Recent logs - DISSIDIA® 012[duodecim]™ FINAL FANTASY®

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Game title Version Latest Report Message
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0-454-g492df41b7 2020-02-27 WriteToHardware: Invalid address fffff1a0 near PC 08882588 LR 08882530
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-02-27 sceDmacMemcpy(dest=498451a4, src=0995a680, size=512): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-22 WriteToHardware: Invalid address fffff1b4 near PC 089ab62c LR 089abef0
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2020-02-21 WriteToHardware: Invalid address fffff1b8 near PC 089a3bc8 LR 0880f6fc
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-21 80630006=sceAtracSetDataAndGetID(09586380, 0000514c): invalid RIFF header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-19 Ignoring possible render to texture at 04180000 +0x60 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-17 Ignoring possible render to texture at 0416a000 +64x76 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-14 Ignoring possible render to texture at 0419c000 +0x54 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-02-14 Ignoring possible render to texture at 04168000 +64x44 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2020-02-14 sceDmacMemcpy(dest=498451a4, src=09967480, size=512): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-02-12 ReadFromHardware: Invalid address 00002707 near PC 088311d0 LR 08842158
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-02-12 WriteToHardware: Invalid address 00002a11 near PC 088332f4 LR 088332f4
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-12 WriteToHardware: Invalid address fffff1b4 near PC 088d058c LR 088d04fc
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7.5 2020-02-07 Overwriting previous result for file action on handle 1494
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-04 WriteToHardware: Invalid address ffffffd8 near PC 0885d37c LR 0885d37c
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-02 Ignoring possible render to texture at 04166000 +192x41 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-01-22 sceDmacMemcpy(dest=4984517c, src=09954640, size=14336): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2020-01-22 Ignoring possible render to texture at 04164000 +0x51 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-01-19 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-01-19 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-01-19 Error in shader compilation: info: 0(6) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-01-19 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-01-17 sceDmacMemcpy(dest=4984517c, src=09963ec0, size=704): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-01-10 Ignoring possible render to texture at 04182000 +192x105 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2020-01-07 sceDmacMemcpy(dest=4989d624, src=09959980, size=512): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7 2020-01-04 Ignoring possible render to texture at 041dc000 +0x64 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-12-31 Unknown GetPointer 0000011d PC 08905848 LR 0890585c
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2020-01-25 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0aa00802 Tex LM Fog 2x StenToAlphaDual Sten1 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01010000:0002091d HWX C T LM Fog Tex UVEnv Light: 0: c:0 t:0 MatUp:1 #version 330 #define lowp #define mediump #define highp in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-12-29 Ignoring possible render to texture at 0417c000 +0x60 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-12-12 ReadFromHardware: Invalid address 15090018 near PC 15090018 LR 08991e30
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-12-12 ReadFromHardware: Invalid address 31000000 near PC 31000000 LR 08991e30
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-08 WriteToHardware: Invalid address fffff1b8 near PC 089ab62c LR 089abef0
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-12-13 sceDmacMemcpy(dest=09954640, src=09944600, size=43648): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-02 MIPSCompileOp: Invalid instruction 00000045
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-02 MIPSCompileOp: Invalid instruction 000c001e
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-02 MIPSCompileOp: Invalid instruction 000c001f
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-02 MIPSCompileOp: Invalid instruction 00090015
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-12-02 80630006=sceAtracSetDataAndGetID(095cd180, 000d43a4): invalid RIFF header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-26 WriteToHardware: Invalid address fffff1b4 near PC 089abbd4 LR 089abf4c
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-26 WriteToHardware: Invalid address fffff1b4 near PC 08991040 LR 08991040
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.4.2 2019-11-24 Ignoring possible render to texture at 0419a000 +0x54 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.6.3 2019-11-23 Ignoring possible render to texture at 0416a000 +0x64 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-23 Unknown GetPointer 00020004 PC 088dcf8c LR 088dcfa0
