Recent logs - Gun™ Showdown

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Gun™ Showdown v1.20.3 2026-03-28 sceAudiocodecInit(09f1b600, 4096): replacing existing context
Gun™ Showdown v1.20.3 2026-03-28 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rg
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_ma
Gun™ Showdown v1.16.6 2025-06-17 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Gun™ Showdown v1.16.6 2025-06-17 Unexpected mpeg first timestamp: 774970fc19 / 512333249561
Gun™ Showdown v1.18.1 2025-05-01 Branch in RSRTComp delay slot at 08a8cf08 in block starting at 08a8ced8
Gun™ Showdown v1.18.1 2025-05-01 Branch in Jump delay slot at 08a8cee4 in block starting at 08a8ced8
Gun™ Showdown v1.18.1 2025-05-01 Branch in Jump delay slot at 08a8cef4 in block starting at 08a8ced8
Gun™ Showdown v1.18.1 2025-05-01 Jump to invalid address: 0713c9d0
Gun™ Showdown v1.18.1 2025-05-01 Branch in Jump delay slot at 08a8cf04 in block starting at 08a8ced8
Gun™ Showdown v1.18.1 2025-05-01 Jump to invalid address: 02a33da0
Gun™ Showdown v1.18.1 2025-04-22 Jump to invalid address: 07294a40
Gun™ Showdown v1.18.1 2025-04-22 Jump to invalid address: 07289900
Gun™ Showdown v1.18.1 2025-04-22 Jump to invalid address: 072840c0
Gun™ Showdown v1.18.1 2025-04-22 Invalid VFPU swizzle: 000000d2: 2 / 2 at PC = 09c85208 (vcrs ERROR)
Gun™ Showdown v1.18.1 2025-04-22 Invalid VFPU swizzle: 000000d2: 2 / 2 at PC = 09c85200 (vcrs ERROR)
Gun™ Showdown v1.18.1 2025-05-01 MIPSCompileOp: Invalid instruction 00000005
Gun™ Showdown v1.18.1 2025-04-22 Invalid VFPU swizzle: 000000c9: 2 / 2 at PC = 09c85200 (vcrs ERROR)
Gun™ Showdown v1.18.1 2025-04-22 MIPSCompileOp: Invalid instruction 74636163
Gun™ Showdown v1.18.1 2025-04-22 Branch in JumpReg delay slot at 09ca1044 in block starting at 09ca0fec
Gun™ Showdown v1.18.1 2025-04-22 Invalid VFPU swizzle: 000000c9: 2 / 2 at PC = 09c85208 (vcrs ERROR)
Gun™ Showdown v1.18.1 2025-04-22 Jump to invalid address: 07284080
Gun™ Showdown v1.11.3 2025-04-12 Unknown GetPointer 00000008 PC 088d6524 LR 088d6540
Gun™ Showdown v1.11.3 2025-04-12 Unknown GetPointer 00000000 PC 08a67310 LR 08a67310
Gun™ Showdown v1.18.1 2025-04-06 Branch in Jump delay slot at 08a87ec8 in block starting at 08a87ec0
Gun™ Showdown v1.18.1 2025-04-06 Branch in Jump delay slot at 08a87ec4 in block starting at 08a87ec0
Gun™ Showdown v1.18.1 2025-04-06 Jump to invalid address: 07ffd600
Gun™ Showdown v1.18.1 2025-04-06 Jump to invalid address: 02c8cf20
Gun™ Showdown v1.18.1 2025-04-06 Jump to invalid address: 02a1fb20
Gun™ Showdown v1.18.1 2025-04-06 Jump to invalid address: 02275790
Gun™ Showdown v1.18.1 2025-04-06 Branch in Jump delay slot at 08a87ecc in block starting at 08a87ec0
Gun™ Showdown v1.11.3 2025-03-16 Unexpected mpeg first timestamp: 9acbaccaaab / 10637473000107
Gun™ Showdown v1.11.3 2025-03-16 Unexpected mpeg first timestamp: 1fd109f63bf / 2186417234879
Gun™ Showdown v1.11.3 2025-03-16 Unexpected mpeg first timestamp: ef2c42d37b1 / 16435836172209
Gun™ Showdown v1.11.3-1679-g195662497 2025-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.4-1 2024-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.4-1 2024-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.13.2 2024-10-27 Rendering to framebuffer offset: 04162000 +256x0
Gun™ Showdown v1.17.1 2024-10-06 Failed decrypting the PRX (ret = -1, size = 5271516, psp_size = 5271856)!
