Recent logs - MONSTER HUNTER FREEDOM

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Game title Version Latest Report Message
MONSTER HUNTER FREEDOM v1.17.1 2024-10-03 Can't draw: No current render step. Step count: 0
MONSTER HUNTER FREEDOM v1.15.3 2024-03-16 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
MONSTER HUNTER FREEDOM v1.16.6 2024-01-03 Trying to compile instruction 00056036 that can't be interpreted
MONSTER HUNTER FREEDOM v1.16.6 2024-01-03 Trying to compile instruction 00056033 that can't be interpreted
MONSTER HUNTER FREEDOM v1.16.6 2024-01-03 Trying to compile instruction 00056030 that can't be interpreted
MONSTER HUNTER FREEDOM v1.16.6 2024-01-03 Trying to compile instruction 000559b4 that can't be interpreted
MONSTER HUNTER FREEDOM v1.15.4 2023-10-27 __KernelStopThread: thread 332 does not exist (helper deleted)
MONSTER HUNTER FREEDOM v1.15.4 2023-10-27 __KernelStopThread: thread 308 does not exist (helper deleted)
MONSTER HUNTER FREEDOM v1.17.1-957-g52cf10274c 2024-10-15 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER FREEDOM v1.6.3 2022-11-30 Trying to compile instruction 72540000 that can't be interpreted
MONSTER HUNTER FREEDOM v1.6.3 2022-11-30 MIPSCompileOp: Invalid instruction 72540010
MONSTER HUNTER FREEDOM v1.6.3 2022-11-30 MIPSCompileOp: Invalid instruction 00007ffe
MONSTER HUNTER FREEDOM v1.13.2 2022-09-22 80020001=sceKernelCreateSema(): invalid name
MONSTER HUNTER FREEDOM v1.13.2 2022-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.13.2 2022-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.11.3 2021-10-02 Jump to invalid address: 0226ade0
MONSTER HUNTER FREEDOM v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.11.3 2021-07-19 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
MONSTER HUNTER FREEDOM v1.11.3 2021-05-22 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants Internal compiler error: Too many vertex shader constants I postshader #version 300 es precision mediump float; precision highp int; uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; uniform float u_video; uniform vec2 u_pixelDelta; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec2 v_texcoord5; vec3 processFXAA(inout vec3 color) { float FXAA_SPAN_MAX = 8.0; float FXAA_REDUCE_MUL = 0.125; float FXAA_REDUCE_MIN = 0.0078125; vec3 rgbNW = texture(sampler0, v_texcoord0 + (vec2(-1.0) * u_texelDelta)).xyz; vec3 rgbNE = texture(sampler0, v_texcoord0 + (vec2(1.0, -1.0) * u_texelDelta)).xyz; vec3 rgbSW = texture(sampler0, v_texcoord0 + (vec2(-1.0, 1.0) * u_texelDelta)).xyz; vec3 rgbSE = texture(sampler0, v_texcoord0 + (vec2(1.0) * u_texelDelta)).xyz; vec3 rgbM = texture(sampler0, v_texcoord0).xyz; vec3 luma = vec3(0.2989999949932098388671875, 0.58700001239776611328125, 0.114000000059604644775390625); float lumaNW = dot(rgbNW, luma); float lumaNE = dot(rgbNE, luma); float lumaSW = dot(rgbSW, luma); float lumaSE = dot(rgbSE, luma); float lumaM = dot(rgbM, luma); float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE))); float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE))); vec2 dir; dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE)); dir.y = (lumaNW + lumaSW) - (lumaNE + lumaSE); float dirReduce = max((((lumaNW + lumaNE) + lumaSW) + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN); float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce); dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * u_texelDelta; vec3 rgbA = (texture(sampler0, v_texcoord0 + (dir * (-0.16666667163372039794921875))).xyz + texture(sampler0, v_texcoord0 + (dir * 0.16666667163372039794921875)).xyz) * 0.5; vec3 rgbB = (rgbA * 0.5) + ((texture(sampler0, v_texcoord0 + (dir * (-0.5))).xyz + texture(sampler0, v_texcoord0 + (dir * 0.5)).xyz) * 0.25); float lumaB = dot(rgbB, luma); if ((lumaB < lumaMin) || (lumaB > lumaMax)) { color = rgbA; } else { color = rgbB; } return color; } vec3 texture2d(vec2 texcoord) { float scaleGuest_AA4o = 7.0; if (true && (u_video == 1.0)) { scaleGuest_AA4o = 3.0; } vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o); vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o); vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz; float m1 = do
MONSTER HUNTER FREEDOM v1.11.3 2021-04-19 GE Interrupt: newState might be 1
MONSTER HUNTER FREEDOM v1.11.3 2021-04-19 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
MONSTER HUNTER FREEDOM v1.11.3 2021-04-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
MONSTER HUNTER FREEDOM v1.11.3 2021-04-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162440
MONSTER HUNTER FREEDOM v1.11.3 2021-04-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
MONSTER HUNTER FREEDOM v1.11.3 2021-03-16 An uneaten prefix at end of block: 09fffee4
MONSTER HUNTER FREEDOM v1.11.3 2021-03-16 Jump to invalid address: 000000c0
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-20 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-08 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-01-08 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2021-04-17 RET: Stack empty!
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
MONSTER HUNTER FREEDOM v1.10.3 2020-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.10.3 2020-08-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad index address 0fe520f4!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0fefd022!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Unknown GE command : 3530437e
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0cc2454d!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 010e340f!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Bad vertex address 0ec066fe!
MONSTER HUNTER FREEDOM v1.4.2 2020-01-15 Attempted invert for logic op: 8
MONSTER HUNTER FREEDOM v1.8.0 2023-09-15 80630006=sceAtracSetDataAndGetID(08a93400, 00178800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2021-11-19 Savedata loading with detected hashmode 3 instead of file's 5
MONSTER HUNTER FREEDOM v1.8.0 2019-10-22 80630006=sceAtracSetDataAndGetID(08a9ec00, 0005e800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.9.4 2022-08-21 Unknown GetPointer 00000000 PC 088493d0 LR 08000020
MONSTER HUNTER FREEDOM v1.9.4 2021-12-19 Unknown GetPointer 00000000 PC 0889a318 LR 08000030
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000da000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.8.0 2019-05-06 80630006=sceAtracSetDataAndGetID(08b8a400, 000dc000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2018-06-03 80630006=sceAtracSetDataAndGetID(08b8a400, 00160800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 00168800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000f0800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.1 2018-05-30 80630006=sceAtracSetDataAndGetID(08b8a400, 000bb000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6 2018-05-29 80630006=sceAtracSetDataAndGetID(08b8a400, 000ee800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2021-03-25 80630006=sceAtracSetDataAndGetID(08b3e400, 00008000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2021-03-25 80630006=sceAtracSetDataAndGetID(08aa4c00, 0001b800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2021-03-25 80630006=sceAtracSetDataAndGetID(08a93400, 00011800): invalid RIFF header
MONSTER HUNTER FREEDOM v1.6.2 2021-11-10 80630006=sceAtracSetDataAndGetID(08b46400, 00103000): invalid RIFF header
MONSTER HUNTER FREEDOM v1.5.4 2018-02-24 Jump to invalid address: 07fdeb00