Recent logs - eFootball Play-C

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Game title Version Latest Report Message
eFootball Play-C v1.18.1 2025-10-16 Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938
eFootball Play-C v1.12.3 2025-10-15 Jump to invalid address: 0751eb80
eFootball Play-C v1.12.3 2025-10-15 MIPSCompileOp: Invalid instruction 02010101
eFootball Play-C v1.18.1 2025-10-13 Unknown GetPointer 000f0000 PC 0884a918 LR 0884a938
eFootball Play-C v1.11.2 2025-10-09 sceSasSetSimpleADSR(08bb3ac0, 0, 324d4f2, 3e52b10): Invalid ADSREnv2
eFootball Play-C v1.7.1 2025-10-09 Unknown GetPointer 2c5aeac2 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.19.3 2025-10-08 Branch in branch delay slot at 08050840 with different target
eFootball Play-C v1.8.0 2025-10-06 ReadFromHardware: Invalid address 1397b158 near PC 08863d90 LR 08849a58
eFootball Play-C v1.18.1 2025-10-04 Unknown GetPointer 00004800 PC 0881c428 LR 0881c438
eFootball Play-C v1.17.1 2025-09-29 Unknown GetPointer 00003910 PC 0881c428 LR 0881c438
eFootball Play-C v1.9.4 2025-09-29 ReadFromHardware: Invalid address ebf9a9f2 near PC ebf9a9f2 LR ebf9a9f2
eFootball Play-C v1.16.6 2025-09-28 Unknown GetPointer 29865977 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.11.3 2025-09-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
eFootball Play-C v1.9.4 2025-09-22 ReadFromHardware: Invalid address ec6ca1b9 near PC ec6ca1b9 LR 08000018
eFootball Play-C v1.9.4 2025-09-22 ReadFromHardware: Invalid address ec7532b4 near PC ec7532b4 LR 08000018
eFootball Play-C v1.12.3 2025-09-21 __KernelStopThread: thread 335 does not exist
eFootball Play-C v1.6.3 2025-09-17 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.9.4 2025-09-16 Unknown GetPointer 2c5bee42 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.9.4 2025-09-16 Unknown GetPointer 29863194 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.16.6 2025-09-15 MIPSCompileOp: Invalid instruction 00007ff7
eFootball Play-C v1.16.6 2025-09-15 MIPSCompileOp: Invalid instruction 00007ff9
eFootball Play-C v1.16.6 2025-09-15 MIPSCompileOp: Invalid instruction 0051001f
eFootball Play-C v1.17.1 2025-09-14 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball Play-C v1.6.3 2025-09-14 ReadFromHardware: Invalid address 0a7d48aa near PC 088d2d04 LR 088d2d04
eFootball Play-C v1.13.1 2025-09-13 ReadFromHardware: Invalid address 0a154c10 near PC 0886f1f4 LR 0886f220
eFootball Play-C v1.7.5 2025-09-10 Unknown GetPointer 298576d3 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.6.3 2025-09-08 Unknown GetPointer 2c5c1cc2 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.3 2025-10-14 MIPSCompileOp: Invalid instruction 46800499
eFootball Play-C v1.15.4 2025-09-07 Branch in RSRTComp delay slot at 00010014 in block starting at 00010000
eFootball Play-C v1.15.4 2025-09-07 Jump to invalid address: 00f93944
eFootball Play-C v1.15.4 2025-09-07 MIPSCompileOp 695d0b0b failed
eFootball Play-C v1.15.4 2025-09-07 MIPSCompileOp: Invalid instruction 48acccdc
eFootball Play-C v1.15.4 2025-09-07 Jump to invalid address: 0784c640
eFootball Play-C v1.15.4 2025-09-07 Branch in Jump delay slot at 00010000 in block starting at 00010000
eFootball Play-C v1.15.4 2025-09-07 Jump to invalid address: 075ae200
eFootball Play-C v1.15.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000337
eFootball Play-C v1.15.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000037
eFootball Play-C v1.15.4 2025-09-07 MIPSCompileOp: Invalid instruction 00003cbd
eFootball Play-C v1.9.4 2025-09-07 Jump to invalid address: 00100400
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000cfb
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000101
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 46477907
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000028
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 462ebdf1
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 000009fa
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 00000177
eFootball Play-C v1.9.4 2025-09-07 MIPSCompileOp: Invalid instruction 462b3110
eFootball Play-C v1.13.2 2025-09-07 Unimplemented HLE function sceNetResolverCreate
eFootball Play-C v1.11.3 2025-09-06 Unknown GetPointer 00000000 PC 08824cb8 LR 08824cec
eFootball Play-C v1.14.2 2025-09-05 UI scissor out of bounds in MainScreen: 68,0-1210,721 / 1640,720
eFootball Play-C v1.14.2 2025-09-05 UI scissor out of bounds in GameSettingsScreen: 306,0-1323,721 / 1640,720
eFootball Play-C v1.11.3 2025-09-04 Unknown GetPointer 61746144 PC 08a02b30 LR 08a019dc
