-07 v1.17.1 2024-08-07 10 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
SBK-07 v1.15.4 2023-10-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096525f0): duplicate handler
SBK-07 v1.16.6 2023-10-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f2270): duplicate handler
SBK-07 v1.5.4 2025-01-19 31 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09156940): duplicate handler
SBK-07 v1.5.4 2025-01-19 25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0908fad0): duplicate handler
SBK-07 v1.16.6 2023-10-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e9330): duplicate handler
SBK-07 v1.9.4 2023-10-24 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098faf50): duplicate handler
SBK-07 v1.9.4 2023-10-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0929edb0): duplicate handler
SBK-07 v1.16.5 2023-10-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095cb520): duplicate handler
SBK-07 v1.15.4 2023-10-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09509880): duplicate handler
SBK-07 v1.15.4 2023-10-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c67b0): duplicate handler

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