Recent logs - eFooTBall Play Cesar Patch

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Game title Version Latest Report Message
eFooTBall Play Cesar Patch v1.11.3 2024-04-24 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFooTBall Play Cesar Patch v1.8.0 2024-04-22 Unknown GetPointer 2c5b2b42 PC 0884d5b0 LR 0884d7d4
eFooTBall Play Cesar Patch v1.15.4 2024-04-17 sceNetAdhocMatchingInit(13620) at 08a0a46c
eFooTBall Play Cesar Patch v1.15.4 2024-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.15.4 2024-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
eFooTBall Play Cesar Patch v1.10.3-1207-ge01d53870 2024-04-17 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(192) 0:1: L0001: Typename expected, found 'A' 0:1: L0001: Unknown character '�'(228) 0:1: L0001: Unknown character '�'(145) 0:1: L0001: Unknown character '�'(228) 0:1: L0001: Unknown character '�'(145) 0:1: L0001: Expected token ';', found 'identifier' thin3d �A�PH�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
eFooTBall Play Cesar Patch v1.6.3 2024-04-15 Error in shader program link: info: No vertex shader attached. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFooTBall Play Cesar Patch v1.17.1 2024-04-14 Unknown GetPointer 298662e4 PC 0881c428 LR 0881c438
eFooTBall Play Cesar Patch v1.17.1 2024-04-12 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFooTBall Play Cesar Patch v1.17.1 2024-04-11 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
eFooTBall Play Cesar Patch v1.12.3 2024-04-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
eFooTBall Play Cesar Patch v1.12.3 2024-04-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
eFooTBall Play Cesar Patch v1.12.3 2024-04-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFooTBall Play Cesar Patch v1.9.4 2024-04-10 Unknown GetPointer 2c5c3582 PC 0884d5b0 LR 0884d7d4
eFooTBall Play Cesar Patch v1.13.2 2024-04-07 Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938
eFooTBall Play Cesar Patch v1.11.3 2024-04-02 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008
eFooTBall Play Cesar Patch v1.17.1 2024-03-25 sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read
eFooTBall Play Cesar Patch v1.14.2 2024-03-24 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1256 / 1440,720
eFooTBall Play Cesar Patch v1.14.2 2024-03-24 UI scissor out of bounds in GameSettingsScreen: 560,0-2294,360 / 1440,720
eFooTBall Play Cesar Patch v1.9.4 2024-03-23 ReadFromHardware: Invalid address 17c39c00 near PC 17c39c00 LR 08000018
eFooTBall Play Cesar Patch v1.14.1 2024-03-20 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
eFooTBall Play Cesar Patch v1.11 2024-03-20 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Unknown character '�'(162) 0:1: L0001: Typename expected, found 'e' 0:1: L0001: Unknown character '�'(176) 0:1: L0001: Unknown character '�'(160) 0:1: L0001: Unknown character '�'(163) 0:1: L0001: Unknown character '�'(176) 0:1: L0001: Expected token ';', found 'identifier' thin3d ��e���e�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
eFooTBall Play Cesar Patch v1.8.0 2024-03-20 ReadFromHardware: Invalid address eb37d733 near PC eb37d733 LR 08000018
eFooTBall Play Cesar Patch v1.8.0 2024-03-20 ReadFromHardware: Invalid address e97d6124 near PC e97d6124 LR 08000018
eFooTBall Play Cesar Patch v1.9.4 2024-03-16 ReadFromHardware: Invalid address ecc5d380 near PC ecc5d380 LR 08000018
eFooTBall Play Cesar Patch v1.17.1 2024-03-14 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFooTBall Play Cesar Patch v1.17.1 2024-03-14 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFooTBall Play Cesar Patch v1.17.1 2024-03-14 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
eFooTBall Play Cesar Patch v1.9.4 2024-03-28 sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read
eFooTBall Play Cesar Patch v1.17.1 2024-03-10 Unknown GetPointer 00000140 PC 088111b8 LR 088113dc
eFooTBall Play Cesar Patch v1.17.1 2024-03-10 Unknown GetPointerWrite 00000000 PC 088111b8 LR 088113dc
eFooTBall Play Cesar Patch v1.9.4 2024-03-04 ReadFromHardware: Invalid address ec0581f9 near PC ec0581f9 LR ec0581f9
eFooTBall Play Cesar Patch v1.17.1 2024-03-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.6.3 2024-02-27 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFooTBall Play Cesar Patch v1.6.3 2024-02-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFooTBall Play Cesar Patch v1.6.3 2024-02-27 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFooTBall Play Cesar Patch v1.7.1 2024-03-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
eFooTBall Play Cesar Patch v1.6.3 2024-04-14 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFooTBall Play Cesar Patch v1.17.1 2024-02-18 00000400=sceGeEdramSetAddrTranslation(00000400)
eFooTBall Play Cesar Patch v1.10.3 2024-02-17 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
eFooTBall Play Cesar Patch v1.17 2024-02-03 Branch in Jump delay slot at 08000030 in block starting at 08000020
eFooTBall Play Cesar Patch v1.17 2024-02-03 Branch in Jump delay slot at 0800002c in block starting at 08000020
eFooTBall Play Cesar Patch v1.17 2024-02-03 Jump to invalid address: 0bd44e70
eFooTBall Play Cesar Patch v1.17 2024-02-03 Branch in Jump delay slot at 08000028 in block starting at 08000020
eFooTBall Play Cesar Patch v1.17 2024-02-03 Jump to invalid address: 07244b60
eFooTBall Play Cesar Patch v1.17 2024-02-03 Branch in Jump delay slot at 08000024 in block starting at 08000020
eFooTBall Play Cesar Patch v1.17 2024-02-03 Jump to invalid address: 0bd44d70
eFooTBall Play Cesar Patch v1.17 2024-02-03 MIPSCompileOp: Invalid instruction 71f56028
eFooTBall Play Cesar Patch v1.16.6 2024-01-31 Unknown GetPointer 2c5bf982 PC 0884d5b0 LR 0884d7d4
eFooTBall Play Cesar Patch v1.16 2024-02-08 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004
eFooTBall Play Cesar Patch v1.9.4 2024-02-25 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFooTBall Play Cesar Patch v1.16.6 2024-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.9.4 2024-01-10 __KernelStopThread: thread 370 does not exist
eFooTBall Play Cesar Patch v1.16.6 2024-01-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.10.3 2023-12-31 Branch in Jump delay slot at 444f6ae2 in block starting at 444f6ae2
eFooTBall Play Cesar Patch v1.13.2 2023-12-31 Unknown GetPointer 2c5b0242 PC 0884d7b4 LR 0884d7d4
eFooTBall Play Cesar Patch v1.6.3 2023-12-28 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFooTBall Play Cesar Patch v1.10.3 2023-12-28 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
eFooTBall Play Cesar Patch v1.6.3 2024-02-27 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFooTBall Play Cesar Patch v1.6.3 2023-12-26 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFooTBall Play Cesar Patch v1.14.4 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.14.4 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
eFooTBall Play Cesar Patch v1.8.0 2023-12-24 An uneaten prefix at end of block: 08a19a68
eFooTBall Play Cesar Patch v1.6.3 2023-12-22 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFooTBall Play Cesar Patch v1.11.3 2023-12-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFooTBall Play Cesar Patch v1.12.3 2024-03-19 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFooTBall Play Cesar Patch v1.9.4 2023-12-21 Unknown GetPointer 4d72c068 PC 0888d3f4 LR 0888d40c
eFooTBall Play Cesar Patch v1.9.4 2023-12-21 sceDmacMemcpy(dest=04154000, src=095171c0, size=557056): overlapping read
eFooTBall Play Cesar Patch v1.16.6 2023-12-18 Can't draw: No current render step. Step count: 0
eFooTBall Play Cesar Patch v1.9.4 2024-04-03 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFooTBall Play Cesar Patch v1.9.4 2024-03-05 Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020
eFooTBall Play Cesar Patch v1.6.3 2023-12-10 ReadFromHardware: Invalid address aa7bfb8b near PC aa7bfb8b LR 08000018
eFooTBall Play Cesar Patch v1.11.3 2023-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFooTBall Play Cesar Patch v1.6.3 2023-12-09 ReadFromHardware: Invalid address f2e7ba24 near PC f2e7ba24 LR 08000018
eFooTBall Play Cesar Patch v1.16.6 2023-12-29 Video out requested, not supported: mode=0 size=0,0
eFooTBall Play Cesar Patch v1.15.4 2023-12-03 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
eFooTBall Play Cesar Patch v1.15.4 2023-12-03 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFooTBall Play Cesar Patch v1.7.1 2024-01-22 sceDmacMemcpy(dest=040cc000, src=0927e1c0, size=557056): overlapping read
eFooTBall Play Cesar Patch v1.13.2 2023-12-04 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFooTBall Play Cesar Patch v1.9.4 2023-12-02 Unknown GetPointer 00000020 PC 0884d5b0 LR 0884d7d4
eFooTBall Play Cesar Patch v1.6.2 2023-11-25 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFooTBall Play Cesar Patch v1.9.4 2024-01-16 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
eFooTBall Play Cesar Patch v1.9.4 2024-02-05 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
eFooTBall Play Cesar Patch v1.9.4 2023-11-20 Savedata version requested: 3 --NATIVE-DATA-BOUNDARY-�ښ�D���eOAlc�ɉ���&� �2H�����q�"�� �l]L���U�TE�<�K(��964b-0 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encdata version requested: 3
eFooTBall Play Cesar Patch v1.6.3 2023-11-16 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFooTBall Play Cesar Patch v1.6.3 2024-02-24 sceDmacMemcpy(dest=040cc000, src=095171c0, size=557056): overlapping read
eFooTBall Play Cesar Patch v1.13.2 2023-11-15 Unknown GetPointer 00000000 PC 0884a930 LR 0884a938
eFooTBall Play Cesar Patch v1.17.1 2024-03-15 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
eFooTBall Play Cesar Patch v1.17.1 2024-03-15 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
eFooTBall Play Cesar Patch v1.15.4 2023-11-11 Unknown GetPointer 00000000 PC 08eff8c0 LR 08eff8d0
eFooTBall Play Cesar Patch v1.6.3 2024-03-27 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFooTBall Play Cesar Patch v1.9.4 2024-03-17 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFooTBall Play Cesar Patch v1.9.4 2024-02-20 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
eFooTBall Play Cesar Patch v1.16.6 2023-11-02 Unknown GetPointer 00000000 PC 0881c0fc LR 0881c10c
eFooTBall Play Cesar Patch v1.6.3 2023-11-01 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFooTBall Play Cesar Patch v1.6.3 2023-11-01 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFooTBall Play Cesar Patch v1.15.4 2023-10-31 Unknown GetPointer 0000e66c PC 0881c428 LR 0881c438
eFooTBall Play Cesar Patch v1.14.2 2023-10-29 UI scissor out of bounds in GamePauseScreen: 84,20-64,840 / 272,483
eFooTBall Play Cesar Patch v1.14.2 2023-10-29 UI scissor out of bounds in GamePauseScreen: 0,20-82,840 / 272,483
eFooTBall Play Cesar Patch v1.14.2 2023-10-29 UI scissor out of bounds in GamePauseScreen: 305,11-170,261 / 272,483