Gun™ Showdown v1.17.1 2024-10-06 Failed decrypting the PRX (ret = -4, size = 5616073, psp_size = 5616416)!
Gun™ Showdown v1.17.1 2024-09-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-08-03 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
Gun™ Showdown v1.17.1 2024-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.17.1 2024-07-22 Unexpected mpeg first timestamp: 57b19d5767e / 6026272536190
Gun™ Showdown v1.17.1 2024-07-22 Unexpected mpeg first timestamp: efe9021224e / 16486502572622
Gun™ Showdown v1.17.1 2024-07-22 Unexpected mpeg first timestamp: 97e55d38447 / 10438210454599
Gun™ Showdown v1.17.1 2024-07-21 Jump to invalid address: 02a21970
Gun™ Showdown v1.17.1 2024-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.17.1 2024-07-13 00000400=sceGeEdramSetAddrTranslation(00001000)
Gun™ Showdown v1.17.1 2024-07-11 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Gun™ Showdown v1.17.1 2024-07-08 No DL ID available to enqueue
Gun™ Showdown v1.17.1 2024-06-21 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Gun™ Showdown v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.18.1 2025-01-21 Can't draw: No current render step. Step count: 0
Gun™ Showdown v1.17.1 2024-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.17.1 2024-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Gun™ Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
Gun™ Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 Savedata version requested: 2
Gun™ Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 Unimplemented HLE function sceKernelStopUnloadSelfModule
Gun™ Showdown v1.17.1 2024-04-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.10.3 2024-05-18 Ignoring func export sceMt19937/f40c98e6, already implemented in HLE.
Gun™ Showdown v1.10.3 2024-05-18 Ignoring func export sceMt19937/ecf5d379, already implemented in HLE.
Gun™ Showdown v1.17.1 2024-04-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.15.4 2024-04-06 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Gun™ Showdown v1.17.1 2024-03-19 Unexpected mpeg first timestamp: b000 / 45056
Gun™ Showdown v1.17.1 2024-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.16.6 2024-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.16.6 2024-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.16.6 2024-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.16.6 2024-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.16.6 2024-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.15.4 2023-12-21 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Gun™ Showdown v1.15.4 2023-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Gun™ Showdown v1.15.3 2023-11-16 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Gun™ Showdown v1.16.6 2023-11-11 sceNetAdhocMatchingInit(13620) at 08a0a384
Gun™ Showdown v1.15.3 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.17.1 2024-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Gun™ Showdown v1.14.4-324-geef5c51c6 2023-08-07 Failed to read valid video stream data from header
Gun™ Showdown v1.15.4 2023-06-19 __KernelStopThread: thread 388 does not exist (helper deleted)
Gun™ Showdown v1.15.4 2023-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 7f5a77753eb / 8751657997291
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 49a7690a708 / 5061460666120
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 8dd65b6e5b3 / 9746987279795
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 2b76f4499bc / 2986869037500
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: ac4c2cb99e9 / 11840197990889
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: aae11210344 / 11742727963460
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 6e1e8e0e6fc / 7567344461564
Gun™ Showdown v1.15.4 2023-06-07 Unexpected mpeg first timestamp: 3e8523c68d6 / 4296346986710
Gun™ Showdown v1.15.3 2023-05-20 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Gun™ Showdown v1.15.2 2023-05-11 MFIC instruction hit (70020024) at 08832bd0
Gun™ Showdown v1.14.4 2023-04-11 Unexpected mpeg first timestamp: ff5f5f5f5f5 / 17549067941365
Gun™ Showdown v1.17.4-1 2024-10-11 Waiting thread for 20 that was already waiting for 20
Gun™ Showdown v1.14.4 2023-03-06 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)