Recent logs - Warriors Orochi 3 English patch By IndraConstantines 2018

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.16.6 2024-01-12 sceDmacMemcpy(dest=0933ba30, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.16.6 2024-01-12 sceDmacMemcpy(dest=094cc320, src=09bed300, size=21844): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.16.6 2024-01-10 sceDmacMemcpy(dest=094d80e0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.16.6 2024-01-03 sceDmacMemcpy(dest=094d0410, src=09bed300, size=21644): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.8.0 2023-12-14 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=19876): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.15.4-699-gbf40eae4f 2023-11-27 sceDmacMemcpy(dest=094c78a0, src=09bed300, size=21844): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.16 2023-11-01 __KernelStopThread: thread 435 does not exist (ApctlThread stopped)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.2 2023-08-20 sceDmacMemcpy(dest=09284ad0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.15.4 2023-08-17 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.15.4 2023-08-17 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4-1267-g42efc08e6 2023-07-21 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=14500): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-06-03 sceDmacMemcpy(dest=0944e160, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-31 sceDmacMemcpy(dest=094c3250, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:0000001a THR C Tex Flat #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:27: S0027: Cannot modify an input variable 00000000:00000038 C Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01130001:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:0 MatUp:3 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:58: S0027: Cannot modify an input variable 01130000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:3 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:58: S0027: Cannot modify an input variable 01130000:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:3 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 01030000:0000093d HWX C T LM Fog Tex Light: MatUp:3 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.496443; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:27: S0027: Cannot modify an input variable 40000000:00000038 C Tex Flat Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.2-917-g89e70c319 2023-05-30 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-29 sceDmacMemcpy(dest=094c3690, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-29 sceDmacMemcpy(dest=094c7d50, src=09bed300, size=21644): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-28 sceDmacMemcpy(dest=09339ae0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-27 sceDmacMemcpy(dest=094c4520, src=09bed300, size=30864): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-26 sceDmacMemcpy(dest=094c2e00, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-26 sceDmacMemcpy(dest=094c5ca0, src=09bed300, size=25556): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-25 sceDmacMemcpy(dest=094c3360, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-25 sceDmacMemcpy(dest=0933b130, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-29 sceDmacMemcpy(dest=0933b0f0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-24 sceDmacMemcpy(dest=09339c60, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-24 sceDmacMemcpy(dest=094c47d0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-23 sceDmacMemcpy(dest=0960afe0, src=09bed300, size=6432): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 sceDmacMemcpy(dest=094c5f10, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 sceDmacMemcpy(dest=09337c10, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.3 2023-05-17 sceDmacMemcpy(dest=093337e0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 sceDmacMemcpy(dest=09332bb0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 sceDmacMemcpy(dest=094c90b0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 sceDmacMemcpy(dest=094cd3e0, src=09bed300, size=21644): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-17 Replacement rowPitch=3072, but w=4096 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 sceDmacMemcpy(dest=0932f540, src=09bed300, size=6432): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 sceDmacMemcpy(dest=093453d0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 Replacement rowPitch=768, but w=1024 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 Replacement rowPitch=384, but w=512 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 Replacement rowPitch=256, but w=1024 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 sceDmacMemcpy(dest=09338b00, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-15 sceDmacMemcpy(dest=0933e570, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-06-03 Replacement rowPitch=1024, but w=4096 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-14 sceDmacMemcpy(dest=094c05a0, src=09bed300, size=30864): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-14 Replacement rowPitch=2048, but w=10920 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-06-02 Replacement rowPitch=128, but w=512 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-13 sceDmacMemcpy(dest=08e980b4, src=09bed300, size=7120): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-12 sceDmacMemcpy(dest=094c2d80, src=09bed300, size=21644): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-12 Replacement rowPitch=1024, but w=2048 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-09 sceDmacMemcpy(dest=09332b20, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-07 sceDmacMemcpy(dest=09336cd0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-05 sceDmacMemcpy(dest=094c4e00, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-05 sceDmacMemcpy(dest=093417f0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-05 Replacement rowPitch=256, but w=860 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-01 sceDmacMemcpy(dest=094c65c0, src=09bed300, size=21844): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-04-30 Replacement rowPitch=1024, but w=2620 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-12 Replacement rowPitch=256, but w=896 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-04-22 sceDmacMemcpy(dest=0933d560, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-04-11 sceDmacMemcpy(dest=09338ad0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-04-02 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=12580): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-03-31 sceDmacMemcpy(dest=094cd720, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-03-17 sceDmacMemcpy(dest=09334dd0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-16 Replacement rowPitch=512, but w=2048 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.10.3 2023-02-04 sceDmacMemcpy(dest=094cdaf0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-01-30 sceDmacMemcpy(dest=0933c0c0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-05 Replacement rowPitch=256, but w=2048 (level=0)
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.14.4 2023-05-24 sceDmacMemcpy(dest=09dae850, src=09bed300, size=29054): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.3 2023-01-10 sceDmacMemcpy(dest=093432e0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.3 2023-01-10 sceDmacMemcpy(dest=09332fc0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.11.3 2023-01-08 sceDmacMemcpy(dest=0933eeb0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.10.3 2022-10-15 sceDmacMemcpy(dest=094ce6f0, src=09bed300, size=32768): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.17 2024-02-10 sceNetAdhocMatchingInit(32768) at 0889952c
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 0000d024): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 00005b24): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 00007924): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 00003124): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 000077a4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 000068a4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 00009ae4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 000103e4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 0000f124): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 00012ea4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 000037e4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 00004564): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 00008be4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 000013e4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.13.1 2022-08-06 80630006=sceAtracSetDataAndGetID(08ecd500, 00002464): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 00005e24): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 0000a924): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 sceDmacMemcpy(dest=09339cb0, src=09bed300, size=5152): overlapping read
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 000029a4): invalid RIFF header
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.12.3 2022-07-29 80630006=sceAtracSetDataAndGetID(08ecd500, 0000c724): invalid RIFF header