Recent logs - Warhammer 40,000: Squad Command

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Game title Version Latest Report Message
Warhammer 40,000: Squad Command v1.9.4 2020-02-28 scePsmfPlayerStart(08e0ddd0, 08e0dde0, 0): unable to change video stream to 0
Warhammer 40,000: Squad Command v1.8.0 2019-09-08 Unknown GetPointer 00000000 PC 0889477c LR 0889477c
Warhammer 40,000: Squad Command v1.8.0 2019-08-18 scePsmfPlayerStart(08ddae90, 08ddaea0, 0): unable to change video stream to 0
Warhammer 40,000: Squad Command v1.8.0 2019-09-17 Render to area containing texture at 040d8000 +0x128
Warhammer 40,000: Squad Command v1.4-105-g6f58d4d 2019-03-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Warhammer 40,000: Squad Command v1.7.5 2018-12-20 Render to area containing texture at 000d8000 +0x128
Warhammer 40,000: Squad Command v1.9.4 2020-04-25 Render to texture with different strides 512 != 128
Warhammer 40,000: Squad Command v1.5.4 2018-11-11 ReadFromHardware: Invalid address 00000000 near PC 08858670 LR 08858670
Warhammer 40,000: Squad Command v1.5.4 2018-11-11 scePsmfPlayerStart(08ddea00, 08ddea10, 0): unable to change video stream to 0
Warhammer 40,000: Squad Command v1.5.4 2018-09-30 UNIMPL sceUtilityGameSharingInitStart(08d57574)
Warhammer 40,000: Squad Command v1.9.4 2020-06-21 WriteToHardware: Invalid address 00000000 near PC 088946bc LR 088946bc
Warhammer 40,000: Squad Command v1.9.4 2020-02-28 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
Warhammer 40,000: Squad Command v1.9.4 2020-02-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Warhammer 40,000: Squad Command v1.8.0 2020-04-26 scePowerSetBusClockFrequency(111)
Warhammer 40,000: Squad Command v1.5.2 2019-03-13 Loading module scePsmf_library with version 0101, devkit 03030010
Warhammer 40,000: Squad Command v1.5.2 2019-03-13 Loading module scePsmfP_library with version 0101, devkit 03030010
Warhammer 40,000: Squad Command v1.9.4 2020-06-21 Unimplemented HLE function sceNetResolverTerm