Recent logs - VALKYRIA CHRONICLES™ II

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Game title Version Latest Report Message
VALKYRIA CHRONICLES™ II v1.9.3-172-g7585d7f7a 2020-01-14 __KernelStopThread: thread 2132 does not exist
VALKYRIA CHRONICLES™ II v1.9.3-172-g7585d7f7a 2020-01-14 __KernelStopThread: thread 2228 does not exist
VALKYRIA CHRONICLES™ II v1.9.3-172-g7585d7f7a 2020-01-14 __KernelStopThread: thread 862 does not exist
VALKYRIA CHRONICLES™ II v1.9.3-172-g7585d7f7a 2020-01-14 __KernelStopThread: thread 2463 does not exist
VALKYRIA CHRONICLES™ II v1.9.3-172-g7585d7f7a 2020-01-14 __KernelStopThread: thread 335 does not exist
VALKYRIA CHRONICLES™ II v1.9.4 2020-01-08 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
VALKYRIA CHRONICLES™ II v1.9.4 2020-01-08 Unexpected mpeg first timestamp: 0 / 0
VALKYRIA CHRONICLES™ II v1.8.0 2019-11-02 Jump to invalid address: 0a343020
VALKYRIA CHRONICLES™ II v1.8.0 2019-07-25 Render to area containing texture at 04114000 +0x32
VALKYRIA CHRONICLES™ II v1.6.3-492-g9fddfff66 2019-06-06 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
VALKYRIA CHRONICLES™ II v1.6.3-492-g9fddfff66 2019-06-06 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
VALKYRIA CHRONICLES™ II v1.6.3-492-g9fddfff66 2019-06-06 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
VALKYRIA CHRONICLES™ II v1.6.3-492-g9fddfff66 2019-06-06 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
VALKYRIA CHRONICLES™ II v1.8.0 2019-04-28 Render to area containing texture at 0410e000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-02 Unknown GetPointer 00000000 PC 08beba08 LR 08000020
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-01 Unknown GetPointer 00000000 PC 08ba6ad4 LR 08000030
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-03 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
VALKYRIA CHRONICLES™ II v1.6.3 2018-09-25 GL ran out of GPU memory; switching to low memory mode
VALKYRIA CHRONICLES™ II v1.5.4 2018-02-13 Ignoring possible render to texture at 04112000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-28 Render to area containing texture at 04116000 +0x16
VALKYRIA CHRONICLES™ II v1.2.2-693-g12be183 2017-08-20 80630006=sceAtracSetDataAndGetID(09de4600, 00004000): invalid RIFF header
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-04 DrawActiveTexture() failed: 8876086c
VALKYRIA CHRONICLES™ II v1.9.3 2020-01-04 Direct3D9: Failed to get the device caps!
VALKYRIA CHRONICLES™ II v1.8.0 2019-04-28 Ignoring possible render to texture at 04130000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.3.0.1 2017-03-12 Render to area containing texture at 04130000 +0x16
VALKYRIA CHRONICLES™ II v1.7.5 2019-10-03 Render to area containing texture at 04136000 +0x32
VALKYRIA CHRONICLES™ II v1.7.5 2018-12-07 Render to area containing texture at 04110000 +0x32
VALKYRIA CHRONICLES™ II v1.8.0-100-g54e102cfa 2020-03-01 Render to area containing texture at 04110000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2020-03-07 Render to area containing texture at 04132000 +0x16
VALKYRIA CHRONICLES™ II v1.8.0 2019-08-19 Ignoring possible render to texture at 04132000 +0x64 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2019-11-24 Ignoring possible render to texture at 04134000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.8.0 2019-10-02 Render to area containing texture at 04134000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-04 Render to area containing texture at 04132000 +0x32
VALKYRIA CHRONICLES™ II v1.7.2 2018-12-19 Render to area containing texture at 04112000 +0x32
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-27 Render to area containing texture at 04112000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-15 Render to area containing texture at 04138000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-27 Ignoring possible render to texture at 04132000 +0x48 / 256x256
VALKYRIA CHRONICLES™ II v1.9.4 2020-03-28 Render to area containing texture at 04114000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2019-11-05 Render to area containing texture at 04134000 +0x16
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-03 Render to area containing texture at 04136000 +0x16
VALKYRIA CHRONICLES™ II v1.5.2 2020-03-02 Loading module sceFont_Library with version 0101, devkit 05050010
VALKYRIA CHRONICLES™ II v1.7.5 2020-03-25 FBO using existing buffer as depthbuffer, 00090000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v0.9.8-449-gcf4887e 2015-04-06 FBO using existing buffer as depthbuffer, 001e6000/00088000 and 00088000/00088000
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-02 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-03 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=2 WT=0 NW=1 IDX=0 MC=2
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-03 Render to texture with different formats 1 != 3
VALKYRIA CHRONICLES™ II v1.9.4 2020-04-03 Render to texture with different formats 3 != 1