Recent logs - PES 2014

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
PES 2014 v1.9.0 2020-07-01 WriteToHardware: Invalid address 0059a030 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-30 WriteToHardware: Invalid address 00558a18 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2020-06-29 WriteToHardware: Invalid address 00118cb8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-29 WriteToHardware: Invalid address 0051b1c0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-29 WriteToHardware: Invalid address 004fe718 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-28 WriteToHardware: Invalid address 004c8f88 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-28 WriteToHardware: Invalid address 00478820 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2020-06-27 WriteToHardware: Invalid address 00460150 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2020-06-17 WriteToHardware: Invalid address 002812a0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2020-05-31 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.9.4 2020-05-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
PES 2014 v1.9.4 2020-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
PES 2014 v1.9.4 2020-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
PES 2014 v1.9.4 2020-05-26 sceMp3Init: invalid data: not 44.1kHz
PES 2014 v1.9.4 2020-05-13 Failed decrypting the PRX (ret = -1, size = 3007768, psp_size = 3008112)!
PES 2014 v1.9.4 2020-05-12 Unexpected mpeg first timestamp: 17000000100 / 1580547965184
PES 2014 v1.8.0 2020-05-05 ReadFromHardware: Invalid address 8da3ec96 near PC 8da3ec96 LR 8da3ec96
PES 2014 v1.6.3-492-g9fddfff66 2020-05-04 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-05-03 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-05-03 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.8.0 2020-04-17 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:449: 'mix' : no matching overloaded function found ERROR: 0:449: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // SHADER REALISTIS BY KA //====================================================================================================================================================================== //Extra options: #define FXAA 1 //ON:1/OFF:0 //================ #define GAUSS_SQ 0 //ON:1/OFF:0 #define Gsmoothing 3.3 //Default: 3.5 //================ #define GAUSS_S 1 //ON:1/OFF:0 //================ #define MIKU 3 //Hatsune<3 //================ #define BLOOM 1 //ON:1/OFF:0 #define samples 1 //Default: 4 #define quality 0.25 //Default: 0.25 #define factor 0.002 //Default: 0.002 #define Bpower 0.9 //Default: 0.5 //================ #define COLORED 1 //ON:1/OFF:0 #define Cpower 0.5 //Default: 0.5 //================ #define SHARPEN 1 //ON:1/OFF:0 #define value 0.5 //Default: 0.5 //================ #define S_COM_V2 0 //ON:1/OFF:0 #define S_val0 5.0 //Default: 5.0 //================ #define SHADEBOOST 1 //ON:1/OFF:0 #define saturation 0.9 //Default: 1.0 #define brightness 2.1 //Default: 1.0 #define contrast 0.8 //Default: 1.0 #define abang 1.0 //Default: 1.0 #define ijo 0.95 //Default: 1.0 #define biru 1.0 //Default: 1.0 //Grafik Hd™ presets: // int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //Default: 1.0 #define correction 0.7 //Default: 1.0 //================ #define SCANLINES 0 // GRAFIK HD #define SLsize 1 //Default: 1 #define SLcolor 2.1 //Default: 2.0 #define SLpower 0.55 //Default: 0.6 #define SLV 0 //ON:1/OFF:0 /vertical scanlines //================ #define TEST 0 // #define TESTANIM 0 // #define testAspeed 2.1 //====================================================================================================================================================================== //~packed together, corrected to fit requirements of popular with PPSSPP AMD legacy drivers v20.04, partially written and tested by LunaMoo (Moon Cow?;p) //other cabangits mentioned earlier. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; // The inverse of the texture dimensions along X and Y uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; //=========== float overlay(float base, float blend) { float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result; } //=========== void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(FXAA==1) // The parameters are hardcoded for now, but could be // made into uniforms to control fromt he program. float FXAA_SPAN_MAX = 10.10; float FXAA_REDUCE_MUL = 1.0/1.1; float FXAA_REDUCE_MIN = (1.0/1.0); vec3 rgbNW = texture2D(sampler0, v_texcoord0.xy + vec2(-1.0, -1.0) * u_texelDelta).xyz; vec3 rgbNE = texture2D(sampler0, v_texcoord0.xy + vec2(+1.0, -1.0) * u_texelDelta).xyz; vec3 rgbSW = texture2D(sampler0, v_texcoord0.xy + vec2(-1.0, +1.0) * u_texelDelta).xyz; vec3 rgbSE = texture2D(sampler0, v_texcoord0.xy + vec2(+1.0, +1.0) * u_texelDelta).xyz; vec3 rgbM = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 luma = vec3(0.299, 0.587, 0.114); float lumaNW = dot(rgbNW, luma); float lumaNE = dot(rgbNE, luma); float lumaSW = dot(rgbSW, luma); float lumaSE = dot(rgbSE, luma); float lumaM = dot( rgbM,
PES 2014 v1.6.3-492-g9fddfff66 2020-04-13 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-12 WriteToHardware: Invalid address 0006c578 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2020-04-11 WriteToHardware: Invalid address 0000a7c8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.9.3 2020-03-28 ReadFromHardware: Invalid address 00000068 near PC 08a02924 LR 08a02924
PES 2014 v1.6.3-492-g9fddfff66 2020-03-25 sceDmacMemcpy(dest=040cc000, src=0927f100, size=557056): overlapping read
