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Game title |
Version |
Latest Report |
Message |
eFooTBall Play Cesar Patch |
v1.11.3 |
2024-04-24 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
eFooTBall Play Cesar Patch |
v1.8.0 |
2024-04-22 |
Unknown GetPointer 2c5b2b42 PC 0884d5b0 LR 0884d7d4 |
eFooTBall Play Cesar Patch |
v1.15.4 |
2024-04-17 |
sceNetAdhocMatchingInit(13620) at 08a0a46c |
eFooTBall Play Cesar Patch |
v1.15.4 |
2024-04-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.15.4 |
2024-04-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
eFooTBall Play Cesar Patch |
v1.10.3-1207-ge01d53870 |
2024-04-17 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(192)
0:1: L0001: Typename expected, found 'A'
0:1: L0001: Unknown character '�'(228)
0:1: L0001: Unknown character '�'(145)
0:1: L0001: Unknown character '�'(228)
0:1: L0001: Unknown character '�'(145)
0:1: L0001: Expected token ';', found 'identifier'
thin3d
�A�PH�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-04-15 |
Error in shader program link: info: No vertex shader attached.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-04-14 |
Unknown GetPointer 298662e4 PC 0881c428 LR 0881c438 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-04-12 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-04-11 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
eFooTBall Play Cesar Patch |
v1.12.3 |
2024-04-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
eFooTBall Play Cesar Patch |
v1.12.3 |
2024-04-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
eFooTBall Play Cesar Patch |
v1.12.3 |
2024-04-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-04-10 |
Unknown GetPointer 2c5c3582 PC 0884d5b0 LR 0884d7d4 |
eFooTBall Play Cesar Patch |
v1.13.2 |
2024-04-07 |
Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938 |
eFooTBall Play Cesar Patch |
v1.11.3 |
2024-04-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-25 |
sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read |
eFooTBall Play Cesar Patch |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in GameSettingsScreen: 0,85-720,1256 / 1440,720 |
eFooTBall Play Cesar Patch |
v1.14.2 |
2024-03-24 |
UI scissor out of bounds in GameSettingsScreen: 560,0-2294,360 / 1440,720 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-23 |
ReadFromHardware: Invalid address 17c39c00 near PC 17c39c00 LR 08000018 |
eFooTBall Play Cesar Patch |
v1.14.1 |
2024-03-20 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
eFooTBall Play Cesar Patch |
v1.11 |
2024-03-20 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128)
0:1: L0001: Unknown character '�'(162)
0:1: L0001: Typename expected, found 'e'
0:1: L0001: Unknown character '�'(176)
0:1: L0001: Unknown character '�'(160)
0:1: L0001: Unknown character '�'(163)
0:1: L0001: Unknown character '�'(176)
0:1: L0001: Expected token ';', found 'identifier'
thin3d
��e���e�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
eFooTBall Play Cesar Patch |
v1.8.0 |
2024-03-20 |
ReadFromHardware: Invalid address eb37d733 near PC eb37d733 LR 08000018 |
eFooTBall Play Cesar Patch |
v1.8.0 |
2024-03-20 |
ReadFromHardware: Invalid address e97d6124 near PC e97d6124 LR 08000018 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-16 |
ReadFromHardware: Invalid address ecc5d380 near PC ecc5d380 LR 08000018 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-14 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-14 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-14 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-28 |
sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-10 |
Unknown GetPointer 00000140 PC 088111b8 LR 088113dc |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-10 |
Unknown GetPointerWrite 00000000 PC 088111b8 LR 088113dc |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-04 |
ReadFromHardware: Invalid address ec0581f9 near PC ec0581f9 LR ec0581f9 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-02-27 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-02-27 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-02-27 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFooTBall Play Cesar Patch |
v1.7.1 |
2024-03-20 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-04-14 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-02-18 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
eFooTBall Play Cesar Patch |
v1.10.3 |
2024-02-17 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Jump to invalid address: 0bd44e70 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Jump to invalid address: 07244b60 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
Jump to invalid address: 0bd44d70 |
eFooTBall Play Cesar Patch |
v1.17 |
2024-02-03 |
MIPSCompileOp: Invalid instruction 71f56028 |
eFooTBall Play Cesar Patch |
v1.16.6 |
2024-01-31 |
Unknown GetPointer 2c5bf982 PC 0884d5b0 LR 0884d7d4 |
eFooTBall Play Cesar Patch |
v1.16 |
2024-02-08 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-02-25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
eFooTBall Play Cesar Patch |
v1.16.6 |
2024-01-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-01-10 |
__KernelStopThread: thread 370 does not exist |
eFooTBall Play Cesar Patch |
v1.16.6 |
2024-01-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.10.3 |
2023-12-31 |
Branch in Jump delay slot at 444f6ae2 in block starting at 444f6ae2 |
eFooTBall Play Cesar Patch |
v1.13.2 |
2023-12-31 |
Unknown GetPointer 2c5b0242 PC 0884d7b4 LR 0884d7d4 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-12-28 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFooTBall Play Cesar Patch |
v1.10.3 |
2023-12-28 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-02-27 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-12-26 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFooTBall Play Cesar Patch |
v1.14.4 |
2023-12-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.14.4 |
2023-12-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
eFooTBall Play Cesar Patch |
v1.8.0 |
2023-12-24 |
An uneaten prefix at end of block: 08a19a68 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-12-22 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFooTBall Play Cesar Patch |
v1.11.3 |
2023-12-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFooTBall Play Cesar Patch |
v1.12.3 |
2024-03-19 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-12-21 |
Unknown GetPointer 4d72c068 PC 0888d3f4 LR 0888d40c |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-12-21 |
sceDmacMemcpy(dest=04154000, src=095171c0, size=557056): overlapping read |
eFooTBall Play Cesar Patch |
v1.16.6 |
2023-12-18 |
Can't draw: No current render step. Step count: 0 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-04-03 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-05 |
Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-12-10 |
ReadFromHardware: Invalid address aa7bfb8b near PC aa7bfb8b LR 08000018 |
eFooTBall Play Cesar Patch |
v1.11.3 |
2023-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-12-09 |
ReadFromHardware: Invalid address f2e7ba24 near PC f2e7ba24 LR 08000018 |
eFooTBall Play Cesar Patch |
v1.16.6 |
2023-12-29 |
Video out requested, not supported: mode=0 size=0,0 |
eFooTBall Play Cesar Patch |
v1.15.4 |
2023-12-03 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
eFooTBall Play Cesar Patch |
v1.15.4 |
2023-12-03 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFooTBall Play Cesar Patch |
v1.7.1 |
2024-01-22 |
sceDmacMemcpy(dest=040cc000, src=0927e1c0, size=557056): overlapping read |
eFooTBall Play Cesar Patch |
v1.13.2 |
2023-12-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-12-02 |
Unknown GetPointer 00000020 PC 0884d5b0 LR 0884d7d4 |
eFooTBall Play Cesar Patch |
v1.6.2 |
2023-11-25 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-01-16 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-02-05 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-11-20 |
Savedata version requested: 3
--NATIVE-DATA-BOUNDARY-�ښ�D���eOAlc�ɉ���&� �2H�����q�"��
�l]L���U�TE�<�K(��964b-0
Content-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encdata version requested: 3 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-11-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-02-24 |
sceDmacMemcpy(dest=040cc000, src=095171c0, size=557056): overlapping read |
eFooTBall Play Cesar Patch |
v1.13.2 |
2023-11-15 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-15 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
eFooTBall Play Cesar Patch |
v1.17.1 |
2024-03-15 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
eFooTBall Play Cesar Patch |
v1.15.4 |
2023-11-11 |
Unknown GetPointer 00000000 PC 08eff8c0 LR 08eff8d0 |
eFooTBall Play Cesar Patch |
v1.6.3 |
2024-03-27 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-03-17 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2024-02-20 |
sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read |
eFooTBall Play Cesar Patch |
v1.16.6 |
2023-11-02 |
Unknown GetPointer 00000000 PC 0881c0fc LR 0881c10c |
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-11-01 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d000 AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFooTBall Play Cesar Patch |
v1.6.3 |
2023-11-01 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFooTBall Play Cesar Patch |
v1.15.4 |
2023-10-31 |
Unknown GetPointer 0000e66c PC 0881c428 LR 0881c438 |
eFooTBall Play Cesar Patch |
v1.14.2 |
2023-10-29 |
UI scissor out of bounds in GamePauseScreen: 84,20-64,840 / 272,483 |
eFooTBall Play Cesar Patch |
v1.14.2 |
2023-10-29 |
UI scissor out of bounds in GamePauseScreen: 0,20-82,840 / 272,483 |
eFooTBall Play Cesar Patch |
v1.14.2 |
2023-10-29 |
UI scissor out of bounds in GamePauseScreen: 305,11-170,261 / 272,483 |