Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-01-11 3 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-04-27 2 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-11-25 10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-11-25 6 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-17 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-01-31 5 WriteToHardware: Invalid address 00000008 near PC 0893689c LR 0893689c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2021-02-17 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2021-02-17 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2021-02-17 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2021-02-17 1 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822f114, firstSym=0822ee1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822f0e8, firstSym=0822edc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822f098, firstSym=0822ed24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822f0a4, firstSym=0822ed3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822f090, firstSym=0822ed14, varData=00000000, extra=00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-11 1 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-11 1 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-11 1 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.5 2023-10-02 4 WriteToHardware: Invalid address bf37c56e near PC 08876cd0 LR 08876c4c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-10 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-07 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147069000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2025-11-22 8 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-06 52 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-31 1 Unknown GE command : fc300000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-31 1 Render to texture using CLUT with different strides 192 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-30 1 Unknown GE command : ef540000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-30 1 Unknown GE command : fa370000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.0 2023-12-18 12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.0 2023-12-18 11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-03-02 3 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-02-11 2 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2021-08-30 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2021-08-30 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-19 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-19 6 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-19 6 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-19 6 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-01-12 2 Unknown GE command : 11ffffff
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/beb47224, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/8406f469, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-24 2 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-16 1 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-15 1 Rendering from framebuf with offset 04044000 -> 04000000+0x136
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-15 1 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-22 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-12-03 7 80630006=sceAtracSetDataAndGetID(09b97600, 00004000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.18.1 2024-12-23 6 WriteToHardware: Invalid address 00000040 near PC 08946698 LR 08875d88
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2021-01-12 1 Unknown GE command : fb661b0d
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5 2020-12-29 1 Render to texture with different strides 7792 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-29 1 Unknown syscall in known module 'sceNpService': 0x58251346
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-29 1 Unknown syscall in known module 'sceNpService': 0x5494274b
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-29 1 Unknown syscall in known module 'sceNpService': 0x506c318d
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-29 1 Unknown syscall in known module 'sceNpService': 0x4e851b10
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5 2020-12-26 1 Unknown GE command : fc180000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.0 2023-12-18 15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.5.4 2025-06-07 8 WriteToHardware: Invalid address 00000020 near PC 08942984 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-11-09 20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-11-09 15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-11 7 D3D error in shader compilation: info: C:\liverpool\need for speed (sharief)\New folder\ppsspp\Shader@0x1372C058(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = t
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-12-04 2 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00006440, 00006440, 09fbca6c[ffffffff]): invalid ea3 magic bytes
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-28 1 Unknown GE command : fb75c6c0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-28 1 Render to texture with different strides 1592 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-28 1 Unknown GE command : fd330000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-27 1 Render to texture with different strides 904 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2020-11-25 1 Unknown GE command : fa462358
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5 2020-11-23 1 Unknown GE command : fc380000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-04-13 2 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-04-13 2 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-04-13 2 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-17 2 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2025-12-14 222 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-08 1 CALL to illegal address 0af747c8 - ignoring! data=41b3ec
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-11-03 130 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-09-06 132 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-11-04 130 80630006=sceAtracSetData(2, 08d13140, 000015a4): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-11-26 49 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-11-26 40 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2020-10-29 1 Unknown GE command : fb636f2d
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2025-07-14 17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1

« Newest   Older »