Recent logs - Spider-Man(TM): Web of Shadows – Amazing Allies Edition

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Game title Version Latest Report Message
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-09-23 Jump to invalid address: 05b12e10
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-09-23 Jump to invalid address: 0216ff90
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww;
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-26 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-26 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1-669-gd298c6f6f5 2024-06-24 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1-669-gd298c6f6f5 2024-06-24 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2024-06-08 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2024-06-08 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 4346c000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 42898000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 4345c000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 43c9e666
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 42878000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 428e0000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 43ca6666
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 42900000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 4344c000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 43ca2666
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 42858000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 428f0000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 43880000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-03-11 MIPSCompileOp: Invalid instruction 43f00000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2024-03-06 Unimplemented HLE function sceUtilityGetNetParam
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.16.6 2023-10-17 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.16.5 2023-10-06 80630011=sceAtracSetDataAndGetID(08b40240, 00000000): buffer too small
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-08-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-08-10 __KernelStopThread: thread 324 does not exist (helper deleted)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-19 Attempted set for logic op: f
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2023-04-19 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2023-04-19 Waiting thread for 20 that was already waiting for 20
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-27 Truncating vertex count from 26100 to 21845
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.2 2023-03-16 UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-12 Replacement rowPitch=256, but w=4352 (level=0)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1-24-gfafd0b4d5 2023-02-28 UI scissor out of bounds in GameSettingsScreen: 335,0-1252,720 / 1504,720
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-02-04 Truncating vertex count from 22290 to 21845
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outP
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2023-01-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-12-21 80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.4-1 2024-10-05 00000400=sceGeEdramSetAddrTranslation(00000400)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-12-05 ChDir failed to map device for "host0:Data/PSP/Levels/", failing
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-12-05 Could not setup streams, unexpected stream count: 55311
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-12-05 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2022-12-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2022-12-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-10-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-10-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-09-25 MFIC instruction hit (70020024) at 08832bd0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-09-02 Jump to invalid address: 05a4d200
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-09-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089b4a58
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-31 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-05 00000000=sceDisplaySetHoldMode(00000001): unsupported
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-19 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-19 Unimplemented HLE function Kprintf
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-19 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-19 An uneaten prefix at end of block: 0893bd34
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-05-20 Unknown GetPointer 00000000 PC 08b52024 LR 08b51ffc
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-26 Unable to allocate kernel object, too many objects slots in use.
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-01-30 Video out requested, not supported: mode=0 size=512,272
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-01-18 Jump to invalid address: 05d9f160
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-01-18 Jump to invalid address: 03887360
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-01-18 Jump to invalid address: 02a00c40
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-06-28 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2021-12-14 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2021-12-06 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2021-12-06 Crazy varData address 01011006, skipping rest of module
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2021-12-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1-669-gd298c6f6f5 2024-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2021-11-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.4 2022-03-08 Render to area containing texture at 04162000 +256x0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.4 2022-03-08 Rendering to framebuffer offset: 04162000 +256x0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2021-11-08 Render to texture with different strides 1024 != 512
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2021-11-08 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2021-10-25 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.