Recent logs - 新・剣と魔法と学園モノ。 刻の学園

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新・剣と魔法と学園モノ。 刻の学園 v1.4.2-425-g7a7ccee5e 2020-01-05 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
新・剣と魔法と学園モノ。 刻の学園 v1.9.3 2020-07-07 FBO using existing buffer as depthbuffer, 040b3000/04088000 and 04088000/04088000
新・剣と魔法と学園モノ。 刻の学園 v1.8.0 2019-03-23 sceDmacMemcpy(dest=041b4000, src=08be6640, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.8.0 2019-03-23 sceDmacMemcpy(dest=041b4400, src=08ca53c0, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.8.0 2019-03-23 Unknown GetPointer 00000000 PC 08965b78 LR 08965b78
新・剣と魔法と学園モノ。 刻の学園 v1.7.2 2018-11-22 sceDmacMemcpy(dest=041b1000, src=08c18340, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.6.3 2018-07-12 sceDmacMemcpy(dest=041b3c00, src=08e49200, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.5.3 2018-07-09 sceDmacMemcpy(dest=041b3c00, src=08e28ec0, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.5.4 2018-01-10 sceDmacMemcpy(dest=041b4400, src=08de67c0, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.6.3 2018-07-09 sceDmacMemcpy(dest=041b4000, src=08bd2280, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.2.1 2017-05-13 sceDmacMemcpy(dest=041b4000, src=08beb900, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.4-2-g648bc5d 2017-05-11 sceDmacMemcpy(dest=041b1400, src=08c42240, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-08 Unknown syscall in known module 'sceNpAuth': 0x6900f084
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-08 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-08 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-08 Unknown syscall in known module 'sceNpAuth': 0x75fb0ae3
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-08 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
新・剣と魔法と学園モノ。 刻の学園 v1.2.2 2016-05-23 sceDmacMemcpy(dest=041b0800, src=08bfd640, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.2.2 2016-05-23 sceDmacMemcpy(dest=041b4400, src=08bd54c0, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.2.2 2016-05-22 sceDmacMemcpy(dest=041b4400, src=08cc6540, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.2.2 2016-05-22 sceDmacMemcpy(dest=041b1400, src=08bd54c0, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.2.2 2016-05-22 sceDmacMemcpy(dest=041b4800, src=08bd2280, size=1024): overlapping read
新・剣と魔法と学園モノ。 刻の学園 v1.9.3 2020-07-07 Render to area containing texture at 040aa000 +0x144
新・剣と魔法と学園モノ。 刻の学園 v0.9.8-1164-g6a89658 2015-06-15 Render to texture with incompatible formats 1 != 0 at 04044000
新・剣と魔法と学園モノ。 刻の学園 v1.9.3 2020-07-07 Render to texture with different strides 128 != 256
新・剣と魔法と学園モノ。 刻の学園 v1.7.4 2019-05-25 Render to area containing texture at 000aa000 +0x144
新・剣と魔法と学園モノ。 刻の学園 v1.5.2 2020-01-05 Loading module sceFont_Library with version 0101, devkit 03070010
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-07 00000000=sceUtilityScreenshotInitStart(09bdd668)
新・剣と魔法と学園モノ。 刻の学園 v1.9.4 2020-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=0899021c, pos=0, access=1, data=2, text=2
新・剣と魔法と学園モノ。 刻の学園 v1.7.4 2019-05-25 FBO using existing buffer as depthbuffer, 000b3000/00088000 and 00088000/00088000
新・剣と魔法と学園モノ。 刻の学園 v0.9.8-1164-g6a89658 2015-06-15 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
新・剣と魔法と学園モノ。 刻の学園 v0.9.8-1164-g6a89658 2015-06-15 FBO created from existing depthbuffer as color, 00088000/00088000 and 000aa000/00088000
新・剣と魔法と学園モノ。 刻の学園 v0.9.8-1164-g6a89658 2015-06-15 FBO created from existing depthbuffer as color, 00088000/00088000 and 00044000/00088000
新・剣と魔法と学園モノ。 刻の学園 v0.9.8-1164-g6a89658 2015-06-15 FBO created from existing depthbuffer as color, 00088000/00088000 and 00000000/00088000