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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.17.1 |
2024-07-28 |
Unknown GetPointer deadbf0f PC 08816094 LR 088160a8 |
PES 2014 |
v1.11.3 |
2024-07-13 |
sceDmacMemcpy(dest=092ed040, src=086ceb00, size=1250560): overlapping read |
PES 2014 |
v1.16.6 |
2024-07-01 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
PES 2014 |
v1.16.6 |
2024-07-01 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
PES 2014 |
v1.17.1 |
2024-08-06 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
PES 2014 |
v1.17.1 |
2024-08-06 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
PES 2014 |
v1.16.6 |
2024-07-01 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
PES 2014 |
v1.17.1 |
2024-04-08 |
Unexpected mpeg first timestamp: 86c2130eba5 / 9260506344357 |
PES 2014 |
v1.9.0 |
2024-01-28 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
PES 2014 |
v1.17.1 |
2024-07-06 |
Can't draw: No current render step. Step count: 0 |
PES 2014 |
v1.11.3-66-g9da032dbe |
2024-01-27 |
MIPSCompileOp: Invalid instruction 000f3cba |
PES 2014 |
v1.16.6 |
2023-12-26 |
80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data |
PES 2014 |
v1.17.1 |
2024-08-06 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
PES 2014 |
v1.15.4 |
2023-10-04 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
PES 2014 |
v1.16.3 |
2023-09-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.15.4 |
2023-09-19 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 0000 |
PES 2014 |
v1.17.1 |
2024-07-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.16.6 |
2024-07-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.15.4 |
2023-08-05 |
Unknown GetPointer 00000020 PC 08815f98 LR 08815fe4 |
PES 2014 |
v1.16.6 |
2023-12-08 |
MIPSCompileOp: Invalid instruction 746f6f62 |
PES 2014 |
v1.16.6 |
2023-12-10 |
Branch in Jump delay slot at 08ed1818 in block starting at 08ec5c58 |
PES 2014 |
v1.16.6 |
2023-12-10 |
Jump to invalid address: 03a1ae00 |
PES 2014 |
v1.16.6 |
2023-12-10 |
Jump to invalid address: 03a08000 |
PES 2014 |
v1.16.6 |
2023-12-10 |
MIPSCompileOp: Invalid instruction 0000001f |
PES 2014 |
v1.9.0 |
2023-06-02 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
PES 2014 |
v1.10.2 |
2023-05-30 |
Unknown GetPointer 00000060 PC 088e4920 LR 088e4948 |
PES 2014 |
v1.9.0 |
2023-06-14 |
WriteToHardware: Invalid address 00002358 near PC 08bd7a3c LR 08bd7a3c |
PES 2014 |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
PES 2014 |
v1.14.2 |
2023-03-29 |
UI scissor out of bounds in GameSettingsScreen: 280,1080-1627,1 / 1920,1080 |
PES 2014 |
v1.17.1 |
2024-05-30 |
Unknown GetPointer 00000140 PC 08824a68 LR 088113ec |
PES 2014 |
v1.14.4 |
2023-02-10 |
Unknown GetPointerWrite 00000000 PC 08824a68 LR 088113ec |
PES 2014 |
v1.10.2 |
2023-01-30 |
Unknown GetPointer 00000000 PC 08871384 LR 0887139c |
PES 2014 |
v1.14.1 |
2023-01-27 |
UI scissor out of bounds in GamePauseScreen: 0,28-220,1609 / 562,960 |
PES 2014 |
v1.14.1 |
2023-01-27 |
UI scissor out of bounds in GamePauseScreen: 696,16-250,547 / 562,960 |
PES 2014 |
v1.14.4 |
2023-01-24 |
__KernelStopThread: thread 340 does not exist (helper deleted) |
PES 2014 |
v1.14.4 |
2023-01-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.9.0 |
2023-01-12 |
80630006=sceAtracSetDataAndGetID(09a50c00, 00004000): invalid RIFF header |
PES 2014 |
v1.14.4 |
2023-01-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
PES 2014 |
v1.14.4 |
2023-01-10 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00180000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
vs: 01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01770000:00000b30 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
PES 2014 |
v1.14.4 |
2023-01-10 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
vs: 40000000:00000930 HWX T Tex Flat Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000930 HWX T Tex Flat Cull
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
PES 2014 |
v1.14.4 |
2023-01-10 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00180000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
