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Game title |
Version |
Latest Report |
Message |
eFootball Play-C |
v1.18.1 |
2025-10-16 |
Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.12.3 |
2025-10-15 |
Jump to invalid address: 0751eb80 |
eFootball Play-C |
v1.12.3 |
2025-10-15 |
MIPSCompileOp: Invalid instruction 02010101 |
eFootball Play-C |
v1.18.1 |
2025-10-13 |
Unknown GetPointer 000f0000 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.11.2 |
2025-10-09 |
sceSasSetSimpleADSR(08bb3ac0, 0, 324d4f2, 3e52b10): Invalid ADSREnv2 |
eFootball Play-C |
v1.7.1 |
2025-10-09 |
Unknown GetPointer 2c5aeac2 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.19.3 |
2025-10-08 |
Branch in branch delay slot at 08050840 with different target |
eFootball Play-C |
v1.8.0 |
2025-10-06 |
ReadFromHardware: Invalid address 1397b158 near PC 08863d90 LR 08849a58 |
eFootball Play-C |
v1.18.1 |
2025-10-04 |
Unknown GetPointer 00004800 PC 0881c428 LR 0881c438 |
eFootball Play-C |
v1.17.1 |
2025-09-29 |
Unknown GetPointer 00003910 PC 0881c428 LR 0881c438 |
eFootball Play-C |
v1.9.4 |
2025-09-29 |
ReadFromHardware: Invalid address ebf9a9f2 near PC ebf9a9f2 LR ebf9a9f2 |
eFootball Play-C |
v1.16.6 |
2025-09-28 |
Unknown GetPointer 29865977 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.11.3 |
2025-09-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
eFootball Play-C |
v1.9.4 |
2025-09-22 |
ReadFromHardware: Invalid address ec6ca1b9 near PC ec6ca1b9 LR 08000018 |
eFootball Play-C |
v1.9.4 |
2025-09-22 |
ReadFromHardware: Invalid address ec7532b4 near PC ec7532b4 LR 08000018 |
eFootball Play-C |
v1.12.3 |
2025-09-21 |
__KernelStopThread: thread 335 does not exist |
eFootball Play-C |
v1.6.3 |
2025-09-17 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d000 AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.9.4 |
2025-09-16 |
Unknown GetPointer 2c5bee42 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.9.4 |
2025-09-16 |
Unknown GetPointer 29863194 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.16.6 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 00007ff7 |
eFootball Play-C |
v1.16.6 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 00007ff9 |
eFootball Play-C |
v1.16.6 |
2025-09-15 |
MIPSCompileOp: Invalid instruction 0051001f |
eFootball Play-C |
v1.17.1 |
2025-09-14 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
eFootball Play-C |
v1.6.3 |
2025-09-14 |
ReadFromHardware: Invalid address 0a7d48aa near PC 088d2d04 LR 088d2d04 |
eFootball Play-C |
v1.13.1 |
2025-09-13 |
ReadFromHardware: Invalid address 0a154c10 near PC 0886f1f4 LR 0886f220 |
eFootball Play-C |
v1.7.5 |
2025-09-10 |
Unknown GetPointer 298576d3 PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.6.3 |
2025-09-08 |
Unknown GetPointer 2c5c1cc2 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.11.3 |
2025-10-14 |
MIPSCompileOp: Invalid instruction 46800499 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
Branch in RSRTComp delay slot at 00010014 in block starting at 00010000 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
Jump to invalid address: 00f93944 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
MIPSCompileOp 695d0b0b failed |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 48acccdc |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
Jump to invalid address: 0784c640 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
Jump to invalid address: 075ae200 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000337 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000037 |
eFootball Play-C |
v1.15.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00003cbd |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
Jump to invalid address: 00100400 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000cfb |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000101 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 46477907 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000028 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 462ebdf1 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 000009fa |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 00000177 |
eFootball Play-C |
v1.9.4 |
2025-09-07 |
MIPSCompileOp: Invalid instruction 462b3110 |
eFootball Play-C |
v1.13.2 |
2025-09-07 |
Unimplemented HLE function sceNetResolverCreate |
eFootball Play-C |
v1.11.3 |
2025-09-06 |
Unknown GetPointer 00000000 PC 08824cb8 LR 08824cec |
eFootball Play-C |
v1.14.2 |
2025-09-05 |
UI scissor out of bounds in MainScreen: 68,0-1210,721 / 1640,720 |
eFootball Play-C |
v1.14.2 |
2025-09-05 |
UI scissor out of bounds in GameSettingsScreen: 306,0-1323,721 / 1640,720 |
eFootball Play-C |
v1.11.3 |
2025-09-04 |
Unknown GetPointer 61746144 PC 08a02b30 LR 08a019dc |
eFootball Play-C |
v1.18.1 |
