Recent logs - BLEACH ~ヒート・ザ・ソウル7~

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Game title Version Latest Report Message
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-06-22 __KernelStopThread: thread 607 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.10.3 2022-06-15 Render to area containing texture at 04044000 +0x20
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-06-02 Unimplemented HLE function sceNpCommerce2Term
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-06-02 Unimplemented HLE function sceNpCommerce2DestroyCtx
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.10.3 2022-05-15 Render to area containing texture at 04044000 +0x103
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-05-09 Jump to invalid address: 0568c360
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-05-09 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-05-09 Jump to invalid address: 03885360
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-05-05 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/cartnet.pmf): too many streams in PSMF video, bogus data
BLEACH ~ヒート・ザ・ソウル7~ v1.10.3 2022-04-30 Render to area containing texture at 04044000 +0x47
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-04-27 Error in shader compilation: info: 0:26: L0002: Undeclared variable 'u_video' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; uniform vec2 u_pixelDelta; vec3 processColorReduction(vec3 color) { vec3 colorRes = vec3(u_setting.y, u_setting.z, u_setting.w); color = floor(color.rgb * colorRes) / (colorRes - 1.0); color = min(color, 1.0); return color; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processColorReduction(color); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-04-27 Error in shader compilation: info: 0:28: L0002: Undeclared variable 'u_video' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; vec3 processPixelate() { float factorX = 1.0 / (480.0 / u_setting.y); float factorY = 1.0 / (272.0 / u_setting.y); float x = floor(v_texcoord0.x / factorX) * factorX; float y = floor(v_texcoord0.y / factorY) * factorY; vec3 color = texture2D(sampler0, vec2(x, y)).xyz; return color; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processPixelate(); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-04-27 Error in shader compilation: info: 0:44: L0002: Undeclared variable 'u_video' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; vec3 processAspectRatio() { float zoomByX = 16.0 / u_setting.y; float zoomByY = 9.0 / u_setting.z; float zoomByXY = 1.0; if (zoomByX < zoomByY) { zoomByXY = zoomByX; } else { zoomByXY = zoomByY; } float xdivision = 1.0 / (u_setting.y / 16.0 * zoomByXY); float ydivision = 1.0 / (u_setting.z / 9.0 * zoomByXY); vec3 color = texture2D(sampler0, vec2(v_texcoord0.x * xdivision - (0.5 + xdivision / 2.0 - 1.0), v_texcoord0.y * ydivision - (0.5 + ydivision / 2.0 - 1.0))).xyz; // Remove color bleed outside of the game scene caused by shrinking float rangex = (0.5 + (xdivision / 2.0 - 1.0)) / xdivision; float rangey = (0.5 + (ydivision / 2.0 - 1.0)) / ydivision; if (v_texcoord0.x < rangex || v_texcoord0.x > 1.0 - rangex || v_texcoord0.y < rangey || v_texcoord0.y > 1.0 - rangey) { color.xyz = vec3(0.0,0.0,0.0).xyz; } return color.xyz; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processAspectRatio(); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-04-11 Unknown GetPointer 0000003c PC 088d5168 LR 088d51a4
BLEACH ~ヒート・ザ・ソウル7~ v1.10.2 2022-04-05 Using texture with rendered CLUT: texfmt=5, clutfmt=3
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a4, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-24 WriteToHardware: Invalid address 0000027c near PC 08937668 LR 089378f0
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-23 80630006=sceAtracSetData(0, 08d64180, 00020000): invalid RIFF header
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10050 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02ecb510
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c1004c in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314bae0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10048 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 030400f0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10044 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02ecb1c0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10040 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314ba40
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c1003c in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 030400c0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10038 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02ecae70
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10034 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314b9a0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10030 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 03040090
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c1002c in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02ecab20
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10028 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314b900
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10024 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 03040060
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10020 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02eca7d0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c1001c in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314b860
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10018 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 03040030
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10014 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02eca480
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10010 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 0314b7c0
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 03040000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Branch in Jump delay slot at 08c10008 in block starting at 08c10000
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-03-20 Jump to invalid address: 02eca130
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-20 MFIC instruction hit (70020024) at 08aa6914
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-03-04 __KernelStopThread: thread 1386 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.10.2 2022-03-03 Render to area containing texture at 04044000 +0x83
BLEACH ~ヒート・ザ・ソウル7~ v1.12.2 2022-02-27 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-24 __KernelStopThread: thread 682 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-24 __KernelStopThread: thread 311 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-17 __KernelStopThread: thread 377 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-16 WriteToHardware: Invalid address 0000027c near PC 088f8b04 LR 088f8b04
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-13 sceIoChstat: change attr to 0000 requested
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-13 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-07 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-02-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2022-02-05 __KernelStopThread: thread 482 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-31 __KernelStopThread: thread 308 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-31 Unexpected mpeg first timestamp: d59a080000 / 917412249600
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-29 __KernelStopThread: thread 345 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-12-28 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2021-12-16 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2021-12-10 __KernelStopThread: thread 288 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-12-07 WriteToHardware: Invalid address 0000027c near PC 08894dec LR 08894e0c
BLEACH ~ヒート・ザ・ソウル7~ v1.10.3 2021-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-11-17 __KernelStopThread: thread 556 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-10-31 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d0000/04088000
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2021-10-26 __KernelStopThread: thread 720 does not exist
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2021-10-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-10-15 WriteToHardware: Invalid address 00000000 near PC 08961fe8 LR 08961fe8
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-10-15 ReadFromHardware: Invalid address 00000000 near PC 08961fe8 LR 08961fe8
BLEACH ~ヒート・ザ・ソウル7~ v1.11.3 2021-10-15 Unknown GetPointer 00000000 PC 08220c00 LR 08220c00
BLEACH ~ヒート・ザ・ソウル7~ v1.12.2 2021-10-12 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
BLEACH ~ヒート・ザ・ソウル7~ v1.12.2 2021-10-18 An uneaten prefix at end of block: 0893bd34
BLEACH ~ヒート・ザ・ソウル7~ v1.12.3 2022-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204