Recent logs - Dante's Inferno™

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Game title Version Latest Report Message
Dante's Inferno™ v1.10.3 2020-08-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Dante's Inferno™ v1.6.3-456-g6d0ed4a 2020-07-17 sceDmacMemcpy(dest=086c0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-01-18 sceDmacMemcpy(dest=084c0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-01-03 sceDmacMemcpy(dest=08690020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.2 2019-10-13 Render to area containing texture at 04110000 +384x0
Dante's Inferno™ v1.8.0 2019-08-14 sceDmacMemcpy(dest=086d0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-07-31 sceDmacMemcpy(dest=086200a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-04-27 sceDmacMemcpy(dest=086900a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-04-29 sceDmacMemcpy(dest=086100a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.8.0 2019-08-09 sceDmacMemcpy(dest=086b00a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-04-30 sceDmacMemcpy(dest=086300a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-05-03 sceDmacMemcpy(dest=08400020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.8.0 2019-08-11 sceDmacMemcpy(dest=086400a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-04-14 Unknown GetPointer 00000000 PC 089d8558 LR 089d8558
Dante's Inferno™ v1.9.4 2020-06-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dante's Inferno™ v1.8.0 2019-05-06 sceDmacMemcpy(dest=084d0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-07-21 sceDmacMemcpy(dest=086000a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-08-08 Render to area containing texture at 04110000 +256x0
Dante's Inferno™ v1.9.4 2019-11-30 sceDmacMemcpy(dest=086800a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.7.5 2020-01-18 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
Dante's Inferno™ v1.6.3 2018-08-19 sceDmacMemcpy(dest=08410020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.6.3 2018-08-06 sceDmacMemcpy(dest=08610020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.6.3 2019-10-29 sceDmacMemcpy(dest=086600a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-04-30 sceDmacMemcpy(dest=086700a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.4 2020-08-08 Video out requested, not supported: mode=0 size=0,0
Dante's Inferno™ v1.7.5 2020-07-21 Render to area containing texture at 00110000 +256x0