2025-09-02 |
Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.11.3 |
2025-09-02 |
Unknown GetPointer 2c662402 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.18.1 |
2025-08-31 |
Unknown GetPointer 22fdef06 PC 0884a918 LR 0884a938 |
eFootball Play-C |
v1.9.4 |
2025-08-31 |
MIPSCompileOp: Invalid instruction 46321838 |
eFootball Play-C |
v1.9.4 |
2025-08-31 |
MIPSCompileOp: Invalid instruction 4631100d |
eFootball Play-C |
v1.9.4 |
2025-08-31 |
MIPSCompileOp: Invalid instruction 00010dff |
eFootball Play-C |
v1.9.4 |
2025-08-31 |
WriteFCR: Unexpected reg 11 (value 08b3d320) |
eFootball Play-C |
v1.9.4 |
2025-08-31 |
Jump to invalid address: 00401850 |
eFootball Play-C |
v1.10.3 |
2025-08-28 |
Unknown GetPointer 2c5b0042 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.11.3 |
2025-08-25 |
Unknown GetPointer 00000000 PC 08863d88 LR 08849a58 |
eFootball Play-C |
v1.11.3 |
2025-08-25 |
Unknown GetPointer 00000000 PC 0887c834 LR 0887c664 |
eFootball Play-C |
v1.11.3 |
2025-08-24 |
Unknown GetPointer 00000012 PC 08872bb4 LR 08872c1c |
eFootball Play-C |
v1.12.3 |
2025-08-23 |
Unknown GetPointer 2c5c5bc2 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.12.3 |
2025-08-23 |
Unknown GetPointer 2c5cfbc2 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.11.3 |
2025-08-21 |
ReadFromHardware: Invalid address bbfffb0e near PC bbfffb0e LR 08a3e7dc |
eFootball Play-C |
v1.8.0 |
2025-08-20 |
ReadFromHardware: Invalid address 58abd562 near PC 58abd562 LR 58abd562 |
eFootball Play-C |
v1.13.1 |
2025-08-20 |
WriteToHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4 |
eFootball Play-C |
v1.9.4 |
2025-08-14 |
Unknown GetPointer 29862c3c PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.10 |
2025-08-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
eFootball Play-C |
v1.19.3 |
2025-08-11 |
Branch in Jump delay slot at 0836cd68 in block starting at 08364d00 |
eFootball Play-C |
v1.19.3 |
2025-08-11 |
Branch in Jump delay slot at 0836ccb8 in block starting at 08364d00 |
eFootball Play-C |
v1.19.3 |
2025-08-11 |
Branch in Jump delay slot at 0836caac in block starting at 08364d00 |
eFootball Play-C |
v1.19.3 |
2025-08-11 |
Branch in Jump delay slot at 0836cb5c in block starting at 08364d00 |
eFootball Play-C |
v1.11.3-1679-g195662497 |
2025-08-09 |
__KernelStopThread: thread 314 does not exist |
eFootball Play-C |
v1.6.3 |
2025-08-09 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.6.3 |
2025-08-09 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 04000000:40c00918 HWX C T Tex Bones:4 WScale 2
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball Play-C |
v1.6.3 |
2025-08-09 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball Play-C |
v1.6.3 |
2025-08-09 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball Play-C |
v1.18.1 |
2025-08-08 |
Unknown GetPointer 298669aa PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.14.2 |
2025-08-07 |
UI scissor out of bounds in GameSettingsScreen: 466,0-1855,1080 / 2205,1080 |
eFootball Play-C |
v1.6.3 |
2025-08-07 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 05770000:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Play-C |
v1.10.3 |
2025-08-06 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
eFootball Play-C |
v1.6.3 |
2025-08-04 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:00000010 Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.5.2 |
2025-08-02 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.5.2 |
2025-08-02 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.5.2 |
2025-08-02 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Play-C |
v1.6.3 |
2025-07-30 |
ReadFromHardware: Invalid address 690f8850 near PC 690f8850 LR 08000018 |
eFootball Play-C |
v1.18.1 |
2025-07-30 |
Unknown GetPointer 2986091d PC 0881c2d8 LR 0881c2e8 |
eFootball Play-C |
v1.11.3 |
2025-07-28 |
ReadFromHardware: Invalid address fd6d008b near PC fd6d008b LR 08a3e7dc |
eFootball Play-C |
v1.14 |
2025-07-27 |
UI scissor out of bounds in GameSettingsScreen: 0,112-1080,1679 / 1920,1080 |
eFootball Play-C |
v1.14 |
2025-07-27 |
UI scissor out of bounds in GameSettingsScreen: 367,0-1536,1080 / 1080,1920 |
eFootball Play-C |
v1.13.1 |
2025-07-20 |
ReadFromHardware: Invalid address 1397e958 near PC 08849a4c LR 08849a58 |
eFootball Play-C |
v1.8.0 |
2025-07-15 |
Unknown GetPointer 5ca8889d PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.9.4 |
2025-07-15 |
Unknown GetPointer 2c5af682 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.8.0 |
2025-07-14 |
Unknown GetPointer 2c5b4a82 PC 0884d5b0 LR 0884d7d4 |
eFootball Play-C |
v1.13.2 |
2025-07-12 |
sceNetAdhocMatchingInit(32768) at 088119dc |
eFootball Play-C |
v1.15.3 |
2025-07-11 |
Bad vertex address 0a1938b2! |
eFootball Play-C |
v1.15.3 |
2025-07-11 |
Bad vertex address 050e654a! |