Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-05 80630011=sceAtracSetDataAndGetID(08e1c9e0, 00000004): buffer too small
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-25 __KernelStopThread: thread 311 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-25 Unimplemented HLE function sceKernelStopUnloadSelfModule
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-20 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-19 Unexpected mpeg first timestamp: 8dd8d8d8d8d / 9747655658893
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-02-15 sceDmacMemcpy(dest=04088000, src=09a0d900, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-29 __KernelStopThread: thread 530 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-29 __KernelStopThread: thread 591 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-29 __KernelStopThread: thread 292 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-28 __KernelStopThread: thread 525 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-01-24 sceDmacMemcpy(dest=04088000, src=09585880, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-12-04 sceDmacMemcpy(dest=04000000, src=0953de80, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-12-03 sceDmacMemcpy(dest=04088000, src=094b5e80, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-12-03 MIPSCompileOp: Invalid instruction 00000101
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 WriteToHardware: Invalid address 0000003c near PC 088308dc LR 088308dc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 WriteToHardware: Invalid address 00000014 near PC 0884de88 LR 0884de88
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 ReadFromHardware: Invalid address 00000014 near PC 0884de88 LR 0884de88
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 WriteToHardware: Invalid address 00000010 near PC 0884de88 LR 0884de88
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-01 WriteToHardware: Invalid address 001f864c near PC 08870270 LR 08870270
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-01 Unknown GetPointer 001f8640 PC 08870270 LR 08870270
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-10-12 __KernelStopThread: thread 2041 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-26 WriteToHardware: Invalid address 000001a8 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2019-09-10 WriteToHardware: Invalid address 00006414 near PC 08a55e88 LR 08a55e88
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-09-03 sceDmacMemcpy(dest=04088000, src=096c4620, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2019-08-27 WriteToHardware: Invalid address 00027a28 near PC 08a55e88 LR 08a55e88
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-08-22 WriteToHardware: Invalid address 0000005c near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-10 Unknown GetPointer 00000000 PC 08a5930c LR 08000030
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-08-12 sceDmacMemcpy(dest=04000000, src=095057c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-07-05 sceDmacMemcpy(dest=04000000, src=095943d0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-07-01 Garbage libstub address or end
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-07-01 ReadFromHardware: Invalid address 002ed47c near PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-06-26 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-06-10 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 0887d330
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-30 Unknown GetPointer 00000000 PC 0880a314 LR 08000020
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-05-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.7.5-363-ge3dd1533f 2019-01-31 Attempting to texture from target (src=04044000 / target=04044000 / flags=7)
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2019-01-28 sceDmacMemcpy(dest=04088000, src=0965d8d0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-358-g17de6ad 2018-11-22 sceDmacMemcpy(dest=04088000, src=094be3d0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-10-22 WriteToHardware: Invalid address 000001a8 near PC 08863798 LR 08863528
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-09-30 WriteToHardware: Invalid address e743afaa near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-04-05 WriteToHardware: Invalid address 00000000 near PC 08a55e88 LR 08a55e88
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2019-04-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-09-08 Trying to write block exit to illegal destination 00020000: pc = 00010000
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-08-25 sceDmacMemcpy(dest=04088000, src=0961c3d0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-07-13 WriteToHardware: Invalid address 2e1ecbd6 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-01-02 WriteToHardware: Invalid address 00000058 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-04 GL ran out of GPU memory; switching to low memory mode
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-06-08 Unexpected mpeg first timestamp: 57252525252 / 5988565537362
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-05-22 Unexpected mpeg first timestamp: 9353766aea / 632760462058
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2018-05-07 Wrong magic number 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.5.2 2018-05-07 PackFramebufferDirectx9_: vfb->fbo == 0
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-02-21 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-03-25 WriteToHardware: Invalid address 000001a8 near PC 08a5b534 LR 08a5b534
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-03-03 sceDmacMemcpy(dest=04088000, src=0956b9e0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-03-02 sceDmacMemcpy(dest=04000000, src=0956b9e0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-28 sceDmacMemcpy(dest=04000000, src=04088000, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-01-18 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-29 sceDmacMemcpy(dest=04000000, src=04088000, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2017-12-12 Unexpected mpeg first timestamp: 275f409dada / 2705628715738
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2017-12-12 Unexpected mpeg first timestamp: 8c372482a1a / 9635528976922
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2019-04-06 Direct3D9: Failed to get the device caps!
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 WriteToHardware: Invalid address 00000008 near PC 0886f908 LR 08870714
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-11-17 ReadFromHardware: Invalid address 00000004 near PC 0886f354 LR 08870734
NARUTO: Ultimate Ninja Heroes 2 v1.4.2 2017-10-13 ReadFromHardware: Invalid address 1146773c near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.4.2 2017-08-29 sceDmacMemcpy(dest=04088000, src=0947d7c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.7.4 2019-10-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-23 __KernelStopThread: thread 351 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.4.2 2017-07-24 ReadFromHardware: Invalid address 11467740 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.2.1 2017-06-05 sceDmacMemcpy(dest=04000000, src=04088000, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2018-10-07 Unexpected mpeg first timestamp: 77272727272 / 8188127769202
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-15 Render to texture with different strides 192 != 128
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2017-04-23 WriteToHardware: Invalid address 000001a8 near PC 0887bc60 LR 0887bc30
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2017-04-21 WriteToHardware: Invalid address 000001a8 near PC 08a5ba14 LR 08a5b914
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2017-04-04 sceDmacMemcpy(dest=04088000, src=094bd720, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.3.0.1 2017-03-22 Failed decrypting the PRX (ret = -1, size = 5750972, psp_size = 5751312)!
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-03-12 Unexpected mpeg first timestamp: 0 / 0
NARUTO: Ultimate Ninja Heroes 2 v1.3 2017-10-20 DrawActiveTexture() failed: 8876086c
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2019-02-22 80630006=sceAtracSetDataAndGetID(08e1c9e0, 00009218): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.2.2 2016-06-21 Unexpected mpeg first timestamp: fe7d227cd62 / 17488337685858
NARUTO: Ultimate Ninja Heroes 2 v1.2.2 2016-06-12 Unexpected mpeg first timestamp: 17858553cd / 101024355277
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Inter-buffer memcpy 04000000 -> 04088000
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2019-04-06 __KernelStopThread: thread 377 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-06 Unknown GetPointer 00000010 PC 0882325c LR 088232c0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-27 80630006=sceAtracSetDataAndGetID(08e1c9e0, 00043000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-04 UNIMPL sceUtilityGameSharingInitStart(08c69b98)
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-04-02 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-04 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-06 Render to texture with different strides 128 != 192
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-06 Inter-buffer memcpy 04088000 -> 04000000
NARUTO: Ultimate Ninja Heroes 2 v1.5.2 2020-04-05 Loading module sceFont_Library with version 0101, devkit 03030010
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.4.2 2017-10-17 sceDmacMemcpy(dest=04000000, src=04088000, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.5.4 2018-03-28 ReadFromHardware: Invalid address 1d58e000 near PC 08862ddc LR 08862ed8
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-05 Render to texture with different formats 1 != 3
NARUTO: Ultimate Ninja Heroes 2 v1.0.1-769-gc4ea4e3 2016-05-18 80020198=sceKernelStartThread(thread=-1, argSize=4, argPtr=08c43330): thread does not exist!