Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.17.1 2024-07-28 Unknown GetPointer deadbf0f PC 08816094 LR 088160a8
PES 2014 v1.11.3 2024-07-13 sceDmacMemcpy(dest=092ed040, src=086ceb00, size=1250560): overlapping read
PES 2014 v1.16.6 2024-07-01 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
PES 2014 v1.16.6 2024-07-01 00000400=sceGeEdramSetAddrTranslation(00000800)
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
PES 2014 v1.17.1 2024-08-06 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
PES 2014 v1.17.1 2024-08-06 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
PES 2014 v1.16.6 2024-07-01 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
PES 2014 v1.17.1 2024-04-08 Unexpected mpeg first timestamp: 86c2130eba5 / 9260506344357
PES 2014 v1.9.0 2024-01-28 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2014 v1.17.1 2024-07-06 Can't draw: No current render step. Step count: 0
PES 2014 v1.11.3-66-g9da032dbe 2024-01-27 MIPSCompileOp: Invalid instruction 000f3cba
PES 2014 v1.16.6 2023-12-26 80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data
PES 2014 v1.17.1 2024-08-06 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
PES 2014 v1.15.4 2023-10-04 __KernelStopThread: thread 335 does not exist (helper deleted)
PES 2014 v1.16.3 2023-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
PES 2014 v1.15.4 2023-09-19 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 0000
PES 2014 v1.17.1 2024-07-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
PES 2014 v1.16.6 2024-07-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2014 v1.15.4 2023-08-05 Unknown GetPointer 00000020 PC 08815f98 LR 08815fe4
PES 2014 v1.16.6 2023-12-08 MIPSCompileOp: Invalid instruction 746f6f62
PES 2014 v1.16.6 2023-12-10 Branch in Jump delay slot at 08ed1818 in block starting at 08ec5c58
PES 2014 v1.16.6 2023-12-10 Jump to invalid address: 03a1ae00
PES 2014 v1.16.6 2023-12-10 Jump to invalid address: 03a08000
PES 2014 v1.16.6 2023-12-10 MIPSCompileOp: Invalid instruction 0000001f
PES 2014 v1.9.0 2023-06-02 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2014 v1.10.2 2023-05-30 Unknown GetPointer 00000060 PC 088e4920 LR 088e4948
PES 2014 v1.9.0 2023-06-14 WriteToHardware: Invalid address 00002358 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.14.1 2023-04-14 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
PES 2014 v1.14.2 2023-03-29 UI scissor out of bounds in GameSettingsScreen: 280,1080-1627,1 / 1920,1080
PES 2014 v1.17.1 2024-05-30 Unknown GetPointer 00000140 PC 08824a68 LR 088113ec
PES 2014 v1.14.4 2023-02-10 Unknown GetPointerWrite 00000000 PC 08824a68 LR 088113ec
PES 2014 v1.10.2 2023-01-30 Unknown GetPointer 00000000 PC 08871384 LR 0887139c
PES 2014 v1.14.1 2023-01-27 UI scissor out of bounds in GamePauseScreen: 0,28-220,1609 / 562,960
PES 2014 v1.14.1 2023-01-27 UI scissor out of bounds in GamePauseScreen: 696,16-250,547 / 562,960
PES 2014 v1.14.4 2023-01-24 __KernelStopThread: thread 340 does not exist (helper deleted)
PES 2014 v1.14.4 2023-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
PES 2014 v1.9.0 2023-01-12 80630006=sceAtracSetDataAndGetID(09a50c00, 00004000): invalid RIFF header
PES 2014 v1.14.4 2023-01-10 00000400=sceGeEdramSetAddrTranslation(00000400)
PES 2014 v1.14.4 2023-01-10 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00180000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > vs: 01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.14.4 2023-01-10 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > vs: 40000000:00000930 HWX T Tex Flat Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000930 HWX T Tex Flat Cull attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.14.4 2023-01-10 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00180000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > vs: 00000000:00000938 HWX C T Tex Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000938 HWX C T Tex Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.14.4 2023-01-10 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:00000000 Flat #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:00000000 Flat varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 40000000:00000002 THR Flat
PES 2014 v1.9.0 2023-01-09 WriteToHardware: Invalid address 00096df0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.9.0 2023-01-03 WriteToHardware: Invalid address 00039f10 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.13.2 2022-12-20 Failed decrypting the PRX (ret = -4, size = 3007768, psp_size = 3008112)!
PES 2014 v1.12.3 2022-11-28 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
PES 2014 v1.11.3 2022-11-11 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PES 2014 v1.13.2 2022-10-21 Unknown GetPointerWrite 000004b6 PC 08872bc4 LR 08872c2c
PES 2014 v1.13.2 2022-10-20 Unknown GetPointerWrite 00000000 PC 08a02a1c LR 08808470
PES 2014 v1.12.3 2022-10-15 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
PES 2014 v1.10.2 2022-10-12 Render to area containing texture at 04162000 +256x0
PES 2014 v1.10.2 2022-10-12 Ignoring possible render to texture at 04161800 +0x64 / 480x272
PES 2014 v1.9.0 2022-10-04 Unknown GetPointer 000000ff PC 08a1c42c LR 08a1c43c
PES 2014 v1.10.2 2022-09-27 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
PES 2014 v1.17.1 2024-07-28 Unknown GetPointerWrite 00000000 PC 08828800 LR 08828810
PES 2014 v1.13.1 2022-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1
PES 2014 v1.13.1 2022-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2014 v1.13.1 2022-09-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
PES 2014 v1.17.4-1 2024-08-16 sceNetAdhocMatchingInit(32768) at 08a719c8
PES 2014 v1.17.1 2024-06-22 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808470
PES 2014 v1.11.3 2022-08-27 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
PES 2014 v1.12.3 2022-08-20 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
PES 2014 v1.13.1 2022-08-14 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
PES 2014 v1.13.1 2022-10-12 Rendering to framebuffer offset: 04162000 +256x0
PES 2014 v1.12.3-1292-ge942ba680 2022-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
PES 2014 v1.13.1 2022-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
PES 2014 v1.13.1 2022-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
PES 2014 v1.12.3 2022-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
PES 2014 v1.12.3 2022-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
PES 2014 v1.16.6 2024-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
PES 2014 v1.16.6 2024-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
PES 2014 v1.11.3 2022-07-07 Unexpected mpeg first timestamp: 69212120d65 / 7224438164837
PES 2014 v1.12.3 2022-07-01 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
PES 2014 v1.12.3 2022-07-01 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
PES 2014 v1.12.3 2022-06-17 GE Interrupt: newState might be 17
PES 2014 v1.9.0 2022-05-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
PES 2014 v1.9.0 2022-05-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305844
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005
PES 2014 v1.12.3 2022-04-30 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
PES 2014 v1.12.3 2022-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
PES 2014 v1.12.3 2022-03-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
PES 2014 v1.12.3 2022-01-27 Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4
PES 2014 v1.12.3 2022-01-17 Unexpected mpeg first timestamp: ff9f9f9f9f9 / 17566315182585
PES 2014 v1.9.0 2022-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
PES 2014 v1.9.0 2022-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
PES 2014 v1.9.0 2022-01-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
PES 2014 v1.9.0 2022-01-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
PES 2014 v1.9.0 2022-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
PES 2014 v1.9.0 2022-01-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
PES 2014 v1.9.0 2022-01-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
PES 2014 v1.9.0 2022-01-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328