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| Game title |
Version |
Latest Report |
Message |
| UFC® Undisputed™ 2010 |
v1.6.1 |
2026-08-07 |
Error in shader program link: info: Link failed because of invalid fragment shader.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter |
| UFC® Undisputed™ 2010 |
v1.6.1 |
2026-08-07 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
| Game Sepak Bola PPSSPP |
v1.6.1 |
2026-08-23 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| Game Sepak Bola PPSSPP |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball JOELAND |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| EA |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-10-02 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball RB - V. |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-09 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball RB - V. |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-07 |
GL ran out of GPU memory; switching to low memory mode |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-10-07 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-10-09 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.9.4 |
2026-07-15 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08828800 |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-30 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08828800 |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.9.4 |
2026-10-09 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball SM - V. |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball SM - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-05 |
sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read |
| eFootball PC - V. |
v1.9.4 |
2026-10-09 |
sceDmacMemcpy(dest=086ce900, src=040cc000, size=1251072): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-10 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-09-21 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball Play-C |
v1.9.4 |
2026-07-09 |
sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read |
| EA-Sports FC ATGX |
v1.9.4 |
2026-09-18 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.6.2 |
2026-05-05 |
sceDmacMemcpy(dest=04154000, src=0927e240, size=557056): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-07 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-06 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-10-02 |
GL ran out of GPU memory; switching to low memory mode |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-09 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| Kenka Bancho: Badass Rumble |
v1.6.1 |
2024-04-22 |
00000000=sceUtilityScreenshotInitStart(08fa3ea0) |
| Kenka Bancho: Badass Rumble |
v1.6.1 |
2024-04-22 |
00000000=sceUtilityScreenshotInitStart(08f9de90) |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-10-09 |
Game install with no files / data |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| PES FL 2022 |
v1.9.4 |
2026-10-06 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
| PES FL 2022 |
v1.9.4 |
2026-10-09 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball By TM ARTS |
v1.9.4 |
2026-09-26 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball Play-C |
v1.9.4 |
2026-10-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Play-C |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| GTA: Sindacco Chronicles |
v1.7.5 |
2026-09-20 |
FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-10 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-10-10 |
Unexpected mpeg first timestamp: 0 / 0 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-10-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-10-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-10-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-10-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-10-08 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-10-09 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-08-07 |
Game install with no files / data |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-10-06 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-10-01 |
Savedata version requested: 3 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-10-02 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-10-10 |
Savedata version requested: 3 |