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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER FREEDOM |
v1.17.1 |
2024-10-03 |
Can't draw: No current render step. Step count: 0 |
MONSTER HUNTER FREEDOM |
v1.15.3 |
2024-03-16 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
MONSTER HUNTER FREEDOM |
v1.16.6 |
2024-01-03 |
Trying to compile instruction 00056036 that can't be interpreted |
MONSTER HUNTER FREEDOM |
v1.16.6 |
2024-01-03 |
Trying to compile instruction 00056033 that can't be interpreted |
MONSTER HUNTER FREEDOM |
v1.16.6 |
2024-01-03 |
Trying to compile instruction 00056030 that can't be interpreted |
MONSTER HUNTER FREEDOM |
v1.16.6 |
2024-01-03 |
Trying to compile instruction 000559b4 that can't be interpreted |
MONSTER HUNTER FREEDOM |
v1.15.4 |
2023-10-27 |
__KernelStopThread: thread 332 does not exist (helper deleted) |
MONSTER HUNTER FREEDOM |
v1.15.4 |
2023-10-27 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
MONSTER HUNTER FREEDOM |
v1.17.1-957-g52cf10274c |
2024-10-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
MONSTER HUNTER FREEDOM |
v1.6.3 |
2022-11-30 |
Trying to compile instruction 72540000 that can't be interpreted |
MONSTER HUNTER FREEDOM |
v1.6.3 |
2022-11-30 |
MIPSCompileOp: Invalid instruction 72540010 |
MONSTER HUNTER FREEDOM |
v1.6.3 |
2022-11-30 |
MIPSCompileOp: Invalid instruction 00007ffe |
MONSTER HUNTER FREEDOM |
v1.13.2 |
2022-09-22 |
80020001=sceKernelCreateSema(): invalid name |
MONSTER HUNTER FREEDOM |
v1.13.2 |
2022-12-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.13.2 |
2022-12-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-10-02 |
Jump to invalid address: 0226ade0 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-07-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-07-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-07-19 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-05-22 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
Internal compiler error: Too many vertex shader constants
I
postshader
#version 300 es
precision mediump float;
precision highp int;
uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform float u_video;
uniform vec2 u_pixelDelta;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
in vec4 v_texcoord4;
in vec2 v_texcoord5;
vec3 processFXAA(inout vec3 color)
{
float FXAA_SPAN_MAX = 8.0;
float FXAA_REDUCE_MUL = 0.125;
float FXAA_REDUCE_MIN = 0.0078125;
vec3 rgbNW = texture(sampler0, v_texcoord0 + (vec2(-1.0) * u_texelDelta)).xyz;
vec3 rgbNE = texture(sampler0, v_texcoord0 + (vec2(1.0, -1.0) * u_texelDelta)).xyz;
vec3 rgbSW = texture(sampler0, v_texcoord0 + (vec2(-1.0, 1.0) * u_texelDelta)).xyz;
vec3 rgbSE = texture(sampler0, v_texcoord0 + (vec2(1.0) * u_texelDelta)).xyz;
vec3 rgbM = texture(sampler0, v_texcoord0).xyz;
vec3 luma = vec3(0.2989999949932098388671875, 0.58700001239776611328125, 0.114000000059604644775390625);
float lumaNW = dot(rgbNW, luma);
float lumaNE = dot(rgbNE, luma);
float lumaSW = dot(rgbSW, luma);
float lumaSE = dot(rgbSE, luma);
float lumaM = dot(rgbM, luma);
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
vec2 dir;
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
dir.y = (lumaNW + lumaSW) - (lumaNE + lumaSE);
float dirReduce = max((((lumaNW + lumaNE) + lumaSW) + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * u_texelDelta;
vec3 rgbA = (texture(sampler0, v_texcoord0 + (dir * (-0.16666667163372039794921875))).xyz + texture(sampler0, v_texcoord0 + (dir * 0.16666667163372039794921875)).xyz) * 0.5;
vec3 rgbB = (rgbA * 0.5) + ((texture(sampler0, v_texcoord0 + (dir * (-0.5))).xyz + texture(sampler0, v_texcoord0 + (dir * 0.5)).xyz) * 0.25);
float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax))
{
color = rgbA;
}
else
{
color = rgbB;
}
return color;
}
vec3 texture2d(vec2 texcoord)
{
float scaleGuest_AA4o = 7.0;
if (true && (u_video == 1.0))
{
scaleGuest_AA4o = 3.0;
}
vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o);
vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o);
vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz;
float m1 = do |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-04-19 |
GE Interrupt: newState might be 1 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-04-19 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-04-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-04-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162440 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-04-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-03-16 |
An uneaten prefix at end of block: 09fffee4 |
MONSTER HUNTER FREEDOM |
v1.11.3 |
2021-03-16 |
Jump to invalid address: 000000c0 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-08 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-08 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-04-17 |
RET: Stack empty! |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/e46eb986, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/b767f9a0, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/afe01fd3, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad index address 0fe520f4! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0fefd022! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unknown GE command : 3530437e |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0cc2454d! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 010e340f! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0ec066fe! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Attempted invert for logic op: 8 |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2023-09-15 |
80630006=sceAtracSetDataAndGetID(08a93400, 00178800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2021-11-19 |
Savedata loading with detected hashmode 3 instead of file's 5 |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-10-22 |
80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.9.4 |
2022-08-21 |
Unknown GetPointer 00000000 PC 088493d0 LR 08000020 |
MONSTER HUNTER FREEDOM |
v1.9.4 |
2021-12-19 |
Unknown GetPointer 00000000 PC 0889a318 LR 08000030 |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000da000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-05-06 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000dc000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b8a400, 00160800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 00168800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000f0800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000bb000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6 |
2018-05-29 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000ee800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2021-03-25 |
80630006=sceAtracSetDataAndGetID(08b3e400, 00008000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2021-03-25 |
80630006=sceAtracSetDataAndGetID(08aa4c00, 0001b800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2021-03-25 |
80630006=sceAtracSetDataAndGetID(08a93400, 00011800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2021-11-10 |
80630006=sceAtracSetDataAndGetID(08b46400, 00103000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.5.4 |
2018-02-24 |
Jump to invalid address: 07fdeb00 |