Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.6.3-492-g9fddfff66 2020-02-25 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000910 HWX T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2020-02-11 WriteToHardware: Invalid address 00001f48 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-01-30 Unexpected mpeg first timestamp: 98bb285ef83 / 10495600226179
PES 2014 v1.9.3 2020-02-19 sceDmacMemcpy(dest=040cc000, src=094900f0, size=557056): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000a01b7
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 7fff7fff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00ff00ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000a0e68
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00000001
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 00000005
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000000ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-26 MIPSCompileOp: Invalid instruction 000001ff
PES 2014 v1.6.3-492-g9fddfff66 2020-01-24 WriteToHardware: Invalid address 00074ab8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.4 2020-02-16 sceMp3Init: invalid data: not layer 3
PES 2014 v1.9.4 2020-02-11 sceMp3Init: invalid data: not MPEG v1
PES 2014 v1.9.4 2020-02-16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES 2014 v1.6.3-492-g9fddfff66 2019-11-20 WriteToHardware: Invalid address 00015f68 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-10-09 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-09-25 WriteToHardware: Invalid address 00006730 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-10-10 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.8.0 2019-09-21 MIPSCompileOp: Invalid instruction 07150711
PES 2014 v1.8.0 2019-09-21 MIPSCompileOp: Invalid instruction 45b20220
PES 2014 v1.8.0 2019-10-16 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
PES 2014 v1.8.0 2019-09-08 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
PES 2014 v1.8.0 2019-09-08 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
PES 2014 v1.8.0 2019-10-17 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
PES 2014 v1.6.3-492-g9fddfff66 2019-08-14 WriteToHardware: Invalid address 00018258 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
PES 2014 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-06-12 WriteToHardware: Invalid address 00075fd8 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-06-10 WriteToHardware: Invalid address 0000ff20 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.8.0 2019-10-17 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
PES 2014 v1.6.3 2019-07-28 sceDmacMemcpy(dest=092ed040, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.9.4 2020-02-17 Unknown GetPointer 00000000 PC 08a1b7c0 LR 08000030
PES 2014 v1.6.3 2019-12-18 sceDmacMemcpy(dest=09054040, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2019-04-26 WriteToHardware: Invalid address 0003c3a0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.8.0 2019-04-23 Error in shader program link: info: (unknown reason) fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2
PES 2014 v1.9.4 2020-01-30 Unknown GetPointer 00000000 PC 0881f5c8 LR 08000020
PES 2014 v1.6.3 2019-04-25 Unknown GetPointer 00000000 PC 08808458 LR 08808470
PES 2014 v1.6.3-492-g9fddfff66 2019-04-20 WriteToHardware: Invalid address 002aee48 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3 2019-04-19 Unknown GetPointer 000004b6 PC 08872bc4 LR 08872c2c
PES 2014 v1.6.3 2019-04-09 sceDmacMemcpy(dest=040cc000, src=09516fc0, size=557056): overlapping read
PES 2014 v1.9.4 2020-02-26 Unknown GetPointer 00000000 PC 08815f1c LR 08000020
PES 2014 v1.5.4 2019-03-07 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid channel count: 8193
PES 2014 v1.5.4 2019-04-02 80630011=sceAtracSetDataAndGetID(09a25200, 00001800): no data chunk
PES 2014 v1.5.4 2019-03-30 Unknown GetPointer 00000000 PC 0881c438 LR 0881c448
PES 2014 v1.5.4 2019-02-10 ReadFromHardware: Invalid address 00001362 near PC 08813fc4 LR 08813a04
