Recent logs - MONSTER HUNTER FREEDOM

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Game title Version Latest Report Message
MONSTER HUNTER FREEDOM v1.9.4 2020-08-03 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:164: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'uniform 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:284: '=' : cannot convert from 'const int' to 'float' ERROR: 0:287: '=' : cannot convert from 'const int' to 'float' ERROR: 0:288: '=' : cannot convert from 'const int' to 'float' ERROR: 0:359: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:361: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 6 compilation errors. No code generated. postshader //================ //SMOOTHING FILTERS //================ #define FXAA 1 //================ #define GAUSS_SQ 1 #define Gsmoothing 4 //================ //OTHER FILTERS //================ #define BLOOM 1 //bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 #define samples 1 #define quality 0.1 #define Bpower 0.1 //================ #define NATURALC 1 #define ncpower 0.7 //================ #define SHADEBOOST 1 //color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 #define brightness 0.95 #define contrast 1 #define red 1 #define green 1 #define blue 1.15 //Shadeboost presets: #define SEPIA 0 #define GRAYSCALE 0 #define NEGATIVE 0 #define PSPCOLORS 0 //Simple color swap: #define rgbRBG 0 #define rgbBGR 0 #define rgbBRG 0 #define rgbGRB 0 #define rgbGBR 0 //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 0.8 //================ #define VIGNETTE 1 #define vsize 2 #define VIpos 0.1 #define deVi 0 //====================================================================================================================================================================== //~packed together, corrected to fit requirements of popular with PPSSPP AMD legacy drivers v11.11(if it works on that, it will on almost anything lol), // currently meet requirements of GLSL version 100 meaning it will probably run on anything unless the driver is horribly broken // partially written, ported to glsl where required and tested by LunaMoo (Moon Cow?;p), // other credits mentioned earlier, any more info / required licenses can be found below. /* FXAA shader, GLSL code adapted from: http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA Whitepaper describing the technique: http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf */ /* 4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from: http://forums.ngemu.com/showthread.php?t=76098 by guest(r) ([email protected]) License: GNU-GPL Shader notes: looks better with sprite games */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; //=========== // The inverse of the texture dimensions along X and Y uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; varying vec4 v_texcoordNC0; varying vec4 v_texcoordNC1; varying vec4 v_texcoordNC2; varying vec4 v_texcoordNC3; varying vec2 omega; //=========== //=========== #if(FXAA==1) vec3 processFXAA(vec3 color){ //The parameters are hardcoded for now, but could be //made into uniforms to control fromt he program. float FXAA_SPAN_MAX = 8.0; float FXAA_REDUCE_MUL = 1.0/8.0;
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate X : f020edcf
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate Q : f54be20f
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad index address 0fe520f4!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate S : f3010032
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate Y : f100000f
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate T : f41d2f01
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Vertices without position found
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0fefd022!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unknown GE command : 3530437e
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0cc2454d!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 010e340f!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate Z : f22ff031
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 BlockTransfer: Bad source transfer address 307006d0!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0ec066fe!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Attempted invert for logic op: 8
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Color Value : f6fab641
MONSTER HUNTER FREEDOM v1.9.3 2019-10-13 WriteToHardware: Invalid address 6b6ba1d5 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM v1.9.3 2019-10-13 WriteToHardware: Invalid address 00000522 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM v1.8.0 2019-09-03 80630006=sceAtracSetDataAndGetID(08a93400, 00178800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-08-13 Savedata loading with detected hashmode 3 instead of file's 5
MONSTER HUNTER FREEDOM v1.8.0 2019-10-22 80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.9.4 2020-05-16 Unknown GetPointer 00000000 PC 088493d0 LR 08000020
MONSTER HUNTER FREEDOM v1.9.4 2020-05-15 Unknown GetPointer 00000000 PC 0889a318 LR 08000030
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000da000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-05-06 80630006=sceAtracSetDataAndGetID(08b8a400, 000dc000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 00160800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 00168800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000f0800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000bb000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6 2018-05-29 80630006=sceAtracSetDataAndGetID(08b8a400, 000ee800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b3e400, 00008000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08aa4c00, 0001b800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08a93400, 00011800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b46400, 00103000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.4 2018-02-24 Jump to invalid address: 07fdeb00
MONSTER HUNTER FREEDOM v1.5.4 2018-02-24 MIPSCompileOp: Invalid instruction 00000115
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000cf800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.3 2017-12-22 80630006=sceAtracSetDataAndGetID(08b8a400, 0010d000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000dd000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-07-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000b6000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.3 2017-12-22 80630006=sceAtracSetDataAndGetID(08b8a400, 000d6800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-06-01 80630006=sceAtracSetDataAndGetID(08a93400, 00153000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-05-06 80630006=sceAtracSetDataAndGetID(08b8a400, 000a7000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 001b7000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6 2018-05-29 80630006=sceAtracSetDataAndGetID(08b8a400, 000f5800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 00135000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000e7000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000d1000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-04 80630006=sceAtracSetDataAndGetID(08b8a400, 000de800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-04 80630006=sceAtracSetDataAndGetID(08b8a400, 000b1000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6 2018-05-29 80630006=sceAtracSetDataAndGetID(08b8a400, 000ed800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-04 80630006=sceAtracSetDataAndGetID(08b8a400, 000b7800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.9.4 2020-01-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MONSTER HUNTER FREEDOM v1.4-2-g648bc5d 2017-05-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08876bd0
MONSTER HUNTER FREEDOM v1.9.4 2020-02-29 MIPSCompileOp: Invalid instruction 00056039
MONSTER HUNTER FREEDOM v1.9.4 2020-02-29 MIPSCompileOp: Invalid instruction 000553b7
MONSTER HUNTER FREEDOM v1.9.4 2020-05-15 MIPSCompileOp: Invalid instruction 00056029
MONSTER HUNTER FREEDOM v1.9.4 2020-05-15 MIPSCompileOp: Invalid instruction 0005593e
MONSTER HUNTER FREEDOM v1.9.4 2020-02-29 MIPSCompileOp: Invalid instruction 00055b78
MONSTER HUNTER FREEDOM v1.9.4 2020-05-15 MIPSCompileOp: Invalid instruction 0005593f
MONSTER HUNTER FREEDOM v1.9.4 2020-01-10 __KernelStopThread: thread 315 does not exist
MONSTER HUNTER FREEDOM v1.6.3-492-g9fddfff66 2019-12-30 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceMpeg_library with version 0104, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2019-08-15 Loading module sceSAScore with version 0103, devkit 00000000
MONSTER HUNTER FREEDOM v1.5.2 2020-05-08 Loading module sceFont_Library with version 0101, devkit 00000000
MONSTER HUNTER FREEDOM v1.9.4 2020-08-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.9.4 2020-08-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2