Recent logs - Marvel™: Ultimate Alliance 2

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Game title Version Latest Report Message
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.16.6 2023-12-23 WriteToHardware: Invalid address 0a000016 near PC 08add7fc LR 08add7dc
Marvel™: Ultimate Alliance 2 v1.16.6 2023-12-23 ReadFromHardware: Invalid address 0001df18 near PC 08b848a0 LR 08b7cd44
Marvel™: Ultimate Alliance 2 v1.15.4 2024-05-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; f
Marvel™: Ultimate Alliance 2 v1.15.2 2023-05-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.17.1 2024-06-03 Unknown GetPointerWrite 00000000 PC 08adcaa8 LR 08adbe14
Marvel™: Ultimate Alliance 2 v1.14.4 2023-03-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w;
Marvel™: Ultimate Alliance 2 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.12.3 2022-08-21 sceUtilityMsgDialogInitStart: invalid status
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 7
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 6
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 5
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 4
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 3
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 1
Marvel™: Ultimate Alliance 2 v1.12.3 2022-07-25 GE Interrupt: newState might be 0
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.17.1 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.10.3 2022-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.10.3 2022-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.12.3 2022-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.11.3 2022-01-20 ReadFromHardware: Invalid address 000000e0 near PC 08a7d748 LR 08a7d748
Marvel™: Ultimate Alliance 2 v1.11.3 2022-01-20 ReadFromHardware: Invalid address 00000000 near PC 08a7d748 LR 08a7d748
Marvel™: Ultimate Alliance 2 v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.10.3 2021-09-04 Unknown GetPointer 00000000 PC 08ad8a68 LR 08ad8a68
Marvel™: Ultimate Alliance 2 v1.11.3 2021-07-19 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08c98068
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.11.1 2021-04-15 sceSasSetADSRMode(08acd140, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-31 RET: Stack empty!
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Marvel™: Ultimate Alliance 2 v1.10.3 2020-12-23 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Marvel™: Ultimate Alliance 2 v1.13.1 2022-08-30 Unimplemented HLE function sceUtilityGetNetParam
Marvel™: Ultimate Alliance 2 v1.9.0 2020-08-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Marvel™: Ultimate Alliance 2 v1.9.0 2020-08-10 Ignoring possible render to texture at 04160000 +0x128 / 256x272
Marvel™: Ultimate Alliance 2 v1.9.0 2020-08-10 Render to area containing texture at 04180000 +128x0
Marvel™: Ultimate Alliance 2 v1.8.0 2022-05-11 Jump to invalid address: 0393ec50
Marvel™: Ultimate Alliance 2 v1.8.0 2020-03-11 Jump to invalid address: 0393ead0
Marvel™: Ultimate Alliance 2 v1.9.3 2022-04-10 Normal projection mapping without normal?
Marvel™: Ultimate Alliance 2 v1.9.4 2022-10-02 Unknown GetPointer 00000000 PC 08adcaa8 LR 08adbe14
Marvel™: Ultimate Alliance 2 v1.6.3-492-g9fddfff66 2019-06-22 80020190=sceKernelCreateThread(user_main, 08ae065c, 00000020, 262144, 80000000, 00000000): out of memory, 00040000 stack requested
Marvel™: Ultimate Alliance 2 v1.6.3-492-g9fddfff66 2019-06-22 800200d3=sceKernelStartThread(-2147352176, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
Marvel™: Ultimate Alliance 2 v1.9.4 2022-12-08 Unknown GetPointer 00000000 PC 08b84824 LR 08000020
Marvel™: Ultimate Alliance 2 v1.9.4 2024-04-10 BREAK instruction hit
Marvel™: Ultimate Alliance 2 v1.9.4 2024-04-10 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Marvel™: Ultimate Alliance 2 v1.5.2 2022-12-05 Loading module scePsmf_library with version 0101, devkit 05000010
Marvel™: Ultimate Alliance 2 v1.9.4 2024-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.9.4 2024-06-17 sceGeBreak(mode=0, unknown=090c4ba8): unknown ptr (valid)