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Game title |
Version |
Latest Report |
Message |
Radiant Mythology |
v1.17.1-817-g13506d3d02 |
2024-07-10 |
Error in shader program link: info: cannot find a matched output for input gl_Layer
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
float sat = 1.0;
float brt = 1.2999999523162841796875;
float con = 0.89999997615814208984375;
float AvgLumR = 1.10000002384185791015625;
float AvgLumG = 1.10000002384185791015625;
float AvgLumB = 1.10000002384185791015625;
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Radiant Mythology |
v1.13.2 |
2024-04-26 |
sceDmacMemcpy(dest=04088000, src=091bd7a0, size=557056): overlapping read |
Radiant Mythology |
v1.13.2-1944-g3e481634a |
2024-02-06 |
Failed to read valid video stream data from header |
Radiant Mythology |
v1.17.1-60-g7cddd09e3 |
2024-06-21 |
sceNetAdhocMatchingInit(163840) at 08ae89f4 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c09968 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c29968 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c39a69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00be9b69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00bc9e69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00bb9b69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00af9878 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ae987b |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ae947b |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00b0947b |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00b69e68 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00bd9f68 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ba9868 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00bb9969 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c09869 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c49b68 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c59d69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00c89b69 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00949f9f |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a6b6b7 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a7b9b5 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a6bbb5 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a4b6b7 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a7b4be |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a9b4bd |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00a8b3bc |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00b2b6a9 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00bac5c1 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ebf4f9 |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00eff9fd |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ecf6fd |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00ecf7fc |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
MIPSCompileOp: Invalid instruction 00f0f7fe |
Radiant Mythology |
v1.14.4 |
2023-02-02 |
Branch in Jump delay slot at 09030be0 in block starting at 09030be0 |
Radiant Mythology |
v1.13.1 |
2022-08-15 |
sceDmacMemcpy(dest=04110000, src=092cd7e0, size=557056): overlapping read |
Radiant Mythology |
v1.9.3 |
2024-02-01 |
Render to area containing texture at 04182000 +0x16 |
Radiant Mythology |
v1.9.3 |
2021-06-25 |
Unknown GetPointer 00000000 PC 08b37c28 LR 08b37c28 |
Radiant Mythology |
v1.9.3 |
2021-06-15 |
Error in shader program link: info: Fragment shader(s) failed to link, vertex shader(s) linked.
fs: postshader
// Spline36 upscaling shader.
// See issue #3921
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
float spline36_0_1(float x) {
return ((13.0 / 11.0 * x - 453.0 / 209.0) * x - 3.0 / 209.0) * x + 1.0;
}
float spline36_1_2(float x) {
return ((-6.0 / 11.0 * x + 612.0 / 209.0) * x - 1038.0 / 209.0) * x + 540.0 / 209.0;
}
float spline36_2_3(float x) {
return ((1.0 / 11.0 * x - 159.0 / 209.0) * x + 434.0 / 209.0) * x - 384.0 / 209.0;
}
