Recent logs - Obscure: The Aftermath

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Game title Version Latest Report Message
Obscure: The Aftermath v1.11.3 2021-09-15 sceDmacMemcpy(dest=0937ae60, src=09937640, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-09-08 Unexpected mpeg first timestamp: cc334a6cf00 / 14032541503232
Obscure: The Aftermath v1.11.3 2021-09-07 sceDmacMemcpy(dest=0936ae60, src=0971c200, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-09-04 sceDmacMemcpy(dest=08469080, src=093969f0, size=3592): overlapping read
Obscure: The Aftermath v1.11.3 2021-09-01 sceDmacMemcpy(dest=0844edc0, src=093969f0, size=238558): overlapping read
Obscure: The Aftermath v1.11.3 2021-09-01 sceDmacMemcpy(dest=0936ae60, src=097e6580, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-08-22 sceDmacMemcpy(dest=0936ae60, src=098b8b80, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-08-21 ReadFromHardware: Invalid address 1090fd68 near PC 08abbd8c LR 0893ed78
Obscure: The Aftermath v1.11.3 2021-08-21 WriteToHardware: Invalid address 0000008c near PC 08b02228 LR 08b017ec
Obscure: The Aftermath v1.11.3 2021-08-20 sceDmacMemcpy(dest=0937ee60, src=098906c0, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-08-09 sceDmacMemcpy(dest=0936ce60, src=09d77b80, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-08-07 WriteToHardware: Invalid address 4210f920 near PC 08000000 LR 08000000
Obscure: The Aftermath v1.11.3 2021-08-06 WriteToHardware: Invalid address 00000018 near PC 08b00548 LR 08afefb0
Obscure: The Aftermath v1.11.3 2021-08-06 WriteToHardware: Invalid address 00000000 near PC 08affd58 LR 08afe800
Obscure: The Aftermath v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000008 near PC 08affd58 LR 08afe800
Obscure: The Aftermath v1.11.3 2021-08-05 WriteToHardware: Invalid address 00002a41 near PC 08ad68c0 LR 08ad68c0
Obscure: The Aftermath v1.11.3 2021-08-05 ReadFromHardware: Invalid address 00002a41 near PC 08ad688c LR 08ad688c
Obscure: The Aftermath v1.11.3 2021-08-01 sceDmacMemcpy(dest=0937ce60, src=099d2fc0, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-07-31 sceDmacMemcpy(dest=0936ae60, src=098bc200, size=8192): overlapping read
Obscure: The Aftermath v1.8.0 2021-07-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f18448:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:2 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy
Obscure: The Aftermath v1.11.3 2021-07-25 sceDmacMemcpy(dest=0936ae60, src=0977a180, size=8192): overlapping read
Obscure: The Aftermath v1.11.3 2021-07-22 sceDmacMemcpy(dest=0848cbc0, src=093969f0, size=157436): overlapping read
Obscure: The Aftermath v1.11.3 2021-07-20 80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header
Obscure: The Aftermath v1.8.0 2021-07-19 sceDmacMemcpy(dest=0851f240, src=093969f0, size=262144): overlapping read
Obscure: The Aftermath v1.9.3 2021-07-19 sceDmacMemcpy(dest=08562340, src=093969f0, size=162745): overlapping read
Obscure: The Aftermath v1.8.0 2021-07-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04484:00000b10 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { o
Obscure: The Aftermath v1.11.3 2021-07-17 WriteToHardware: Invalid address c30eed12 near PC 08a0f728 LR 08a0f740
Obscure: The Aftermath v1.11.3 2021-07-17 WriteToHardware: Invalid address 0000000c near PC 08000000 LR 08000000
Obscure: The Aftermath v1.11.3 2021-07-17 MIPSCompileOp: Invalid instruction 00000001
Obscure: The Aftermath v1.11.3 2021-07-15 ReadFromHardware: Invalid address 11b94458 near PC 08ada8c0 LR 08ada894
Obscure: The Aftermath v1.11.3 2021-07-15 WriteToHardware: Invalid address 00000008 near PC 08ad7dc8 LR 08afee64
Obscure: The Aftermath v1.11.3 2021-07-15 WriteToHardware: Invalid address 00000000 near PC 08ad6ba4 LR 08ad6bb0
Obscure: The Aftermath v1.11.3 2021-07-15 ReadFromHardware: Invalid address 00000008 near PC 08ad6ba4 LR 08ad6bb0
Obscure: The Aftermath v1.11.3 2021-07-12 WriteToHardware: Invalid address 4189e364 near PC 08000000 LR 08000000
Obscure: The Aftermath v1.11.3 2021-07-10 WriteToHardware: Invalid address 00000434 near PC 08921e24 LR 08921e24
Obscure: The Aftermath v1.11.3 2021-07-10 WriteToHardware: Invalid address 00000550 near PC 08922260 LR 08922260
Obscure: The Aftermath v1.11.3 2021-07-10 WriteToHardware: Invalid address 00000550 near PC 08a024f4 LR 00000000
Obscure: The Aftermath v1.11.3 2021-07-10 Unexpected mpeg first timestamp: 8ff80000000 / 9893457166336
Obscure: The Aftermath v1.11.3 2021-07-10 Unexpected mpeg first timestamp: 9ed71bcd4cf / 10915420099791
Obscure: The Aftermath v1.11.3 2021-07-09 WriteToHardware: Invalid address 00000550 near PC 08000000 LR 08000000
Obscure: The Aftermath v1.11.3 2021-07-09 WriteToHardware: Invalid address 00000550 near PC 08a5b2e8 LR 08a5b438
Obscure: The Aftermath v1.11.3 2021-07-09 WriteToHardware: Invalid address 00000434 near PC 08aec304 LR 08aec2a4
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00001fe0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 0000cd20): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00004b60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000043e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000061e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000049e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00002460): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00005b20): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00003660): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00009ba0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 0000ba60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00003420): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00005be0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000056a0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 Unexpected mpeg first timestamp: 52530664c31 / 5657283939377
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00003720): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000046e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000023a0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00000f60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00001da0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00004e60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00001aa0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00005760): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000059a0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 sceDmacMemcpy(dest=085c3180, src=093969f0, size=16927): overlapping read
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00003060): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001320): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00005820): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000037e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 0000a320): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 Unexpected mpeg first timestamp: 29d01d2dc08 / 2873363717128
Obscure: The Aftermath v1.11.3 2021-07-08 Unexpected mpeg first timestamp: cd9f14c040a / 14130195727370
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00002160): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000031e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00018000): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00003120): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00002fa0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001e60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000016e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000092a0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00001560): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00002be0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00004860): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00002520): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001c20): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000052e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001ce0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001f20): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00004260): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 000041a0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00001260): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00006ba0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 000028e0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00003c60): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00005460): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00004ce0): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-08 80630006=sceAtracSetDataAndGetID(0936ae60, 00001620): invalid RIFF header
Obscure: The Aftermath v1.11.3 2021-07-09 80630006=sceAtracSetDataAndGetID(0936ae60, 00000d20): invalid RIFF header