Recent logs - FIFA 12

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Game title Version Latest Report Message
FIFA 12 v1.11.3 2024-03-24 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
FIFA 12 v1.11.3 2024-03-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
FIFA 12 v1.10.2 2024-02-27 BlockTransfer: Bad source transfer address 076a8420!
FIFA 12 v1.10.2 2024-02-27 BlockTransfer: Bad source transfer address 070e1520!
FIFA 12 v1.10.3 2024-01-04 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
FIFA 12 v1.17.1 2024-03-06 Can't draw: No current render step. Step count: 0
FIFA 12 v1.11.3 2023-12-03 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed65f0): duplicate handler
FIFA 12 v1.15.3 2023-10-21 00000400=sceGeEdramSetAddrTranslation(00000800)
FIFA 12 v1.16.5 2023-10-18 ReadFromHardware: Invalid address 00000006 near PC 08b3e39c LR 08b3e0d8
FIFA 12 v1.16.5 2023-10-18 WriteToHardware: Invalid address 00000000 near PC 08b3e53c LR 08b3e0d8
FIFA 12 v1.11.3 2023-09-28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
FIFA 12 v1.15.4-1183-g044624e21 2023-09-07 WriteToHardware: Invalid address 00000114 near PC 08911a84 LR 08911a3c
FIFA 12 v1.15.4-1183-g044624e21 2023-09-07 ReadFromHardware: Invalid address 0000013c near PC 08911a68 LR 08911a3c
FIFA 12 v1.15.4-1183-g044624e21 2023-09-07 ReadFromHardware: Invalid address 00000090 near PC 08de1760 LR 08ddc47c
FIFA 12 v1.15.4-1183-g044624e21 2023-09-07 WriteToHardware: Invalid address 0a00e5e4 near PC 08ddc47c LR 08ddc47c
FIFA 12 v1.15.4-1183-g044624e21 2023-09-07 Unknown GetPointer 00000010 PC 08de332c LR 08de3334
FIFA 12 v1.15.4 2023-07-11 Could not setup streams, unexpected stream count: 50383
FIFA 12 v1.15.4 2023-07-11 Unexpected mpeg first timestamp: 480000736e / 309237674862
FIFA 12 v1.15.4 2023-07-11 Failed to read valid video stream data from header
FIFA 12 v1.15.4 2023-07-11 Could not setup streams, unexpected stream count: 13414
FIFA 12 v1.15.4 2023-07-11 Unexpected mpeg first timestamp: d59a080000 / 917412249600
FIFA 12 v1.14 2023-07-01 UI scissor out of bounds in GameSettingsScreen: 179,0-772,541 / 540,960
FIFA 12 v1.14.4 2023-03-04 Branch in JumpReg delay slot at 09a09974 in block starting at 09a09970
FIFA 12 v1.14.4 2023-03-04 Jump to invalid address: 03a32ba0
FIFA 12 v1.14.4 2023-03-04 Unknown GetPointerWrite 00000014 PC 08ae61d4 LR 08ae61fc
FIFA 12 v1.14.4 2023-02-12 MFIC instruction hit (70020024) at 088ba5dc
FIFA 12 v1.13.2 2023-02-11 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
FIFA 12 v1.14.4 2023-02-03 Savedata loading with detected hashmode 5 instead of file's 1
FIFA 12 v1.13.2 2023-01-24 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272
FIFA 12 v1.14.1 2023-01-09 UI scissor out of bounds in GameSettingsScreen: 224,0-1046,721 / 1280,720
FIFA 12 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 0,0-939,721 / 1280,720
FIFA 12 v1.14.1 2023-01-05 UI scissor out of bounds in MainScreen: 56,0-1102,721 / 1520,720
FIFA 12 v1.13.2 2022-12-08 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
FIFA 12 v1.13.2 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
FIFA 12 v1.13.2 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
FIFA 12 v1.13.2 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
FIFA 12 v1.15.4 2023-05-26 WriteToHardware: Invalid address 00000000 near PC 08957198 LR 08d77740
FIFA 12 v1.12.3 2022-11-05 ReadFromHardware: Invalid address 00000000 near PC 08957190 LR 08d77740
FIFA 12 v1.13.2 2022-11-02 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
FIFA 12 v1.13.2 2022-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
FIFA 12 v1.13.2 2022-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
FIFA 12 v1.13.2 2022-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
FIFA 12 v1.13.2 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
FIFA 12 v1.13.2 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
FIFA 12 v1.13.2-1577-geb18a87ee 2022-10-17 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
FIFA 12 v1.13.2 2022-09-30 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
FIFA 12 v1.13.2 2022-09-30 ReadFromHardware: Invalid address 00000008 near PC 0887c83c LR 0887c654
FIFA 12 v1.9.4 2022-08-24 ReadFromHardware: Invalid address 7a632f18 near PC 7a632f18 LR 7a632f18
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd90
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfce0
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd10
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
FIFA 12 v1.13.1 2022-08-23 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0
FIFA 12 v1.13.1 2022-08-23 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147292652
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 900
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146383100
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148444536
FIFA 12 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2
FIFA 12 v1.12.3 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1
FIFA 12 v1.12.3 2022-08-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492
FIFA 12 v1.12.3 2022-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
FIFA 12 v1.12.3 2022-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
FIFA 12 v1.12.3 2022-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143640460
FIFA 12 v1.12.3 2022-08-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1040689154
FIFA 12 v1.12.3 2022-08-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1066564498
FIFA 12 v1.12.3 2022-07-27 00000000=sceDisplaySetHoldMode(00000001): unsupported
FIFA 12 v1.12.3 2022-07-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 16
FIFA 12 v1.12.3 2022-08-21 UNIMPL sceUtilityLoadUsbModule(1)
FIFA 12 v1.13.2 2022-12-25 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
FIFA 12 v1.13.2 2022-12-25 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
FIFA 12 v1.10.3 2022-07-21 sceDmacMemcpy(dest=04088000, src=091ae340, size=557056): overlapping read
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
FIFA 12 v1.10-6-g8ac4efd3c 2022-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
FIFA 12 v1.12.3 2022-06-16 Waiting thread for 20 that was already waiting for 20
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148992984
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 149032320
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151754240
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153872480
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 143973124
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146415772
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147828384
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147817308
FIFA 12 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146832920
FIFA 12 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2
FIFA 12 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=1, text=1
FIFA 12 v1.12.3 2022-07-27 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
FIFA 12 v1.12.3 2022-04-14 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
FIFA 12 v1.12.3 2022-04-14 80630007=sceAtracSetData(2, 08d4b1c0, 00005150): atracID uses different codec type than data