Recent logs - VALKYRIA CHRONICLES™ II

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Game title Version Latest Report Message
VALKYRIA CHRONICLES™ II v1.11.3-823-g906b38e1b 2021-06-17 Waiting thread for 20 that was already waiting for 20
VALKYRIA CHRONICLES™ II v1.10.3 2021-04-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01417DATA/DATA, 09f49a58, 00000002)
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-02 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/00000000
VALKYRIA CHRONICLES™ II v1.10.3 2020-12-20 Unimplemented HLE function sceNetResolverTerm
VALKYRIA CHRONICLES™ II v1.10.3-531-gb23434cc7 2020-10-12 Ignoring possible texturing from framebuffer at 04132000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.9.3 2020-08-20 Render to area containing texture at 0410e000 +0x16
VALKYRIA CHRONICLES™ II v1.11.3 2021-08-24 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01417DATA/DATA, 09fc4550, 00000002)
VALKYRIA CHRONICLES™ II v1.9.4 2020-06-14 Ignoring possible render to texture at 04118000 +0x176 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-05-12 Render to area containing texture at 0412e000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-08-19 Ignoring possible render to texture at 04130000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2021-02-10 Render to area containing texture at 04130000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2021-05-15 Ignoring possible render to texture at 04132000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2021-02-10 Render to area containing texture at 04130000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-11-23 GL ran out of GPU memory; switching to low memory mode
VALKYRIA CHRONICLES™ II v1.9.3 2020-08-20 Render to area containing texture at 04110000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-02 Ignoring possible render to texture at 0412e000 +0x96 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-25 Unknown GetPointer 00000000 PC 08beb9f0 LR 08000020
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-31 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
VALKYRIA CHRONICLES™ II v1.7.5 2019-02-24 Ignoring possible render to texture at 04112000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2019-11-22 Render to area containing texture at 04136000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-01-27 Ignoring possible render to texture at 0412e000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.7.5 2019-01-28 Unexpected mpeg first timestamp: c0bc420000 / 827792162816
VALKYRIA CHRONICLES™ II v1.7.5 2019-01-28 Unexpected mpeg first timestamp: c78a611f719 / 13712321804057
VALKYRIA CHRONICLES™ II v1.7.2 2018-11-07 Render to area containing texture at 04110000 +0x48
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-24 Render to area containing texture at 04132000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-07-19 Render to area containing texture at 04132000 +0x32
VALKYRIA CHRONICLES™ II v1.6.3 2018-07-21 80630006=sceAtracSetDataAndGetID(09de4600, 00004000): invalid RIFF header
VALKYRIA CHRONICLES™ II v1.5.4 2018-03-13 Render to area containing texture at 04114000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-01-18 Render to area containing texture at 04112000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2020-09-14 Render to area containing texture at 04134000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-06-27 Render to area containing texture at 04110000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-07-02 Render to area containing texture at 04138000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-05-25 Render to area containing texture at 04114000 +0x16
VALKYRIA CHRONICLES™ II v1.9.3 2021-07-25 Render to area containing texture at 04136000 +0x16
VALKYRIA CHRONICLES™ II v1.3 2017-07-25 Render to area containing texture at 0410e000 +0x48
VALKYRIA CHRONICLES™ II v1.9.4 2020-11-16 Ignoring possible render to texture at 04130000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.3 2021-02-08 Render to area containing texture at 04112000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-24 Ignoring possible render to texture at 04132000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2021-04-06 Render to area containing texture at 04134000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-05-25 Render to area containing texture at 04116000 +0x16
VALKYRIA CHRONICLES™ II v1.9.3 2021-05-25 Ignoring possible render to texture at 04134000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.5.2 2021-09-10 Loading module sceFont_Library with version 0101, devkit 05050010
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-03 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.7.5 2021-08-24 FBO using existing buffer as depthbuffer, 00090000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-14 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=2 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-12 Render to texture with different formats 3 != 1
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-31 Render to texture with different formats 1 != 3