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Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By Susah Tenar |
v1.13.1 |
2022-08-08 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-07-30 |
Unknown GetPointer ff897faf PC 00000000 LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.13 |
2022-07-30 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-07-17 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
eFootball PES 2021 By Susah Tenar |
v1.7.5 |
2022-07-15 |
Unknown GetPointer 000002d0 PC 08a1b77c LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-07-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.12 |
2022-05-20 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2022-05-08 |
__KernelStopThread: thread 367 does not exist |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-04-14 |
ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-03-11 |
Jump to invalid address: 021f13e0 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-03-11 |
Branch in Jump delay slot at 09cfe6c4 in block starting at 09cfe670 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-03-11 |
Jump to invalid address: 073f99c0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Branch in Jump delay slot at 08b8aee8 in block starting at 08b8ab98 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
ReadFromHardware: Invalid address 00003351 near PC 08b8abec LR 0899e65c |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2b3b0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e269a0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 463ee5d0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 46400578 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2bb70 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2b420 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 44f10000 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e29c80 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2b190 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 026a3030 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 45200000 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 45c0a2b0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e29eb0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e29da0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e26cd0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0267aa60 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0264dd00 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0269b540 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2b890 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e29790 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0264e4a0 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2ba00 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2b720 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0264e050 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 0000133e |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 02e2e240 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-03-11 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 44a83b40 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 0000ffff |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
Jump to invalid address: 0264e510 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2022-02-18 |
MIPSCompileOp: Invalid instruction 000000ff |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-01-25 |
Unknown GetPointer abb03c02 PC 00000000 LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-01-25 |
Garbage libstub address 00003c02 or end b0ac8605 |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-07-17 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-01-02 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-10 |
MIPSCompileOp: Invalid instruction cf2c4100 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-10 |
Jump to invalid address: 00c88c00 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-10 |
Branch in Jump delay slot at 08a1b77c in block starting at 08a1b77c |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-10 |
Unknown GetPointer 6608a864 PC 00000000 LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-04-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-09-24 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-09-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000c |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-09-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2021-07-20 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f430 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2022-04-03 |
sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-06-08 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
eFootball PES 2021 By Susah Tenar |
v1.10.3 |
2021-06-08 |
Unknown GetPointer ffffffff PC 08a02a0c LR 08a1e5b0 |
eFootball PES 2021 By Susah Tenar |
v1.4-56-gb1a530b |
2021-06-01 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-07-18 |
Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-05-17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09045940): duplicate handler |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-05-17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09000bc0): duplicate handler |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-09-06 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
eFootball PES 2021 By Susah Tenar |
v1.7.4 |
2021-05-16 |
MIPSCompileOp: Invalid instruction 72007471 |
eFootball PES 2021 By Susah Tenar |
v1.7.4 |
2021-05-16 |
MIPSCompileOp: Invalid instruction 00715401 |
eFootball PES 2021 By Susah Tenar |
v1.8.0 |
2021-08-26 |
Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020 |
eFootball PES 2021 By Susah Tenar |
v1.7.2 |
2021-08-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-05-09 |
Unknown GetPointer 00000000 PC 08a02b30 LR 0888b4d0 |
eFootball PES 2021 By Susah Tenar |
v1.7.4 |
2021-05-09 |
Unknown GetPointer 00000000 PC 08871364 LR 0887137c |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-05-07 |
Unknown GetPointer 2e462041 PC 08a02b30 LR 08a019dc |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-04-28 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2021-04-25 |
Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul'
0:388: L0001: Expected literal or '(', got 'else'
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens scre |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2021-04-27 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2021-04-27 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-05-05 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-07-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-28 |
Unknown GetPointer 00000000 PC 088258d0 LR 088258dc |
eFootball PES 2021 By Susah Tenar |
v1.12.3 |
2022-02-05 |
sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2022-08-06 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
eFootball PES 2021 By Susah Tenar |
v1.9.4 |
2022-03-03 |
Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448 |
eFootball PES 2021 By Susah Tenar |
v1.11.3 |
2021-03-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |