Recent logs - MONSTER HUNTER FREEDOM

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Game title Version Latest Report Message
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-08 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-08 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-02-13 RET: Stack empty!
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
MONSTER HUNTER FREEDOM v1.10.3 2020-10-04 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
MONSTER HUNTER FREEDOM v1.10.3 2020-10-04 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.9.4 2020-08-03 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:164: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'uniform 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:284: '=' : cannot convert from 'const int' to 'float' ERROR: 0:287: '=' : cannot convert from 'const int' to 'float' ERROR: 0:288: '=' : cannot convert from 'const int' to 'float' ERROR: 0:359: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:361: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 6 compilation errors. No code generated. postshader //================ //SMOOTHING FILTERS //================ #define FXAA 1 //================ #define GAUSS_SQ 1 #define Gsmoothing 4 //================ //OTHER FILTERS //================ #define BLOOM 1 //bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 #define samples 1 #define quality 0.1 #define Bpower 0.1 //================ #define NATURALC 1 #define ncpower 0.7 //================ #define SHADEBOOST 1 //color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 #define brightness 0.95 #define contrast 1 #define red 1 #define green 1 #define blue 1.15 //Shadeboost presets: #define SEPIA 0 #define GRAYSCALE 0 #define NEGATIVE 0 #define PSPCOLORS 0 //Simple color swap: #define rgbRBG 0 #define rgbBGR 0 #define rgbBRG 0 #define rgbGRB 0 #define rgbGBR 0 //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 0.8 //================ #define VIGNETTE 1 #define vsize 2 #define VIpos 0.1 #define deVi 0 //====================================================================================================================================================================== //~packed together, corrected to fit requirements of popular with PPSSPP AMD legacy drivers v11.11(if it works on that, it will on almost anything lol), // currently meet requirements of GLSL version 100 meaning it will probably run on anything unless the driver is horribly broken // partially written, ported to glsl where required and tested by LunaMoo (Moon Cow?;p), // other credits mentioned earlier, any more info / required licenses can be found below. /* FXAA shader, GLSL code adapted from: http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA Whitepaper describing the technique: http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf */ /* 4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from: http://forums.ngemu.com/showthread.php?t=76098 by guest(r) ([email protected]) License: GNU-GPL Shader notes: looks better with sprite games */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; //=========== // The inverse of the texture dimensions along X and Y uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; varying vec4 v_texcoordNC0; varying vec4 v_texcoordNC1; varying vec4 v_texcoordNC2; varying vec4 v_texcoordNC3; varying vec2 omega; //=========== //=========== #if(FXAA==1) vec3 processFXAA(vec3 color){ //The parameters are hardcoded for now, but could be //made into uniforms to control fromt he program. float FXAA_SPAN_MAX = 8.0; float FXAA_REDUCE_MUL = 1.0/8.0;
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate X : f020edcf
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate Q : f54be20f
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad index address 0fe520f4!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate S : f3010032
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate Y : f100000f
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Texture Coordinate T : f41d2f01
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Vertices without position found
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0fefd022!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unknown GE command : 3530437e
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0cc2454d!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 010e340f!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Screen Coordinate Z : f22ff031
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 BlockTransfer: Bad source transfer address 307006d0!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0ec066fe!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Attempted invert for logic op: 8
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unsupported Vertex Color Value : f6fab641
MONSTER HUNTER FREEDOM v1.9.3 2019-10-13 WriteToHardware: Invalid address 6b6ba1d5 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM v1.9.3 2019-10-13 WriteToHardware: Invalid address 00000522 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM v1.8.0 2019-09-03 80630006=sceAtracSetDataAndGetID(08a93400, 00178800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2020-11-14 Savedata loading with detected hashmode 3 instead of file's 5
MONSTER HUNTER FREEDOM v1.8.0 2019-10-22 80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.9.4 2020-11-13 Unknown GetPointer 00000000 PC 088493d0 LR 08000020
MONSTER HUNTER FREEDOM v1.9.4 2020-12-30 Unknown GetPointer 00000000 PC 0889a318 LR 08000030
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000da000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-05-06 80630006=sceAtracSetDataAndGetID(08b8a400, 000dc000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 00160800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 00168800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000f0800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000bb000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6 2018-05-29 80630006=sceAtracSetDataAndGetID(08b8a400, 000ee800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b3e400, 00008000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08aa4c00, 0001b800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08a93400, 00011800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b46400, 00103000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.4 2018-02-24 Jump to invalid address: 07fdeb00
MONSTER HUNTER FREEDOM v1.5.4 2018-02-24 MIPSCompileOp: Invalid instruction 00000115
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000cf800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.3 2017-12-22 80630006=sceAtracSetDataAndGetID(08b8a400, 0010d000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000dd000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-07-03 80630006=sceAtracSetDataAndGetID(08b8a400, 000b6000): invalid RIFF header