eFootball Play-C v1.18.1 2025-09-02 Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938
eFootball Play-C v1.11.3 2025-09-02 Unknown GetPointer 2c662402 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.18.1 2025-08-31 Unknown GetPointer 22fdef06 PC 0884a918 LR 0884a938
eFootball Play-C v1.9.4 2025-08-31 MIPSCompileOp: Invalid instruction 46321838
eFootball Play-C v1.9.4 2025-08-31 MIPSCompileOp: Invalid instruction 4631100d
eFootball Play-C v1.9.4 2025-08-31 MIPSCompileOp: Invalid instruction 00010dff
eFootball Play-C v1.9.4 2025-08-31 WriteFCR: Unexpected reg 11 (value 08b3d320)
eFootball Play-C v1.9.4 2025-08-31 Jump to invalid address: 00401850
eFootball Play-C v1.10.3 2025-08-28 Unknown GetPointer 2c5b0042 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.3 2025-08-25 Unknown GetPointer 00000000 PC 08863d88 LR 08849a58
eFootball Play-C v1.11.3 2025-08-25 Unknown GetPointer 00000000 PC 0887c834 LR 0887c664
eFootball Play-C v1.11.3 2025-08-24 Unknown GetPointer 00000012 PC 08872bb4 LR 08872c1c
eFootball Play-C v1.12.3 2025-08-23 Unknown GetPointer 2c5c5bc2 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.12.3 2025-08-23 Unknown GetPointer 2c5cfbc2 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.3 2025-08-21 ReadFromHardware: Invalid address bbfffb0e near PC bbfffb0e LR 08a3e7dc
eFootball Play-C v1.8.0 2025-08-20 ReadFromHardware: Invalid address 58abd562 near PC 58abd562 LR 58abd562
eFootball Play-C v1.13.1 2025-08-20 WriteToHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4
eFootball Play-C v1.9.4 2025-08-14 Unknown GetPointer 29862c3c PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.10 2025-08-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball Play-C v1.19.3 2025-08-11 Branch in Jump delay slot at 0836cd68 in block starting at 08364d00
eFootball Play-C v1.19.3 2025-08-11 Branch in Jump delay slot at 0836ccb8 in block starting at 08364d00
eFootball Play-C v1.19.3 2025-08-11 Branch in Jump delay slot at 0836caac in block starting at 08364d00
eFootball Play-C v1.19.3 2025-08-11 Branch in Jump delay slot at 0836cb5c in block starting at 08364d00
eFootball Play-C v1.11.3-1679-g195662497 2025-08-09 __KernelStopThread: thread 314 does not exist
eFootball Play-C v1.6.3 2025-08-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.6.3 2025-08-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 04000000:40c00918 HWX C T Tex Bones:4 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Play-C v1.6.3 2025-08-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000910 HWX T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Play-C v1.6.3 2025-08-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Play-C v1.18.1 2025-08-08 Unknown GetPointer 298669aa PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.14.2 2025-08-07 UI scissor out of bounds in GameSettingsScreen: 466,0-1855,1080 / 2205,1080
eFootball Play-C v1.6.3 2025-08-07 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 05770000:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Play-C v1.10.3 2025-08-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
eFootball Play-C v1.6.3 2025-08-04 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Play-C v1.5.2 2025-08-02 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.5.2 2025-08-02 Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Play-C v1.5.2 2025-08-02 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Play-C v1.6.3 2025-07-30 ReadFromHardware: Invalid address 690f8850 near PC 690f8850 LR 08000018
eFootball Play-C v1.18.1 2025-07-30 Unknown GetPointer 2986091d PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.11.3 2025-07-28 ReadFromHardware: Invalid address fd6d008b near PC fd6d008b LR 08a3e7dc
eFootball Play-C v1.14 2025-07-27 UI scissor out of bounds in GameSettingsScreen: 0,112-1080,1679 / 1920,1080
eFootball Play-C v1.14 2025-07-27 UI scissor out of bounds in GameSettingsScreen: 367,0-1536,1080 / 1080,1920
eFootball Play-C v1.13.1 2025-07-20 ReadFromHardware: Invalid address 1397e958 near PC 08849a4c LR 08849a58
eFootball Play-C v1.8.0 2025-07-15 Unknown GetPointer 5ca8889d PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.9.4 2025-07-15 Unknown GetPointer 2c5af682 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.8.0 2025-07-14 Unknown GetPointer 2c5b4a82 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.13.2 2025-07-12 sceNetAdhocMatchingInit(32768) at 088119dc
eFootball Play-C v1.15.3 2025-07-11 Bad vertex address 0a1938b2!
eFootball Play-C v1.15.3 2025-07-11 Bad vertex address 050e654a!