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Game title |
Version |
Latest Report |
Message |
Spider-Man 2 |
v1.17.1 |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Spider-Man 2 |
v1.17.1 |
2024-07-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Spider-Man 2 |
v1.17.1 |
2024-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.17.1 |
2024-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.11.3 |
2024-07-15 |
Unimplemented HLE function Kprintf |
Spider-Man 2 |
v1.11.3 |
2024-07-15 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Spider-Man 2 |
v1.17.1 |
2024-05-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.14 |
2024-02-19 |
UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1504,720 |
Spider-Man 2 |
v1.17 |
2024-02-03 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Spider-Man 2 |
v1.11.3 |
2024-01-09 |
ChDir failed to map device for "host0:.", failing |
Spider-Man 2 |
v1.16.6 |
2023-12-29 |
GE Interrupt: newState might be 5
�ϠOo��I,�ؑ?A-BOUNDARY-684e61101f16d2d8-52
Content-Disposition: form-data; name="verify"
Content-Length: 67
Content-Transfer-Encoding: binary
GE Interrupt: newState might be %dGE Interrupt: newState might be 5 |
Spider-Man 2 |
v1.16.6 |
2023-12-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f670 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 0076918e |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f630 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00bfc7b7 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00c4cbb9 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f650 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00bfc8b8 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00a1b4a9 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00bdc5b5 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00bdc7b8 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00c0c8b7 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00cdd0bc |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00c7ccb8 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 006f8e8e |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 0097a195 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 006f908e |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 008ba69f |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00c5cab9 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
MIPSCompileOp: Invalid instruction 00b2b9a8 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f510 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f4b0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f4d0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f4f0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f550 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f590 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f530 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f5d0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f5b0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f370 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
BREAK instruction hit |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f450 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Branch in Jump delay slot at 08bc3dac in block starting at 08bc3ca4 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f430 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f5f0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f570 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f610 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f410 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f470 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f490 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f3b0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f3d0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f3f0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f390 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f330 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f310 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f350 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f2b0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f2d0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f2f0 |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f290 |
Spider-Man 2 |
v1.15.4 |
2023-08-03 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.15.3 |
2023-08-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos |
Spider-Man 2 |
v1.15.3 |
2023-08-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos |
Spider-Man 2 |
v1.11.1 |
2023-07-05 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Branch in JumpReg delay slot at 0466e180 in block starting at 0466e180 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Branch in Jump delay slot at 094ecbd8 in block starting at 094ecbb8 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Jump to invalid address: 02d5de90 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Jump to invalid address: 02f00000 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Jump to invalid address: 053b2fa0 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Jump to invalid address: 053b3160 |
Spider-Man 2 |
v1.10.2 |
2023-06-30 |
Jump to invalid address: 053b2fe0 |
Spider-Man 2 |
v1.13.2 |
2023-06-29 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
Spider-Man 2 |
v1.13.2 |
2023-06-29 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Spider-Man 2 |
v1.13.2 |
2023-06-29 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
Spider-Man 2 |
v1.13.1 |
2023-06-18 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
Spider-Man 2 |
v1.13.2 |
2023-06-08 |
Failed to read valid video stream data from header |
Spider-Man 2 |
v1.15.4 |
2023-06-03 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.11.2 |
2023-03-03 |
80020001=sceKernelCreateSema(): invalid name |
Spider-Man 2 |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in GameSettingsScreen: 307,0-1282,720 / 1514,720 |
Spider-Man 2 |
v1.13.2 |
2022-12-10 |
Could not setup streams, unexpected stream count: 13462 |
Spider-Man 2 |
v1.13.2 |
2022-12-10 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Spider-Man 2 |
v1.12.3 |
2022-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.9.4 |
2022-06-09 |
80630006=sceAtracSetDataAndGetID(09a2f580, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.12.3 |
2022-06-03 |
Savedata loading with detected hashmode 1 instead of file's 5 |
Spider-Man 2 |
v1.12.3 |
2022-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.12.3 |
2022-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.12.3 |
2022-04-12 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
Spider-Man 2 |
v1.12.3 |
2022-04-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
Spider-Man 2 |
v1.12.3 |
2022-04-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
Spider-Man 2 |
v1.12.3 |
2022-04-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
Spider-Man 2 |
v1.12.3 |
2022-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
Spider-Man 2 |
v1.12.3 |
2022-03-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.12.3 |
2022-03-12 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Spider-Man 2 |
v1.12.3 |
2022-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.8.0 |
2024-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Spider-Man 2 |
v1.12.3 |
2022-02-22 |
80630006=sceAtracSetDataAndGetID(08baccc0, 80020323): invalid RIFF header |
Spider-Man 2 |
v1.15.4 |
2023-06-03 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
Spider-Man 2 |
v1.9.4 |
2023-10-08 |
Jump to invalid address: 02f0f270 |