Recent logs - Tony Hawk's Project 8™

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Game title Version Latest Report Message
Tony Hawk's Project 8™ v1.10 2020-07-04 RET: Stack empty!
Tony Hawk's Project 8™ v1.9.4 2020-06-24 GL ran out of GPU memory; switching to low memory mode
Tony Hawk's Project 8™ v1.9.4 2020-06-03 sceDmacMemcpy(dest=084a3080, src=09dd52c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-04-05 sceDmacMemcpy(dest=084a3080, src=09dd3a40, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-03-30 sceDmacMemcpy(dest=084a3080, src=09d6e340, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2020-05-16 sceDmacMemcpy(dest=084a3080, src=09dd2c80, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-06-20 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
Tony Hawk's Project 8™ v1.7.1 2020-05-24 sceDmacMemcpy(dest=084a3080, src=09dd4680, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2020-03-13 sceDmacMemcpy(dest=084a3080, src=09dd1580, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2020-01-20 sceDmacMemcpy(dest=084a3080, src=09dd2e80, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.3-80-g73bf6098e 2020-01-11 ReadFromHardware: Invalid address 00000000 near PC 0881c490 LR 0881c48c
Tony Hawk's Project 8™ v1.7.1 2019-11-27 sceDmacMemcpy(dest=084a3080, src=09dd17c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.3 2019-11-02 sceDmacMemcpy(dest=084a3080, src=09dd4a00, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2019-10-02 sceDmacMemcpy(dest=084a3080, src=09ddb040, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Branch in RSRTComp delay slot at 08400004 in block starting at 083f4b00
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Branch in RSRTComp delay slot at 08400018 in block starting at 0840000c
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Jump to invalid address: 0afe5a00
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Branch in RSRTComp delay slot at 08400020 in block starting at 08400020
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Branch in RSRTComp delay slot at 08400024 in block starting at 08400024
Tony Hawk's Project 8™ v1.9.2 2019-09-27 MIPSCompileOp: Invalid instruction 9c000000
Tony Hawk's Project 8™ v1.9.2 2019-09-27 An uneaten prefix at end of block: 08400004
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Jump to invalid address: 00ffc000
Tony Hawk's Project 8™ v1.9.2 2019-09-27 UNIMPL sceJpegDecompressAllImage()
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Jump to invalid address: 00ff8000
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Jump to invalid address: 0225aea0
Tony Hawk's Project 8™ v1.9.2 2019-09-27 Jump to invalid address: 00000080
Tony Hawk's Project 8™ v1.8.0 2019-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Tony Hawk's Project 8™ v1.8.0 2019-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Tony Hawk's Project 8™ v1.8.0 2019-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tony Hawk's Project 8™ v1.8.0 2019-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Tony Hawk's Project 8™ v1.8.0 2019-07-31 Unknown GetPointer 00000000 PC 08b1832c LR 0881c348
Tony Hawk's Project 8™ v1.9.4 2020-06-22 Unknown GetPointer 00000000 PC 08b14f5c LR 08000030
Tony Hawk's Project 8™ v1.7.4 2019-06-09 ReadFromHardware: Invalid address 0000002e near PC 08817eec LR 08816264
Tony Hawk's Project 8™ v1.8.0 2019-06-04 Unknown GetPointer 00000000 PC 0889716c LR 0889716c
Tony Hawk's Project 8™ v1.8.0 2019-06-15 sceDmacMemcpy(dest=084a3080, src=09dd7100, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-05-14 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tony Hawk's Project 8™ v1.7.1 2019-05-19 sceDmacMemcpy(dest=084a3080, src=09dd2180, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2019-04-11 sceDmacMemcpy(dest=084a3080, src=09dd1600, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2019-05-06 sceDmacMemcpy(dest=084a3080, src=09dd3bc0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Bad vertex address 0cb365d5!
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Bad vertex address 0027fc25!
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Bad vertex address 0d91aab1!
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Bad vertex address 0dd71af1!
