Recent logs - GHOST IN THE SHELL STAND ALONE COMPLEX

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Game title Version Latest Report Message
GHOST IN THE SHELL STAND ALONE COMPLEX v1.20.4-466-g35e21dead8 2026-07-05 Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision 0:25: L0002: Undeclared variable 'gl_FragDepth' 40180000:00200002 Tex TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:00200002 Tex TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
GHOST IN THE SHELL STAND ALONE COMPLEX v1.20.4-466-g35e21dead8 2026-07-05 Error in shader compilation: info: 0:27: P0004: High precision not supported, instead compiling high precision as medium precision 0:28: L0002: Undeclared variable 'gl_FragDepth' 40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
GHOST IN THE SHELL STAND ALONE COMPLEX v1.20.4-466-g35e21dead8 2026-07-05 Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision 0:27: L0002: Undeclared variable 'gl_FragDepth' 40180000:0021d002 Tex TFuncMod AlphaTest0 > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:0021d002 Tex TFuncMod AlphaTest0 > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
GHOST IN THE SHELL STAND ALONE COMPLEX v1.20.4-466-g35e21dead8 2026-07-05 Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision 0:22: L0002: Undeclared variable 'gl_FragDepth' 40180000:00000002 Tex TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:00000002 Tex TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
GHOST IN THE SHELL STAND ALONE COMPLEX v1.20.4-466-g35e21dead8 2026-07-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f35555:00000b28 HWX C T N Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 RangeCull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35555:00000b28 HWX C T N Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 RangeCull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform vec4 u_xywh; uniform float u_NaN; uniform vec2 u_minZmaxZ; uniform vec2 u_rasterOffset; uniform vec3 u_vpScale; uniform vec3 u_vpOffset; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { bool zClipped = false; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); if (outPos.z < -outPos.w) { zClipped = true; } float recip = 1.0 / outPos.w; outPos.xyz = (outPos.xyz * u_vpScale.xyz) * recip + u_vpOffset.xyz; vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfIn
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.3 2025-08-12 Branch in Jump delay slot at 0880200c in block starting at 0880200c
GHOST IN THE SHELL STAND ALONE COMPLEX v1.19.2 2026-02-02 sceKernelCreateThread(name=sceFont_Library): unsupported attributes 00000006, ignoring
GHOST IN THE SHELL STAND ALONE COMPLEX v1.19.2 2026-02-02 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
GHOST IN THE SHELL STAND ALONE COMPLEX v1.14.4 2025-03-12 Failed decrypting the PRX (ret = -4, size = 4303160, psp_size = 4303504)!
GHOST IN THE SHELL STAND ALONE COMPLEX v1.18.1 2025-03-08 ReadFromHardware: Invalid address 0a000000 near PC 0880ae9c LR 0880ae9c
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-1324-g3289614348 2024-10-26 80630006=sceAtracSetData(1, 08b14400, 00000d98): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-1324-g3289614348 2024-10-26 80630006=sceAtracSetData(1, 08b14400, 000017e0): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-1324-g3289614348 2024-10-26 80630006=sceAtracSetData(0, 08b14400, 00001200): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-1324-g3289614348 2024-10-26 80630006=sceAtracSetData(0, 08b20540, 00002000): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 0
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.4-1 2024-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.4-1 2024-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.4-1 2024-08-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.4-1 2024-08-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-08-15 80630006=sceAtracSetData(0, 08b1a4c0, 00002000): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-08-15 80630006=sceAtracSetData(0, 09ddd300, 00040000): could not detect codec
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-08-15 RIFF chunk had uneven size
GHOST IN THE SHELL STAND ALONE COMPLEX v1.11.3 2024-08-15 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2025-03-16 80630006=sceAtracSetData(1, 08b1a4c0, 00002000): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-07-19 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-07-19 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-07-19 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-07-19 sceMpegRingbufferPut(): invalid mpeg data
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.6 2024-03-27 00000400=sceGeEdramSetAddrTranslation(00000000)
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-03-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2023-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-08-02 Waiting thread for 20 that was already waiting for 20
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 7
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 6
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 5
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 4
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 3
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-21 GE Interrupt: newState might be 1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-07-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15 2023-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15 2023-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2023-04-15 Unknown GetPointer 00000000 PC 09eb7418 LR 08000020
GHOST IN THE SHELL STAND ALONE COMPLEX v1.18.1 2025-06-07 Jump in likely branch delay slot with link at 09eb79d4
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.5 2023-10-01 80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): invalid RIFF header
GHOST IN THE SHELL STAND ALONE COMPLEX v1.16.6 2024-03-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.14.4 2023-01-20 sceUtilityMsgDialogInitStart: invalid status
GHOST IN THE SHELL STAND ALONE COMPLEX v1.13.2 2022-12-04 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-10-17 Unknown GetPointer 0004aff4 PC 0880ae9c LR 0880ae9c
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-10-17 ReadFromHardware: Invalid address 0004b004 near PC 0880ae9c LR 0880ae9c
GHOST IN THE SHELL STAND ALONE COMPLEX v1.15.4 2023-10-17 Garbage libstub address 0004b00c or end 0004b110
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 06348df0
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 02ec23c0
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 06349200
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 02ec2380
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 0637e3c0
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-10-06 Jump to invalid address: 02ec2340
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-09-18 MIPSCompileOp: Invalid instruction 77777777
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-05-12 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-05-12 Rendering to framebuffer offset: 040cc000 +65x0
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-05-12 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.12.3 2022-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2022-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.18.1 2025-06-07 MIPSCompileOp: Invalid instruction 77000000
GHOST IN THE SHELL STAND ALONE COMPLEX v1.11.3 2021-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
GHOST IN THE SHELL STAND ALONE COMPLEX v1.11.3 2021-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
GHOST IN THE SHELL STAND ALONE COMPLEX v1.11.3 2021-09-17 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-10-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2020-12-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.9.3 2021-08-11 Unknown GetPointer 00000000 PC 09e47238 LR 08000020
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2020-11-02 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2020-11-02 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1 2024-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2020-09-27 Unknown syscall in known module 'sceNpService': 0x75dacb57
GHOST IN THE SHELL STAND ALONE COMPLEX v1.11.3 2025-06-15 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-97-gd0e9d2c54 2025-06-15 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
GHOST IN THE SHELL STAND ALONE COMPLEX v1.9.4 2022-08-22 Unknown GetPointer 00000000 PC 08959434 LR 08000020
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-139-g89d563717 2020-07-20 Unknown syscall in known module 'sceNpService': 0x1da3e950
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-139-g89d563717 2020-07-20 Unknown syscall in known module 'sceNpService': 0x168b8de5
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-139-g89d563717 2020-07-20 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3-139-g89d563717 2020-07-20 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
GHOST IN THE SHELL STAND ALONE COMPLEX v1.10.3 2023-10-17 RET: Stack empty!
GHOST IN THE SHELL STAND ALONE COMPLEX v1.6.3 2020-07-09 GL ran out of GPU memory; switching to low memory mode