Recent logs - eFootball Play-C

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Game title Version Latest Report Message
eFootball Play-C v1.18.1 2025-07-03 ReadFromHardware: Invalid address 6fff1000 near PC 6fff1000 LR 08a3ae4c
eFootball Play-C v1.18.1 2025-07-03 Unknown GetPointer 00381b13 PC 0884a918 LR 0884a938
eFootball Play-C v1.18.1 2025-06-30 Unknown GetPointer 2c6632c2 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.9.4 2025-06-26 MIPSCompileOp: Invalid instruction ee606fc0
eFootball Play-C v1.9.4 2025-06-26 MIPSCompileOp: Invalid instruction 00003aff
eFootball Play-C v1.9.4 2025-06-26 MIPSCompileOp: Invalid instruction 00247ffd
eFootball Play-C v1.9.4 2025-06-26 Jump to invalid address: 03e0027c
eFootball Play-C v1.9.4 2025-06-26 MIPSCompileOp: Invalid instruction 006fffff
eFootball Play-C v1.8.0 2025-06-26 Unknown GetPointer 298607ac PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found ERROR: 0:39: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000120 HWX Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_color0.r += 0.000001; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000920 HWX T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_color0.r += 0.000001; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0
eFootball Play-C v1.18.1 2025-06-24 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1-986-ga174fdb19e 2025-06-22 2153971718=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Play-C v1.18.1 2025-06-22 Jump to invalid address: 0bb9b770
eFootball Play-C v1.18.1 2025-06-22 Jump to invalid address: 0bb9b470
eFootball Play-C v1.18.1 2025-06-22 MIPSCompileOp: Invalid instruction 71e27ef4
eFootball Play-C v1.18.1 2025-06-22 Jump to invalid address: 0709b060
eFootball Play-C v1.18.1 2025-06-22 Jump to invalid address: 0bb9b370
eFootball Play-C v1.18.1 2025-06-22 Jump to invalid address: 0bb9b270
eFootball Play-C v1.19.1 2025-06-21 Branch in branch delay slot at 08be2828 with different target
eFootball Play-C v1.16.6 2025-06-18 Unknown GetPointer 2985df03 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.6.3 2025-06-17 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Play-C v1.9.4 2025-06-21 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball Play-C v1.14.2 2025-06-14 UI scissor out of bounds in SavedataScreen: 1787,93-0,93 / 1600,720
eFootball Play-C v1.18.1 2025-06-14 Branch in branch delay slot at 0805fd10 with different target
eFootball Play-C v1.19.1-43-gd5cf9c97ca 2025-06-12 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
eFootball Play-C v1.11.3 2025-06-10 Unknown GetPointer 00000000 PC 08efb6e0 LR 08efb6f0
eFootball Play-C v1.18.1 2025-06-10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0004
eFootball Play-C v1.10.3 2025-06-08 ReadFromHardware: Invalid address d78dca00 near PC d78dca00 LR 08000018
eFootball Play-C v1.16.6 2025-06-08 __KernelStopThread: thread 613 does not exist (helper deleted)
eFootball Play-C v1.11.3 2025-06-07 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
eFootball Play-C v1.18.1 2025-06-06 Unknown GetPointer 2985e3ad PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.10.3 2025-06-05 Unknown GetPointer 298572fb PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.8.0 2025-06-04 Unknown GetPointer 2c5c5b82 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.18.1 2025-06-04 Unknown GetPointer 29857299 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.17.1 2025-06-02 Unknown GetPointer 00000500 PC 0881c428 LR 0881c438
eFootball Play-C v1.11.3 2025-05-31
eFootball Play-C v1.18.1 2025-05-30 ReadFromHardware: Invalid address ffff7849 near PC ffff7849 LR 08a3c194
eFootball Play-C v1.18 2025-05-30 80420014=__sceSasCore(08bb3ac0, 66966980): invalid address
eFootball Play-C v1.9.4 2025-05-29 Unknown GetPointer 2985730d PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.18.1 2025-05-26 Unknown GetPointer 00a16200 PC 0884a918 LR 0884a938
eFootball Play-C v1.18.1 2025-05-26 ReadFromHardware: Invalid address 171ff6ca near PC 171ff6ca LR 08a3c194
eFootball Play-C v1.12.3 2025-05-25 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFootball Play-C v1.12.3 2025-05-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
eFootball Play-C v1.12.3 2025-05-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f
eFootball Play-C v1.16.6 2025-05-25 __KernelStopThread: thread 337 does not exist (helper deleted)
eFootball Play-C v1.8.0 2025-05-21 Unknown GetPointer 2c5ae582 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.9.4 2025-05-21 ReadFromHardware: Invalid address a9aafb77 near PC a9aafb77 LR 08000018
