Recent logs - eFootball Libertadores 2022

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Game title Version Latest Report Message
eFootball Libertadores 2022 v1.16.6 2024-01-27 Unknown GetPointer 0008080d PC 0884a918 LR 0884a938
eFootball Libertadores 2022 v1.14.1 2024-01-12 Unknown GetPointer 2985b054 PC 0881c2d8 LR 0881c2e8
eFootball Libertadores 2022 v1.14.1 2024-01-12 Unknown GetPointer 2985afd4 PC 0881c2d8 LR 0881c2e8
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-02 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:50: 'h_normal' : undeclared identifier ERROR: 0:50: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:50: 'h_normal' : undeclared identifier ERROR: 0:50: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:47: 'h_normal' : undeclared identifier ERROR: 0:47: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:47: 'h_normal' : undeclared identifier ERROR: 0:47: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-05 Vulkan error in shader compilation: info: ERROR: 0:41: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-10 Vulkan error in shader compilation: info: ERROR: 0:75: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; vec3 u_lightpos0; vec3 u_lightpos1; vec3 u_lightpos2; vec3 u_lightpos3; vec3 u_lightdir0; vec3 u_lightdir1; vec3 u_lightdir2; vec3 u_lightdir3; vec3 u_lightatt0; vec3 u_lightatt1; vec3 u_lightatt2; vec3 u_lightatt3; vec4 u_lightangle_spotCoef0; vec4 u_lightangle_spotCoef1; vec4 u_lightangle_spotCoef2; vec4 u_lightangle_spotCoef3; vec3 u_lightambient0; vec3 u_lightambient1; vec3 u_lightambient2; vec3 u_lightambient3; vec3 u_lightdiffuse0; vec3 u_lightdiffuse1; vec3 u_lightdiffuse2; vec3 u_lightdiffuse3; vec3 u_lightspecular0; vec3 u_lightspecular1; vec3 u_lightspecular2; vec3 u_lightspecular3; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_normal = worldnormal*0.5+0.5; }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-10 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-10 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-10 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_normal = vec3(-1.0); }
eFootball Libertadores 2022 v1.17 2024-01-31 Unknown GetPointer 0000108a PC 08844a98 LR 08844aac
eFootball Libertadores 2022 v1.14.1 2023-12-14 Unknown GetPointer 00000001 PC 08a01a04 LR 08a01a10
eFootball Libertadores 2022 v1.16.6 2024-01-04 Unknown GetPointer 00000fbc PC 08844a98 LR 08844aac
eFootball Libertadores 2022 v1.17 2024-01-31 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
eFootball Libertadores 2022 v1.11.3-1276-g192a43c1c 2024-01-28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Libertadores 2022 v1.16.6 2023-11-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
eFootball Libertadores 2022 v1.16.6 2023-11-01 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
eFootball Libertadores 2022 v1.10.3-97-gd0e9d2c54 2023-10-24 Unimplemented HLE function sceKernelFindModuleByUID
eFootball Libertadores 2022 v1.10.3-97-gd0e9d2c54 2023-10-24 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Libertadores 2022 v1.15.3 2023-08-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
eFootball Libertadores 2022 v1.15.3 2023-08-21 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
eFootball Libertadores 2022 v1.15.4 2023-08-25 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Libertadores 2022 v1.10.3-97-gd0e9d2c54 2023-10-24 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball Libertadores 2022 v1.15.4 2024-01-01 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Libertadores 2022 v1.15.4 2023-07-26 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
eFootball Libertadores 2022 v1.15.4 2023-07-26 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
eFootball Libertadores 2022 v1.15.4 2023-07-25 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
eFootball Libertadores 2022 v1.16.6 2024-01-26 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball Libertadores 2022 v1.14.1 2023-06-23 UI scissor out of bounds in MainScreen: 165,25-162,3356 / 720,1560
eFootball Libertadores 2022 v1.14.1 2023-06-23 UI scissor out of bounds in MainScreen: 24,161-136,3219 / 720,1560
eFootball Libertadores 2022 v1.14.1 2023-06-23 UI scissor out of bounds in MainScreen: 24,0-136,3381 / 720,1560
eFootball Libertadores 2022 v1.14.1 2023-06-23 UI scissor out of bounds in MainScreen: 1198,11-351,709 / 720,1560
