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Game title |
Version |
Latest Report |
Message |
eFootball Play-C |
v1.18.1 |
2025-07-03 |
ReadFromHardware: Invalid address 6fff1000 near PC 6fff1000 LR 08a3ae4c |
eFootball Play-C |
v1.18.1 |
2025-07-03 |
Unknown GetPointer 00381b13 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.18.1 |
2025-06-30 |
Unknown GetPointer 2c6632c2 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.9.4 |
2025-06-26 |
MIPSCompileOp: Invalid instruction ee606fc0 |
eFootball Play-C |
v1.9.4 |
2025-06-26 |
MIPSCompileOp: Invalid instruction 00003aff |
eFootball Play-C |
v1.9.4 |
2025-06-26 |
MIPSCompileOp: Invalid instruction 00247ffd |
eFootball Play-C |
v1.9.4 |
2025-06-26 |
Jump to invalid address: 03e0027c |
eFootball Play-C |
v1.9.4 |
2025-06-26 |
MIPSCompileOp: Invalid instruction 006fffff |
eFootball Play-C |
v1.8.0 |
2025-06-26 |
Unknown GetPointer 298607ac PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000928 HWX C T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found
ERROR: 0:39: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000120 HWX Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_color0.r += 0.000001;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000920 HWX T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_color0.r += 0.000001;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0 |
eFootball Play-C |
v1.18.1 |
2025-06-24 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
eFootball Play-C |
v1.18.1-986-ga174fdb19e |
2025-06-22 |
2153971718=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
Jump to invalid address: 0bb9b770 |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
Jump to invalid address: 0bb9b470 |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
MIPSCompileOp: Invalid instruction 71e27ef4 |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
Jump to invalid address: 0709b060 |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
Jump to invalid address: 0bb9b370 |
eFootball Play-C |
v1.18.1 |
2025-06-22 |
Jump to invalid address: 0bb9b270 |
eFootball Play-C |
v1.19.1 |
2025-06-21 |
Branch in branch delay slot at 08be2828 with different target |
eFootball Play-C |
v1.16.6 |
2025-06-18 |
Unknown GetPointer 2985df03 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.6.3 |
2025-06-17 |
Error in shader program link: info:
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Play-C |
v1.9.4 |
2025-06-21 |
sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read |
eFootball Play-C |
v1.14.2 |
2025-06-14 |
UI scissor out of bounds in SavedataScreen: 1787,93-0,93 / 1600,720 |
eFootball Play-C |
v1.18.1 |
2025-06-14 |
Branch in branch delay slot at 0805fd10 with different target |
eFootball Play-C |
v1.19.1-43-gd5cf9c97ca |
2025-06-12 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005 |
eFootball Play-C |
v1.11.3 |
2025-06-10 |
Unknown GetPointer 00000000 PC 08efb6e0 LR 08efb6f0 |
eFootball Play-C |
v1.18.1 |
2025-06-10 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0004 |
eFootball Play-C |
v1.10.3 |
2025-06-08 |
ReadFromHardware: Invalid address d78dca00 near PC d78dca00 LR 08000018 |
eFootball Play-C |
v1.16.6 |
2025-06-08 |
__KernelStopThread: thread 613 does not exist (helper deleted) |
eFootball Play-C |
v1.11.3 |
2025-06-07 |
FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000 |
eFootball Play-C |
v1.18.1 |
2025-06-06 |
Unknown GetPointer 2985e3ad PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.10.3 |
2025-06-05 |
Unknown GetPointer 298572fb PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.8.0 |
2025-06-04 |
Unknown GetPointer 2c5c5b82 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.18.1 |
2025-06-04 |
Unknown GetPointer 29857299 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.17.1 |
2025-06-02 |
Unknown GetPointer 00000500 PC 0881c428 LR 0881c438 |
eFootball Play-C |
v1.11.3 |
2025-05-31 |
|
eFootball Play-C |
v1.18.1 |
2025-05-30 |
ReadFromHardware: Invalid address ffff7849 near PC ffff7849 LR 08a3c194 |
eFootball Play-C |
v1.18 |
2025-05-30 |
80420014=__sceSasCore(08bb3ac0, 66966980): invalid address |
eFootball Play-C |
v1.9.4 |
2025-05-29 |
Unknown GetPointer 2985730d PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.18.1 |
2025-05-26 |
Unknown GetPointer 00a16200 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.18.1 |
2025-05-26 |
ReadFromHardware: Invalid address 171ff6ca near PC 171ff6ca LR 08a3c194 |
eFootball Play-C |
v1.12.3 |
2025-05-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
eFootball Play-C |
v1.12.3 |
2025-05-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
eFootball Play-C |
v1.12.3 |
2025-05-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f |
eFootball Play-C |
v1.16.6 |
2025-05-25 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
eFootball Play-C |
v1.8.0 |
2025-05-21 |
Unknown GetPointer 2c5ae582 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.9.4 |
2025-05-21 |
ReadFromHardware: Invalid address a9aafb77 near PC a9aafb77 LR 08000018 |