PES 2014 v1.4.1 2020-03-24 Wrong magic number 00000000
PES 2014 v1.6.3-492-g9fddfff66 2020-03-22 WriteToHardware: Invalid address 00137980 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-03-17 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
PES 2014 v1.6.3-492-g9fddfff66 2020-03-16 Returned from deleted module start/stop func
PES 2014 v1.6.3-492-g9fddfff66 2020-03-04 Unknown GetPointer 000002d0 PC 08a1b7c0 LR 00000000
PES 2014 v1.6.3-492-g9fddfff66 2020-03-04 WriteToHardware: Invalid address 00000000 near PC 08a1b7c0 LR 00000000
PES 2014 v1.6.3-492-g9fddfff66 2020-02-11 WriteToHardware: Invalid address 00001f48 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-01-30 Unexpected mpeg first timestamp: 98bb285ef83 / 10495600226179
PES 2014 v1.9.3 2020-02-19 sceDmacMemcpy(dest=040cc000, src=094900f0, size=557056): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000a01b7
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 7fff7fff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00ff00ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000a0e68
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00000001
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00000005
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000000ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000001ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-24 WriteToHardware: Invalid address 00074ab8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-02-16 sceMp3Init: invalid data: not layer 3
PES 2014 v1.9.4 2020-02-11 sceMp3Init: invalid data: not MPEG v1
PES 2014 v1.9.4 2020-02-16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES 2014 v1.6.3-492-g9fddfff66 2019-11-20 WriteToHardware: Invalid address 00015f68 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-09-25 WriteToHardware: Invalid address 00006730 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.8.0 2019-09-21 MIPSCompileOp: Invalid instruction 07150711
PES 2014 v1.8.0 2019-09-21 MIPSCompileOp: Invalid instruction 45b20220
PES 2014 v1.8.0 2019-10-16 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
PES 2014 v1.8.0 2019-09-08 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
PES 2014 v1.8.0 2019-09-08 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
PES 2014 v1.8.0 2019-10-17 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
PES 2014 v1.6.3-492-g9fddfff66 2019-08-14 WriteToHardware: Invalid address 00018258 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2020-05-03 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-13 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2020-04-13 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-06-12 WriteToHardware: Invalid address 00075fd8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-06-10 WriteToHardware: Invalid address 0000ff20 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.8.0 2019-10-17 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
PES 2014 v1.6.3 2019-07-28 sceDmacMemcpy(dest=092ed040, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.9.4 2020-06-06 Unknown GetPointer 00000000 PC 08a1b7c0 LR 08000030
PES 2014 v1.6.3 2019-12-18 sceDmacMemcpy(dest=09054040, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2019-04-26 WriteToHardware: Invalid address 0003c3a0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-01-30 Unknown GetPointer 00000000 PC 0881f5c8 LR 08000020
PES 2014 v1.9.4 2020-05-18 Unknown GetPointer 00000000 PC 08808458 LR 08808470
PES 2014 v1.6.3-492-g9fddfff66 2019-04-20 WriteToHardware: Invalid address 002aee48 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3 2019-04-19 Unknown GetPointer 000004b6 PC 08872bc4 LR 08872c2c
PES 2014 v1.6.3 2019-04-09 sceDmacMemcpy(dest=040cc000, src=09516fc0, size=557056): overlapping read
PES 2014 v1.9.4 2020-07-09 Unknown GetPointer 00000000 PC 08815f1c LR 08000020
PES 2014 v1.5.4 2019-03-07 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid channel count: 8193
PES 2014 v1.5.4 2019-04-02 80630011=sceAtracSetDataAndGetID(09a25200, 00001800): no data chunk
PES 2014 v1.5.4 2019-03-30 Unknown GetPointer 00000000 PC 0881c438 LR 0881c448
PES 2014 v1.5.4 2019-02-10 ReadFromHardware: Invalid address 00001362 near PC 08813fc4 LR 08813a04
PES 2014 v1.7.5 2019-02-09 ReadFromHardware: Invalid address d225f78f near PC d225f78f LR 08a00fac
PES 2014 v1.7.5 2019-02-09 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
PES 2014 v1.8.0 2019-09-21 BREAK instruction hit
PES 2014 v1.8.0 2020-04-08 Unknown GetPointer 00000000 PC 08828800 LR 08828810
PES 2014 v1.5.4 2019-01-25 ReadFromHardware: Invalid address 00007bd4 near PC 08972400 LR 089e1fa8
PES 2014 v1.5.4 2019-01-17 ReadFromHardware: Invalid address 0b8c0b36 near PC 088a9e34 LR 088a9e18
PES 2014 v1.5.4 2019-01-11 ReadFromHardware: Invalid address 3fff8fb4 near PC 08826c4c LR 0892b4b0
PES 2014 v1.6.3 2020-05-10 sceDmacMemcpy(dest=040cc000, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.5.4 2018-12-24 ReadFromHardware: Invalid address 00007bd4 near PC 08972400 LR 08a7ed88
PES 2014 v1.6.3-492-g9fddfff66 2018-12-22 WriteToHardware: Invalid address 0009e220 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2018-12-11 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES 2014 v1.9.0 2020-07-10 WriteToHardware: Invalid address 00000000 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.5.4 2018-11-23 ReadFromHardware: Invalid address 3ffffb39 near PC 08804724 LR 0880409c
PES 2014 v1.5.4 2018-11-14 ReadFromHardware: Invalid address 00001c6c near PC 0894aaf0 LR 08826c00
PES 2014 v1.5.4 2018-11-14 ReadFromHardware: Invalid address 3ffff9cc near PC 0882bfec LR 0882bdb4