Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = do
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) {
eFootball 2025 v1.18.1 2025-07-13 2 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball 2025 v1.18.1 2025-07-13 2 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-12 1 ReadFromHardware: Invalid address 1397e2d8 near PC 08849a4c LR 08849a58
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadcb0 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 0736d2c0
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 073d8180
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc10 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc48 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc6c in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc70 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc68 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 0748bb20
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 07844020
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadbac in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 06e5b0e0
FIFA 14 - Es v1.18.1 2025-07-12 1 Jump to invalid address: 072fb0b0
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadb88 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc08 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 41820000
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadba8 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 4 MIPSCompileOp: Invalid instruction 41200000
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadbb0 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 3 MIPSCompileOp: Invalid instruction 00000201
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadbe8 in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 41000000
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 43230000
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadb4c in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 3 Jump to invalid address: 03a345a0
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadc0c in block starting at 09cadb4c
FIFA 14 - Es v1.18.1 2025-07-12 2 Jump to invalid address: 06e5b270
FIFA 14 - Es v1.18.1 2025-07-12 4 Jump to invalid address: 0399eab0
FIFA 14 - Es v1.18.1 2025-07-12 1 Branch in Jump delay slot at 09cadb50 in block starting at 09cadb4c
PRIME JUNINO 20252025 v1.18.1 2025-07-12 1 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PRIME JUNINO 20252025 v1.18.1 2025-07-12 1 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Tomb Raider: Anniversary™ v1.18.1 2025-07-12 1 sceDmacMemcpy(dest=041b2800, src=09967230, size=9216): overlapping read
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c79cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09b1fac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c28400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c43800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(099d4c80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 2 80630006=sceAtracSetDataAndGetID(09661d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09565b40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 3 80630006=sceAtracSetDataAndGetID(095f5300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(097d69c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(0950d400, 00000800): invalid RIFF header
La Boussole d'Or™ v1.18.1 2025-07-12 1 Vertices without position found: (00000000) [00000000] P: ? (3b)
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-07-12 1 sceDmacMemcpy(dest=09cebd40, src=08555dc0, size=12288): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-07-12 1 sceDmacMemcpy(dest=04199000, src=0945b6c0, size=8192): overlapping read
Prince of Persia - Revelations v1.18.1 2025-07-12 7 80630006=sceAtracSetDataAndGetID(099e7040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09bedc80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(099475c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(097e3dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09b42740, 00000800): invalid RIFF header
eFootball PC - V. v1.18.1 2025-07-12 1 Unknown GetPointer 00a75f19 PC 0884d7b4 LR 0884d7d4
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 0000203f
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 06771000
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 WriteToHardware: Invalid address dead7e4f near PC 08043500 LR 08000020
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 000005fd
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 Unknown GetPointer 00000140 PC 08824a68 LR 088113ec
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 00000077
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 0026bfff
EA-Sports FC PC-V v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 71ed7bdc
eFootball CESAR - PATCH v1.18.1 2026-05-27 7 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
EA-Sports FC PC-V v1.18.1 2025-07-12 4 Jump to invalid address: 0bd57270
EA-Sports FC PC-V v1.18.1 2025-07-12 3 Jump to invalid address: 0bd57570
EA-Sports FC PC-V v1.18.1 2025-07-12 4 Jump to invalid address: 0bd57170
EA-Sports FC PC-V v1.18.1 2025-07-12 10 Jump to invalid address: 07256e60
EA-Sports FC PC-V v1.18.1 2025-07-12 3 Jump to invalid address: 0bd57070
EA-Sports FC PC-V v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 71e96e74
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(77b9c35, 00:02:02:02:02:02, 20000000, 0) at 0897eeec
eFootball FWC C19 v1.18.1 2026-03-11 11 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
eFootball FWC C19 v1.18.1 2026-03-11 8 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
遊戯王デュエルモンスターズGX タッグフォース 3 v1.18.1 2025-07-12 2 __KernelStopThread: thread 1705 does not exist (helper deleted)
Tomb Raider: Anniversary™ v1.18.1 2025-07-12 1 sceDmacMemcpy(dest=041fa400, src=091e62ac, size=8192): overlapping read
e football pes 2026 v1.18.1 2025-07-11 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
FC25 SPA HDXV2 v1.18.1 2025-08-01 2 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Dragon Ball TAG VS v1.18.1-1284-g9703a57c94 2025-07-22 20 AT3 header map lacks entry for bpf: 0 channels: 0
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-07-11 1 sceDmacMemcpy(dest=0949d800, src=0874e700, size=434176): overlapping read
eFootball Chelito 19 v1.18.1 2025-07-11 1 ReadFromHardware: Invalid address 4306f04f near PC 4306f04f LR 4306f04f
eFootball Chelito 19 v1.18.1 2025-07-11 1 Unknown GetPointer ffffffe8 PC 08828288 LR 08828298
eFootball Chelito 19 v1.18.1 2025-07-11 1 ReadFromHardware: Invalid address 433ebca7 near PC 433ebca7 LR 433ebca7
Kenka Bancho: Badass Rumble v1.18.1 2025-07-11 1 00000000=sceUtilityScreenshotInitStart(0923d6b0)
LEGO® Batman™: The Videogame v1.18.1 2025-07-11 1 Jump to invalid address: 0fb11f3c PC 0894348c LR 08943488
LEGO® Batman™: The Videogame v1.18.1 2025-07-11 1 Jump to invalid address: 0f404e24 PC 08943488 LR 08943488
LEGO® Batman™: The Videogame v1.18.1 2025-07-11 1 Branch in Jump delay slot at 08943488 in block starting at 08943488
eFootball Chelito 19 v1.18.1 2025-07-11 1 Unknown GetPointer da2f9300 PC 0884d5b0 LR 0884d7d4
英雄伝説 空の軌跡FC v1.18.1 2025-07-11 1 sceDmacMemcpy(dest=041b5000, src=08dfd3f0, size=65536): overlapping read
Pro Evolution Soccer 2025 v1.18.1 2025-08-04 3 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction b105eff5
EA FC26 By Official Gameplay v1.18.1 2025-07-11 2 Jump to invalid address: 0bf8c1fc
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction 00005fff
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction 000bff81
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction b0004ddf
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction efe90ff5
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 WriteToHardware: Invalid address deadbeef near PC 08371f5c LR deadbeef
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction 0007efe8
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction b000afe0

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