Recent logs - CODED ARMS

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Game title Version Latest Report Message
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
CODED ARMS v1.12.2 2021-10-16 GE Interrupt: newState might be 1
CODED ARMS v1.12.2 2021-10-16 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
CODED ARMS v1.12.2 2021-10-16 Video out requested, not supported: mode=0 size=0,0
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
CODED ARMS v1.11.3 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
CODED ARMS v1.11.3 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:188: 'outerProduct' : no matching overloaded function found ERROR: 0:188: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81130000:0001bb1c HWX C T N Fog Tex TexProjPos UVMtx Light: 0: c:0 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, iv
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:165: 'outerProduct' : no matching overloaded function found ERROR: 0:165: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:0000ab1c HWX C T N Fog Tex Bezier TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_poin
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:192: 'outerProduct' : no matching overloaded function found ERROR: 0:192: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81330011:0000bb1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v =
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:184: 'outerProduct' : no matching overloaded function found ERROR: 0:184: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81030000:0000bb1c HWX C T N Fog Tex Light: MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (
CODED ARMS v1.11.3 2021-07-11 Failed decrypting the PRX (ret = -1, size = 2320704, psp_size = 2321040)!
CODED ARMS v1.11.3 2021-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
CODED ARMS v1.8.0 2021-06-24 Unknown GetPointer 00000000 PC 08a0f40c LR 08a0f40c
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000006, pos=0, access=1, data=2, text=2
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=08889390, pos=0, access=1, data=1, text=1
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=0881bf20, pos=0, access=1, data=2, text=2
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=0888fe10, pos=0, access=1, data=1, text=1
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
CODED ARMS v1.10.3 2021-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
CODED ARMS v1.10.3 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
CODED ARMS v1.10.3 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
CODED ARMS v1.10.3 2021-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
CODED ARMS v1.11.3 2021-10-06 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
CODED ARMS v1.10.2 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
CODED ARMS v1.10.3 2020-09-21 D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\[email protected](101,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_ambient : register(c19); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; float3 nrm; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 Crazy varData address 01011006, skipping rest of module
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
CODED ARMS v1.10.3-19-g629edf945 2021-01-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
CODED ARMS v1.10.3 2021-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
CODED ARMS v1.9.3-603-ge8d6a605e 2020-04-03 sceKernelCreateThread(name=ID901): unsupported attributes 00000006
CODED ARMS v1.9.4 2021-08-30 Unknown GetPointer 00000000 PC 089e4840 LR 08000030
CODED ARMS v1.9.4 2020-05-05 sceMpegRingbufferPut(): invalid mpeg data
CODED ARMS v1.9.4 2020-08-10 Render to area containing texture at 04162000 +256x0
CODED ARMS v1.9.4 2020-08-10 Rendering to framebuffer offset: 04162000 +256x0
CODED ARMS v1.9.3-736-gb94260715 2021-10-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
CODED ARMS v1.9.3-736-gb94260715 2021-03-02 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
CODED ARMS v1.9.3-736-gb94260715 2021-10-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
CODED ARMS v1.9.3-736-gb94260715 2021-10-22 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
CODED ARMS v1.9.3-736-gb94260715 2021-10-18 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
CODED ARMS v1.4-2-g648bc5d 2020-01-09 Unexpected mpeg first timestamp: 5e42b3fc2c5 / 6477536281285
CODED ARMS v1.9.0 2021-09-19 Unknown GetPointer 00000000 PC 0883845c LR 08000020
CODED ARMS v1.9.3 2021-04-01 Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4
CODED ARMS v1.9.4 2020-08-27 GL ran out of GPU memory; switching to low memory mode
CODED ARMS v1.7.5 2021-09-08 Attempting to texture from target (src=00154000 / target=00154000 / flags=7)
CODED ARMS v1.9.4 2021-10-03 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
CODED ARMS v1.4-2-g648bc5d 2017-11-29 Unexpected mpeg first timestamp: 3f22b3fcf98 / 4338642571160
CODED ARMS v1.8.0 2019-06-06 Unexpected mpeg first timestamp: 0 / 0
CODED ARMS v1.9.4 2020-03-20 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
CODED ARMS v1.9.4 2021-09-22 Render to texture with different strides 256 != 128
CODED ARMS v1.9.4 2021-10-22 Render to texture with different strides 128 != 256
CODED ARMS v1.9.4 2021-10-19 Render to texture using CLUT with different strides 256 != 128
CODED ARMS v1.9.4 2021-10-19 Render to texture with different strides 128 != 512
CODED ARMS v1.5 2021-09-23 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
CODED ARMS v1.5 2021-09-23 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
CODED ARMS v1.5 2021-09-23 Loading module sceMpeg_library with version 0102, devkit 00000000
CODED ARMS v1.5 2021-09-23 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
CODED ARMS v1.5 2021-09-23 Loading module sceNetApctl_Library with version 0102, devkit 00000000
CODED ARMS v1.5 2021-09-23 Loading module sceVideocodec_Driver with version 0101, devkit 00000000