Recent logs - Fate/EXTRA CCC

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Game title Version Latest Report Message
Fate/EXTRA CCC v1.11.3 2021-05-21 FBO created from existing depthbuffer as color, 04088000/00000000 and 040dc000/04088000
Fate/EXTRA CCC v1.11.3 2021-05-17 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
Fate/EXTRA CCC v1.10.3 2021-02-20 MFIC instruction hit (70020024) at 089703c8
Fate/EXTRA CCC v1.11.3 2021-06-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d6000/04088000
Fate/EXTRA CCC v1.11.3 2021-06-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d4000/04088000
Fate/EXTRA CCC v1.11.3 2021-06-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Fate/EXTRA CCC v1.11.3 2021-05-22 FBO using existing buffer as depthbuffer, 040dc000/04088000 and 04088000/00000000
Fate/EXTRA CCC v1.11.3 2021-05-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cd000 offset: 0 (128x128 stride 128, 5551)
Fate/EXTRA CCC v1.11.3 2021-05-27 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/00000000
Fate/EXTRA CCC v1.11.3 2021-05-27 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/00000000
Fate/EXTRA CCC v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cd000/04088000
Fate/EXTRA CCC v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Fate/EXTRA CCC v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Fate/EXTRA CCC v1.4.2-425-g7a7ccee5e 2020-12-26 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y;
Fate/EXTRA CCC v1.4.2-425-g7a7ccee5e 2020-12-21 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Fate/EXTRA CCC v1.10.3 2020-10-20 RET: Stack empty!
Fate/EXTRA CCC v1.10.3 2020-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Fate/EXTRA CCC v1.9.4 2020-04-29 80630006=sceAtracSetDataAndGetID(08b98b80, 00000de4): invalid RIFF header
Fate/EXTRA CCC v1.8.0 2019-12-16 DrawActiveTexture() failed: 8876086c
Fate/EXTRA CCC v1.8.0 2019-12-16 Direct3D9: Failed to get the device caps!
Fate/EXTRA CCC v1.9.3-478-gb475e7356 2020-05-08 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04088000
Fate/EXTRA CCC v1.9.4 2021-05-07 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/04088000
Fate/EXTRA CCC v1.9.4 2021-05-19 Unknown GetPointer 00000000 PC 088e2be0 LR 08000020
Fate/EXTRA CCC v1.9.3-478-gb475e7356 2020-05-08 GL ran out of GPU memory; switching to low memory mode
Fate/EXTRA CCC v1.9.4 2021-05-27 FBO using existing buffer as depthbuffer, 040dc000/04088000 and 04088000/04088000
Fate/EXTRA CCC v1.9.4 2021-06-17 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/04088000
Fate/EXTRA CCC v1.9.4 2021-06-17 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/04088000
Fate/EXTRA CCC v1.7.4 2021-04-09 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Fate/EXTRA CCC v1.7.4 2019-07-04 Attempting to texture from target (src=000aa000 / target=000aa000 / flags=7)
Fate/EXTRA CCC v1.7.4 2021-04-08 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Fate/EXTRA CCC v1.3 2017-08-29 80630006=sceAtracSetDataAndGetID(08b98b80, 00006664): invalid RIFF header
Fate/EXTRA CCC v1.0.1-769-gc4ea4e3 2017-09-06 Unsupported depth range test without clipping - depth range: 0.762951-0.152590, test: 0.152590-0.762951
Fate/EXTRA CCC v1.4.2 2017-07-28 80630006=sceAtracSetDataAndGetID(08b98b80, 00001864): invalid RIFF header
Fate/EXTRA CCC v1.0.1 2017-04-11 Unable to download render target data from 040d6000
Fate/EXTRA CCC v1.9.4 2020-12-04 80630006=sceAtracSetDataAndGetID(08b70a40, 0000a354): invalid RIFF header
Fate/EXTRA CCC v1.9.4 2020-12-04 80630006=sceAtracSetDataAndGetID(08b70a40, 00020000): invalid RIFF header
Fate/EXTRA CCC v1.9.4 2021-06-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Fate/EXTRA CCC v1.9.4 2021-06-17 Render to texture with different strides 256 != 128
Fate/EXTRA CCC v1.7.5 2019-03-26 Render to area containing texture at 000cc000 +0x16
Fate/EXTRA CCC v1.9.4 2021-06-17 Render to area containing texture at 040cc000 +0x16
Fate/EXTRA CCC v1.9.4 2021-06-17 Render to texture with different strides 128 != 256
Fate/EXTRA CCC v0.9.8-641-g716266d 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 000d4000/00088000
Fate/EXTRA CCC v0.9.8-641-g716266d 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 000cc000/00088000
Fate/EXTRA CCC v0.9.8-641-g716266d 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 000d6000/00088000
Fate/EXTRA CCC v1.7.5 2020-12-21 FBO using existing buffer as depthbuffer, 000dc000/00088000 and 00088000/00088000
Fate/EXTRA CCC v1.7.5 2020-12-21 FBO using existing buffer as depthbuffer, 000d6000/00088000 and 00088000/00088000
Fate/EXTRA CCC v1.6.3-492-g9fddfff66 2020-03-11 FBO using existing buffer as depthbuffer, 000cc000/00088000 and 00088000/00088000
Fate/EXTRA CCC v1.7.5 2020-12-21 FBO using existing buffer as depthbuffer, 000d4000/00088000 and 00088000/00088000
Fate/EXTRA CCC v0.9.8-659-g8404a52 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 00000000/00088000
Fate/EXTRA CCC v0.9.8-659-g8404a52 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 000cd000/00088000
Fate/EXTRA CCC v1.7.5 2020-08-05 FBO using existing buffer as depthbuffer, 000aa000/00088000 and 00088000/00088000
Fate/EXTRA CCC v0.9.8-659-g8404a52 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 00044000/00088000
Fate/EXTRA CCC v0.9.8-659-g8404a52 2016-03-27 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000