PES 2014 v1.7.5 2019-02-09 ReadFromHardware: Invalid address d225f78f near PC d225f78f LR 08a00fac
PES 2014 v1.7.5 2019-02-09 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
PES 2014 v1.8.0 2019-09-21 BREAK instruction hit
PES 2014 v1.8.0 2020-01-01 Unknown GetPointer 00000000 PC 08828800 LR 08828810
PES 2014 v1.5.4 2019-01-25 ReadFromHardware: Invalid address 00007bd4 near PC 08972400 LR 089e1fa8
PES 2014 v1.5.4 2019-01-17 ReadFromHardware: Invalid address 0b8c0b36 near PC 088a9e34 LR 088a9e18
PES 2014 v1.5.4 2019-01-11 ReadFromHardware: Invalid address 3fff8fb4 near PC 08826c4c LR 0892b4b0
PES 2014 v1.6.3 2020-02-19 sceDmacMemcpy(dest=040cc000, src=086ceb40, size=1250496): overlapping read
PES 2014 v1.5.4 2018-12-24 ReadFromHardware: Invalid address 00007bd4 near PC 08972400 LR 08a7ed88
PES 2014 v1.6.3-492-g9fddfff66 2018-12-22 WriteToHardware: Invalid address 0009e220 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2018-12-11 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES 2014 v1.6.3-492-g9fddfff66 2020-02-27 WriteToHardware: Invalid address 00000000 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.5.4 2018-11-23 ReadFromHardware: Invalid address 3ffffb39 near PC 08804724 LR 0880409c
PES 2014 v1.5.4 2018-11-14 ReadFromHardware: Invalid address 00001c6c near PC 0894aaf0 LR 08826c00
PES 2014 v1.5.4 2018-11-14 ReadFromHardware: Invalid address 3ffff9cc near PC 0882bfec LR 0882bdb4
PES 2014 v1.8.0 2019-10-17 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
PES 2014 v1.9.4 2020-02-27 Savedata version requested on save: 3
PES 2014 v1.9.4 2019-11-21 sceDmacMemcpy(dest=04154000, src=091f70f0, size=557056): overlapping read
PES 2014 v1.6.3 2018-08-28 Unimplemented HLE function sceKernelDcacheWritebackAll
PES 2014 v1.6.3 2018-08-28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
PES 2014 v1.6.3 2018-08-28 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
PES 2014 v1.6.3 2018-08-28 Unimplemented HLE function sceKernelFindModuleByUID
PES 2014 v1.6.3 2018-08-28 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PES 2014 v1.6.3 2018-08-28 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
PES 2014 v1.6.3 2018-07-29 Render to area containing texture at 00161800 +0x1
PES 2014 v1.6.3 2018-07-29 Rendering to framebuffer offset: 00162000 +256x0
PES 2014 v1.5.4 2018-07-22 Unknown GetPointer 00000000 PC 08808468 LR 08808470
PES 2014 v1.6.3 2018-07-20 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
PES 2014 v1.6.3 2018-07-20 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
PES 2014 v1.6.3 2018-07-20 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
PES 2014 v1.6.3 2018-07-20 Unknown syscall in known module 'sceNp': 0x4b5c71c8
PES 2014 v1.9.4 2020-01-19 Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8
PES 2014 v1.6.3 2018-06-28 Unknown GetPointer 961efe80 PC 0884c3e8 LR 08820e98
PES 2014 v1.6.3-492-g9fddfff66 2020-02-19 GL ran out of GPU memory; switching to low memory mode
PES 2014 v1.9.4 2020-02-27 Savedata version requested: 3
PES 2014 v1.9.4 2020-01-15 sceDmacMemcpy(dest=09054040, src=086cda00, size=1254912): overlapping read
PES 2014 v1.5.4 2018-05-02 sceDmacMemcpy(dest=040cc000, src=086ceb00, size=1250560): overlapping read
PES 2014 v1.5.4 2018-03-16 sceDmacMemcpy(dest=04154000, src=094900f0, size=557056): overlapping read
PES 2014 v1.9.4 2020-02-18 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
PES 2014 v1.8.0 2020-01-30 sceDmacMemcpy(dest=040cc000, src=09518100, size=557056): overlapping read
PES 2014 v1.9.4 2020-02-19 sceDmacMemcpy(dest=040cc000, src=086cda00, size=1254912): overlapping read
PES 2014 v1.8.0 2020-01-25 sceDmacMemcpy(dest=092ed040, src=086cda00, size=1254912): overlapping read
PES 2014 v1.8.0 2019-10-16 Unknown GetPointer 00000000 PC 08828808 LR 08828810
PES 2014 v1.8.0 2020-01-30 sceDmacMemcpy(dest=086cda00, src=040cc000, size=1254912): overlapping read
PES 2014 v1.7.5 2018-12-15 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2019-04-17 RET: Stack empty!