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-19 sceDmacMemcpy(dest=49845a44, src=09954640, size=24704): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-03 sceDmacMemcpy(dest=09954640, src=09944600, size=31744): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-11-03 Ignoring possible render to texture at 04192000 +0x63 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7.4 2019-10-27 Ignoring possible render to texture at 04180000 +128x85 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-10-22 sceDmacMemcpy(dest=4989d610, src=09964740, size=1024): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-17 Ignoring possible render to texture at 04194000 +0x35 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-10-20 Ignoring possible render to texture at 04158000 +128x52 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-10-19 sceDmacMemcpy(dest=49845180, src=09954640, size=58624): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-10-12 sceDmacMemcpy(dest=498451b0, src=09954640, size=9536): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.2 2019-10-10 sceDmacMemcpy(dest=49845180, src=09954640, size=28352): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-10-10 sceDmacMemcpy(dest=4989d600, src=09954640, size=18880): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-10-09 Unknown GE command : b7d54500
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-09 Ignoring possible render to texture at 04178000 +0x33 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-10-05 Ignoring possible render to texture at 04182000 +0x57 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.2-17-g6a1676413 2019-10-02 MIPSCompileOp: Invalid instruction 74000000
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-28 Ignoring possible render to texture at 04180000 +192x60 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-23 Ignoring possible render to texture at 04170000 +0x66 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2019-10-29 sceDmacMemcpy(dest=498451a0, src=09963ec0, size=704): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-19 sceDmacMemcpy(dest=4989d5fc, src=09954640, size=15808): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-21 Ignoring possible render to texture at 04194000 +128x88 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-17 Unknown GetPointer 00000005 PC 08845a78 LR 08845a88
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-15 Ignoring possible render to texture at 0416a000 +0x58 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-14 Render to texture with incompatible formats 5 != 1 at 04154000
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-13 __KernelStopThread: thread 275 does not exist
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-09 Unknown GetPointer 00000000 PC 08991fb0 LR 08991fb0
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-04 WriteToHardware: Invalid address fffff1b4 near PC 088c0e40 LR 088c0dd8
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-09-04 sceDmacMemcpy(dest=4989d5fc, src=0996c240, size=704): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-08-31 Ignoring possible render to texture at 04168000 +0x43 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7.5 2019-08-21 80630006=sceAtracSetDataAndGetID(095ce040, 00002a4c): invalid RIFF header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.3 2019-12-07 Unknown GetPointer 00000000 PC 0899fb80 LR 0899fb80
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-08-11 80020001=sceKernelCreateMutex(): invalid name
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-08-07 sceDmacMemcpy(dest=4989d5dc, src=0996abc0, size=768): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-08-11 80630006=sceAtracSetDataAndGetID(0940ae80, 00040000): invalid RIFF header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2020-02-14 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:174: 'outerProduct' : no matching overloaded function found ERROR: 0:174: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); ind
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-29 Ignoring possible render to texture at 0418c000 +0x56 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.5.4 2019-07-26 __KernelStopThread: thread 321 does not exist
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-23 sceDmacMemcpy(dest=49845190, src=099649c0, size=896): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 Jump to invalid address: 02724d20
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 Jump to invalid address: 02224360
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b87668
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 Jump to invalid address: 02224260
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 Jump to invalid address: 022242e0
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-22 Jump to invalid address: 06b3d970
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-18 Ignoring possible render to texture at 04168000 +128x54 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-16 Ignoring possible render to texture at 04184000 +128x36 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-15 __KernelStopThread: thread 1274 does not exist
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-12 Unknown GetPointer 00000000 PC 08884074 LR 08884074
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-10 Ignoring possible render to texture at 04150000 +64x61 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-07 WriteToHardware: Invalid address fffff1a0 near PC 0887dcfc LR 0887dcdc
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08991e30
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.2 2019-10-03 Ignoring possible render to texture at 04178000 +128x51 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-07-07 80630006=sceAtracSetDataAndGetID(09586380, 00003f4c): invalid RIFF header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-06-27 Render to texture with incompatible formats 5 != 1 at 04150000
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-06-24 WriteToHardware: Invalid address fffff1b4 near PC 089acc48 LR 089acc24
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.8.0 2019-06-17 WriteToHardware: Invalid address fffff1b8 near PC 08abf488 LR 08abe2f4
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7.5 2019-06-17 Ignoring possible render to texture at 04196000 +128x95 / 256x128