Recent logs - NEED FOR SPEED™ Carbon OTC

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Game title Version Latest Report Message
NEED FOR SPEED™ Carbon OTC v1.13.1 2022-08-02 80020001=sceKernelCreateMutex(): invalid name
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-07-25 WriteToHardware: Invalid address 616e7da4 near PC 08881290 LR 08881290
NEED FOR SPEED™ Carbon OTC v1.9.4 2022-07-24 WriteToHardware: Invalid address 74736fa5 near PC 0892f330 LR 08935498
NEED FOR SPEED™ Carbon OTC v1.9.4 2022-07-24 WriteToHardware: Invalid address 74736fa5 near PC 08881290 LR 08881290
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-07-24 WriteToHardware: Invalid address 697773a8 near PC 089f6c50 LR 089f6d6c
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-07-19 WriteToHardware: Invalid address 00000460 near PC 08aaab30 LR 08aaabc0
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-06-27 WriteToHardware: Invalid address 00000460 near PC 08a9f9a0 LR 08aaabc0
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-06-22 WriteToHardware: Invalid address 00000460 near PC 08aaf730 LR 08a9eecc
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-06-11 MFIC instruction hit (70020024) at 08832bd0
NEED FOR SPEED™ Carbon OTC v1.7.4 2022-06-10 Error in shader program link: info: Assertion failed: mov.DstRegId <= 127 && "Out of range for destination relative addressing" fs: 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = iv
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-05-18 Savedata version requested: 3
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-05-17 WriteToHardware: Invalid address 00000460 near PC 089f81b4 LR 089f8278
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-05-17 WriteToHardware: Invalid address 00000460 near PC 08891e68 LR 0884bd70
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-05-01 WriteToHardware: Invalid address 00000460 near PC 08881984 LR 08881984
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-04-23 WriteToHardware: Invalid address 00000460 near PC 089d4674 LR 089d4674
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-05-15 WriteToHardware: Invalid address 00000460 near PC 08a26340 LR 08a27b80
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-09 __KernelStopThread: thread 323 does not exist
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-07 WriteToHardware: Invalid address 00000460 near PC 0888103c LR 08858ee8
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-03-07 WriteToHardware: Invalid address 00000460 near PC 08b6b4f8 LR 08853cc4
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-03-06 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-03-05 WriteToHardware: Invalid address 00000460 near PC 08ad5304 LR 08ad5304
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-27 WriteToHardware: Invalid address 00000460 near PC 089d76a8 LR 089c1024
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-03-13 WriteToHardware: Invalid address 00000460 near PC 08b3b2b4 LR 0884bd84
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-21 WriteToHardware: Invalid address 00000460 near PC 08a264a4 LR 08a27b80
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-02-19 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-02-19 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-18 WriteToHardware: Invalid address 00000460 near PC 088805b0 LR 08880390
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-16 WriteToHardware: Invalid address 00000460 near PC 08ae77c0 LR 08ae0928
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-15 WriteToHardware: Invalid address 00000460 near PC 08a27010 LR 08a27cfc
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-18 WriteToHardware: Invalid address 00000460 near PC 088455d0 LR 0884bd8c
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-13 WriteToHardware: Invalid address 00000460 near PC 0884be8c LR 0884bdcc
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-01-28 Savedata version requested on save: 3
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-01-27 __KernelStopThread: thread 442 does not exist
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-01-26 WriteToHardware: Invalid address 00000468 near PC 08b53780 LR 08b53780
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-01-17 WriteToHardware: Invalid address 0000028c near PC 08b45874 LR 08000020
NEED FOR SPEED™ Carbon OTC v1.11.3 2022-01-14 MIPSCompileOp: Invalid instruction 00090001
NEED FOR SPEED™ Carbon OTC v1.11.3 2022-01-14 Jump to invalid address: 023aa610
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-28 WriteToHardware: Invalid address 00000460 near PC 08861a10 LR 08861a10
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-25 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-25 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-24 An uneaten prefix at end of block: 08927afc
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-12-24 WriteToHardware: Invalid address 00000460 near PC 08b90bbc LR 08b90ddc
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-08 FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769264
NEED FOR SPEED™ Carbon OTC v1.9.0 2022-02-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089aa1e4
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-12-18 WriteToHardware: Invalid address 00000460 near PC 0887e3f4 LR 0887e3ec
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-11-28 WriteToHardware: Invalid address 00000460 near PC 08a27bac LR 08a27efc
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-11-21 WriteToHardware: Invalid address 00000460 near PC 089d2c80 LR 089d2c80
NEED FOR SPEED™ Carbon OTC v1.9.4 2021-11-17 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen fil
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-11-14 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-11-14 WriteToHardware: Invalid address 00000460 near PC 0886e3a0 LR 08850198
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
NEED FOR SPEED™ Carbon OTC v1.12.1 2021-11-12 WriteToHardware: Invalid address 00000460 near PC 0885c618 LR 0885c618
NEED FOR SPEED™ Carbon OTC v1.12.1 2021-11-12 WriteToHardware: Invalid address 00000460 near PC 08ae6de8 LR 08ae13c4
NEED FOR SPEED™ Carbon OTC v1.12.1 2021-11-12 WriteToHardware: Invalid address 00000460 near PC 088758c8 LR 08875c48
NEED FOR SPEED™ Carbon OTC v1.12.1 2021-11-11 WriteToHardware: Invalid address 00000460 near PC 08873ba4 LR 08879c0c
NEED FOR SPEED™ Carbon OTC v1.12.2 2022-02-20 WriteToHardware: Invalid address 00000460 near PC 08a27a48 LR 08a27d84
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-08 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
NEED FOR SPEED™ Carbon OTC v1.10.3 2021-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-10-30 WriteToHardware: Invalid address 00000460 near PC 0899f760 LR 089af218
NEED FOR SPEED™ Carbon OTC v1.12.3 2021-10-28 80000107=sceDisplaySetFrameBuf(04088000, 512, 0, 0): must change latched framebuf first
NEED FOR SPEED™ Carbon OTC v1.12.2 2021-10-22 ReadFromHardware: Invalid address 00000010 near PC 08a22a94 LR 08a22a94
NEED FOR SPEED™ Carbon OTC v1.12.2 2021-10-22 ReadFromHardware: Invalid address 00004000 near PC 088554e8 LR 08856014
NEED FOR SPEED™ Carbon OTC v1.12.2 2021-10-18 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
NEED FOR SPEED™ Carbon OTC v1.11.3 2022-01-06 WriteToHardware: Invalid address 00000468 near PC 08881290 LR 08881290
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-10-01 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-09-25 WriteToHardware: Invalid address 00000460 near PC 089f6c38 LR 089f6d6c
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-09-01 WriteToHardware: Invalid address 00000460 near PC 08ae3508 LR 08ae358c
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-22 800200d8=sceKernelAllocPartitionMemory(): invalid type 30
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-22 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
NEED FOR SPEED™ Carbon OTC v1.12.2 2021-10-18 Rendering to framebuffer offset: 04162000 +256x0
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-10 ReadFromHardware: Invalid address 00803029 near PC 08880424 LR 0887fb30
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-01 __KernelStopThread: thread 409 does not exist
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-08-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-31 Game install with no files / data
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-08 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
NEED FOR SPEED™ Carbon OTC v1.12.3 2022-04-08 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-09-21 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-17 WriteToHardware: Invalid address 00000460 near PC 08b62410 LR 08b623d0
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-17 WriteToHardware: Invalid address 00000460 near PC 08a9f7f0 LR 08aaabc0
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-07-06 WriteToHardware: Invalid address 00000460 near PC 088e1d74 LR 088e1ea8
NEED FOR SPEED™ Carbon OTC v1.9.4 2021-07-04 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-06-27 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-06-27 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-06-13 __KernelStopThread: thread 339 does not exist
NEED FOR SPEED™ Carbon OTC v1.10.3 2021-06-09 WriteToHardware: Invalid address 00000460 near PC 088805b4 LR 08880390
NEED FOR SPEED™ Carbon OTC v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2