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Game title |
Version |
Latest Report |
Message |
Innocent Life: A Futuristic Harvest Moon® |
v1.17.1 |
2024-08-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Innocent Life: A Futuristic Harvest Moon® |
v1.17.1 |
2024-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.17.1 |
2024-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Innocent Life: A Futuristic Harvest Moon® |
v1.16.6 |
2024-01-26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Innocent Life: A Futuristic Harvest Moon® |
v1.16.2 |
2023-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.15.4 |
2023-05-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Innocent Life: A Futuristic Harvest Moon® |
v1.14.4 |
2023-01-30 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
Innocent Life: A Futuristic Harvest Moon® |
v1.14.4 |
2023-01-30 |
GE Interrupt: newState might be 1 |
Innocent Life: A Futuristic Harvest Moon® |
v1.8.0 |
2022-12-16 |
D3D error in shader compilation: info: E:\EMULATERS\ppsspp gold\memory(135,10): error X4505: maximum temp register index exceeded
E:\EMULATERS\ppsspp gold\memory(135,10): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir2) == 0.0 ? 0.0 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-05-12 |
ReadFromHardware: Invalid address 0a0013fd near PC 08840f2c LR 08840f2c |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-05-12 |
Unknown GetPointer 00000000 PC 0881be04 LR 0881be0c |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-05-12 |
WriteToHardware: Invalid address 2aaabc0a near PC 088201e8 LR 08820214 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-05-12 |
ReadFromHardware: Invalid address 130094d4 near PC 088149d4 LR 08814a08 |
Innocent Life: A Futuristic Harvest Moon® |
v1.11.3 |
2022-04-14 |
Failed decrypting the PRX (ret = -1, size = 960212, psp_size = 960560)! |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-04-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2021-10-13 |
D3D error in shader compilation: info: C:\Games\Emulators\Sony\PSP\Shader@0x000001DE2706C680(113,16-57): error X4505: maximum temp register index exceeded
C:\Games\Emulators\Sony\PSP\Shader@0x000001DE2706C680(113,12-71): error X4505: maximum temp register index exceeded
C:\Games\Emulators\Sony\PSP\Shader@0x000001DE2706C680(135,16-57): error X4505: maximum temp register index exceeded
C:\Games\Emulators\Sony\PSP\Shader@0x000001DE2706C680(135,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular. |
Innocent Life: A Futuristic Harvest Moon® |
v1.15.4 |
2023-05-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.12.3 |
2022-03-31 |
BREAK instruction hit |
Innocent Life: A Futuristic Harvest Moon® |
v1.11 |
2021-02-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2021-01-02 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Innocent Life: A Futuristic Harvest Moon® |
v1.5.4-987-g30c3fd63e |
2020-11-14 |
sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
Innocent Life: A Futuristic Harvest Moon® |
v1.10.3 |
2020-09-24 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2020-07-25 |
Unexpected mpeg first timestamp: df6d6d6d6d6 / 15353817519830 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2020-07-25 |
Unexpected mpeg first timestamp: ee0e0e0e0e0 / 16359008297184 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3 |
2020-07-23 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x00000207A2AEA040(135,16-57): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x00000207A2AEA040(135,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
|
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3 |
2020-07-23 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000001BC040057A0(135,16-57): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001BC040057A0(135,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
|
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3 |
2020-07-23 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000001BC0C1CF010(135,16-57): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001BC0C1CF010(135,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightdir1 : register(c29);
float4 u_lightangle_spotCoef1 : register(c37);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightdir2 : register(c30);
float4 u_lightangle_spotCoef2 : register(c38);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
|
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2020-06-06 |
Branch in RSRTComp delay slot at 00010030 in block starting at 00010010 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2020-06-06 |
Jump to invalid address: 000400b0 |
Innocent Life: A Futuristic Harvest Moon® |
v1.8.0 |
2024-01-04 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3-555-g03cd1d5c5 |
2020-03-24 |
Render to texture with incompatible formats 4 != 3 at 04000000 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3-555-g03cd1d5c5 |
2020-03-24 |
4 and 8-bit CLUT format not supported for framebuffers |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.3-555-g03cd1d5c5 |
2020-03-24 |
Render to texture using CLUT with different strides 1600 != 512 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2023-10-11 |
Unknown GetPointer 00000000 PC 0881a1dc LR 08000020 |
Innocent Life: A Futuristic Harvest Moon® |
v1.6.3 |
2019-01-01 |
GL ran out of GPU memory; switching to low memory mode |
Innocent Life: A Futuristic Harvest Moon® |
v1.6.3 |
2018-10-12 |
Unknown GE command : fc2d069c |
Innocent Life: A Futuristic Harvest Moon® |
v1.6.3 |
2018-10-12 |
Unknown GE command : 0342f05e |
Innocent Life: A Futuristic Harvest Moon® |
v1.6.3 |
2018-10-12 |
Unknown GE command : 29edd2fb |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2023-08-02 |
Unexpected mpeg first timestamp: fff000fffff / 17587892125695 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2020-03-30 |
Unexpected mpeg first timestamp: 0 / 0 |
Innocent Life: A Futuristic Harvest Moon® |
v1.13.2 |
2022-12-18 |
ReadFromHardware: Invalid address 11d407ff near PC 08864fd0 LR 08864fcc |
Innocent Life: A Futuristic Harvest Moon® |
v1.0.1 |
2017-06-13 |
sceSasRevEVOL(08a3b8c0, -1, -1): invalid volume |
Innocent Life: A Futuristic Harvest Moon® |
v1.5.2-9-g7b2ad5fe7 |
2022-07-16 |
Loading module scePsmf_library with version 0101, devkit 03010110 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2024-09-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2024-09-11 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=3 |
Innocent Life: A Futuristic Harvest Moon® |
v1.9.4 |
2024-09-16 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=5 |