Recent logs - ACE COMBAT JOINT ASSAULT

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Game title Version Latest Report Message
ACE COMBAT JOINT ASSAULT v1.11.3 2021-08-01 __KernelStopThread: thread 1407 does not exist
ACE COMBAT JOINT ASSAULT v1.11.3 2021-05-24 sceDmacMemcpy(dest=040cc000, src=09713840, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.11.2 2021-02-26 sceDmacMemcpy(dest=040cc000, src=0968aa40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.10.3 2021-02-18 Render to area containing texture at 04162000 +256x0
ACE COMBAT JOINT ASSAULT v1.10.3 2021-02-18 Rendering to framebuffer offset: 04162000 +256x0
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 Attempted set for logic op: f
ACE COMBAT JOINT ASSAULT v1.11.3 2021-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
ACE COMBAT JOINT ASSAULT v1.11.3 2021-06-02 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-04 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
ACE COMBAT JOINT ASSAULT v1.10.3 2020-11-01 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
ACE COMBAT JOINT ASSAULT v1.11.3 2021-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
ACE COMBAT JOINT ASSAULT v1.11.3 2021-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ACE COMBAT JOINT ASSAULT v1.10.2 2020-11-01 sceDmacMemcpy(dest=040cc000, src=0968c1c0, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.10.3 2020-09-26 RET: Stack empty!
ACE COMBAT JOINT ASSAULT v1.10.3 2020-09-24 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
ACE COMBAT JOINT ASSAULT v1.10.3 2020-08-31 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
ACE COMBAT JOINT ASSAULT v1.10.3 2020-08-31 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
ACE COMBAT JOINT ASSAULT v1.10.3 2020-08-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ACE COMBAT JOINT ASSAULT v1.11.3 2021-09-04 Unimplemented HLE function sceNetResolverTerm
ACE COMBAT JOINT ASSAULT v1.9.4 2020-06-01 sceDmacMemcpy(dest=040cc000, src=0968c100, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.9.3-287-g25726deb4 2020-05-23 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:09200002 Tex Fog StenToAlpha Sten1 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); } vs: 01200010:00160b14 HWX T N Fog Tex UVEnv Light: 1: c:1 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ACE COMBAT JOINT ASSAULT v1.9.3-287-g25726deb4 2020-05-19 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00200002 Tex Fog TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01200010:00160b14 HWX T N Fog Tex UVEnv Light: 1: c:1 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ACE COMBAT JOINT ASSAULT v1.9.4 2021-05-28 Unknown GetPointer 00000000 PC 08000000 LR 08000000
ACE COMBAT JOINT ASSAULT v1.9.4 2020-02-18 Unexpected mpeg first timestamp: 0 / 0
ACE COMBAT JOINT ASSAULT v1.9.4 2021-07-27 Unknown GetPointer 00000000 PC 0880475c LR 08000020
ACE COMBAT JOINT ASSAULT v1.7.5 2019-02-17 sceDmacMemcpy(dest=040cc000, src=0968f600, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.7.5 2018-12-15 sceDmacMemcpy(dest=040cc000, src=09690c40, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.7.5 2018-12-09 80630006=sceAtracSetDataAndGetID(0945cb2c, 00010000): invalid RIFF header
ACE COMBAT JOINT ASSAULT v1.6.3 2018-09-27 GL ran out of GPU memory; switching to low memory mode
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Branch in RSRTComp delay slot at 084d4038 in block starting at 084d4034
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Branch in RSRTComp delay slot at 084d401c in block starting at 084d401c
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Trying to compile instruction 00000032 that can't be interpreted
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 An uneaten prefix at end of block: 0840001c
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Jump to invalid address: 00ffc000 PC 083fffc8 LR 08000020
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Jump to invalid address: 00ff8000 PC 083fefc8 LR 08000020
ACE COMBAT JOINT ASSAULT v1.5.4-562-g864eb5dca 2018-07-16 Jump to invalid address: 00000080 PC 083ffef4 LR 08000020
ACE COMBAT JOINT ASSAULT v1.9.4 2020-06-21 sceDmacMemcpy(dest=040cc000, src=0968b8c0, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.5.4 2018-04-29 80630006=sceAtracSetDataAndGetID(094616ec, 00010000): invalid RIFF header
ACE COMBAT JOINT ASSAULT v1.9.4 2021-09-07 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
ACE COMBAT JOINT ASSAULT v1.9.4 2021-09-04 UNIMPLsceNetUpnpInit 8192,100
ACE COMBAT JOINT ASSAULT v1.4-2-g648bc5d 2017-04-16 sceDmacMemcpy(dest=040cc000, src=0968bb80, size=557056): overlapping read
ACE COMBAT JOINT ASSAULT v1.4-2-g648bc5d 2017-04-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ACE COMBAT JOINT ASSAULT v1.9.4 2021-09-14 Unknown syscall in known module 'sceNp': 0xbb069a87
ACE COMBAT JOINT ASSAULT v1.9.4 2021-09-14 Unknown syscall in known module 'sceNp': 0x633b5f71
ACE COMBAT JOINT ASSAULT v1.2.2 2021-06-12 WriteToHardware: Invalid address 00000018 near PC 08000000 LR 08000000
ACE COMBAT JOINT ASSAULT v1.9.4 2021-06-04 Render to texture with different formats 3 != 1
ACE COMBAT JOINT ASSAULT v1.5.2 2021-07-25 Loading module sceFont_Library with version 0101, devkit 00000000
ACE COMBAT JOINT ASSAULT v1.9.4 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
ACE COMBAT JOINT ASSAULT v1.11.3 2021-08-27 Unimplemented HLE function sceNetInetInetAddr
ACE COMBAT JOINT ASSAULT v1.10.3 2021-08-08 Unimplemented HLE function sceNetApctlGetInfo