Recent logs - eFootball By TM ARTS

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Game title Version Latest Report Message
eFootball By TM ARTS v1.15.4 2023-09-08 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball By TM ARTS v1.14.4 2023-05-18 Replacement rowPitch=1024, but w=4000 (level=0)
eFootball By TM ARTS v1.14.4 2023-05-18 Replacement rowPitch=1024, but w=3008 (level=0)
eFootball By TM ARTS v1.14.1 2023-04-26 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000b10 HWX T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b10 HWX T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } swi
eFootball By TM ARTS v1.14.4 2023-03-18 Replacement rowPitch=512, but w=4320 (level=0)
eFootball By TM ARTS v1.10.3 2023-01-10 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball By TM ARTS v1.13.2 2023-01-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFootball By TM ARTS v1.13.2 2023-01-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
eFootball By TM ARTS v1.14.1 2023-01-04 UI scissor out of bounds in MainScreen: 0,0-796,541 / 960,540
eFootball By TM ARTS v1.14.1 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 107,0-848,541 / 960,540
eFootball By TM ARTS v1.14.1 2022-12-27 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball By TM ARTS v1.13.2 2022-12-19 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball By TM ARTS v1.9.4 2022-12-23 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball By TM ARTS v1.12.3 2022-11-29 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
eFootball By TM ARTS v1.14.4 2023-01-25 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball By TM ARTS v1.13.2 2023-08-06 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball By TM ARTS v1.13.2 2023-08-06 sceMp3Init: invalid data: not layer 3
eFootball By TM ARTS v1.13.2 2023-01-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
eFootball By TM ARTS v1.13.2 2023-01-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
eFootball By TM ARTS v1.9.3 2022-11-13 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball By TM ARTS v1.9.3 2022-11-13 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball By TM ARTS v1.9.3 2022-11-13 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball By TM ARTS v1.9.3 2022-11-13 Unimplemented HLE function sceKernelFindModuleByUID
eFootball By TM ARTS v1.6.3 2022-11-07 GL ran out of GPU memory; switching to low memory mode
eFootball By TM ARTS v1.14.4 2023-06-16 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball By TM ARTS v1.8.0 2023-01-19 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball By TM ARTS v1.14.4 2023-10-09 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball By TM ARTS v1.11.3 2022-10-16 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball By TM ARTS v1.13.2 2022-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball By TM ARTS v1.16.6 2023-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball By TM ARTS v1.9.3 2023-12-21 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball By TM ARTS v1.14.1 2022-12-28 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball By TM ARTS v1.16.6 2024-01-30 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball By TM ARTS v1.9.4 2023-10-30 Game install with no files / data
eFootball By TM ARTS v1.9.4 2024-05-01 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball By TM ARTS v1.9.4 2023-10-28 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball By TM ARTS v1.12.3 2022-09-01 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball By TM ARTS v1.9.4 2024-06-05 Savedata version requested on save: 3
eFootball By TM ARTS v1.9.4 2024-06-14 Savedata version requested: 3