Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 80630006=sceAtracSetHalfwayBuffer(1, 08e01460, 00004650, 00010000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 MIPSCompileOp: Invalid instruction 9fcbda81
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 80630006=sceAtracSetHalfwayBuffer(1, 08e01460, 00004bc8, 00010000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 80630006=sceAtracSetHalfwayBuffer(0, 08de1450, 00004bc8, 00020000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001bb8, 00010000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 4 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00008000, 00010000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 1 80630006=sceAtracSetHalfwayBuffer(0, 08e01460, 00001c20, 00010000): multiple fmt definitions
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-24 2 80630006=sceAtracSetHalfwayBuffer(1, 08e11470, 00008000, 00010000): multiple fmt definitions
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2025-03-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730551:00000309 HWX C N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730551:00000309 HWX C N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; }
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2025-03-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730551:00000b01 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730551:00000b01 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecu
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-03-24 1 Unaligned icache invalidation of 08705db8 (08705db8 + 0) at PC=088454a0
The Lord of the Rings: Aragorn's Quest v1.17.1-334-g1786a4ddb 2025-07-03 4 80630006=sceAtracSetData(0, 08da2080, 00030000): multiple fmt definitions
Dragon Ball Z: Sparking Legacy v1.18.1 2026-05-03 1,199 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Sparking Legacy v1.18.1 2026-08-01 71 00000400=sceGeEdramSetAddrTranslation(00000800)
SHReK the THiRD™ v1.17.1-334-g1786a4ddb 2026-11-04 19 80630006=sceAtracSetData(0, 08c562c0, 00008000): multiple fmt definitions
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 04f9aebd
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 7f2a9efc
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 72316b92
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 4ca2d004
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 4e6058f7
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 4d13b2e1
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 7dc5e546
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction b2404cff
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction 7437ffc9
PES my 2024 v1.17.1-334-g1786a4ddb 2025-03-23 1 MIPSCompileOp: Invalid instruction b7ca9868
eFootball CESAR - PATCH v1.9.4 2026-07-18 267 MIPSCompileOp: Invalid instruction 4e55864d
eFootball CESAR - PATCH v1.9.4 2026-07-18 272 MIPSCompileOp: Invalid instruction 621d8c98
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-03-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09472654, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-03-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09472654, 4, 00000000, 0)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.6.3 2026-03-01 7 80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-08-18 2 Unknown GetPointerWrite 261705c8 PC 08d09d20 LR 08cd6754
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-03-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09affec4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-03-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09affec4, 4, 00000000, 0)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-02 7 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-08 11 80630007=sceAtracSetData(2, 08d4b180, 00005380): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-26 13 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-20 2 MIPSCompileOp: Invalid instruction 78730273
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1-334-g1786a4ddb 2025-03-20 2 MIPSCompileOp: Invalid instruction cde46c39
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-10-29 5 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
LEGO Star Wars III - The Clone Wars v1.17.1-334-g1786a4ddb 2025-07-04 7 80630006=sceAtracSetData(0, 09276180, 00030000): multiple fmt definitions
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-03-18 1 Error in shader program link: info: Link failed because of missing shader. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-03-18 1 Error in shader program link: info: Link failed because of missing shader. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-11-01 3 Unaligned icache invalidation of 08604f78 (08604f78 + 0) at PC=088454a0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-16 3 80630007=sceAtracSetData(2, 08d4b180, 0001a7a8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-07-07 8 80630007=sceAtracSetData(2, 08d4b180, 0000c9a0): atracID uses different codec type than data
PES 2013 v1.17.1-334-g1786a4ddb 2025-03-17 1 MIPSCompileOp: Invalid instruction 438b308f
