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Game title |
Version |
Latest Report |
Message |
eFootball Libertadores 2022 |
v1.16.6 |
2024-01-27 |
Unknown GetPointer 0008080d PC 0884a918 LR 0884a938 |
eFootball Libertadores 2022 |
v1.14.1 |
2024-01-12 |
Unknown GetPointer 2985b054 PC 0881c2d8 LR 0881c2e8 |
eFootball Libertadores 2022 |
v1.14.1 |
2024-01-12 |
Unknown GetPointer 2985afd4 PC 0881c2d8 LR 0881c2e8 |
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-02 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:50: 'h_normal' : undeclared identifier
ERROR: 0:50: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:50: 'h_normal' : undeclared identifier
ERROR: 0:50: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:47: 'h_normal' : undeclared identifier
ERROR: 0:47: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:47: 'h_normal' : undeclared identifier
ERROR: 0:47: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-05 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-10 |
Vulkan error in shader compilation: info: ERROR: 0:75: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
vec3 u_lightpos0;
vec3 u_lightpos1;
vec3 u_lightpos2;
vec3 u_lightpos3;
vec3 u_lightdir0;
vec3 u_lightdir1;
vec3 u_lightdir2;
vec3 u_lightdir3;
vec3 u_lightatt0;
vec3 u_lightatt1;
vec3 u_lightatt2;
vec3 u_lightatt3;
vec4 u_lightangle_spotCoef0;
vec4 u_lightangle_spotCoef1;
vec4 u_lightangle_spotCoef2;
vec4 u_lightangle_spotCoef3;
vec3 u_lightambient0;
vec3 u_lightambient1;
vec3 u_lightambient2;
vec3 u_lightambient3;
vec3 u_lightdiffuse0;
vec3 u_lightdiffuse1;
vec3 u_lightdiffuse2;
vec3 u_lightdiffuse3;
vec3 u_lightspecular0;
vec3 u_lightspecular1;
vec3 u_lightspecular2;
vec3 u_lightspecular3;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_normal = worldnormal*0.5+0.5;
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-10 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-10 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-10 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
eFootball Libertadores 2022 |
v1.17 |
2024-01-31 |
Unknown GetPointer 0000108a PC 08844a98 LR 08844aac |
eFootball Libertadores 2022 |
v1.14.1 |
2023-12-14 |
Unknown GetPointer 00000001 PC 08a01a04 LR 08a01a10 |
eFootball Libertadores 2022 |
v1.16.6 |
2024-01-04 |
Unknown GetPointer 00000fbc PC 08844a98 LR 08844aac |
eFootball Libertadores 2022 |
v1.17 |
2024-01-31 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
eFootball Libertadores 2022 |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Libertadores 2022 |
v1.16.6 |
2023-11-02 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
eFootball Libertadores 2022 |
v1.16.6 |
2023-11-01 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c |
eFootball Libertadores 2022 |
v1.10.3-97-gd0e9d2c54 |
2023-10-24 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball Libertadores 2022 |
v1.10.3-97-gd0e9d2c54 |
2023-10-24 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball Libertadores 2022 |
v1.15.3 |
2023-08-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
eFootball Libertadores 2022 |
v1.15.3 |
2023-08-21 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
eFootball Libertadores 2022 |
v1.17.1 |
2024-04-18 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball Libertadores 2022 |
v1.10.3-97-gd0e9d2c54 |
2023-10-24 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball Libertadores 2022 |
v1.15.4 |
2024-01-01 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball Libertadores 2022 |
v1.15.4 |
2023-07-26 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
eFootball Libertadores 2022 |
v1.15.4 |
2023-07-26 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
eFootball Libertadores 2022 |
v1.15.4 |
2023-07-25 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
eFootball Libertadores 2022 |
v1.16.6 |
2024-01-26 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball Libertadores 2022 |
v1.14.1 |
2023-06-23 |
UI scissor out of bounds in MainScreen: 165,25-162,3356 / 720,1560 |
eFootball Libertadores 2022 |
v1.14.1 |
2023-06-23 |
UI scissor out of bounds in MainScreen: 24,161-136,3219 / 720,1560 |
eFootball Libertadores 2022 |
v1.14.1 |
2023-06-23 |
UI scissor out of bounds in MainScreen: 24,0-136,3381 / 720,1560 |
eFootball Libertadores 2022 |
v1.14.1 |
2023-06-23 |
UI scissor out of bounds in MainScreen: 1198,11-351,709 / 720,1560 |
eFootball Libertadores 2022 |
v1.11.3 |
2023-06-19 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
eFootball Libertadores 2022 |