vec4 rgb(int inputX, int inputY) {
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta);
}
vec4 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
float sumOfWeights = 0.0;
vec4 sumOfWeightedPixel = vec4(0.0);
float x;
float weight;
x = inputPos.x - float(inputPosFloor.x - 2);
weight = spline36_2_3(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x - 2, inputPosFloor.y + dy);
--x;
weight = spline36_1_2(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
--x;
weight = spline36_0_1(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 0, inputPosFloor.y + dy);
x = 1.0 - x;
weight = spline36_0_1(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
++x;
weight = spline36_1_2(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
++x;
weight = spline36_2_3(x);
sumOfWeights += weight;
sumOfWeightedPixel += weight * rgb(inputPosFloor.x + 3, inputPosFloor.y + dy);
return sumOfWeightedPixel / sumOfWeights;
}
vec4 process(vec2 outputPos) {
vec2 inputPos = outputPos / u_texelDelta;
ivec2 inputPosFloor = ivec2(inputPos);
// Vertical interporation
float sumOfWeights = 0.0;
vec4 sumOfWeightedPixel = vec4(0.0);
float weight;
float y;
y = inputPos.y - float(inputPosFloor.y - 2);
weight = spline36_2_3(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, -2);
--y;
weight = spline36_1_2(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, -1);
--y;
weight = spline36_0_1(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +0);
y = 1.0 - y;
weight = spline36_0_1(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +1);
++y;
weight = spline36_1_2(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +2);
++y;
weight = spline36_2_3(y);
sumOfWeights += weight;
sumOfWeightedPixel += weight * interpolateHorizontally(inputPos, inputPosFloor, +3);
return vec4((sumOfWeightedPixel / sumOfWeights).xyz, 1.0);
}
void main()
{
gl_FragColor.rgba = process(v_position);
}
vs: postshader
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}
|
Radiant Mythology |
v1.4 |
2021-04-07 |
Ignoring possible render to texture at 0417a000 +0x48 / 480x272 |
Radiant Mythology |
v1.4 |
2021-04-05 |
Render to area containing texture at 04184000 +0x8 |
Radiant Mythology |
v1.10.3 |
2021-02-28 |
Ignoring possible render to texture at 04178000 +0x64 / 480x272 |
Radiant Mythology |
v1.11.3 |
2022-01-23 |
sceDmacMemcpy(dest=04088000, src=09355800, size=557056): overlapping read |
Radiant Mythology |
v1.7.4 |
2021-02-23 |
Ignoring possible render to texture at 0417a000 +0x80 / 480x272 |
Radiant Mythology |
v1.10.3 |
2021-01-27 |
Render to texture with incompatible formats 5 != 0 at 0416a000 |
Radiant Mythology |
v1.10.3 |
2021-01-12 |
Ignoring possible render to texture at 0416a000 +0x128 / 480x272 |
Radiant Mythology |
v1.4 |
2020-12-30 |
Ignoring possible render to texture at 0416c000 +0x56 / 480x272 |
Radiant Mythology |
v1.10.3 |
2020-12-08 |
Render to area containing texture at 0418a000 +0x32 |
Radiant Mythology |
v1.10.3 |
2020-11-02 |
Render to area containing texture at 0416e000 +0x24 |
Radiant Mythology |
v1.10.3 |
2020-10-13 |
Render to area containing texture at 04170000 +0x16 |
Radiant Mythology |
v1.10.3 |
2020-08-03 |
Render to area containing texture at 0416a000 +0x24 |
Radiant Mythology |
v1.9.4 |
2020-06-18 |
Ignoring possible render to texture at 04170000 +0x40 / 480x272 |
Radiant Mythology |
v1.9.4 |
2024-08-17 |
Render to area containing texture at 04186000 +0x16 |
Radiant Mythology |
v1.9.4 |
2020-09-07 |
Render to area containing texture at 0416e000 +0x32 |
Radiant Mythology |
v1.6.3 |
2021-10-20 |
sceDmacMemcpy(dest=04088000, src=092457c0, size=557056): overlapping read |
Radiant Mythology |
v1.9.4 |
2020-05-14 |
Ignoring possible render to texture at 0416e000 +0x80 / 480x272 |
Radiant Mythology |
v1.9.4 |
2024-07-08 |
Branch in RSRTComp delay slot at 08843a24 in block starting at 08843a00 |
Radiant Mythology |
v1.9.4 |
2020-04-26 |
Ignoring possible render to texture at 04172000 +0x48 / 480x272 |
Radiant Mythology |
v1.9.4 |
