Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 704001ae
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 704554ae
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d115e279
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 7811e16e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10aeb15
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10af12d
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d009e0ac
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 70403ead
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10ae81d
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction ee09e0ad
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 703fd9ae
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d115e1b9
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 704034ad
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 7811e216
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10ae985
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 7811e12e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10ae4d5
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10ae4fd
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 2 Branch in branch delay slot at 0801041c with different target
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 WriteToHardware: Invalid address dead9f9b near PC 08000410 LR 08000020
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10af17d
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 4 MIPSCompileOp: Invalid instruction 7811e0ee
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10aecf5
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction ed09e0ad
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10ae7f5
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10aea25
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10aefc5
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 11 MIPSCompileOp: Invalid instruction 7811e8ae
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d115e179
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 19 MIPSCompileOp: Invalid instruction ee09e0ae
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 7811e22e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10af155
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction d10aeb3d
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-20 11 MIPSCompileOp: Invalid instruction 700bedae
Midnight Club: L.A. Remix® v1.18.1 2025-03-04 2 80630011=sceAtracSetDataAndGetID(08c9d8c0, 00006dcc): no data chunk
eFootball 2025 v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 4659bc00
eFootball 2025 v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 00008581
eFootball 2025 v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 4631c714
eFootball 2025 v1.18.1 2025-02-06 4 MIPSCompileOp: Invalid instruction 00000301
eFootball 2025 v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 000001c1
eFootball 2025 v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 00000041
eFootball 2025 v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 42bffffb
eFootball 2025 v1.18.1 2025-02-05 6 MIPSCompileOp: Invalid instruction 46554800
eFootball 2025 v1.18.1 2025-01-20 4 MIPSCompileOp: Invalid instruction 0000ffff
God of War®: Ghost of Sparta v1.18.1 2025-01-20 1 WriteToHardware: Invalid address 00000367 near PC 08a8873c LR 08a880cc
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-01-23 2 MIPSCompileOp: Invalid instruction 4cb10004
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 43800000
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 4064a9e0
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 44310000
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-01-20 3 MIPSCompileOp: Invalid instruction 40621566
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09baa844, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09baa844, 4, 00000000, 0)
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000be
Sega Genesis Collection™ v1.18.1 2025-01-20 1 MIPSCompileOp: Invalid instruction 000000bf
Sega Genesis Collection™ v1.18.1 2025-01-20 3 MIPSCompileOp: Invalid instruction 000066e8
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000bb
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000ba
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000bc
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000b9
Sega Genesis Collection™ v1.18.1 2025-01-20 2 MIPSCompileOp: Invalid instruction 000000bd
Sega Genesis Collection™ v1.18.1 2025-01-20 3 MIPSCompileOp: Invalid instruction 000047f8
Sega Genesis Collection™ v1.18.1 2025-01-20 5 MIPSCompileOp: Invalid instruction 00001fbc
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2025-01-20 1 WriteToHardware: Invalid address 00000164 near PC 088798ac LR 0887b380
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-20 1 00000000=sceUtilityScreenshotInitStart(09d31f88)
Crash™ Tag Team Racing v1.18.1 2025-01-20 10 80630006=sceAtracSetDataAndGetID(0987a440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 1 80630006=sceAtracSetDataAndGetID(098663c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 2 80630006=sceAtracSetDataAndGetID(09a9b180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 3 80630006=sceAtracSetDataAndGetID(09a87100, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 11 80630006=sceAtracSetDataAndGetID(09e8a580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 7 80630006=sceAtracSetDataAndGetID(09e76500, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 1 80630006=sceAtracSetDataAndGetID(09c3b4c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 5 80630006=sceAtracSetDataAndGetID(09c27440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 2 80630006=sceAtracSetDataAndGetID(09e43300, 00014000): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.18.1 2025-01-19 1 Bad SAS Mix output address: 08b26cc0, grain=164303440
Crash™ Tag Team Racing v1.18.1 2025-01-20 8 80630006=sceAtracSetDataAndGetID(09e11780, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-20 5 80630006=sceAtracSetDataAndGetID(09dfd700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-19 2 80630006=sceAtracSetDataAndGetID(09de9680, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-19 2 80630006=sceAtracSetDataAndGetID(09dd5600, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-19 6 80630006=sceAtracSetDataAndGetID(0941b640, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.18.1 2025-01-19 1 MIPSCompileOp: Invalid instruction 4134cd26
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-01-19 1 WriteToHardware: Invalid address e0459503 near PC 08000000 LR 08000000
Crash™ Tag Team Racing v1.18.1 2025-01-19 1 80630006=sceAtracSetDataAndGetID(09dda100, 00014000): invalid RIFF header
eFootball 2024 By RH12 Official v1.18.1 2025-02-10 19 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
eFootball 2024 By RH12 Official v1.18.1 2025-02-10 20 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Crash™ Tag Team Racing v1.18.1 2025-01-19 1 80630006=sceAtracSetDataAndGetID(09ddb100, 00014000): invalid RIFF header
WWE2K24-V1.04 BY MANIA SVR v1.18.1-12-g1124be79f8 2025-04-26 4 80630007=sceAtracSetData(2, 08d4b180, 0000d7d8): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(348476a, 3c:3d:3a:ad:f0:39, 20000000, 0) at 0897eeec
DFU25 v1.18.1 2025-02-07 4 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(96e8ff9, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
GTA: Liberty City Stories v1.20.4 2026-10-01 159 sceIoAssign(ms0:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
GTA: Liberty City Stories v1.18.1-12-g1124be79f8 2025-07-09 119 sceIoUnassign(ms0:)
GTA: Liberty City Stories v1.20.4 2026-09-11 19 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed
Grand Theft Auto: Liberty City Stories v1.9.0 2026-10-10 202 sceIoAssign(ms0:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Grand Theft Auto: Liberty City Stories v1.9.0 2026-09-02 185 sceIoUnassign(ms0:)
eFootball Chelito 19 v1.9.4 2025-11-21 5 MIPSCompileOp: Invalid instruction 00000015
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6e2d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6e2d4, 4, 00000000, 0)
EA FC25 BY GERTISGAMING FREE VERSION v1.19.2 2025-06-26 455 No DL ID available to enqueue
God of War™: Ghost of Sparta v1.18.1 2025-01-19 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || proj
God of War™: Ghost of Sparta v1.18.1 2025-01-19 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin

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