PES 2013 v1.17.1-334-g1786a4ddb 2025-03-17 1 MIPSCompileOp: Invalid instruction 42138bd6
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-09 7 80630007=sceAtracSetData(2, 08d4b180, 00007d10): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2026-07-23 6 80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 19 80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2026-03-22 13 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team --NATIVE-DATA-BOUNDARY-data; name="config.GeneralEnableCheats" Content-Length: 5 Content-Transfer-Encoding: binary false v1.18.1 2025-08-08 2 AT3 header map lacks entry for bpf: 0 channels: 0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-19 10 80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-31 10 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-03-16 1 sceNetAdhocMatchingInit(32768) at 08a71984
PES my 2024 v1.20.3 2026-07-23 8 Branch in RSRTComp delay slot at 0880b458 in block starting at 0880b424
PES my 2024 v1.18.1 2025-03-23 3 WriteToHardware: Invalid address deae2dfb near PC 0880b454 LR 0880b424
PES my 2024 v1.18.1 2025-08-11 7 MIPSCompileOp: Invalid instruction 7a94fbef
PES my 2024 v1.18.1 2025-08-11 6 MIPSCompileOp: Invalid instruction 463082b4
PES my 2024 v1.18.1 2025-08-11 6 MIPSCompileOp: Invalid instruction ec628fc9
PES my 2024 v1.18.1 2025-08-11 6 MIPSCompileOp: Invalid instruction b11583e1
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-07-04 3 80630007=sceAtracSetData(2, 08d4b180, 000078b0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1-334-g1786a4ddb 2025-03-16 1 80630007=sceAtracSetData(2, 08d4b180, 00006b90): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-03-16 1 Unaligned icache invalidation of 087044f8 (087044f8 + 0) at PC=088454a0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 9 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 16 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-02-27 5 80630007=sceAtracSetData(2, 08d4b180, 00008c60): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 16 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 14 80630007=sceAtracSetData(2, 08d4b180, 00003da0): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-03-14 1 Unknown GE command : 03fa9e1f
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-10-27 11 80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-03-12 1 Unknown GE command : 0d3aff89
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-05 15 80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 6 80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-11-08 12 80630007=sceAtracSetData(2, 08d4b180, 00009ef8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-10-21 11 80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-04-02 24 80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-12 1 80420014=__sceSasCoreWithMix(08b65a00, 6f0d4d00, 4096, 4096): invalid address
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-03-11 1 MIPSCompileOp: Invalid instruction 9fc54de0
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-03-11 1 MIPSCompileOp: Invalid instruction b060aa6c
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-03-11 2 MIPSCompileOp: Invalid instruction 41b00000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-03-11 1 MIPSCompileOp: Invalid instruction 73ddfb60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-10 1 WriteToHardware: Invalid address 0a35e83c near PC 0880dcc8 LR 0880dcc8
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-04-10 20 80630007=sceAtracSetData(2, 08d4b180, 0000c428): atracID uses different codec type than data
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-09-14 2 MIPSCompileOp: Invalid instruction 41f80000
PES MY 2024 v1.18.1 2025-06-10 2 MIPSCompileOp: Invalid instruction b075b496
PES MY 2024 v1.18.1 2025-06-10 3 MIPSCompileOp: Invalid instruction 7c318983
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-22 14 80630007=sceAtracSetData(2, 08d4b180, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2026-02-27 14 80630007=sceAtracSetData(2, 08d4b180, 000055b0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-02 21 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-10-17 9 80630007=sceAtracSetData(2, 08d4b180, 0000c540): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-22 9 80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data
PATCH SPARTAN11 v1.18.1-908-gd7aa236e13 2026-10-15 1,381 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-16 3 MIPSCompileOp: Invalid instruction efccd8d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-07 1 WriteToHardware: Invalid address fffff8f0 near PC 097e2e20 LR 00000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-03-07 1 Branch in branch delay slot at 097e2c54 with different target
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 15 80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-09 9 80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 18 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1-334-g1786a4ddb 2025-07-08 2 80630007=sceAtracSetData(2, 08d4b180, 00002b08): atracID uses different codec type than data

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