Recent logs - NARUTO: Ultimate Ninja Heroes 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a700
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22990 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a500
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e2298c in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22988 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22984 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22980 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388cc20
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22950 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a420
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 029c12c0
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22930 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 02a026a0
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a520
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e22910 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 03884820
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 02a9f280
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 02a02700
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e228e0 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 03889c60
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a400
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e228c8 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a200
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e228c4 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 0388a000
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Branch in Jump delay slot at 08e228c0 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-29 Jump to invalid address: 03889e00
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2024-04-28 __KernelStopThread: thread 421 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2024-04-25 Unknown GetPointer 00110000 PC 089ad5a4 LR 089ad5b8
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-22 Unknown GE command : 11ffffff
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-04-19 Waiting thread for 20 that was already waiting for 20
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.16.6-781-g53cfe5285 2024-01-09 sceKernelCreateThread(name=layout): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-01-07 WriteToHardware: Invalid address 00000058 near PC 0886fe2c LR 0886fe2c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-12-22 sceDmacMemcpy(dest=04000000, src=098bd7b0, size=434176): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-09-13 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-09-13 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
NARUTO: Ultimate Ninja Heroes 2 v1.16.6-781-g53cfe5285 2024-01-09 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2023-07-28 sceDmacMemcpy(dest=04000000, src=095447d0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 UNIMPL sceUtilityLoadUsbModule(1)
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 Video out requested, not supported: mode=0 size=512,352
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-05-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
NARUTO: Ultimate Ninja Heroes 2 v1.15.3 2023-05-20 sceMpegRingbufferPut(): invalid mpeg data
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-20 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.12.2 2023-02-13 Game install with no files / data
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-16 UI scissor out of bounds in MainScreen: 55,0-1109,721 / 1520,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-16 UI scissor out of bounds in GameSettingsScreen: 288,0-1221,721 / 1520,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-03 ReadFromHardware: Invalid address 12698800 near PC 08862ddc LR 08862ed8
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 Branch in branch delay slot at 08019b4c with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 Branch in branch delay slot at 08019b48 with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 Branch in branch delay slot at 08019b44 with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-06 Branch in branch delay slot at 08000020 with different target
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-05 WriteToHardware: Invalid address 0000003c near PC 08830914 LR 088308dc
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-25 sceDmacMemcpy(dest=04088000, src=0947d7c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-12 Unknown syscall in known module 'sceNpService': 0xa01443aa
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-12 Unknown syscall in known module 'sceNpService': 0x66c64821
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-12 Unknown syscall in known module 'sceNpService': 0x58251346
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-12 Unknown syscall in known module 'sceNpService': 0x506c318d
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-12 Unknown GetPointerWrite 00000010 PC 0882325c LR 088232c0
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-01 Rendering to framebuffer offset: 04162000 +256x0
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 0000a1f0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00007000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00001c48): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 000023a0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00000d98): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00009050): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00003830): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00005708): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 000020b0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00001958): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00006a20): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00006b98): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00009d88): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 0000a7d0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 000094b8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00005590): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 000065b8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00004cc0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 00004fb0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-08-12 80630006=sceAtracSetDataAndGetID(08e60220, 000059f8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-05-07 sceNetAdhocMatchingInit(131072) at 0897fdd8
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.1 2022-07-15 Bad video stream 1
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-07-15 Savedata version requested: 3
NARUTO: Ultimate Ninja Heroes 2 v1.9.0 2022-06-30 Vulkan error in shader compilation: info: ERROR: 0:52: 'normalize' : no matching overloaded function found ERROR: 0:52: '=' : cannot convert from ' const float' to ' global mediump 3-component vector of float' ERROR: 0:52: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (std140, set = 0, binding = 3) uniform baseVars { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec4 cullRangeMin; vec4 cullRangeMax; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 matdiffuse; vec4 matspecular; vec3 matemissive; vec3 pos[4]; vec3 dir[4]; vec3 att[4]; vec2 angle_spotCoef[4]; vec3 ambient[4]; vec3 diffuse[4]; vec3 specular[4]; } light; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out vec4 v_color0; layout (location = 0) out vec3 v_texcoord; void main() { vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx; mediump vec3 worldnormal = normalize(vec4(normal, 0.0) * base.world_mtx); vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0); vec4 outPos = base.proj_mtx * viewPos; vec4 lightSum0 = light.u_ambient * base.matambientalpha + vec4(light.matemissive, 0.0); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) { if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) { outPos.xyzw = vec4(base.cullRangeMax.w); } } gl_Position = outPos; gl_PointSize = 1.0; }
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-18 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-05-07 sceNetAdhocMatchingInit(32768) at 089ade04