Recent logs - NARUTO: Ultimate Ninja Heroes 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-21 BJUMP to illegal address 0104ad70 - ignoring! data=42db71
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-21 Unknown GE command : 52477282
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-11-13 Unknown GetPointer 00000010 PC 0885d7c4 LR 0885d7e0
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-05 __KernelStopThread: thread 323 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-05 __KernelStopThread: thread 293 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Jump to invalid address: 002ecdf8
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Jump to invalid address: 002ece50
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Jump to invalid address: 002ecdb0
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Jump to invalid address: 002ecd98
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-10-28 __KernelStopThread: thread 356 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 Jump to invalid address: 0293ab20
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 MIPSCompileOp: Invalid instruction 00000001
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 Jump to invalid address: 06c97600
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 Jump to invalid address: 0485ab80
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-13 sceDmacMemcpy(dest=04088000, src=095a1fa0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-12 Render to texture with incompatible formats 3 != 0 at 04000000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10 2020-09-16 Video out requested, not supported: mode=0 size=512,272
NARUTO: Ultimate Ninja Heroes 2 v1.10 2020-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-24 Unknown syscall in known module 'sceNpService': 0x78802d5f
NARUTO: Ultimate Ninja Heroes 2 v1.10 2020-09-16 Unknown syscall in known module 'sceNpService': 0x268c009d
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-24 Unknown syscall in known module 'sceNpService': 0x1da3e950
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-24 Unknown syscall in known module 'sceNpService': 0x168b8de5
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-24 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
NARUTO: Ultimate Ninja Heroes 2 v1.10 2020-09-16 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
NARUTO: Ultimate Ninja Heroes 2 v1.10 2020-09-16 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-15 Unknown syscall in known module 'sceNp': 0x633b5f71
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-15 Unknown syscall in known module 'sceNpService': 0xbe22eea3
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-12 sceDmacMemcpy(dest=04088000, src=095965d0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-02 sceDmacMemcpy(dest=04000000, src=095447f0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-08-27 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-08-17 __KernelStopThread: thread 599 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-08-17 __KernelStopThread: thread 392 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-08-04 sceDmacMemcpy(dest=04000000, src=094e2970, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-07-30 sceDmacMemcpy(dest=04000000, src=0956b5f0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 RET: Stack empty!
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2020-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-07-25 sceDmacMemcpy(dest=04000000, src=095698f0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.0 2020-07-08 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.10.1 2020-07-04 MIPSCompileOp: Invalid instruction 475f5053
NARUTO: Ultimate Ninja Heroes 2 v1.10.1 2020-07-04 MIPSCompileOp: Invalid instruction 63736964
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Unknown GetPointer 00000000 PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-07-03 Error in shader program link: info: (unknown reason) fs: 00010000:0000d002 Tex TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-06-13 Error in shader compilation: info: (unknown reason) 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-06-13 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-06-13 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-06-13 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-05-20 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-05-14 sceDmacMemcpy(dest=04088000, src=094bd720, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-11 sceDmacMemcpy(dest=04088000, src=095943d0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-05 sceDmacMemcpy(dest=04000000, src=0956a250, size=475136): overlapping read