Recent logs - NBA2K12

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Game title Version Latest Report Message
NBA2K12 v1.6.3-492-g9fddfff66 2020-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000908 HWX C T #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NBA2K12 v1.6.3-492-g9fddfff66 2020-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000900 HWX T #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NBA2K12 v1.9.4 2020-01-18 Render to area containing texture at 04044000 +112x0
NBA2K12 v1.9.4 2020-01-18 Render to area containing texture at 04000000 +480x0
NBA2K12 v1.9.4 2020-01-18 Rendering to framebuffer offset: 04000000 +480x0
NBA2K12 v1.9.4 2020-01-18 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
NBA2K12 v1.9.3-80-g73bf6098e 2019-12-29 __KernelStopThread: thread 3695 does not exist
NBA2K12 v1.6.3-432-gfd6c3145d 2019-12-20 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NBA2K12 v1.6.3-432-gfd6c3145d 2019-12-20 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NBA2K12 v1.6.3-432-gfd6c3145d 2019-12-20 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
NBA2K12 v1.9.4 2019-12-14 ReadFromHardware: Invalid address 3014c1e0 near PC 3014c1e0 LR 08b91ad8
NBA2K12 v1.9.3 2019-10-29 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NBA2K12 v1.5.4 2019-10-27 ReadFromHardware: Invalid address 00000000 near PC 08a8d4f0 LR 08a8d4f0
NBA2K12 v1.9.4 2020-02-16 Unknown GetPointer 00000000 PC 08b7e230 LR 08000020
NBA2K12 v1.5.4 2018-12-14 ReadFromHardware: Invalid address 00000000 near PC 08abe2bc LR 08abe2d0
NBA2K12 v1.7.5 2018-12-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
NBA2K12 v1.5.4 2018-11-17 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
NBA2K12 v1.5.4 2018-11-17 80020001=sceKernelCreateMutex(): invalid name
NBA2K12 v1.6.3 2018-10-20 GL ran out of GPU memory; switching to low memory mode
NBA2K12 v1.6.3 2018-06-21 ReadFromHardware: Invalid address 242424cd near PC 242424cd LR 08b91ad8
NBA2K12 v1.6.3 2018-06-20 WriteToHardware: Invalid address 00000000 near PC 08b7df50 LR 08b7df50
NBA2K12 v1.4.2 2017-07-19 Render to texture with different formats 0 != 1
NBA2K12 v1.4.2 2017-07-19 Render to texture with different strides 4 != 512
NBA2K12 v1.9.4 2020-01-31 ReadFromHardware: Invalid address 9f9f9f9f near PC 9f9f9f9f LR 08b91ad8
NBA2K12 v1.4-2-g648bc5d 2017-04-17 Render to texture with incompatible formats 3 != 1 at 00000000
NBA2K12 v1.4-2-g648bc5d 2017-04-17 RET: Stack empty!
NBA2K12 v1.6.3 2019-01-31 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
NBA2K12 v1.9.4 2020-02-19 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NBA2K12 v1.9.4 2020-01-31 ReadFromHardware: Invalid address cbd69fe8 near PC cbd69fe8 LR 08b91ad8
NBA2K12 v1.6.3-492-g9fddfff66 2020-02-17 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NBA2K12 v1.8.0 2019-05-09 BREAK instruction hit
NBA2K12 v1.5.2 2020-02-17 Loading module sceNetApDialogDummy_Library with version 0102, devkit 06020010