vs: 00000000:00000938 HWX C T Tex Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000938 HWX C T Tex Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
PES 2014 |
v1.14.4 |
2023-01-10 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:00000000 Flat
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:00000000 Flat
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0 ;
gl_FragColor = v;
}
vs: 40000000:00000002 THR Flat
|
PES 2014 |
v1.9.0 |
2023-01-09 |
WriteToHardware: Invalid address 00096df0 near PC 08bd7a3c LR 08bd7a3c |
PES 2014 |
v1.9.0 |
2023-01-03 |
WriteToHardware: Invalid address 00039f10 near PC 08bd7a3c LR 08bd7a3c |
PES 2014 |
v1.13.2 |
2022-12-20 |
Failed decrypting the PRX (ret = -4, size = 3007768, psp_size = 3008112)! |
PES 2014 |
v1.12.3 |
2022-11-28 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
PES 2014 |
v1.11.3 |
2022-11-11 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
PES 2014 |
v1.13.2 |
2022-10-21 |
Unknown GetPointerWrite 000004b6 PC 08872bc4 LR 08872c2c |
PES 2014 |
v1.13.2 |
2022-10-20 |
Unknown GetPointerWrite 00000000 PC 08a02a1c LR 08808470 |
PES 2014 |
v1.12.3 |
2022-10-15 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF |
PES 2014 |
v1.10.2 |
2022-10-12 |
Render to area containing texture at 04162000 +256x0 |
PES 2014 |
v1.10.2 |
2022-10-12 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
PES 2014 |
v1.9.0 |
2022-10-04 |
Unknown GetPointer 000000ff PC 08a1c42c LR 08a1c43c |
PES 2014 |
v1.10.2 |
2022-09-27 |
Ignoring func export sceCcc/d9392ccb, already implemented in HLE. |
PES 2014 |
v1.17.1 |
2024-07-28 |
Unknown GetPointerWrite 00000000 PC 08828800 LR 08828810 |
PES 2014 |
v1.13.1 |
2022-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.13.1 |
2022-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.13.1 |
2022-09-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
PES 2014 |
v1.17.4-1 |
2024-08-16 |
sceNetAdhocMatchingInit(32768) at 08a719c8 |
PES 2014 |
v1.17.1 |
2024-06-22 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808470 |
PES 2014 |
v1.11.3 |
2022-08-27 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
PES 2014 |
v1.12.3 |
2022-08-20 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
PES 2014 |
v1.13.1 |
2022-08-14 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
PES 2014 |
v1.13.1 |
2022-10-12 |
Rendering to framebuffer offset: 04162000 +256x0 |
PES 2014 |
v1.12.3-1292-ge942ba680 |
2022-08-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
PES 2014 |
v1.13.1 |
2022-08-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
PES 2014 |
v1.13.1 |
2022-08-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
PES 2014 |
v1.12.3 |
2022-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
PES 2014 |
v1.12.3 |
2022-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
PES 2014 |
v1.16.6 |
2024-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.16.6 |
2024-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.11.3 |
2022-07-07 |
Unexpected mpeg first timestamp: 69212120d65 / 7224438164837 |
PES 2014 |
v1.12.3 |
2022-07-01 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
PES 2014 |
v1.12.3 |
2022-07-01 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
PES 2014 |
v1.12.3 |
2022-06-17 |
GE Interrupt: newState might be 17 |
PES 2014 |
v1.9.0 |
2022-05-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
PES 2014 |
v1.9.0 |
2022-05-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305844 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005 |
PES 2014 |
v1.12.3 |
2022-04-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
PES 2014 |
v1.12.3 |
2022-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
PES 2014 |
v1.12.3 |
2022-03-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
PES 2014 |
v1.12.3 |
2022-01-27 |
Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4 |
PES 2014 |
v1.12.3 |
2022-01-17 |
Unexpected mpeg first timestamp: ff9f9f9f9f9 / 17566315182585 |
PES 2014 |
v1.9.0 |
2022-05-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
PES 2014 |
v1.9.0 |
2022-05-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
PES 2014 |
v1.9.0 |
2022-01-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |