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Game title |
Version |
Latest Report |
Message |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-03 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-02 |
80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-30 |
Bad vertex address 00005400! |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-30 |
Bad vertex address 00004320! |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-30 |
Bad vertex address 00006600! |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-30 |
Bad vertex address 00002e20! |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-27 |
sceDmacMemcpy(dest=04163f50, src=09776f30, size=65552): overlapping read |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000fd08): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005038): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-04 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-24 |
80630007=sceAtracSetData(2, 08d4b180, 00006774): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-07-30 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2024-06-26 |
80630007=sceAtracSetData(3, 08d4b180, 000084b8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.6.3 |
2024-01-29 |
Render to area containing texture at 00000000 +112x0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00010280): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-12-03 |
sceDmacMemcpy(dest=041545c0, src=096dd6c0, size=65552): overlapping read |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-26 |
80630007=sceAtracSetData(2, 08d4b180, 00002b08): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-06 |
80630007=sceAtracSetData(2, 08d4b180, 00004f20): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-01 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-26 |
80630007=sceAtracSetData(2, 08d4b180, 00005c40): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-12 |
80630007=sceAtracSetData(2, 08d4b180, 00003da0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2023-11-17 |
80630007=sceAtracSetData(2, 08d4b180, 0000f678): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-11 |
80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-09-01 |
80630007=sceAtracSetData(2, 08d4b180, 00001bb8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2023-11-16 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2024-08-30 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.1 |
2023-11-16 |
80630007=sceAtracSetData(2, 08d4b180, 00005ea4): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-11-13 |
Unknown GetPointer 00000010 PC 089c3258 LR 089c326c |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-11-12 |
80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-11-12 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.7.4 |
2024-08-31 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.7.4 |
2024-08-31 |
Rendering to framebuffer offset: 000cc000 +65x0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-17 |
Texture cache ran out of GPU memory; switching to low memory mode |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-17 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-16 |
sceDmacMemcpy(dest=0412f6b0, src=09670520, size=65552): overlapping read |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.4 |
2023-10-16 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-20 |
80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.5 |
2023-10-16 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.4 |
2023-10-07 |
80630006=sceAtracSetData(2, 08d13140, 00009cc8): invalid RIFF header |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.5 |
2023-10-05 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2024-08-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000cab8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2023-07-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000489c): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2023-07-24 |
80630007=sceAtracSetData(2, 08d4b180, 00006194): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2023-06-07 |
80630007=sceAtracSetData(2, 08d4b180, 00001870): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-06-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2023-06-01 |
Unknown GetPointerWrite 00000000 PC 088d8d80 LR 088d8d98 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-28 |
Unknown GetPointerWrite 00000000 PC 088d8930 LR 088d898c |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2023-11-22 |
Savedata version requested: 3 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-04-28 |
Replacement rowPitch=512, but w=2560 (level=0) |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.6.3 |
2024-01-29 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-20 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-03-25 |
Unknown GetPointer 00000000 PC 08c16348 LR 08c16364 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.3 |
2023-03-22 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.3 |
2023-03-22 |
MIPSCompileOp: Invalid instruction 00010005 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.3 |
2023-03-22 |
MIPSCompileOp: Invalid instruction 00020001 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.11.3 |
2023-03-22 |
MIPSCompileOp: Invalid instruction 00100005 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 0000ffff |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-03-13 |
MIPSCompileOp: Invalid instruction 00000001 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-03-22 |
MIPSCompileOp: Invalid instruction 0101fa01 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2023-03-10 |
Unknown GetPointer 00000000 PC 0896256c LR 08000030 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.17.1 |
2024-08-05 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-16 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.17.1 |
2024-08-14 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2023-05-18 |
Savedata version requested on save: 3 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.2 |
2022-12-10 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2024-09-15 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.15.4 |
2023-10-17 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-08-23 |
80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.17.1 |
2024-08-14 |
80630007=sceAtracSetData(2, 08d4b180, 00006d54): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2022-08-16 |
80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00007220): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2022-08-03 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2024-09-02 |
80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.4 |
2024-09-02 |
80630007=sceAtracSetData(2, 08d4b180, 00007334): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-09-02 |
80630007=sceAtracSetData(2, 08d4b180, 000081e4): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-08-23 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2024-08-27 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2024-08-30 |
80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-31 |
80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-20 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-22 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-29 |
80630007=sceAtracSetData(3, 08d4b180, 00010200): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-29 |
80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.6 |
2023-10-19 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.9.2 |
2024-08-22 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.16.5 |
2023-10-16 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-27 |
Unknown GetPointer 00000000 PC 08bf6800 LR 08bf6808 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-26 |
Unknown GetPointer 00000000 PC 08bf6838 LR 08bf6840 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2022-05-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000eed0): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2024-08-23 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3-1039-g6de574104 |
2022-04-16 |
80630007=sceAtracSetData(2, 08d4b180, 00007a8c): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3-1039-g6de574104 |
2022-04-16 |
80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2024-08-23 |
80630007=sceAtracSetData(2, 08d4b180, 0000516c): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.12.3 |
2024-08-26 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.13.1 |
2024-08-26 |
80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.8.0 |
2022-01-29 |
Render to texture using CLUT with offset at 04000000 +64x0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.8.0 |
2022-01-29 |
1 depal unsupported: shift=7 mask=f8 offset=0 |
WWE 2K22 V1.50 BY GAMER MODDER. |
v1.6.3 |
2024-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00007914): atracID uses different codec type than data |