Recent logs - eFootball Play-C

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Game title Version Latest Report Message
eFootball Play-C v1.9.4 2025-01-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000a
eFootball Play-C v1.18.1 2025-01-13 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
eFootball Play-C v1.11.3 2025-01-12 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
eFootball Play-C v1.8.0 2025-01-09 ReadFromHardware: Invalid address a741c2b4 near PC a741c2b4 LR 08000018
eFootball Play-C v1.18.1 2025-01-09 MIPSCompileOp: Invalid instruction 0000003a
eFootball Play-C v1.18.1 2025-01-09 WriteToHardware: Invalid address dead9eeb near PC 0809f530 LR 08000020
eFootball Play-C v1.18.1 2025-01-09 MIPSCompileOp: Invalid instruction b40036ad
eFootball Play-C v1.18.1 2025-01-09 MIPSCompileOp: Invalid instruction 0002baba
eFootball Play-C v1.18.1 2025-01-09 ReadFromHardware: Invalid address deadbeef near PC 0809f50c LR 08000020
eFootball Play-C v1.18.1 2025-01-09 MIPSCompileOp: Invalid instruction 0000bf94
eFootball Play-C v1.18.1 2025-01-09 MIPSCompileOp: Invalid instruction 06fa6fff
eFootball Play-C v1.18.1 2025-01-07 Unknown GetPointer 2c5ba182 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
eFootball Play-C v1.10.3 2025-01-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
eFootball Play-C v1.10.3 2025-01-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
eFootball Play-C v1.12.3 2025-01-06 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
eFootball Play-C v1.12.3 2025-01-06 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
eFootball Play-C v1.12.3 2025-01-06 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball Play-C v1.18.1 2025-01-06 Jump to invalid address: 0bbbc570
eFootball Play-C v1.18.1 2025-01-06 Jump to invalid address: 0bbbc170
eFootball Play-C v1.18.1 2025-01-06 Jump to invalid address: 0bbbc070
eFootball Play-C v1.18.1 2025-01-06 Jump to invalid address: 070bbe60
eFootball Play-C v1.18.1 2025-01-06 Jump to invalid address: 0bbbc270
eFootball Play-C v1.18.1 2025-01-06 MIPSCompileOp: Invalid instruction 71e30274
eFootball Play-C v1.8.0 2025-01-06 Unknown GetPointer 00000000 PC 08edae70 LR 08000020
eFootball Play-C v1.11.3 2025-01-05 Unknown GetPointer 00000000 PC 08a02a0c LR 08828800
eFootball Play-C v1.11.3 2025-01-04 ReadFromHardware: Invalid address 00000002 near PC 00000002 LR 00000002
eFootball Play-C v1.11.3 2025-01-04 Unknown GetPointer 00000000 PC 08a06508 LR 08efb6f0
eFootball Play-C v1.18.1 2025-01-03 Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc
eFootball Play-C v1.12.2 2025-01-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
eFootball Play-C v1.12.2 2025-01-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
eFootball Play-C v1.12.2 2025-01-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFootball Play-C v1.12.2 2025-01-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
eFootball Play-C v1.12.2 2025-01-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
eFootball Play-C v1.16.6 2025-01-03 ReadFromHardware: Invalid address dd40aa56 near PC dd40aa56 LR 08a3c194
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbded70
eFootball Play-C v1.18.1 2025-01-03 MIPSCompileOp: Invalid instruction 71e637b8
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbde870
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbde970
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 070de660
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbdea70
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbbb770
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbbb370
eFootball Play-C v1.18.1 2025-01-03 MIPSCompileOp: Invalid instruction 71f15754
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbbb470
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 0bbbb270
eFootball Play-C v1.18.1 2025-01-03 Jump to invalid address: 070bb060
eFootball Play-C v1.4.2 2025-01-03 sceDmacMemcpy(dest=086ce940, src=040cc000, size=1251008): overlapping read
eFootball Play-C v1.9.4 2025-01-02 Unknown GetPointer 29865b78 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.18.1 2025-01-01 Unknown GetPointer 0000fff0 PC 0881c428 LR 0881c438
eFootball Play-C v1.11.3 2025-01-01 sceDmacMemcpy(dest=040cc000, src=091f61b0, size=557056): overlapping read
eFootball Play-C v1.11 2025-01-01 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:3: '<' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. thin3d #version 300 es #ifdef GL_ES pre��
eFootball Play-C v1.11.3 2025-01-01 Unknown GetPointer 00000000 PC 0886a7e0 LR 0886a7e0
