To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1 |
2025-02-24 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=10852): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1 |
2025-02-20 |
sceDmacMemcpy(dest=0933b400, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1 |
2025-02-19 |
sceDmacMemcpy(dest=09330cc0, src=09bed300, size=6432): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.10.3 |
2025-02-17 |
sceDmacMemcpy(dest=094ce280, src=09bed300, size=21844): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1-92-gfe6db07f0d |
2024-11-13 |
sceDmacMemcpy(dest=093335c0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.17.1 |
2024-11-08 |
Game install with no files / data |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.9.4 |
2024-08-05 |
sceDmacMemcpy(dest=09345960, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.9.4 |
2024-07-23 |
sceDmacMemcpy(dest=09346320, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.16.6 |
2024-01-12 |
sceDmacMemcpy(dest=0933ba30, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.16.6 |
2024-01-12 |
sceDmacMemcpy(dest=094cc320, src=09bed300, size=21844): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.16.6 |
2024-01-10 |
sceDmacMemcpy(dest=094d80e0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.16.6 |
2024-01-03 |
sceDmacMemcpy(dest=094d0410, src=09bed300, size=21644): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.8.0 |
2023-12-14 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=19876): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.15.4-699-gbf40eae4f |
2023-11-27 |
sceDmacMemcpy(dest=094c78a0, src=09bed300, size=21844): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.16 |
2023-11-01 |
__KernelStopThread: thread 435 does not exist (ApctlThread stopped) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.2 |
2023-08-20 |
sceDmacMemcpy(dest=09284ad0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.15.4 |
2023-08-17 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.15.4 |
2023-08-17 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1 |
2025-02-24 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=14500): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-06-03 |
sceDmacMemcpy(dest=0944e160, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-31 |
sceDmacMemcpy(dest=094c3250, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:0000001a THR C Tex Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:27: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01130001:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:0 MatUp:3 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:58: S0027: Cannot modify an input variable
01130000:00000b35 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:3 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:58: S0027: Cannot modify an input variable
01130000:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:3 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
01030000:0000093d HWX C T LM Fog Tex Light: MatUp:3 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.496443;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:27: S0027: Cannot modify an input variable
40000000:00000038 C Tex Flat Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.2-917-g89e70c319 |
2023-05-30 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-29 |
sceDmacMemcpy(dest=094c3690, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-29 |
sceDmacMemcpy(dest=094c7d50, src=09bed300, size=21644): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-28 |
sceDmacMemcpy(dest=09339ae0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-27 |
sceDmacMemcpy(dest=094c4520, src=09bed300, size=30864): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-26 |
sceDmacMemcpy(dest=094c2e00, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-26 |
sceDmacMemcpy(dest=094c5ca0, src=09bed300, size=25556): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-25 |
sceDmacMemcpy(dest=094c3360, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-25 |
sceDmacMemcpy(dest=0933b130, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-29 |
sceDmacMemcpy(dest=0933b0f0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-24 |
sceDmacMemcpy(dest=09339c60, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-24 |
sceDmacMemcpy(dest=094c47d0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-23 |
sceDmacMemcpy(dest=0960afe0, src=09bed300, size=6432): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=094c5f10, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=09337c10, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.3 |
2023-05-17 |
sceDmacMemcpy(dest=093337e0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=09332bb0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=094c90b0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=094cd3e0, src=09bed300, size=21644): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-17 |
Replacement rowPitch=3072, but w=4096 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
sceDmacMemcpy(dest=0932f540, src=09bed300, size=6432): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
sceDmacMemcpy(dest=093453d0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
Replacement rowPitch=768, but w=1024 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
Replacement rowPitch=384, but w=512 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
Replacement rowPitch=256, but w=1024 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
sceDmacMemcpy(dest=09338b00, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-15 |
sceDmacMemcpy(dest=0933e570, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-06-03 |
Replacement rowPitch=1024, but w=4096 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-14 |
sceDmacMemcpy(dest=094c05a0, src=09bed300, size=30864): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-14 |
Replacement rowPitch=2048, but w=10920 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-06-02 |
Replacement rowPitch=128, but w=512 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-13 |
sceDmacMemcpy(dest=08e980b4, src=09bed300, size=7120): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-12 |
sceDmacMemcpy(dest=094c2d80, src=09bed300, size=21644): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-12 |
Replacement rowPitch=1024, but w=2048 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-09 |
sceDmacMemcpy(dest=09332b20, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-07 |
sceDmacMemcpy(dest=09336cd0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-05 |
sceDmacMemcpy(dest=094c4e00, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-05 |
sceDmacMemcpy(dest=093417f0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-05 |
Replacement rowPitch=256, but w=860 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-01 |
sceDmacMemcpy(dest=094c65c0, src=09bed300, size=21844): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=1024, but w=2620 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-12 |
Replacement rowPitch=256, but w=896 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-04-22 |
sceDmacMemcpy(dest=0933d560, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-04-11 |
sceDmacMemcpy(dest=09338ad0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-04-02 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=12580): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-03-31 |
sceDmacMemcpy(dest=094cd720, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-03-17 |
sceDmacMemcpy(dest=09334dd0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-16 |
Replacement rowPitch=512, but w=2048 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.10.3 |
2023-02-04 |
sceDmacMemcpy(dest=094cdaf0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-01-30 |
sceDmacMemcpy(dest=0933c0c0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-05 |
Replacement rowPitch=256, but w=2048 (level=0) |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.14.4 |
2023-05-24 |
sceDmacMemcpy(dest=09dae850, src=09bed300, size=29054): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.3 |
2023-01-10 |
sceDmacMemcpy(dest=093432e0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.3 |
2023-01-10 |
sceDmacMemcpy(dest=09332fc0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.11.3 |
2023-01-08 |
sceDmacMemcpy(dest=0933eeb0, src=09bed300, size=5152): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.10.3 |
2022-10-15 |
sceDmacMemcpy(dest=094ce6f0, src=09bed300, size=32768): overlapping read |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.18.1-92-gfe6db07f0d |
2024-11-13 |
sceNetAdhocMatchingInit(32768) at 0889952c |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 0000d024): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00005b24): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00007924): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00003124): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000077a4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.13.1 |
2022-08-06 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000068a4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00009ae4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000103e4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 0000f124): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00012ea4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000037e4): invalid RIFF header |
Warriors Orochi 3
English patch By IndraConstantines 2018 |
v1.12.3 |
2022-07-29 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00004564): invalid RIFF header |