Recent logs - Samurai Warriors®: State of War

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Samurai Warriors®: State of War v1.12.2 2021-10-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Samurai Warriors®: State of War v1.12.2 2021-10-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Samurai Warriors®: State of War v1.12.2 2021-10-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Samurai Warriors®: State of War v1.11.3 2021-09-21 Decoding texture from VRAM mirror at 04303960 swizzle=0
Samurai Warriors®: State of War v1.11.3 2021-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Samurai Warriors®: State of War v1.11.1 2021-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Samurai Warriors®: State of War v1.12.2 2021-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Samurai Warriors®: State of War v1.11.3 2021-05-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
Samurai Warriors®: State of War v1.11.3 2021-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=08806470, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.11.3 2021-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.11.3 2021-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=088211c0, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.3 2021-01-20 RET: Stack empty!
Samurai Warriors®: State of War v1.10.3 2021-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.3 2021-01-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Samurai Warriors®: State of War v1.10.3 2021-01-20 Crazy varData address 01011006, skipping rest of module
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNp': 0xbb069a87
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNp': 0x1d60ae4b
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNpService': 0x78802d5f
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNpService': 0x268c009d
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNpService': 0x1da3e950
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNpService': 0x168b8de5
Samurai Warriors®: State of War v1.10.3 2021-01-08 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Samurai Warriors®: State of War v1.10.3 2021-01-03 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Samurai Warriors®: State of War v1.10.3 2021-01-03 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Samurai Warriors®: State of War v1.10.3 2021-01-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'sceNpService': 0x857b47d3
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'sceNpService': 0x37e1e274
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'sceNpService': 0x1d60ae4b
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'ThreadManForUser': 0xb435dec5
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'ThreadManForUser': 0x91e4f6a7
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'ThreadManForUser': 0x79d1c3fa
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Samurai Warriors®: State of War v1.10.3 2020-12-24 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Samurai Warriors®: State of War v1.10.3 2020-12-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.10.3 2020-12-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.3 2021-01-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.3 2020-11-07 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Samurai Warriors®: State of War v1.10.3 2020-12-29 Unknown syscall in known module 'sceNpService': 0x633b5f71
Samurai Warriors®: State of War v1.11.3 2021-09-04 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Samurai Warriors®: State of War v1.10.3 2020-10-23 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Samurai Warriors®: State of War v1.10.3 2020-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.10.3 2020-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.3 2020-09-13 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Samurai Warriors®: State of War v1.10.3 2020-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Samurai Warriors®: State of War v1.10.3 2020-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Samurai Warriors®: State of War v1.10.3 2021-01-20 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Samurai Warriors®: State of War v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.10.2 2020-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.1 2020-07-06 Render to area containing texture at 04162000 +256x0
Samurai Warriors®: State of War v1.10.1 2020-07-06 Rendering to framebuffer offset: 04162000 +256x0
Samurai Warriors®: State of War v1.10.1 2020-07-06 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Samurai Warriors®: State of War v1.11.3 2021-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.11.3 2021-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.1 2020-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.10.1 2020-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.9.4 2020-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5b88b0d8
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5ca98000
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5775a3b0
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5bad4000
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5775d3a8
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5adcc000
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 5774e180
Samurai Warriors®: State of War v1.4-56-gb1a530b 2019-08-17 Wrong magic number 00007872
Samurai Warriors®: State of War v1.9.4 2021-07-22 Unknown GetPointer 00000000 PC 0880b3f8 LR 08000020
Samurai Warriors®: State of War v1.9.4 2021-08-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Samurai Warriors®: State of War v1.7.5 2021-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Samurai Warriors®: State of War v1.7.5 2021-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Samurai Warriors®: State of War v1.6.3 2019-08-03 GL ran out of GPU memory; switching to low memory mode
Samurai Warriors®: State of War v1.2.2 2016-05-14 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.2.2 2016-05-14 Loading module sceSAScore with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceSasCore/d5a229c9, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/7ac0321a, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/91929a21, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceMpeg_library with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/bea18f91, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/0530be4e, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/304882e1, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceMpegbase/492b5e4b, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Ignoring func export sceSasCore/f983b186, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Ignoring func export sceSasCore/33d4ab37, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceSasCore/42778a9f, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 Loading module sceSAScore with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 Ignoring func export sceSasCore/9ec3676a, already implemented in HLE.