Recent logs - Gurumin: A Monstrous Adventure

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Game title Version Latest Report Message
Gurumin: A Monstrous Adventure v1.8.0 2019-09-11 sceDmacMemcpy(dest=04149400, src=08fefcd0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-09-11 sceDmacMemcpy(dest=0415fc00, src=08fc7fb0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-09-11 sceDmacMemcpy(dest=04150000, src=08fcf970, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-07-01 sceDmacMemcpy(dest=0415b000, src=08f1ca10, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-06-29 sceDmacMemcpy(dest=04155000, src=08ecdab0, size=1024): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-06-28 sceDmacMemcpy(dest=0416a800, src=08fd4cf0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-06-27 sceDmacMemcpy(dest=04183400, src=08ff3240, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.7.4 2019-02-11 sceDmacMemcpy(dest=04122000, src=08ec2f00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.7.4 2019-02-10 sceDmacMemcpy(dest=04163c00, src=08ecbd20, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.7.4 2019-02-09 sceDmacMemcpy(dest=08400000, src=04044000, size=278528): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-06-30 sceDmacMemcpy(dest=04088000, src=04000000, size=278528): overlapping read
Gurumin: A Monstrous Adventure v1.7.1 2018-11-08 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
Gurumin: A Monstrous Adventure v1.7.1 2018-11-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark li
Gurumin: A Monstrous Adventure v1.8.0 2019-09-20 sceDmacMemcpy(dest=0415bc00, src=08efbdf0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.5.4 2018-08-06 sceDmacMemcpy(dest=04143800, src=08ecf8b0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.8.0 2019-09-11 sceDmacMemcpy(dest=04088000, src=04044000, size=278528): overlapping read
Gurumin: A Monstrous Adventure v1.7.2 2019-01-20 Unexpected mpeg first timestamp: 80000008000 / 8796093054976
Gurumin: A Monstrous Adventure v1.5.4 2018-05-01 sceDmacMemcpy(dest=04146000, src=08ecc3d0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.5.4 2018-01-07 sceDmacMemcpy(dest=04150400, src=08f19280, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=04186800, src=08fd8d00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=04192400, src=08ff3110, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=04159400, src=08fcdea0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=0412a000, src=08fefbd0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=04128000, src=08fefbd0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-05 sceDmacMemcpy(dest=04124000, src=08fcdf20, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-11-04 sceDmacMemcpy(dest=04189800, src=08f0e010, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-10-04 sceDmacMemcpy(dest=04171800, src=08efc620, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-10-04 sceDmacMemcpy(dest=0416f800, src=08efbe20, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-23 sceDmacMemcpy(dest=04136400, src=08f21c80, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-23 sceDmacMemcpy(dest=0413b000, src=08f20090, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=04152400, src=08ef84c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-23 sceDmacMemcpy(dest=04141400, src=08ef8cc0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=04197000, src=08ef8ca0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=0411d000, src=08f20f30, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=041d0c00, src=08f19550, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=0412f800, src=08efb430, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=0414dc00, src=08efded0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=04128000, src=08f200b0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=041fcc00, src=08f1dd70, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=041f4800, src=08f1d550, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4 2017-09-21 sceDmacMemcpy(dest=04158400, src=08ef90c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-16 sceDmacMemcpy(dest=04151000, src=08f0be40, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-16 sceDmacMemcpy(dest=0414a000, src=08f0a260, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-16 sceDmacMemcpy(dest=0417b800, src=08f0c9c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-16 sceDmacMemcpy(dest=0415ec00, src=08f082e0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=041eac00, src=08f044c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=041d8000, src=08f1be70, size=1024): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=041fa400, src=08f044c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=04169000, src=08f07d00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=04166000, src=08f07100, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-15 sceDmacMemcpy(dest=04149000, src=08f0a960, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04136400, src=08f044c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04198400, src=08f0adf0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=0416f000, src=08ead2e0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=0416e000, src=08eacee0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04163000, src=08eaaf00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04174400, src=08f10040, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=0416f000, src=08f0e840, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=0414a400, src=08f09d00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04170c00, src=08f0d9f0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04176400, src=08f044c0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04196000, src=08eac700, size=1024): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04180800, src=08eaaf00, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=0414cc00, src=08f0f830, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04146c00, src=08f0e050, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=041f7800, src=08f048c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=041f6800, src=08f044c0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=04161c00, src=08f1d9a0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=04183400, src=08f102e0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=04156000, src=08f0f890, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=041d6000, src=08f20da0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=04147000, src=08f09300, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-13 sceDmacMemcpy(dest=04160c00, src=08f1d5a0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=04126400, src=08f09390, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=0413f800, src=08f0e110, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-12 sceDmacMemcpy(dest=0416cc00, src=08f1d5a0, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=0415ec00, src=08ebfb90, size=16384): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=0417a000, src=08ed1300, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=04169000, src=08ed0460, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=0414f000, src=08ed03c0, size=1024): overlapping read
Gurumin: A Monstrous Adventure v1.3 2017-06-11 sceDmacMemcpy(dest=0413b000, src=08ed5930, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=0416b000, src=08ec8130, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-11 sceDmacMemcpy(dest=0413a400, src=08ec4dc0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0418a000, src=08ed17f0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04183000, src=08ed0810, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0417f000, src=08ecf810, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0415e800, src=08ecef30, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0415d800, src=08eceb30, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04152800, src=08ecbf50, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04182c00, src=08ed1d60, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04177800, src=08ecf980, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04174800, src=08eced80, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04161400, src=08ebf2e0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0414b400, src=08ecf690, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0414b400, src=08ecf690, size=1024): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=04147000, src=08ece2b0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0414f800, src=08ecfd20, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=0411c000, src=08ec67d0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=041fe800, src=08ec63d0, size=4096): overlapping read
Gurumin: A Monstrous Adventure v1.4.2 2017-06-09 sceDmacMemcpy(dest=041f5800, src=08ec4090, size=4096): overlapping read