Recent logs - eFootball PES 2021 By Susah Tenar

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Game title Version Latest Report Message
eFootball PES 2021 By Susah Tenar v1.11.3 2021-09-17 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000c
eFootball PES 2021 By Susah Tenar v1.11.3 2021-09-17 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
eFootball PES 2021 By Susah Tenar v1.8.0 2021-07-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430
eFootball PES 2021 By Susah Tenar v1.5.2 2021-07-19 Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By Susah Tenar v1.5.2 2021-07-19 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By Susah Tenar v1.11.3 2021-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.11.3 2021-06-23 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
eFootball PES 2021 By Susah Tenar v1.11.3 2021-06-08 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
eFootball PES 2021 By Susah Tenar v1.10.3 2021-06-08 Unknown GetPointer ffffffff PC 08a02a0c LR 08a1e5b0
eFootball PES 2021 By Susah Tenar v1.4-56-gb1a530b 2021-06-01 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball PES 2021 By Susah Tenar v1.11.3 2021-07-18 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09045940): duplicate handler
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09000bc0): duplicate handler
eFootball PES 2021 By Susah Tenar v1.11.3 2021-09-06 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
eFootball PES 2021 By Susah Tenar v1.7.4 2021-05-16 MIPSCompileOp: Invalid instruction 72007471
eFootball PES 2021 By Susah Tenar v1.7.4 2021-05-16 MIPSCompileOp: Invalid instruction 00715401
eFootball PES 2021 By Susah Tenar v1.8.0 2021-08-26 Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020
eFootball PES 2021 By Susah Tenar v1.7.2 2021-08-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-09 Unknown GetPointer 00000000 PC 08a02b30 LR 0888b4d0
eFootball PES 2021 By Susah Tenar v1.7.4 2021-05-09 Unknown GetPointer 00000000 PC 08871364 LR 0887137c
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-07 Unknown GetPointer 2e462041 PC 08a02b30 LR 08a019dc
eFootball PES 2021 By Susah Tenar v1.11.3 2021-04-28 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
eFootball PES 2021 By Susah Tenar v1.9.4 2021-04-25 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
eFootball PES 2021 By Susah Tenar v1.9.4 2021-04-27 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon
eFootball PES 2021 By Susah Tenar v1.9.4 2021-04-27 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2021 By Susah Tenar v1.11.3 2021-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
eFootball PES 2021 By Susah Tenar v1.11.3 2021-07-24 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-28 Unknown GetPointer 00000000 PC 088258d0 LR 088258dc
eFootball PES 2021 By Susah Tenar v1.10.3 2021-03-25 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2021 By Susah Tenar v1.11.3 2021-07-20 Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l2 rate 000f
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-10 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f
eFootball PES 2021 By Susah Tenar v1.11.3 2021-08-25 MIPSCompileOp: Invalid instruction 475f5053
eFootball PES 2021 By Susah Tenar v1.6.3 2021-08-29 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2021 By Susah Tenar v1.11.3 2021-08-25 MIPSCompileOp: Invalid instruction 63736964
eFootball PES 2021 By Susah Tenar v1.10.3 2021-01-19 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball PES 2021 By Susah Tenar v1.11.3 2021-06-28 Unknown GetPointer 00000000 PC 00000000 LR 00000000
eFootball PES 2021 By Susah Tenar v1.10.3 2021-01-14 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0001
eFootball PES 2021 By Susah Tenar v1.11.3 2021-05-29 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball PES 2021 By Susah Tenar v1.9.4 2021-01-04 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2021 By Susah Tenar v1.11.3 2021-03-26 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-27 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball PES 2021 By Susah Tenar v1.4-56-gb1a530b 2020-12-22 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-21 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-19 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball PES 2021 By Susah Tenar v1.8.0 2021-08-18 ReadFCR: Unexpected reg 21
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.9.4 2020-12-18 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2021 By Susah Tenar v1.9.4 2021-07-19 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball PES 2021 By Susah Tenar v1.9.4 2021-08-04 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-02 Garbage libstub address or end
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Video out requested, not supported: mode=0 size=0,0
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/beb47224, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-12-01 Ignoring func export sceCcc/92c05851, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/8406f469, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-28 Ignoring func export sceCcc/068c4320, already implemented in HLE.
eFootball PES 2021 By Susah Tenar v1.11.3 2021-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.9.4 2021-08-22 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball PES 2021 By Susah Tenar v1.9.4 2021-09-09 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-19 RET: Stack empty!
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-18 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-18 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-18 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball PES 2021 By Susah Tenar v1.10.3 2020-11-18 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca