Recent logs - VALKYRIA CHRONICLES™ II

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Game title Version Latest Report Message
VALKYRIA CHRONICLES™ II v1.7.0 2020-01-03 Ignoring possible render to texture at 04132000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2020-01-01 Render to area containing texture at 04130000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-12 Unknown GetPointer 00000000 PC 08ba6abc LR 08000030
VALKYRIA CHRONICLES™ II v1.9.2 2019-11-09 GL ran out of GPU memory; switching to low memory mode
VALKYRIA CHRONICLES™ II v1.8.0 2019-09-04 Render to area containing texture at 04110000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-02 Ignoring possible render to texture at 0412e000 +0x96 / 256x256
VALKYRIA CHRONICLES™ II v1.9.2 2020-02-21 Unknown GetPointer 00000000 PC 08beb9f0 LR 08000020
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-24 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
VALKYRIA CHRONICLES™ II v1.7.5 2019-02-24 Ignoring possible render to texture at 04112000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2019-11-22 Render to area containing texture at 04136000 +0x32
VALKYRIA CHRONICLES™ II v1.7.5 2019-02-02 Ignoring possible render to texture at 0412e000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.7.5 2019-01-28 Unexpected mpeg first timestamp: c0bc420000 / 827792162816
VALKYRIA CHRONICLES™ II v1.7.5 2019-01-28 Unexpected mpeg first timestamp: c78a611f719 / 13712321804057
VALKYRIA CHRONICLES™ II v1.7.2 2018-11-07 Render to area containing texture at 04110000 +0x48
VALKYRIA CHRONICLES™ II v1.8.0 2019-05-30 Render to area containing texture at 04132000 +0x16
VALKYRIA CHRONICLES™ II v1.6.3 2018-10-14 Render to area containing texture at 04132000 +0x32
VALKYRIA CHRONICLES™ II v1.6.3 2018-07-21 80630006=sceAtracSetDataAndGetID(09de4600, 00004000): invalid RIFF header
VALKYRIA CHRONICLES™ II v1.5.4 2018-04-03 ReadFromHardware: Invalid address 00000024 near PC 00000024 LR 08000018
VALKYRIA CHRONICLES™ II v1.5.4 2018-03-30 Failed decrypting the PRX (ret = -1, size = 6840220, psp_size = 6840560)!
VALKYRIA CHRONICLES™ II v1.5.4 2018-03-13 Render to area containing texture at 04114000 +0x32
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-20 Render to area containing texture at 04112000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-06 Render to area containing texture at 04134000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-02-22 Render to area containing texture at 04110000 +0x32
VALKYRIA CHRONICLES™ II v1.9.3 2019-12-19 Render to area containing texture at 04138000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-09-17 Render to area containing texture at 04114000 +0x16
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-22 Render to area containing texture at 04136000 +0x16
VALKYRIA CHRONICLES™ II v1.3 2017-07-25 Render to area containing texture at 0410e000 +0x48
VALKYRIA CHRONICLES™ II v1.9.3 2020-02-21 Ignoring possible render to texture at 04130000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-21 Render to area containing texture at 04112000 +0x32
VALKYRIA CHRONICLES™ II v1.8.0 2019-09-02 Ignoring possible render to texture at 04132000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-05 Render to area containing texture at 04134000 +0x16
VALKYRIA CHRONICLES™ II v1.2 2016-05-12 Render to area containing texture at 04116000 +0x16
VALKYRIA CHRONICLES™ II v1.9.3 2019-12-19 Ignoring possible render to texture at 04134000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.5.2 2019-07-21 Loading module sceFont_Library with version 0101, devkit 05050010
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-24 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.7.5 2020-03-22 FBO using existing buffer as depthbuffer, 00090000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-27 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=2 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-22 Render to texture with different formats 3 != 1
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-24 Render to texture with different formats 1 != 3