Recent logs - X-Men Origins: Wolverine

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Game title Version Latest Report Message
X-Men Origins: Wolverine v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.3 2020-10-12 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
X-Men Origins: Wolverine v1.10.3 2020-10-12 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
X-Men Origins: Wolverine v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.3 2020-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.10.3 2020-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.3 2020-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.10.3-910-g495fd9a13 2020-10-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
X-Men Origins: Wolverine v1.10.3-917-gb8e832588 2020-10-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
X-Men Origins: Wolverine v1.10.2 2020-08-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.2 2020-08-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.9.4 2020-08-10 Savedata version requested on save: 3
X-Men Origins: Wolverine v1.9.4 2020-10-03 Savedata version requested: 3
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.2 2020-07-27 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
X-Men Origins: Wolverine v1.10.2 2020-07-27 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.10.2 2020-07-27 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
X-Men Origins: Wolverine v1.10.2 2020-07-27 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
X-Men Origins: Wolverine v1.10.2 2020-07-27 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
X-Men Origins: Wolverine v1.10.2 2020-07-27 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
X-Men Origins: Wolverine v1.10.3 2020-09-15 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
X-Men Origins: Wolverine v1.10.2 2020-07-20 80020001=sceKernelCreateSema(): invalid name
X-Men Origins: Wolverine v1.10.2 2020-07-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14444:00090358 HWX C N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
X-Men Origins: Wolverine v1.10.2 2020-07-14 RET: Stack empty!
X-Men Origins: Wolverine v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
X-Men Origins: Wolverine v1.10.3 2020-09-15 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
X-Men Origins: Wolverine v1.10.2 2020-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
X-Men Origins: Wolverine v1.9.3-80-g73bf6098e 2020-07-06 __KernelStopThread: thread 398 does not exist
X-Men Origins: Wolverine v1.10.1 2020-07-05 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
X-Men Origins: Wolverine v1.10.1 2020-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10.3 2020-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.10 2020-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.10 2020-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
X-Men Origins: Wolverine v1.9.4 2020-06-22 Rendering to framebuffer offset: 04162000 +256x0
X-Men Origins: Wolverine v1.5.4 2020-05-25 WriteToHardware: Invalid address 00000390 near PC 089ae494 LR 089adffc
X-Men Origins: Wolverine v1.9.4 2020-08-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00090358 HWX C N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
X-Men Origins: Wolverine v1.9.2 2020-05-15 WriteToHardware: Invalid address 00000390 near PC 089ae2b4 LR 089adffc
X-Men Origins: Wolverine v1.9.4 2020-03-14 WriteToHardware: Invalid address 00000390 near PC 08bb632c LR 08bb61ec
X-Men Origins: Wolverine v1.9.4 2020-02-26 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
X-Men Origins: Wolverine v1.9.4 2019-10-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f14444:00090358 HWX C N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
X-Men Origins: Wolverine v1.9.4 2020-10-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00120000: pc = 00110000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000e0000: pc = 000d0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000f0000: pc = 000e0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000d0000: pc = 000c0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00030000: pc = 00020000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000a0000: pc = 00090000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00100000: pc = 000f0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000c0000: pc = 000b0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00110000: pc = 00100000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 000b0000: pc = 000a0000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00070000: pc = 00060000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00090000: pc = 00080000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00050000: pc = 00040000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00020000: pc = 00010000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00040000: pc = 00030000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00080000: pc = 00070000
X-Men Origins: Wolverine v1.6.3 2019-07-14 Trying to write block exit to illegal destination 00060000: pc = 00050000
X-Men Origins: Wolverine v1.9.4 2020-06-10 Unknown GetPointer 00000000 PC 08991d50 LR 08991d50
X-Men Origins: Wolverine v1.9.4 2020-10-05 Unknown GetPointer 00000000 PC 08991db0 LR 08991db0
X-Men Origins: Wolverine v1.9.4 2020-10-13 Unknown GetPointer 00000000 PC 0898eb40 LR 08000020
X-Men Origins: Wolverine v1.9.4 2020-10-02 Unknown GetPointer 00000000 PC 088ef994 LR 08000030
X-Men Origins: Wolverine v1.7.5 2019-07-14 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
X-Men Origins: Wolverine v1.9.4 2020-03-15 WriteToHardware: Invalid address 00000390 near PC 089e2540 LR 08ba3404
X-Men Origins: Wolverine v1.5.4 2018-11-27 WriteToHardware: Invalid address 00000390 near PC 08944a6c LR 08979b7c
X-Men Origins: Wolverine v1.6.3 2018-09-28 ReadFromHardware: Invalid address 4f888143 near PC 4f888143 LR 08886d84
X-Men Origins: Wolverine v1.6.3 2018-09-13 An uneaten prefix at end of block for 08bbc804
X-Men Origins: Wolverine v1.9.4 2020-09-11 GL ran out of GPU memory; switching to low memory mode
X-Men Origins: Wolverine v1.6.3 2018-06-16 WriteToHardware: Invalid address 000006e4 near PC 08000000 LR 08000000
X-Men Origins: Wolverine v1.9.4 2020-10-05 An uneaten prefix at end of block for 08bbc6e4
X-Men Origins: Wolverine v1.9.4 2020-06-03 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
X-Men Origins: Wolverine v1.9.4 2020-10-24 An uneaten prefix at end of block: 08bbc6f8
X-Men Origins: Wolverine v1.7.5 2020-04-02 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
X-Men Origins: Wolverine v1.9.4 2020-10-03 WriteToHardware: Invalid address 00000390 near PC 08000000 LR 08000000
X-Men Origins: Wolverine v1.2.2 2016-04-25 DrawActiveTexture() failed: 8876086c
X-Men Origins: Wolverine v1.7.5 2019-02-26 FBO using existing buffer as depthbuffer, 00088000/00110000 and 00110000/00110000