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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-20 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-08 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-01-08 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2021-02-13 |
RET: Stack empty! |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-04 |
FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-10-04 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/e46eb986, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/b767f9a0, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/afe01fd3, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.10.3 |
2020-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM |
v1.9.4 |
2020-08-03 |
Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:164: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'uniform 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:284: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:287: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:288: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:359: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:361: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 6 compilation errors. No code generated.
postshader
//================
//SMOOTHING FILTERS
//================
#define FXAA 1
//================
#define GAUSS_SQ 1
#define Gsmoothing 4
//================
//OTHER FILTERS
//================
#define BLOOM 1 //bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0
#define samples 1
#define quality 0.1
#define Bpower 0.1
//================
#define NATURALC 1
#define ncpower 0.7
//================
#define SHADEBOOST 1 //color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1
#define brightness 0.95
#define contrast 1
#define red 1
#define green 1
#define blue 1.15
//Shadeboost presets:
#define SEPIA 0
#define GRAYSCALE 0
#define NEGATIVE 0
#define PSPCOLORS 0
//Simple color swap:
#define rgbRBG 0
#define rgbBGR 0
#define rgbBRG 0
#define rgbGRB 0
#define rgbGBR 0
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 0.8
//================
#define VIGNETTE 1
#define vsize 2
#define VIpos 0.1
#define deVi 0
//======================================================================================================================================================================
//~packed together, corrected to fit requirements of popular with PPSSPP AMD legacy drivers v11.11(if it works on that, it will on almost anything lol),
// currently meet requirements of GLSL version 100 meaning it will probably run on anything unless the driver is horribly broken
// partially written, ported to glsl where required and tested by LunaMoo (Moon Cow?;p),
// other credits mentioned earlier, any more info / required licenses can be found below.
/*
FXAA shader, GLSL code adapted from:
http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
Whitepaper describing the technique:
http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
*/
/*
4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from:
http://forums.ngemu.com/showthread.php?t=76098
by guest(r) ([email protected])
License: GNU-GPL
Shader notes: looks better with sprite games
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform vec4 u_time;
//===========
// The inverse of the texture dimensions along X and Y
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
varying vec4 v_texcoordNC0;
varying vec4 v_texcoordNC1;
varying vec4 v_texcoordNC2;
varying vec4 v_texcoordNC3;
varying vec2 omega;
//===========
//===========
#if(FXAA==1)
vec3 processFXAA(vec3 color){
//The parameters are hardcoded for now, but could be
//made into uniforms to control fromt he program.
float FXAA_SPAN_MAX = 8.0;
float FXAA_REDUCE_MUL = 1.0/8.0;
|
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Screen Coordinate X : f020edcf |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Texture Coordinate Q : f54be20f |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad index address 0fe520f4! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Texture Coordinate S : f3010032 |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Screen Coordinate Y : f100000f |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Texture Coordinate T : f41d2f01 |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Vertices without position found |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0fefd022! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unknown GE command : 3530437e |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0cc2454d! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 010e340f! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Screen Coordinate Z : f22ff031 |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
BlockTransfer: Bad source transfer address 307006d0! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Bad vertex address 0ec066fe! |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Attempted invert for logic op: 8 |
MONSTER HUNTER FREEDOM |
v1.4.2 |
2020-01-15 |
Unsupported Vertex Color Value : f6fab641 |
MONSTER HUNTER FREEDOM |
v1.9.3 |
2019-10-13 |
WriteToHardware: Invalid address 6b6ba1d5 near PC 08000000 LR 08000000 |
MONSTER HUNTER FREEDOM |
v1.9.3 |
2019-10-13 |
WriteToHardware: Invalid address 00000522 near PC 08000000 LR 08000000 |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-09-03 |
80630006=sceAtracSetDataAndGetID(08a93400, 00178800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2020-11-14 |
Savedata loading with detected hashmode 3 instead of file's 5 |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-10-22 |
80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.9.4 |
2020-11-13 |
Unknown GetPointer 00000000 PC 088493d0 LR 08000020 |
MONSTER HUNTER FREEDOM |
v1.9.4 |
2020-12-30 |
Unknown GetPointer 00000000 PC 0889a318 LR 08000030 |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000da000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-05-06 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000dc000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b8a400, 00160800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 00168800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000f0800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.1 |
2018-05-30 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000bb000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6 |
2018-05-29 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000ee800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b3e400, 00008000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08aa4c00, 0001b800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08a93400, 00011800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b46400, 00103000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.5.4 |
2018-02-24 |
Jump to invalid address: 07fdeb00 |
MONSTER HUNTER FREEDOM |
v1.5.4 |
2018-02-24 |
MIPSCompileOp: Invalid instruction 00000115 |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000cf800): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.5.3 |
2017-12-22 |
80630006=sceAtracSetDataAndGetID(08b8a400, 0010d000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.6.2 |
2018-06-03 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000dd000): invalid RIFF header |
MONSTER HUNTER FREEDOM |
v1.8.0 |
2019-07-03 |
80630006=sceAtracSetDataAndGetID(08b8a400, 000b6000): invalid RIFF header |