Recent logs - ACE COMBAT JOINT ASSAULT

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Game title Version Latest Report Message
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-14 __KernelStopThread: thread 375 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-14 __KernelStopThread: thread 364 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-14 __KernelStopThread: thread 320 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-12 __KernelStopThread: thread 1517 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-12 __KernelStopThread: thread 1525 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-12 __KernelStopThread: thread 1519 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-12 ReadFromHardware: Invalid address 0000001c near PC 088fb768 LR 088fb73c
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-11 __KernelStopThread: thread 487 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-12-09 __KernelStopThread: thread 554 does not exist
ACE COMBAT JOINT ASSAULT v1.9.3 2019-10-27 Unknown GetPointer 0d0e0808 PC 0d0e0808 LR 0d0e0808
ACE COMBAT JOINT ASSAULT v1.9.3-82-g90e91e24b 2019-10-21 __KernelStopThread: thread 366 does not exist
ACE COMBAT JOINT ASSAULT v1.6.3-492-g9fddfff66 2019-10-13 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:0981d022 Tex TexAlpha 2x StenToAlpha Sten1 TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; gl_FragColor = vec4(v.rgb, 1.0); } vs: 00000000:00000910 HWX T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ACE COMBAT JOINT ASSAULT v1.6.3-492-g9fddfff66 2019-10-13 Error in shader compilation: info: Compile failed. ERROR: 0:22: 'f' : suffix for floats requires language version 120 ERROR: 1 compilation errors. No code generated. 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ACE COMBAT JOINT ASSAULT v1.6.3-492-g9fddfff66 2019-10-13 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:09a1d002 Tex Fog 2x StenToAlpha Sten1 TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = vec4(v.rgb, 1.0); } vs: 00000000:00000b14 HWX T N Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ACE COMBAT JOINT ASSAULT v1.9.4 2019-12-07 WriteToHardware: Invalid address 00000018 near PC 08000000 LR 08000000
ACE COMBAT JOINT ASSAULT v1.8.0 2019-09-07 sceDmacMemcpy(dest=040cc000, src=0968c100, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-09-17 Unknown GetPointer 00000000 PC 08804108 LR 08000030
ACE COMBAT JOINT ASSAULT v1.8.0 2019-07-27 sceDmacMemcpy(dest=04154000, src=09829080, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-07-21 sceDmacMemcpy(dest=040cc000, src=09691700, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-06-13 sceDmacMemcpy(dest=04154000, src=097a0ec0, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-09-08 sceDmacMemcpy(dest=040cc000, src=0968b800, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.9.4 2019-11-06 Unexpected mpeg first timestamp: 0 / 0
ACE COMBAT JOINT ASSAULT v1.8.0 2019-05-13 ReadFromHardware: Invalid address bbb9b841 near PC 089d4810 LR 089d47d4
ACE COMBAT JOINT ASSAULT v1.8.0 2019-05-04 sceDmacMemcpy(dest=040cc000, src=09691ec0, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-04-20 sceDmacMemcpy(dest=040cc000, src=09690e40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-04-17 sceDmacMemcpy(dest=040cc000, src=09690d40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-08-01 sceDmacMemcpy(dest=040cc000, src=0968aa40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.9.4 2019-11-24 Unknown GetPointer 00000000 PC 0880475c LR 08000020
ACE COMBAT JOINT ASSAULT v1.8.0 2019-05-04 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ACE COMBAT JOINT ASSAULT v1.7.5 2019-01-17 ReadFromHardware: Invalid address a19871c6 near PC a19871c6 LR 08000018
ACE COMBAT JOINT ASSAULT v1.7.4 2018-12-08 WriteToHardware: Invalid address 00001960 near PC 0897c718 LR 0897c718
ACE COMBAT JOINT ASSAULT v1.7.4 2018-12-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
ACE COMBAT JOINT ASSAULT v1.6.3 2018-10-12 sceDmacMemcpy(dest=040cc000, src=0968c640, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5 2018-09-09 sceDmacMemcpy(dest=040cc000, src=0968bb80, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-10-17 sceDmacMemcpy(dest=040cc000, src=0968b8c0, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.8.0 2019-08-20 sceDmacMemcpy(dest=040cc000, src=0968c040, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.9.3 2019-12-11 80630006=sceAtracSetDataAndGetID(094616ec, 00010000): invalid RIFF header
ACE COMBAT JOINT ASSAULT v1.5.4-956-ga3bbe8791 2018-06-30 WriteToHardware: Invalid address 00000000 near PC 089db36c LR 089db36c
ACE COMBAT JOINT ASSAULT v1.9.2 2019-10-11 GL ran out of GPU memory; switching to low memory mode
ACE COMBAT JOINT ASSAULT v1.5.4 2018-05-30 sceDmacMemcpy(dest=040cc000, src=09690c40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5.4 2018-05-30 sceDmacMemcpy(dest=040cc000, src=09691500, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5.4 2018-05-25 sceDmacMemcpy(dest=040cc000, src=09691780, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5.4 2018-05-19 sceDmacMemcpy(dest=04154000, src=0968f600, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5 2018-04-07 sceDmacMemcpy(dest=040cc000, src=0968c040, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5.4 2018-01-04 WriteToHardware: Invalid address 000904af near PC 08892094 LR 088613a4
ACE COMBAT JOINT ASSAULT v1.5.4 2018-01-04 ReadFromHardware: Invalid address 000904af near PC 08892094 LR 088613a4
ACE COMBAT JOINT ASSAULT v1.5.4 2018-01-04 WriteToHardware: Invalid address 000904a9 near PC 08892094 LR 088613a4
ACE COMBAT JOINT ASSAULT v1.5.4 2018-01-04 ReadFromHardware: Invalid address 000904b1 near PC 08892094 LR 088613a4
ACE COMBAT JOINT ASSAULT v1.4.2 2017-06-16 sceDmacMemcpy(dest=040cc000, src=0968c640, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.9.4 2019-11-26 80630006=sceAtracSetDataAndGetID(0945cb2c, 00010000): invalid RIFF header
ACE COMBAT JOINT ASSAULT v1.4-124-g1a58629 2017-04-25 Unsupported texture lod slope: 0.006000 + -6.500000
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-26 Unknown syscall in known module 'sceNp': 0x633b5f71
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-26 Unknown syscall in known module 'sceNp': 0xbb069a87
ACE COMBAT JOINT ASSAULT v1.4 2017-12-26 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-23 WriteToHardware: Invalid address 00000000 near PC 0897c718 LR 0897c718
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-26 Render to texture with different formats 3 != 1
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-23 UNIMPLsceNetUpnpInit 8192,100
ACE COMBAT JOINT ASSAULT v1.5.2 2019-09-04 Loading module sceFont_Library with version 0101, devkit 00000000
ACE COMBAT JOINT ASSAULT v1.9.4 2020-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2