eFootball Libertadores 2022 v1.11.3 2023-06-19 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball Libertadores 2022 v1.10.2 2023-05-31 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFootball Libertadores 2022 v1.10.2 2023-05-31 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0005
eFootball Libertadores 2022 v1.10.2 2023-05-31 sceMp3Init: invalid data: not MPEG v1
eFootball Libertadores 2022 v1.11 2023-05-29 80420014=__sceSasCore(08bb3ac0, c4cd2980): invalid address
eFootball Libertadores 2022 v1.11 2023-05-31 ReadFromHardware: Invalid address 11d0f8a0 near PC 11d0f8a0 LR 11d0f8a0
eFootball Libertadores 2022 v1.15.3 2023-05-28 Unknown GetPointerWrite 00000700 PC 08872bb4 LR 08872c1c
eFootball Libertadores 2022 v1.15.3 2023-05-28 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
eFootball Libertadores 2022 v1.16.6 2024-01-09 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball Libertadores 2022 v1.15.4 2023-09-21 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball Libertadores 2022 v1.11.3 2023-07-26 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball Libertadores 2022 v1.15.4 2023-06-14 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball Libertadores 2022 v1.14.4 2023-04-30 Replacement rowPitch=512, but w=2048 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-30 Replacement rowPitch=128, but w=512 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-24 Replacement rowPitch=512, but w=3736 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-24 Replacement rowPitch=128, but w=2048 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-24 Replacement rowPitch=1024, but w=3932 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-23 Replacement rowPitch=512, but w=2000 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-05-02 Replacement rowPitch=256, but w=1024 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-21 Replacement rowPitch=128, but w=2000 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-26 Replacement rowPitch=512, but w=2400 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-04-16 Replacement rowPitch=512, but w=2880 (level=0)
eFootball Libertadores 2022 v1.16.6 2023-11-02 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
eFootball Libertadores 2022 v1.14.4 2023-03-26 Replacement rowPitch=1024, but w=4320 (level=0)
eFootball Libertadores 2022 v1.11.3 2023-12-17 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball Libertadores 2022 v1.14.4 2023-05-02 Replacement rowPitch=128, but w=1024 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-02-15 Replacement rowPitch=256, but w=1600 (level=0)
eFootball Libertadores 2022 v1.14.4 2023-02-11 Replacement rowPitch=512, but w=4000 (level=0)
eFootball Libertadores 2022 v1.17.1 2024-04-09 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores 2022 v1.17 2024-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Libertadores 2022 v1.17 2024-02-11 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Libertadores 2022 v1.14.4 2023-04-30 Replacement rowPitch=256, but w=2048 (level=0)
eFootball Libertadores 2022 v1.11.3 2023-01-18 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFootball Libertadores 2022 v1.11.3 2023-01-18 Jump to invalid address: 03a08000
eFootball Libertadores 2022 v1.11.3 2023-01-18 MIPSCompileOp: Invalid instruction 0000001f
eFootball Libertadores 2022 v1.15.4 2023-12-16 Game install with no files / data
eFootball Libertadores 2022 v1.10.2 2023-01-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10
eFootball Libertadores 2022 v1.10.2 2023-05-30 sceMp3Init: invalid data: not 44.1kHz
eFootball Libertadores 2022 v1.11.3 2024-01-30 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball Libertadores 2022 v1.11.3 2024-01-30 sceMp3Init: invalid data: not layer 3
eFootball Libertadores 2022 v1.17 2024-02-03 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Libertadores 2022 v1.10.3 2023-06-07 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Libertadores 2022 v1.6.3 2022-12-28 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
eFootball Libertadores 2022 v1.6.3 2022-12-28 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball Libertadores 2022 v1.6.3 2024-04-16 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball Libertadores 2022 v1.9.4 2024-04-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Libertadores 2022 v1.9.4 2024-04-10 Savedata version requested on save: 3
eFootball Libertadores 2022 v1.9.4 2024-04-16 Savedata version requested: 3