v1.10.2 |
2023-05-31 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
eFootball Libertadores 2022 |
v1.10.2 |
2023-05-31 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0005 |
eFootball Libertadores 2022 |
v1.10.2 |
2023-05-31 |
sceMp3Init: invalid data: not MPEG v1 |
eFootball Libertadores 2022 |
v1.11 |
2023-05-29 |
80420014=__sceSasCore(08bb3ac0, c4cd2980): invalid address |
eFootball Libertadores 2022 |
v1.11 |
2023-05-31 |
ReadFromHardware: Invalid address 11d0f8a0 near PC 11d0f8a0 LR 11d0f8a0 |
eFootball Libertadores 2022 |
v1.15.3 |
2023-05-28 |
Unknown GetPointerWrite 00000700 PC 08872bb4 LR 08872c1c |
eFootball Libertadores 2022 |
v1.15.3 |
2023-05-28 |
Unknown GetPointer 00000140 PC 08824a58 LR 088113dc |
eFootball Libertadores 2022 |
v1.16.6 |
2024-01-09 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
eFootball Libertadores 2022 |
v1.16.6 |
2024-10-03 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
eFootball Libertadores 2022 |
v1.11.3 |
2023-07-26 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
eFootball Libertadores 2022 |
v1.15.4 |
2023-06-14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=512, but w=2048 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=128, but w=512 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-24 |
Replacement rowPitch=512, but w=3736 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-24 |
Replacement rowPitch=128, but w=2048 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-24 |
Replacement rowPitch=1024, but w=3932 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-23 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-05-02 |
Replacement rowPitch=256, but w=1024 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-21 |
Replacement rowPitch=128, but w=2000 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-26 |
Replacement rowPitch=512, but w=2400 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=512, but w=2880 (level=0) |
eFootball Libertadores 2022 |
v1.16.6 |
2024-08-08 |
Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4 |
eFootball Libertadores 2022 |
v1.14.4 |
2023-03-26 |
Replacement rowPitch=1024, but w=4320 (level=0) |
eFootball Libertadores 2022 |
v1.11.3 |
2023-12-17 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball Libertadores 2022 |
v1.14.4 |
2023-05-02 |
Replacement rowPitch=128, but w=1024 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-02-15 |
Replacement rowPitch=256, but w=1600 (level=0) |
eFootball Libertadores 2022 |
v1.14.4 |
2023-02-11 |
Replacement rowPitch=512, but w=4000 (level=0) |
eFootball Libertadores 2022 |
v1.17.1 |
2024-04-09 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Libertadores 2022 |
v1.17 |
2024-01-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball Libertadores 2022 |
v1.17 |
2024-02-11 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Libertadores 2022 |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=2048 (level=0) |
eFootball Libertadores 2022 |
v1.11.3 |
2023-01-18 |
Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38 |
eFootball Libertadores 2022 |
v1.11.3 |
2023-01-18 |
Jump to invalid address: 03a08000 |
eFootball Libertadores 2022 |
v1.11.3 |
2023-01-18 |
MIPSCompileOp: Invalid instruction 0000001f |
eFootball Libertadores 2022 |
v1.17.1-491-g9cdd97c13b |
2024-06-02 |
Game install with no files / data |
eFootball Libertadores 2022 |
v1.10.2 |
2023-01-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10 |
eFootball Libertadores 2022 |
v1.10.2 |
2023-05-30 |
sceMp3Init: invalid data: not 44.1kHz |
eFootball Libertadores 2022 |
v1.11.3 |
2024-01-30 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
eFootball Libertadores 2022 |
v1.11.3 |
2024-01-30 |
sceMp3Init: invalid data: not layer 3 |
eFootball Libertadores 2022 |
v1.18.1 |
2024-11-27 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball Libertadores 2022 |
v1.10.3 |
2023-06-07 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Libertadores 2022 |
v1.6.3 |
2022-12-28 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
eFootball Libertadores 2022 |
v1.6.3 |
2022-12-28 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball Libertadores 2022 |
v1.6.3 |
2024-10-15 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball Libertadores 2022 |
v1.9.4 |
2024-11-02 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Libertadores 2022 |
v1.9.4 |
2025-03-20 |
Savedata version requested on save: 3 |
eFootball Libertadores 2022 |
v1.9.4 |
2025-03-24 |
Savedata version requested: 3 |