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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.18.1 |
2025-07-12 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLi |
| Resistance: Retribution™ |
v1.18.1 |
2025-07-12 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = do |
| Resistance: Retribution™ |
v1.18.1 |
2025-07-12 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) { |
| eFootball 2025 |
v1.18.1 |
2025-07-13 |
2 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball 2025 |
v1.18.1 |
2025-07-13 |
2 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-07-12 |
1 |
ReadFromHardware: Invalid address 1397e2d8 near PC 08849a4c LR 08849a58 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadcb0 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 0736d2c0 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 073d8180 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc10 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc48 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc6c in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc70 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc68 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 0748bb20 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 07844020 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadbac in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 06e5b0e0 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Jump to invalid address: 072fb0b0 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadb88 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc08 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
2 |
MIPSCompileOp: Invalid instruction 41820000 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadba8 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
4 |
MIPSCompileOp: Invalid instruction 41200000 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadbb0 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
3 |
MIPSCompileOp: Invalid instruction 00000201 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadbe8 in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
2 |
MIPSCompileOp: Invalid instruction 41000000 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
2 |
MIPSCompileOp: Invalid instruction 43230000 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadb4c in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
3 |
Jump to invalid address: 03a345a0 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadc0c in block starting at 09cadb4c |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
2 |
Jump to invalid address: 06e5b270 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
4 |
Jump to invalid address: 0399eab0 |
| FIFA 14 - Es |
v1.18.1 |
2025-07-12 |
1 |
Branch in Jump delay slot at 09cadb50 in block starting at 09cadb4c |
| PRIME JUNINO 20252025 |
v1.18.1 |
2025-07-12 |
1 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| PRIME JUNINO 20252025 |
v1.18.1 |
2025-07-12 |
1 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-07-12 |
1 |
sceDmacMemcpy(dest=041b2800, src=09967230, size=9216): overlapping read |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09c79cc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09b1fac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09c28400, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09c43800, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(099d4c80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
2 |
80630006=sceAtracSetDataAndGetID(09661d40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09565b40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
3 |
80630006=sceAtracSetDataAndGetID(095f5300, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(097d69c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(0950d400, 00000800): invalid RIFF header |
| La Boussole d'Or™ |
v1.18.1 |
2025-07-12 |
1 |
Vertices without position found: (00000000) [00000000] P: ? (3b) |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-07-12 |
1 |
sceDmacMemcpy(dest=09cebd40, src=08555dc0, size=12288): overlapping read |
| Tomb Raider: Legend™ |
v1.18.1 |
2025-07-12 |
1 |
sceDmacMemcpy(dest=04199000, src=0945b6c0, size=8192): overlapping read |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
7 |
80630006=sceAtracSetDataAndGetID(099e7040, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09bedc80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(099475c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(097e3dc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-12 |
1 |
80630006=sceAtracSetDataAndGetID(09b42740, 00000800): invalid RIFF header |
| eFootball PC - V. |
v1.18.1 |
2025-07-12 |
1 |
Unknown GetPointer 00a75f19 PC 0884d7b4 LR 0884d7d4 |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
MIPSCompileOp: Invalid instruction 0000203f |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
MIPSCompileOp: Invalid instruction 06771000 |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
WriteToHardware: Invalid address dead7e4f near PC 08043500 LR 08000020 |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
MIPSCompileOp: Invalid instruction 000005fd |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
Unknown GetPointer 00000140 PC 08824a68 LR 088113ec |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
2 |
MIPSCompileOp: Invalid instruction 00000077 |
| eFootball Winning Eleven 2020 by SinSega |
v1.18.1 |
2025-07-12 |
1 |
MIPSCompileOp: Invalid instruction 0026bfff |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
1 |
MIPSCompileOp: Invalid instruction 71ed7bdc |
| eFootball CESAR - PATCH |
v1.18.1 |
2026-05-27 |
7 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
4 |
Jump to invalid address: 0bd57270 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
3 |
Jump to invalid address: 0bd57570 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
4 |
Jump to invalid address: 0bd57170 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
10 |
Jump to invalid address: 07256e60 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
3 |
Jump to invalid address: 0bd57070 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-12 |
2 |
MIPSCompileOp: Invalid instruction 71e96e74 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-07-12 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(77b9c35, 00:02:02:02:02:02, 20000000, 0) at 0897eeec |
| eFootball FWC C19 |
v1.18.1 |
2026-03-11 |
11 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
| eFootball FWC C19 |
v1.18.1 |
2026-03-11 |
8 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| 遊戯王デュエルモンスターズGX タッグフォース 3 |
v1.18.1 |
2025-07-12 |
2 |
__KernelStopThread: thread 1705 does not exist (helper deleted) |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-07-12 |
1 |
sceDmacMemcpy(dest=041fa400, src=091e62ac, size=8192): overlapping read |
| e football pes 2026 |
v1.18.1 |
2025-07-11 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
| FC25 SPA HDXV2 |
v1.18.1 |
2025-08-01 |
2 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Dragon Ball TAG VS |
v1.18.1-1284-g9703a57c94 |
2025-07-22 |
20 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-07-11 |
1 |
sceDmacMemcpy(dest=0949d800, src=0874e700, size=434176): overlapping read |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-11 |
1 |
ReadFromHardware: Invalid address 4306f04f near PC 4306f04f LR 4306f04f |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-11 |
1 |
Unknown GetPointer ffffffe8 PC 08828288 LR 08828298 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-11 |
1 |
ReadFromHardware: Invalid address 433ebca7 near PC 433ebca7 LR 433ebca7 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-07-11 |
1 |
00000000=sceUtilityScreenshotInitStart(0923d6b0) |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-07-11 |
1 |
Jump to invalid address: 0fb11f3c PC 0894348c LR 08943488 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-07-11 |
1 |
Jump to invalid address: 0f404e24 PC 08943488 LR 08943488 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-07-11 |
1 |
Branch in Jump delay slot at 08943488 in block starting at 08943488 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-11 |
1 |
Unknown GetPointer da2f9300 PC 0884d5b0 LR 0884d7d4 |
| 英雄伝説 空の軌跡FC |
v1.18.1 |
2025-07-11 |
1 |
sceDmacMemcpy(dest=041b5000, src=08dfd3f0, size=65536): overlapping read |
| Pro Evolution Soccer 2025 |
v1.18.1 |
2025-08-04 |
3 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction b105eff5 |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
2 |
Jump to invalid address: 0bf8c1fc |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction 00005fff |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction 000bff81 |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction b0004ddf |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction efe90ff5 |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
WriteToHardware: Invalid address deadbeef near PC 08371f5c LR deadbeef |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction 0007efe8 |
| EA FC26 By Official Gameplay |
v1.18.1 |
2025-07-11 |
1 |
MIPSCompileOp: Invalid instruction b000afe0 |