Recent logs - Gun™ Showdown

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Game title Version Latest Report Message
Gun™ Showdown v1.9.4 2020-03-29 Unknown GetPointer 00000000 PC 088c39f0 LR 088c39f0
Gun™ Showdown v1.6.3-432-gfd6c3145d 2020-02-26 Unexpected mpeg first timestamp: 8001c40080 / 549785436288
Gun™ Showdown v1.9.4 2020-02-04 80630011=sceAtracSetDataAndGetID(09a51fd0, 00000000): buffer too small
Gun™ Showdown v1.9.4 2020-01-08 Unexpected mpeg first timestamp: 6ebc7cbbd58 / 7609739099480
Gun™ Showdown v1.9.4 2020-01-08 Unexpected mpeg first timestamp: df4f1232fca / 15345668796362
Gun™ Showdown v1.9.4 2020-01-08 Unexpected mpeg first timestamp: 4fd39cf6084 / 5485643128964
Gun™ Showdown v1.8.0 2019-09-21 80630011=sceAtracSetDataAndGetID(09a47960, 00000000): buffer too small
Gun™ Showdown v1.8.0 2019-09-21 80630011=sceAtracSetDataAndGetID(09a47920, 00000000): buffer too small
Gun™ Showdown v1.9.4 2020-03-28 Unknown GetPointer 00000000 PC 08a55ce4 LR 08000030
Gun™ Showdown v1.8.0 2019-07-22 80630011=sceAtracSetDataAndGetID(09a47820, 00000000): buffer too small
Gun™ Showdown v1.6.3-492-g9fddfff66 2019-09-08 WriteToHardware: Invalid address 00000000 near PC 088d6b34 LR 088d6b34
Gun™ Showdown v1.9.4 2020-03-09 Unknown GetPointer 00000000 PC 088c8d14 LR 088c8d14
Gun™ Showdown v1.6.3 2019-06-29 80630011=sceAtracSetDataAndGetID(09a67700, 00000000): buffer too small
Gun™ Showdown v1.6.3 2019-06-28 80630011=sceAtracSetDataAndGetID(09a676b0, 00000000): buffer too small
Gun™ Showdown v1.8.0 2019-06-07 Savedata version requested on save: 3
Gun™ Showdown v1.8.0 2019-06-06 Savedata version requested: 3
Gun™ Showdown v1.9.4 2020-03-19 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Gun™ Showdown v1.9.4 2020-03-29 Unknown GetPointer 00000000 PC 088c3bb0 LR 088c3bb0
Gun™ Showdown v1.7.1 2018-12-03 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Gun™ Showdown v1.7.1 2018-12-03 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Gun™ Showdown v1.7.1 2018-12-03 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Gun™ Showdown v1.7.1 2018-12-03 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Gun™ Showdown v1.4-2-g648bc5d 2018-03-04 Unexpected mpeg first timestamp: 34bd6b / 3456363
Gun™ Showdown v1.4-2-g648bc5d 2018-03-04 Unexpected mpeg first timestamp: 99f0c / 630540
Gun™ Showdown v1.0.1 2017-11-17 Unexpected mpeg first timestamp: 15f9000 / 23040000
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction 42c80000
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction b33bbd2e
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction 42d3e210
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction b4409ffc
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction 745f6172
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction 6b636172
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088bd8dc
Gun™ Showdown v1.6.1 2019-11-18 fbo_blit_color failed in blit (00154000 -> 00154000)
Gun™ Showdown v1.4-177-g032e21b 2017-05-06 Unsupported texture lod slope: 0.299995 + 0.000000
Gun™ Showdown v1.4-2-g648bc5d 2017-11-13 MIPSCompileOp: Invalid instruction 00000001
Gun™ Showdown v1.9.4 2020-03-29 Video out requested, not supported: mode=0 size=0,0
Gun™ Showdown v1.4-2-g648bc5d 2017-04-12 Render to texture with different strides 16 != 128
Gun™ Showdown v1.2.2 2016-05-29 Render to texture using CLUT with different strides 16 != 64
Gun™ Showdown v1.9.4 2020-03-19 Unexpected mpeg first timestamp: 0 / 0
Gun™ Showdown v1.6.3-492-g9fddfff66 2019-07-19 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Gun™ Showdown v1.9.4 2020-03-29 Render to texture using CLUT with different strides 16 != 32
Gun™ Showdown v1.9.4 2020-03-29 Render to texture with different strides 128 != 32
Gun™ Showdown v1.9.4 2020-03-29 Render to texture with different strides 128 != 64
Gun™ Showdown v1.5.2 2020-01-03 Loading module sceATRAC3plus_Library with version 0104, devkit 00000000
Gun™ Showdown v1.5.2 2020-01-03 Loading module sceMpeg_library with version 0105, devkit 00000000