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 VTYPE with morph used: THRU=1 TC=1 COL=6 POS=0 NRM=1 WT=1 NW=1 IDX=0 MC=2
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Vertices without position found
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2019-03-09 Bad bounding box data: f5ffff
Tony Hawk's Project 8™ v1.8.0 2019-04-29 sceDmacMemcpy(dest=084a3080, src=09ddf380, size=139264): overlapping read
Tony Hawk's Project 8™ v1.8.0 2020-02-06 sceDmacMemcpy(dest=084a3080, src=09dd9700, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.5 2019-01-19 MIPSCompileOp: Invalid instruction 7698e9bd
Tony Hawk's Project 8™ v1.7.5 2019-01-19 Branch in Jump delay slot at 095455dc in block starting at 09545584
Tony Hawk's Project 8™ v1.7.5 2019-01-19 MIPSCompileOp: Invalid instruction 00000039
Tony Hawk's Project 8™ v1.7.5 2019-01-19 MIPSCompileOp: Invalid instruction 4fc8e0e7
Tony Hawk's Project 8™ v1.7.5 2019-01-19 Jump to invalid address: 0554ec40
Tony Hawk's Project 8™ v1.6.3 2019-01-16 sceDmacMemcpy(dest=084a3080, src=09dd76c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.6.3 2019-01-11 sceDmacMemcpy(dest=04088000, src=08488000, size=557056): overlapping read
Tony Hawk's Project 8™ v1.7.2 2018-12-30 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Tony Hawk's Project 8™ v1.7.1 2020-01-23 sceDmacMemcpy(dest=084a3080, src=09dd48c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.7.1 2018-12-13 sceDmacMemcpy(dest=084a3080, src=09ddbf40, size=139264): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-06-03 sceDmacMemcpy(dest=04000000, src=08400000, size=557056): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-06-18 sceDmacMemcpy(dest=04000000, src=08510000, size=557056): overlapping read
Tony Hawk's Project 8™ v1.9.4 2020-04-20 sceDmacMemcpy(dest=084a3080, src=09dd56c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.8.0 2019-08-30 ReadFromHardware: Invalid address 06ac002c near PC 08800950 LR 088265d0
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2018-05-12 Wrong magic number 55555555
Tony Hawk's Project 8™ v1.9.4 2020-06-23 sceDmacMemcpy(dest=084a3080, src=09ddd980, size=139264): overlapping read
Tony Hawk's Project 8™ v1.4.1 2018-03-19 sceDmacMemcpy(dest=084a3080, src=09dd73c0, size=139264): overlapping read
Tony Hawk's Project 8™ v1.5.4 2018-01-18 sceDmacMemcpy(dest=084a3080, src=09ddbb40, size=139264): overlapping read
Tony Hawk's Project 8™ v1.5.2 2017-12-05 sceDmacMemcpy(dest=084a3080, src=09ddaf00, size=139264): overlapping read
Tony Hawk's Project 8™ v1.8.0 2019-06-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2017-05-21 sceDmacMemcpy(dest=084a3080, src=09ddd980, size=139264): overlapping read
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2017-05-02 Unsupported Vertex Fog Coefficient : f87effff
Tony Hawk's Project 8™ v1.4-2-g648bc5d 2017-05-02 Unknown GE command : 396effff
Tony Hawk's Project 8™ v1.4-190-gf06daba 2017-05-08 Unsupported texture lod slope: 28.588867 + 0.187500
Tony Hawk's Project 8™ v1.4-186-gfd4ef48 2017-05-07 Unsupported texture lod slope: 6.259155 + -1.187500
Tony Hawk's Project 8™ v1.2.1 2017-03-29 Jump to invalid address: 03692b70
Tony Hawk's Project 8™ v1.2.2 2016-06-25 80630006=sceAtracSetDataAndGetID(08baccc0, 00020000): invalid RIFF header
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 0000003d
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 0000003c
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 003d3d3d
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 003d3b3e
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 003d3e3e
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 00003c3d
Tony Hawk's Project 8™ v1.1.1 2016-06-23 MIPSCompileOp: Invalid instruction 00003d3d
Tony Hawk's Project 8™ v1.0.1 2016-06-01 MIPSCompileOp: Invalid instruction 4c03e000
Tony Hawk's Project 8™ v1.0.1 2016-06-01 Jump to invalid address: 01a00340
Tony Hawk's Project 8™ v1.2.2 2016-06-01 Loading module sceFont_Library with version 0101, devkit 05000010
Tony Hawk's Project 8™ v1.8.0 2019-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fa3d
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fa85
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 6e796572
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fb15
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 72646f72
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001faa9
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 73646c6f
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fa5e
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fa3a
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 000003f8
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 0001fa35
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 7073702e
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 6b735c73
Tony Hawk's Project 8™ v1.1.1 2016-05-20 MIPSCompileOp: Invalid instruction 73702e67