eFootball Play-C v1.11.3 2024-12-31 Unknown GetPointer 00000000 PC 08863d9c LR 08849a58
eFootball Play-C v1.11.3 2024-12-30 MIPSCompileOp: Invalid instruction 00002a8e
eFootball Play-C v1.11.3 2024-12-30 MIPSCompileOp: Invalid instruction 00001768
eFootball Play-C v1.6.3 2024-12-29 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Play-C v1.17.1 2024-12-29 __KernelStopThread: thread 629 does not exist (ApctlThread deleted)
eFootball Play-C v1.17.1 2024-12-29 Unknown GetPointer 2c662182 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.18.1 2024-12-29 Unknown GetPointer 5a006e1b PC 08815fc8 LR 08815fd4
eFootball Play-C v1.9.4 2024-12-27 ReadFromHardware: Invalid address 9ad3ba88 near PC 9ad3ba88 LR 08000018
eFootball Play-C v1.6.3 2024-12-25 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000918 HWX C T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Play-C v1.18.1 2024-12-24 ReadFromHardware: Invalid address 36b69390 near PC 36b69390 LR 08a3c194
eFootball Play-C v1.8.0 2024-12-23 MIPSCompileOp: Invalid instruction 71eeffd0
eFootball Play-C v1.8.0 2024-12-23 MIPSCompileOp: Invalid instruction b685b990
eFootball Play-C v1.8.0 2024-12-23 Jump to invalid address: 0b1746e8
eFootball Play-C v1.16.5 2024-12-23 Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938
eFootball Play-C v1.18.1 2024-12-22 Unknown GetPointer 00000038 PC 08824cf4 LR 088113dc
eFootball Play-C v1.8.0 2024-12-22 ReadFromHardware: Invalid address eb5741f9 near PC eb5741f9 LR eb5741f9
eFootball Play-C v1.9.4 2024-12-20 Unknown GetPointer 29859321 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.9.4 2024-12-20 Unknown GetPointer 29865b1b PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.10.3 2025-01-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000d
eFootball Play-C v1.11.3 2024-12-16 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
eFootball Play-C v1.8.0 2024-12-16 sceDmacMemcpy(dest=040cc000, src=091f6230, size=557056): overlapping read
eFootball Play-C v1.11.3 2024-12-13 Jump to invalid address: 0733a480
eFootball Play-C v1.7.1 2024-12-12 Unknown GetPointer af7e93ab PC 0884d7c0 LR 0884d7d4
eFootball Play-C v1.18.1 2024-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
eFootball Play-C v1.18.1 2024-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball Play-C v1.18.1 2024-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
eFootball Play-C v1.11.3 2024-12-11 MIPSCompileOp: Invalid instruction ec0c25e5
eFootball Play-C v1.18.1 2024-12-09 MIPSCompileOp: Invalid instruction 71e41b20
eFootball Play-C v1.17.1 2024-12-07 Bad SAS Mix output address: 08b26d80, grain=164397760
eFootball Play-C v1.9.4 2024-12-07 Error in shader compilation: info: (unknown reason) 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-01-05 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball Play-C v1.6.3 2024-12-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.6.3 2024-12-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.6.3 2024-12-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.12.3 2024-12-05 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFootball Play-C v1.17.1 2024-12-06 Unexpected mpeg first timestamp: 0 / 0
eFootball Play-C v1.14.1 2024-12-01 UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 1366,685
eFootball Play-C v1.10.3 2024-12-01 Unknown GetPointer 29865c6f PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.14.4 2024-11-30 MIPSCompileOp: Invalid instruction 00000cff
eFootball Play-C v1.9.4 2024-11-30 Unknown GetPointer 2c5c5c82 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.3 2024-11-29 Vulkan error in shader compilation: info: ERROR: 0:84: 'dot' : no matching overloaded function found ERROR: 0:84: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; vec3 u_lightpos0; vec3 u_lightpos1; vec3 u_lightpos2; vec3 u_lightpos3; vec3 u_lightdir0; vec3 u_lightdir1; vec3 u_lightdir2; vec3 u_lightdir3; vec3 u_lightatt0; vec3 u_lightatt1; vec3 u_lightatt2; vec3 u_lightatt3; vec4 u_lightangle_spotCoef0; vec4 u_lightangle_spotCoef1; vec4 u_lightangle_spotCoef2; vec4 u_lightangle_spotCoef3; vec3 u_lightambient0; vec3 u_lightambient1; vec3 u_lightambient2; vec3 u_lightambient3; vec3 u_lightdiffuse0; vec3 u_lightdiffuse1; vec3 u_lightdiffuse2; vec3 u_lightdiffuse3; vec3 u_lightspecular0; vec3 u_lightspecular1; vec3 u_lightspecular2; vec3 u_lightspecular3; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; }
eFootball Play-C v1.9.4 2024-11-28 Jump to invalid address: 02ed2510
eFootball Play-C v1.9.4 2024-11-28 Jump to invalid address: 068e3000