Recent logs - VALKYRIA CHRONICLES™ II

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Game title Version Latest Report Message
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
VALKYRIA CHRONICLES™ II v1.11.3 2021-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-04 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-04 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-04 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
VALKYRIA CHRONICLES™ II v1.11.3 2021-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
VALKYRIA CHRONICLES™ II v1.11.3 2021-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
VALKYRIA CHRONICLES™ II v1.11.3 2021-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
VALKYRIA CHRONICLES™ II v1.11.2-299-g71707b510 2021-03-07 Waiting thread for 20 that was already waiting for 20
VALKYRIA CHRONICLES™ II v1.10.3 2021-02-17 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
VALKYRIA CHRONICLES™ II v1.10.3 2021-02-17 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
VALKYRIA CHRONICLES™ II v1.10.3 2021-02-17 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
VALKYRIA CHRONICLES™ II v1.10.3 2021-02-17 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
VALKYRIA CHRONICLES™ II v1.10.3 2021-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a4, pos=0, access=1, data=1, text=1
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
VALKYRIA CHRONICLES™ II v1.11.3-979-g8d7f57c47 2021-09-25 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/00000000
VALKYRIA CHRONICLES™ II v1.10.3 2021-09-01 RET: Stack empty!
VALKYRIA CHRONICLES™ II v1.10.3 2020-12-04 Trying to compile instruction 00000074 that can't be interpreted
VALKYRIA CHRONICLES™ II v1.10.3 2020-08-28 Rendering to framebuffer offset: 04000000 +256x0
VALKYRIA CHRONICLES™ II v1.10.3 2020-08-28 Render to texture with different formats 3 != 0
VALKYRIA CHRONICLES™ II v1.11.2 2021-03-31 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/PIC1.PNG, 09f49a58, 00000002)
VALKYRIA CHRONICLES™ II v1.11.2 2021-03-31 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/ICON0.PNG, 09f49a58, 00000002)
VALKYRIA CHRONICLES™ II v1.11.2 2021-03-31 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/PARAM.SFO, 09f49a58, 00000002)
VALKYRIA CHRONICLES™ II v1.11.2 2021-03-31 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09f49a58, 00000002)
VALKYRIA CHRONICLES™ II v1.11.3 2021-09-25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002)
VALKYRIA CHRONICLES™ II v1.9.4 2020-01-08 Unexpected mpeg first timestamp: 0 / 0
VALKYRIA CHRONICLES™ II v1.8.0 2019-11-02 Jump to invalid address: 0a343020
VALKYRIA CHRONICLES™ II v1.8.0 2019-07-25 Render to area containing texture at 04114000 +0x32
VALKYRIA CHRONICLES™ II v1.8.0 2019-04-28 Render to area containing texture at 0410e000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-22 Unknown GetPointer 00000000 PC 08beba08 LR 08000020
VALKYRIA CHRONICLES™ II v1.9.4 2021-08-20 Unknown GetPointer 00000000 PC 08ba6ad4 LR 08000030
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-26 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
VALKYRIA CHRONICLES™ II v1.6.3 2018-09-25 GL ran out of GPU memory; switching to low memory mode
VALKYRIA CHRONICLES™ II v1.5.4 2018-02-13 Ignoring possible render to texture at 04112000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-28 Render to area containing texture at 04116000 +0x16
VALKYRIA CHRONICLES™ II v1.2.2-693-g12be183 2017-08-20 80630006=sceAtracSetDataAndGetID(09de4600, 00004000): invalid RIFF header
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-04 DrawActiveTexture() failed: 8876086c
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-04 Direct3D9: Failed to get the device caps!
VALKYRIA CHRONICLES™ II v1.9.4 2020-05-22 Ignoring possible render to texture at 04130000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-05-22 Render to area containing texture at 04130000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-05 Render to area containing texture at 04136000 +0x32
VALKYRIA CHRONICLES™ II v1.7.5 2018-12-07 Render to area containing texture at 04110000 +0x32
VALKYRIA CHRONICLES™ II v1.8.0-100-g54e102cfa 2020-03-01 Render to area containing texture at 04110000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-06-05 Render to area containing texture at 04132000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-19 Ignoring possible render to texture at 04132000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2021-05-09 Ignoring possible render to texture at 04134000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-12-15 Render to area containing texture at 04134000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-05-08 Render to area containing texture at 04132000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-02-09 Render to area containing texture at 04112000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-06 Render to area containing texture at 04112000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-01-28 Render to area containing texture at 04138000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-01-28 Ignoring possible render to texture at 04132000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2021-04-15 Render to area containing texture at 04114000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-06-11 Render to area containing texture at 04134000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2021-06-12 Render to area containing texture at 04136000 +0x16
VALKYRIA CHRONICLES™ II v1.5.2 2021-09-17 Loading module sceFont_Library with version 0101, devkit 05050010
VALKYRIA CHRONICLES™ II v1.7.5 2021-07-06 FBO using existing buffer as depthbuffer, 00090000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v0.9.8-449-gcf4887e 2015-04-06 FBO using existing buffer as depthbuffer, 001e6000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-25 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-26 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=2 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-25 Render to texture with different formats 1 != 3
VALKYRIA CHRONICLES™ II v1.9.4 2021-09-25 Render to texture with different formats 3 != 1