eFootball Play-C v1.7.5 2025-05-20 ReadFromHardware: Invalid address b7995c40 near PC b7995c40 LR 08000018
eFootball Play-C v1.18.1 2025-05-20 Unknown GetPointer 54531f6b PC 08eff8c0 LR 08eff8d0
eFootball Play-C v1.9.4 2025-05-19 Unknown GetPointer 2985dd43 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.9.4 2025-05-19 Unknown GetPointer 29867000 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.7.5 2025-05-18 ReadFromHardware: Invalid address 58abd442 near PC 58abd442 LR 58abd442
eFootball Play-C v1.7.5 2025-05-16 ReadFromHardware: Invalid address 12842a80 near PC 12842a80 LR 12842a80
eFootball Play-C v1.11.3 2025-05-15 Unknown GetPointer 2c5c3e02 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.13.1 2025-05-13 Jump to invalid address: 0bbc5c70
eFootball Play-C v1.13.1 2025-05-13 Jump to invalid address: 0bbc5970
eFootball Play-C v1.13.1 2025-05-13 Jump to invalid address: 0bbc5870
eFootball Play-C v1.13.1 2025-05-13 Jump to invalid address: 070c5560
eFootball Play-C v1.13.1 2025-05-13 Jump to invalid address: 0bbc5770
eFootball Play-C v1.13.1 2025-05-13 MIPSCompileOp: Invalid instruction 71e646b4
eFootball Play-C v1.11.3 2025-05-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
eFootball Play-C v1.18 2025-05-12 Unknown GetPointer 00000020 PC 08a02a0c LR 0884a938
eFootball Play-C v1.18.1 2025-05-08 Unknown GetPointerWrite 4286af05 PC 0888d3fc LR 0888d40c
eFootball Play-C v1.18.1 2025-05-05 Unknown GetPointer 29857393 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.17.1 2025-05-05 Unknown GetPointer adcebcce PC 0884a918 LR 0884a938
eFootball Play-C v1.10.3-926-g74f8b3c69 2025-05-05 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
eFootball Play-C v1.6.3 2025-05-04 Unknown GetPointer 00000004 PC 08a01a04 LR 08a01a10
eFootball Play-C v1.10.3 2025-05-04 Unknown GetPointer 29863e2c PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.13.2 2025-05-04 ReadFromHardware: Invalid address ffff0001 near PC ffff0001 LR 08a3c194
eFootball Play-C v1.10.3 2025-05-02 Unknown GetPointer 2985f44e PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.18.1 2025-05-02 Unknown GetPointer ffffffff PC 0884a918 LR 0884a938
eFootball Play-C v1.12.3 2025-05-02 Jump to invalid address: 0bbc8e70
eFootball Play-C v1.12.3 2025-05-02 MIPSCompileOp: Invalid instruction 71e6c188
eFootball Play-C v1.6.3 2025-05-01 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
eFootball Play-C v1.6.3 2025-05-01 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856d28
eFootball Play-C v1.8.0 2025-04-30 Unknown GetPointer 0000002d PC 08872bb4 LR 08872c1c
eFootball Play-C v1.12.3 2025-04-29 Unknown GetPointer 2c5c3c42 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.3 2025-04-25 ReadFromHardware: Invalid address ffffff00 near PC ffffff00 LR 08a3c17c
eFootball Play-C v1.18.1 2025-04-21 An uneaten prefix at end of block: 0840001c
eFootball Play-C v1.10.3 2025-04-20 Unknown GetPointer 298572d0 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.16.6 2025-04-20 __KernelStopThread: thread 308 does not exist (helper deleted)
eFootball Play-C v1.17.1 2025-04-19 Unknown GetPointer 003a0000 PC 0884a918 LR 0884a938
eFootball Play-C v1.9.4 2025-04-18 Unknown GetPointer 298631dc PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.7.4 2025-04-18 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
eFootball Play-C v1.8.0 2025-04-17 ReadFromHardware: Invalid address ecb7fd38 near PC ecb7fd38 LR 08000018
eFootball Play-C v1.12.3 2025-04-16 Unknown GetPointer 2c5d3982 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.11.2 2025-04-15 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball Play-C v1.17.1 2025-04-14 Jump to invalid address: 02caf200
eFootball Play-C v1.18 2025-04-12 Unknown GetPointer 00128004 PC 08a02a0c LR 0884a938
eFootball Play-C v1.8.0 2025-04-11 Unknown GetPointer 00000060 PC 088e4910 LR 088e4938
eFootball Play-C v1.11.3 2025-04-11 Savedata version requested on save: 3 --NATIVE-DATA-BOUNDARY-2ent-Disposition: form-data; name="verify" Content-Length: 75 Content-Transfer-Encoding: binary Savedata version requested on save: %dSavedata version requested on save: 3
eFootball Play-C v1.7.1 2025-04-06 Unknown GetPointer 29857307 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.11.3 2025-04-06 Unknown GetPointer 298572f5 PC 0881c2d8 LR 0881c2e8
eFootball Play-C v1.18.1 2025-04-05 Unknown GetPointerWrite 0000071c PC 08872bb4 LR 08872c1c
eFootball Play-C v1.18.1 2025-04-05 Unknown GetPointerWrite 0000121b PC 08872bb4 LR 08872c1c
eFootball Play-C v1.10.3 2025-04-02 ReadFromHardware: Invalid address 1397ded8 near PC 08863d90 LR 08849a58