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Game title |
Version |
Latest Report |
Message |
Marvel™: Ultimate Alliance 2 |
v1.18.1 |
2024-12-16 |
Branch in Jump delay slot at 09016360 in block starting at 09016340 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-08-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
flo |
Marvel™: Ultimate Alliance 2 |
v1.16.6 |
2024-07-07 |
Can't draw: No current render step. Step count: 0 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.16.6 |
2023-12-23 |
WriteToHardware: Invalid address 0a000016 near PC 08add7fc LR 08add7dc |
Marvel™: Ultimate Alliance 2 |
v1.16.6 |
2023-12-23 |
ReadFromHardware: Invalid address 0001df18 near PC 08b848a0 LR 08b7cd44 |
Marvel™: Ultimate Alliance 2 |
v1.15.4 |
2024-05-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
f |
Marvel™: Ultimate Alliance 2 |
v1.15.2 |
2023-05-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.18.1 |
2025-01-13 |
Unknown GetPointerWrite 00000000 PC 08adcaa8 LR 08adbe14 |
Marvel™: Ultimate Alliance 2 |
v1.14.4 |
2023-03-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w; |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-08-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-08-21 |
sceUtilityMsgDialogInitStart: invalid status |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 7 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 6 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 5 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 4 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 3 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 1 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-07-25 |
GE Interrupt: newState might be 0 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2022-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2022-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.12.3 |
2022-04-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2022-01-20 |
ReadFromHardware: Invalid address 000000e0 near PC 08a7d748 LR 08a7d748 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2022-01-20 |
ReadFromHardware: Invalid address 00000000 near PC 08a7d748 LR 08a7d748 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2021-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2021-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2021-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2021-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2021-09-04 |
Unknown GetPointer 00000000 PC 08ad8a68 LR 08ad8a68 |
Marvel™: Ultimate Alliance 2 |
v1.11.3 |
2021-07-19 |
ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08c98068 |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.11.1 |
2021-04-15 |
sceSasSetADSRMode(08acd140, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-31 |
RET: Stack empty! |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-08-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.17.1 |
2024-08-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Marvel™: Ultimate Alliance 2 |
v1.10.3 |
2020-12-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Marvel™: Ultimate Alliance 2 |
v1.13.1 |
2022-08-30 |
Unimplemented HLE function sceUtilityGetNetParam |
Marvel™: Ultimate Alliance 2 |
v1.9.0 |
2020-08-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Marvel™: Ultimate Alliance 2 |
v1.9.0 |
2020-08-10 |
Ignoring possible render to texture at 04160000 +0x128 / 256x272 |
Marvel™: Ultimate Alliance 2 |
v1.9.0 |
2020-08-10 |
Render to area containing texture at 04180000 +128x0 |
Marvel™: Ultimate Alliance 2 |
v1.8.0 |
2024-12-16 |
MIPSCompileOp: Invalid instruction 00000fff |
Marvel™: Ultimate Alliance 2 |
v1.8.0 |
2024-12-16 |
Jump to invalid address: 0393ec50 |
Marvel™: Ultimate Alliance 2 |
v1.8.0 |
2024-12-16 |
Jump to invalid address: 0393ead0 |
Marvel™: Ultimate Alliance 2 |
v1.9.3 |
2022-04-10 |
Normal projection mapping without normal? |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2022-10-02 |
Unknown GetPointer 00000000 PC 08adcaa8 LR 08adbe14 |
Marvel™: Ultimate Alliance 2 |
v1.6.3-492-g9fddfff66 |
2019-06-22 |
80020190=sceKernelCreateThread(user_main, 08ae065c, 00000020, 262144, 80000000, 00000000): out of memory, 00040000 stack requested |
Marvel™: Ultimate Alliance 2 |
v1.6.3-492-g9fddfff66 |
2019-06-22 |
800200d3=sceKernelStartThread(-2147352176, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2024-10-20 |
Unknown GetPointer 00000000 PC 08b84824 LR 08000020 |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2025-02-08 |
BREAK instruction hit |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2025-02-08 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Marvel™: Ultimate Alliance 2 |
v1.5.2 |
2022-12-05 |
Loading module scePsmf_library with version 0101, devkit 05000010 |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2025-02-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2 |
Marvel™: Ultimate Alliance 2 |
v1.9.4 |
2025-02-12 |
sceGeBreak(mode=0, unknown=090c4ba8): unknown ptr (valid) |