2020-04-25 |
Ignoring possible render to texture at 04168000 +0x80 / 480x272 |
Radiant Mythology |
v1.9.4 |
2020-05-03 |
Render to texture with incompatible formats 5 != 0 at 0417c000 |
Radiant Mythology |
v1.5.4 |
2020-02-29 |
Render to area containing texture at 04174000 +0x16 |
Radiant Mythology |
v1.8.0 |
2020-06-09 |
Render to area containing texture at 0417c000 +0x24 |
Radiant Mythology |
v1.8.0-433-g37a97e741 |
2021-01-31 |
Render to area containing texture at 0416a000 +0x32 |
Radiant Mythology |
v1.6.3 |
2019-08-15 |
Ignoring possible render to texture at 04176000 +0x80 / 480x272 |
Radiant Mythology |
v1.8.0 |
2019-06-22 |
Ignoring possible render to texture at 0416e000 +0x128 / 480x272 |
Radiant Mythology |
v1.8.0 |
2022-01-23 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Radiant Mythology |
v1.9.4 |
2022-11-20 |
Unknown GetPointer 00000000 PC 08b1f398 LR 08b1f398 |
Radiant Mythology |
v1.9.4 |
2020-04-13 |
Render to area containing texture at 04168000 +0x8 |
Radiant Mythology |
v1.9.4 |
2020-04-12 |
Ignoring possible render to texture at 0416e000 +0x56 / 480x272 |
Radiant Mythology |
v1.7.1 |
2019-01-04 |
Render to area containing texture at 0416c000 +0x16 |
Radiant Mythology |
v1.8.0-433-g37a97e741 |
2019-12-18 |
Render to area containing texture at 04176000 +0x8 |
Radiant Mythology |
v1.5.4 |
2024-02-01 |
Ignoring possible render to texture at 0417c000 +0x40 / 480x272 |
Radiant Mythology |
v1.6.3 |
2018-10-06 |
Ignoring possible render to texture at 04164000 +0x72 / 480x272 |
Radiant Mythology |
v1.9.4 |
2020-05-14 |
Render to area containing texture at 04172000 +0x24 |
Radiant Mythology |
v1.8.0 |
2020-12-24 |
Ignoring possible render to texture at 04164000 +0x96 / 480x272 |
Radiant Mythology |
v1.6.3 |
2018-10-03 |
Ignoring possible render to texture at 0416e000 +0x104 / 480x272 |
Radiant Mythology |
v1.7.5 |
2021-04-08 |
Ignoring possible render to texture at 04176000 +0x96 / 480x272 |
Radiant Mythology |
v1.6.3 |
2018-09-28 |
Ignoring possible render to texture at 0416c000 +0x64 / 480x272 |
Radiant Mythology |
v1.8.0 |
2020-12-12 |
Ignoring possible render to texture at 0417a000 +0x56 / 480x272 |
Radiant Mythology |
v1.9.4 |
2020-12-17 |
Render to area containing texture at 0417e000 +0x32 |
Radiant Mythology |
v1.8.0 |
2019-09-22 |
Render to area containing texture at 04182000 +0x8 |
Radiant Mythology |
v1.6.3 |
2018-07-11 |
Ignoring possible render to texture at 04180000 +0x40 / 480x272 |
Radiant Mythology |
v1.9.3-601-g31f4caeb2 |
2020-09-02 |
Ignoring possible render to texture at 0417c000 +0x56 / 480x272 |
Radiant Mythology |
v1.5.4 |
2018-06-04 |
Ignoring possible render to texture at 04172000 +0x96 / 480x272 |
Radiant Mythology |
v1.9.4 |
2021-04-27 |
Ignoring possible render to texture at 04172000 +0x88 / 480x272 |
Radiant Mythology |
v1.5.4 |
2018-06-02 |
Render to area containing texture at 0417e000 +0x24 |
Radiant Mythology |
v1.5.4 |
2018-05-30 |
Render to texture with incompatible formats 5 != 0 at 04176000 |
Radiant Mythology |
v1.9.3 |
2021-06-24 |
Render to area containing texture at 04186000 +0x8 |
Radiant Mythology |
v1.5.4 |
2020-12-10 |
Ignoring possible render to texture at 04172000 +0x56 / 480x272 |
Radiant Mythology |
v1.8.0 |
2019-09-04 |
Render to area containing texture at 0417a000 +0x24 |
Radiant Mythology |
v1.5.4 |
2018-04-21 |
Render to area containing texture at 0416c000 +0x24 |
Radiant Mythology |
v1.4 |
2018-04-11 |
80630006=sceAtracSetDataAndGetID(09b97600, 00004000): invalid RIFF header |
Radiant Mythology |
v1.4 |
2018-04-11 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Radiant Mythology |
v1.4 |
2018-04-11 |
Render to area containing texture at 04110000 +64x0 |
Radiant Mythology |
v1.4 |
2018-04-11 |
Render to area containing texture at 000cc000 +64x0 |
Radiant Mythology |
v1.4 |
2018-04-11 |
Rendering to framebuffer offset: 000cc000 +65x0 |
Radiant Mythology |
v1.9.4 |
2021-09-15 |
Ignoring possible render to texture at 0416e000 +0x48 / 480x272 |