Recent logs - v1.6.1

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UFC® Undisputed™ 2010 v1.6.1 2026-08-07 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/brighter
UFC® Undisputed™ 2010 v1.6.1 2026-08-07 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
Game Sepak Bola PPSSPP v1.6.1 2026-08-23 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-10 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-10-10 Savedata version requested: 3
Game Sepak Bola PPSSPP v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball JOELAND v1.9.4 2026-10-10 Savedata version requested: 3
EA v1.9.4 2026-10-10 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-10-02 GL ran out of GPU memory; switching to low memory mode
eFootball RB - V. v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-10-10 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2026-10-09 MIPSCompileOp: Invalid instruction 46800499
eFootball RB - V. v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-10-07 GL ran out of GPU memory; switching to low memory mode
EA-Sports FC Lop-Play v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
EA-Sports FC Lop-Play v1.9.4 2026-10-10 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA-Sports FC Lop-Play v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC Lop-Play v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-10-07 Unknown GetPointer 00000000 PC 08808448 LR 08808460
EA-Sports FC Lop-Play v1.9.4 2026-10-10 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-10-09 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Lop - Play v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball Lop - Play v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Lop - Play v1.9.4 2026-10-10 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball Lop - Play v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2026-07-15 Unknown GetPointer 00000000 PC 08a02a0c LR 08828800
eFootball Chelito 19 v1.9.4 2026-09-30 Unknown GetPointer 00000000 PC 08a02a0c LR 08828800
eFootball PC - V. v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2026-10-09 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2026-10-10 Savedata version requested: 3
eFootball SM - V. v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball SM - V. v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-10-05 sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read
eFootball PC - V. v1.9.4 2026-10-09 sceDmacMemcpy(dest=086ce900, src=040cc000, size=1251072): overlapping read
EA-Sports FC PC-V v1.9.4 2026-10-10 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2025 STAR PATCH v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 STAR PATCH v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2025 STAR PATCH v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2026-10-10 Savedata version requested: 3
EA-Sports FC PC-V v1.9.4 2026-09-21 GL ran out of GPU memory; switching to low memory mode
eFootball Play-C v1.9.4 2026-07-09 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
EA-Sports FC ATGX v1.9.4 2026-09-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.6.2 2026-05-05 sceDmacMemcpy(dest=04154000, src=0927e240, size=557056): overlapping read
EA-Sports FC PC-V v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
EA-Sports FC PC-V v1.9.4 2026-10-07 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2024 "SN3" v1.9.4 2026-10-06 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2024 "SN3" v1.9.4 2026-10-06 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SN3" v1.9.4 2026-10-10 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-10-02 GL ran out of GPU memory; switching to low memory mode
EA-Sports FC PC-V v1.9.4 2026-10-09 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
Kenka Bancho: Badass Rumble v1.6.1 2024-04-22 00000000=sceUtilityScreenshotInitStart(08fa3ea0)
Kenka Bancho: Badass Rumble v1.6.1 2024-04-22 00000000=sceUtilityScreenshotInitStart(08f9de90)
EA-Sports FC PC-V v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC PC-V v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA-Sports FC PC-V v1.9.4 2026-10-10 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-10-09 Game install with no files / data
eFootball PC - V. v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2026-10-10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PC - V. v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2026-10-10 Savedata version requested: 3
PES FL 2022 v1.9.4 2026-10-06 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.9.4 2026-10-09 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-10-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball Chelito 19 v1.9.4 2026-10-07 GL ran out of GPU memory; switching to low memory mode
eFootball Chelito 19 v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball By TM ARTS v1.9.4 2026-09-26 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-10-07 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-10 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Chelito 19 v1.9.4 2026-10-10 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2026-10-10 Savedata version requested: 3
eFootball Play-C v1.9.4 2026-10-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Play-C v1.9.4 2026-10-10 Savedata version requested: 3
GTA: Sindacco Chronicles v1.7.5 2026-09-20 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2026-10-10 Savedata version requested: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-10 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
GTA: Sindacco Chronicles v1.9.4 2026-10-10 Unexpected mpeg first timestamp: 0 / 0
GTA: Sindacco Chronicles v1.9.4 2026-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Sindacco Chronicles v1.9.4 2026-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2026-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFooTBall Play Cesar Patch v1.9.4 2026-10-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFooTBall Play Cesar Patch v1.9.4 2026-10-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFooTBall Play Cesar Patch v1.9.4 2026-08-07 Game install with no files / data
eFooTBall Play Cesar Patch v1.9.4 2026-10-06 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFooTBall Play Cesar Patch v1.9.4 2026-10-10 Savedata version requested: 3
eFootball PES 2023 "SNE" v1.9.4 2026-10-01 Savedata version requested: 3
eFootball PES 2023 "SNE" v1.9.4 2026-10-02 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2023 "SNE" v1.9.4 2026-10-10 Savedata version requested: 3