eFootball Play-C |
v1.7.5 |
2025-05-20 |
ReadFromHardware: Invalid address b7995c40 near PC b7995c40 LR 08000018 |
eFootball Play-C |
v1.18.1 |
2025-05-20 |
Unknown GetPointer 54531f6b PC 08eff8c0 LR 08eff8d0 |
eFootball Play-C |
v1.9.4 |
2025-05-19 |
Unknown GetPointer 2985dd43 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.9.4 |
2025-05-19 |
Unknown GetPointer 29867000 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.7.5 |
2025-05-18 |
ReadFromHardware: Invalid address 58abd442 near PC 58abd442 LR 58abd442 |
eFootball Play-C |
v1.7.5 |
2025-05-16 |
ReadFromHardware: Invalid address 12842a80 near PC 12842a80 LR 12842a80 |
eFootball Play-C |
v1.11.3 |
2025-05-15 |
Unknown GetPointer 2c5c3e02 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
Jump to invalid address: 0bbc5c70 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
Jump to invalid address: 0bbc5970 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
Jump to invalid address: 0bbc5870 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
Jump to invalid address: 070c5560 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
Jump to invalid address: 0bbc5770 |
eFootball Play-C |
v1.13.1 |
2025-05-13 |
MIPSCompileOp: Invalid instruction 71e646b4 |
eFootball Play-C |
v1.11.3 |
2025-05-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
eFootball Play-C |
v1.18 |
2025-05-12 |
Unknown GetPointer 00000020 PC 08a02a0c LR 0884a938 |
eFootball Play-C |
v1.18.1 |
2025-05-08 |
Unknown GetPointerWrite 4286af05 PC 0888d3fc LR 0888d40c |
eFootball Play-C |
v1.18.1 |
2025-05-05 |
Unknown GetPointer 29857393 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.17.1 |
2025-05-05 |
Unknown GetPointer adcebcce PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.10.3-926-g74f8b3c69 |
2025-05-05 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec |
eFootball Play-C |
v1.6.3 |
2025-05-04 |
Unknown GetPointer 00000004 PC 08a01a04 LR 08a01a10 |
eFootball Play-C |
v1.10.3 |
2025-05-04 |
Unknown GetPointer 29863e2c PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.13.2 |
2025-05-04 |
ReadFromHardware: Invalid address ffff0001 near PC ffff0001 LR 08a3c194 |
eFootball Play-C |
v1.10.3 |
2025-05-02 |
Unknown GetPointer 2985f44e PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.18.1 |
2025-05-02 |
Unknown GetPointer ffffffff PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.12.3 |
2025-05-02 |
Jump to invalid address: 0bbc8e70 |
eFootball Play-C |
v1.12.3 |
2025-05-02 |
MIPSCompileOp: Invalid instruction 71e6c188 |
eFootball Play-C |
v1.6.3 |
2025-05-01 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
eFootball Play-C |
v1.6.3 |
2025-05-01 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856d28 |
eFootball Play-C |
v1.8.0 |
2025-04-30 |
Unknown GetPointer 0000002d PC 08872bb4 LR 08872c1c |
eFootball Play-C |
v1.12.3 |
2025-04-29 |
Unknown GetPointer 2c5c3c42 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.11.3 |
2025-04-25 |
ReadFromHardware: Invalid address ffffff00 near PC ffffff00 LR 08a3c17c |
eFootball Play-C |
v1.18.1 |
2025-04-21 |
An uneaten prefix at end of block: 0840001c |
eFootball Play-C |
v1.10.3 |
2025-04-20 |
Unknown GetPointer 298572d0 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.16.6 |
2025-04-20 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
eFootball Play-C |
v1.17.1 |
2025-04-19 |
Unknown GetPointer 003a0000 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.9.4 |
2025-04-18 |
Unknown GetPointer 298631dc PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.7.4 |
2025-04-18 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
eFootball Play-C |
v1.8.0 |
2025-04-17 |
ReadFromHardware: Invalid address ecb7fd38 near PC ecb7fd38 LR 08000018 |
eFootball Play-C |
v1.12.3 |
2025-04-16 |
Unknown GetPointer 2c5d3982 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.11.2 |
2025-04-15 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball Play-C |
v1.17.1 |
2025-04-14 |
Jump to invalid address: 02caf200 |
eFootball Play-C |
v1.18 |
2025-04-12 |
Unknown GetPointer 00128004 PC 08a02a0c LR 0884a938 |
eFootball Play-C |
v1.8.0 |
2025-04-11 |
Unknown GetPointer 00000060 PC 088e4910 LR 088e4938 |
eFootball Play-C |
v1.11.3 |
2025-04-11 |
Savedata version requested on save: 3
--NATIVE-DATA-BOUNDARY-2ent-Disposition: form-data; name="verify"
Content-Length: 75
Content-Transfer-Encoding: binary
Savedata version requested on save: %dSavedata version requested on save: 3 |
eFootball Play-C |
v1.7.1 |
2025-04-06 |
Unknown GetPointer 29857307 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.11.3 |
2025-04-06 |
Unknown GetPointer 298572f5 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.18.1 |
2025-04-05 |
Unknown GetPointerWrite 0000071c PC 08872bb4 LR 08872c1c |
eFootball Play-C |
v1.18.1 |
2025-04-05 |
Unknown GetPointerWrite 0000121b PC 08872bb4 LR 08872c1c |
eFootball Play-C |
v1.10.3 |
2025-04-02 |
ReadFromHardware: Invalid address 1397ded8 near PC 08863d90 LR 08849a58 |