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Game title |
Version |
Latest Report |
Message |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-10-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-10-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-09-23 |
Jump to invalid address: 05b12e10 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-09-23 |
Jump to invalid address: 0216ff90 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-08-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
|
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-26 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-26 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2024-06-08 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2024-06-08 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 4346c000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 42898000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 4345c000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 43c9e666 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 42878000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 428e0000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 43ca6666 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 42900000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 4344c000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 43ca2666 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 42858000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 428f0000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 43880000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 43f00000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2024-03-06 |
Unimplemented HLE function sceUtilityGetNetParam |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.16.6 |
2023-10-17 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.16.5 |
2023-10-06 |
80630011=sceAtracSetDataAndGetID(08b40240, 00000000): buffer too small |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-08-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-08-10 |
__KernelStopThread: thread 324 does not exist (helper deleted) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-19 |
Attempted set for logic op: f |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2023-04-19 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2023-04-19 |
Waiting thread for 20 that was already waiting for 20 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-27 |
Truncating vertex count from 26100 to 21845 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.2 |
2023-03-16 |
UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-12 |
Replacement rowPitch=256, but w=4352 (level=0) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1-24-gfafd0b4d5 |
2023-02-28 |
UI scissor out of bounds in GameSettingsScreen: 335,0-1252,720 / 1504,720 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-02-04 |
Truncating vertex count from 22290 to 21845 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00a00002 Tex Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outP |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2023-01-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
} |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.1 |
2022-12-21 |
80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.4-1 |
2024-10-05 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-12-05 |
ChDir failed to map device for "host0:Data/PSP/Levels/", failing |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-12-05 |
Could not setup streams, unexpected stream count: 55311 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-12-05 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2022-12-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2022-12-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-10-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-10-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-09-25 |
MFIC instruction hit (70020024) at 08832bd0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-09-02 |
Jump to invalid address: 05a4d200 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-09-02 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089b4a58 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-08-31 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-08-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-08-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.1 |
2022-08-05 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-07-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-06-19 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-06-19 |
Unimplemented HLE function Kprintf |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-06-19 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-06-19 |
An uneaten prefix at end of block: 0893bd34 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-05-20 |
Unknown GetPointer 00000000 PC 08b52024 LR 08b51ffc |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-04-26 |
Unable to allocate kernel object, too many objects slots in use. |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-04-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2022-01-30 |
Video out requested, not supported: mode=0 size=512,272 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-01-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-01-18 |
Jump to invalid address: 05d9f160 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-01-18 |
Jump to invalid address: 03887360 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2022-01-18 |
Jump to invalid address: 02a00c40 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-06-28 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.12.3 |
2021-12-14 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2021-12-06 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2021-12-06 |
Crazy varData address 01011006, skipping rest of module |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.11.3 |
2021-12-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2022-12-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2021-11-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2022-03-08 |
Render to area containing texture at 04162000 +256x0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2022-03-08 |
Rendering to framebuffer offset: 04162000 +256x0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2021-11-08 |
Render to texture with different strides 1024 != 512 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2021-11-08 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2021-10-25 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |