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Game title |
Version |
Latest Report |
Message |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-09-11 |
800200d2=scePsmfPlayerSetPsmf(08dde1b0, disc0:/PSP_GAME/USRDIR/video/title.pmf): too many streams in PSMF video, bogus data |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-09-11 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (9a2d2667), bad data |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-03-31 |
Can't draw: No current render step. Step count: 0 |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-03-04 |
BREAK instruction hit |
Warhammer 40,000: Squad Command |
v1.12.3 |
2023-12-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (298fe4b0), bad data |
Warhammer 40,000: Squad Command |
v1.12.3 |
2023-12-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f2ef7915), bad data |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-09-19 |
Branch in Jump delay slot at 09624390 in block starting at 09624380 |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-09-19 |
Jump to invalid address: 0654e9f0 |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-09-19 |
Branch in Jump delay slot at 0962438c in block starting at 09624380 |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-09-19 |
Jump to invalid address: 035d52a0 |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-09-19 |
Jump to invalid address: 035d1100 |
Warhammer 40,000: Squad Command |
v1.15.3 |
2023-08-19 |
800200d2=scePsmfPlayerSetPsmf(08eadbc0, disc0:/PSP_GAME/USRDIR/video/sp/level1_intro.pmf): too many streams in PSMF video, bogus data |
Warhammer 40,000: Squad Command |
v1.15.3 |
2023-08-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (91ef08a1), bad data |
Warhammer 40,000: Squad Command |
v1.15.4 |
2023-07-19 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Warhammer 40,000: Squad Command |
v1.11.3 |
2023-01-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (52717067), bad data |
Warhammer 40,000: Squad Command |
v1.11.3 |
2023-01-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7498e4b7), bad data |
Warhammer 40,000: Squad Command |
v1.12.3 |
2023-01-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (09ed81eb), bad data |
Warhammer 40,000: Squad Command |
v1.11.3 |
2023-01-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c3e59f63), bad data |
Warhammer 40,000: Squad Command |
v1.12.3 |
2023-01-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff000000), bad data |
Warhammer 40,000: Squad Command |
v1.11.3 |
2023-01-12 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000002f), bad data |
Warhammer 40,000: Squad Command |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GameSettingsScreen: 290,0-1497,810 / 1700,810 |
Warhammer 40,000: Squad Command |
v1.17.1-4-gf65c84f4c |
2024-09-20 |
sceNetAdhocMatchingInit(131072) at 0892d128 |
Warhammer 40,000: Squad Command |
v1.13.2 |
2022-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Warhammer 40,000: Squad Command |
v1.12.3 |
2022-07-24 |
scePsmfPlayerSetPsmf*: unexpected streamID 1e |
Warhammer 40,000: Squad Command |
v1.12.3 |
2022-07-24 |
scePsmfPlayerSetPsmf*: unexpected streamID 0 |
Warhammer 40,000: Squad Command |
v1.12.3 |
2022-07-24 |
scePsmfPlayerSetPsmf*: unexpected streamID a1 |
Warhammer 40,000: Squad Command |
v1.12.3 |
2023-12-19 |
800200d2=scePsmfPlayerSetPsmf(08ddae90, disc0:/PSP_GAME/USRDIR/video/title.pmf): too many streams in PSMF video, bogus data |
Warhammer 40,000: Squad Command |
v1.12.1 |
2022-04-25 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (565c2365), bad data |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-09-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
Warhammer 40,000: Squad Command |
v1.11.3 |
2021-09-10 |
ReadFromHardware: Invalid address 00000038 near PC 00000038 LR 00000038 |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-04-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-03-04 |
Unimplemented HLE function sceNetInetClose |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-03-04 |
Unimplemented HLE function sceNetInetShutdown |
Warhammer 40,000: Squad Command |
v1.17.1 |
2024-09-20 |
Unimplemented HLE function sceNetInetInetAddr |
Warhammer 40,000: Squad Command |
v1.9.4 |
2020-02-28 |
scePsmfPlayerStart(08e0ddd0, 08e0dde0, 0): unable to change video stream to 0 |
Warhammer 40,000: Squad Command |
v1.8.0 |
2023-01-16 |
scePsmfPlayerStart(08ddae90, 08ddaea0, 0): unable to change video stream to 0 |
Warhammer 40,000: Squad Command |
v1.8.0 |
2019-09-17 |
Render to area containing texture at 040d8000 +0x128 |
Warhammer 40,000: Squad Command |
v1.7.5 |
2018-12-20 |
Render to area containing texture at 000d8000 +0x128 |
Warhammer 40,000: Squad Command |
v1.9.4 |
2020-04-25 |
Render to texture with different strides 512 != 128 |
Warhammer 40,000: Squad Command |
v1.5.4 |
2018-11-11 |
scePsmfPlayerStart(08ddea00, 08ddea10, 0): unable to change video stream to 0 |
Warhammer 40,000: Squad Command |
v1.5.4 |
2024-09-20 |
UNIMPL sceUtilityGameSharingInitStart(08d57574) |
Warhammer 40,000: Squad Command |
v1.9.4 |
2020-02-28 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
Warhammer 40,000: Squad Command |
v1.9.4 |
2020-02-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |
Warhammer 40,000: Squad Command |
v1.5.2 |
2021-01-22 |
Loading module scePsmf_library with version 0101, devkit 03030010 |
Warhammer 40,000: Squad Command |
v1.5.2 |
2021-01-22 |
Loading module scePsmfP_library with version 0101, devkit 03030010 |
Warhammer 40,000: Squad Command |
v1.9.4 |
2024-09-27 |
Unimplemented HLE function sceNetResolverTerm |