Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
LEGO® Batman™: The Videogame v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction 41366fd4
eFootball RB - V. v1.19.3 2025-12-06 60 sceNetAdhocMatchingInit(32768) at 08a719b8
(untitled homebrew) v1.18.1 2025-04-11 1 80630007=sceAtracSetData(2, 08bd6108, 00000800): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-04-11 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (041a44d8), bad data
Dragon Ball S: Multiverse Break v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction 74150468
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-04-11 1 WriteToHardware: Invalid address 00000aa8 near PC 0880b454 LR 0880b460
SBK-07 v1.18.1 2025-04-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095b1380): duplicate handler
SBK-07 v1.18.1 2025-04-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b3a60): duplicate handler
SBK-07 v1.18.1 2025-04-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961b0e0): duplicate handler
TEKKEN 6 v1.18.1 2025-04-11 1 Garbage libstub address 8d829f7e or end 84b00cfd
ソードアート・オンライン -インフィニティ・モーメント- v1.18.1 2025-04-11 3 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Resistance: Retribution™ v1.18.1 2025-04-11 1 WriteToHardware: Invalid address 3f80014c near PC 08d2cb40 LR 088bcea0
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-11 2 WriteToHardware: Invalid address 00000000 near PC 08abfd78 LR 08abf708
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction 00000037
GTA: Liberty City Stories v1.18.1 2025-04-11 2 MIPSCompileOp: Invalid instruction b4278c01
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5a43cab
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b4ad8d2d
GTA: Liberty City Stories v1.18.1 2025-04-11 3 MIPSCompileOp: Invalid instruction b484b7a2
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b43af133
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b7bb27ee
GTA: Liberty City Stories v1.18.1 2025-04-11 2 MIPSCompileOp: Invalid instruction b5cc5e94
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b4c8b93c
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b469081a
GTA: Liberty City Stories v1.18.1 2025-04-11 3 MIPSCompileOp: Invalid instruction b487d5ef
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5ddd055
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5d40fbc
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b52059b7
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5217248
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5fe74fc
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5d4b480
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b52381a0
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5d21261
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5d53604
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5ac4bf9
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b6bc2928
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b60390b9
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b5df634f
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b4b7bf98
GTA: Liberty City Stories v1.18.1 2025-04-11 1 MIPSCompileOp: Invalid instruction b4eb0b9c
Syphon Filter®: Logan's Shadow v1.18.1 2025-04-12 3 Unknown GetPointerWrite 12deec78 PC 08c4e218 LR 08c483e0
SBK®09 Superbike World Championship v1.18.1 2025-04-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093fcf20): duplicate handler
無双OROCHI2 Special v1.18.1 2025-04-11 1 WriteToHardware: Invalid address 00000768 near PC 08c30d24 LR 0887df7c
God of War®: Ghost of Sparta v1.18.1 2025-04-11 1 WriteToHardware: Invalid address 00000369 near PC 08000000 LR 08000000
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 1 Jump to invalid address: 0a16a658 PC 088019e4 LR 08801044
MLB 07 The Show v1.18.1 2025-04-11 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (24870034), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-10 1 WriteToHardware: Invalid address ae7c92fc near PC 0880dcc8 LR 0880dcc8
MLB 11 The Show™ v1.18.1 2025-04-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6962203a), bad data
MLB 07 The Show v1.18.1 2025-04-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (02a42021), bad data
MLB 07 The Show v1.18.1 2025-04-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffffffff), bad data
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction b5c3b633
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 70e3e91e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 Branch in branch delay slot at 088ddba0 with different target
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction d1105c28
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 743ffa89
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 07a655d6
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction b6447a57
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 7fbf2adf
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 42249ed5
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 Branch in branch delay slot at 088d1a7c with different target
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 WriteToHardware: Invalid address dead71be near PC 088ddbac LR 08000020
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction ee87e762
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 767201d2
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 6ced04e9
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4c95101f
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 009087fb
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 62e8e333
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 7547f98e
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 7d8bf9d4
Syphon Filter®: Logan's Shadow v1.18.1 2025-04-10 1 Unknown GetPointerWrite 28b92028 PC 08c4e218 LR 08c483e0
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-10 1 Branch in branch delay slot at 08985119 with different target
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-10 1 Branch in branch delay slot at 089850f1 with different target
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-10 1 Branch in branch delay slot at 08985115 with different target
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 01fe02fc
eFootball Chelito 19 v1.18.1 2025-04-10 1 Unknown GetPointerWrite 9227f7be PC 088559f0 LR 08855a28
God of War™: Ghost of Sparta v1.18.1 2025-04-10 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 0000017c
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 0406affc
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 48207fdf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 48a87fef
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4a387fdf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 0706fffc
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction b3034ffe
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4a787fdf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 74020fff
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4b007fd0
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 9c02afff
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction ed056ffd
MLB 11 The Show™ v1.18.1 2025-04-10 1 WriteToHardware: Invalid address ffffbffc near PC 09883100 LR 098c0904
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 479c7fcf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4aba7fdf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4b427fc0
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 46507f8f
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 45c87f7f
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4c013000
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 46907f9f
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 45867f7f
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 4b847fc0
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 47de7fdf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 475a7fbf
MLB 11 The Show™ v1.18.1 2025-04-10 1 MIPSCompileOp: Invalid instruction 47187faf

« Newest   Older »