Recent logs - CODED ARMS

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Game title Version Latest Report Message
CODED ARMS v1.13.1-249-gf80dd088b 2024-04-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
CODED ARMS v1.17.1 2024-03-17 Trying to relocate non-loaded section (null)
CODED ARMS v1.17.1 2024-03-17 00000400=sceGeEdramSetAddrTranslation(00000800)
CODED ARMS v1.17.1 2024-03-05 00000000=sceDisplaySetHoldMode(00000001): unsupported
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.16.6 2023-12-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
CODED ARMS v1.17.1 2024-03-05 00000400=sceGeEdramSetAddrTranslation(00001000)
CODED ARMS v1.16.6 2023-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
CODED ARMS v1.16.2 2023-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
CODED ARMS v1.15.4 2023-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
CODED ARMS v1.15.4 2023-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
CODED ARMS v1.15.4 2023-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
CODED ARMS v1.15.4 2023-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
CODED ARMS v1.15.4 2023-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
CODED ARMS v1.15.4 2023-06-16 No DL ID available to enqueue
CODED ARMS v1.14.4 2023-01-22 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.10.3 2023-01-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
CODED ARMS v1.10.3 2023-01-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
CODED ARMS v1.10.3 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
CODED ARMS v1.10.3 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
CODED ARMS v1.13.2 2022-11-05 BREAK instruction hit
CODED ARMS v1.13 2022-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
CODED ARMS v1.13 2022-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2
CODED ARMS v1.13 2022-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1
CODED ARMS v1.13 2022-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2
CODED ARMS v1.13.1 2022-09-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
CODED ARMS v1.13.1 2022-08-26 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
CODED ARMS v1.13.1 2022-08-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
CODED ARMS v1.12.3 2022-07-22 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
CODED ARMS v1.13.1-249-gf80dd088b 2024-04-06 sceIoChstat: change attr to 0000 requested
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.17.1 2024-03-05 sceSasSetADSRMode(08a86580, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
CODED ARMS v1.11.3 2022-06-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
CODED ARMS v1.12.3 2022-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
CODED ARMS v1.12.3 2022-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
CODED ARMS v1.12.3 2022-04-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
CODED ARMS v1.17.1 2024-03-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
CODED ARMS v1.11.3 2022-04-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
CODED ARMS v1.12.3 2022-03-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
CODED ARMS v1.12.3 2022-03-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
CODED ARMS v1.12.3 2022-03-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
CODED ARMS v1.12.3 2022-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
CODED ARMS v1.15.4 2023-05-31 Savedata version requested: 3
CODED ARMS v1.12.3 2022-03-21 Savedata version requested on save: 3
CODED ARMS v1.11.3 2022-01-15 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fadfe0): duplicate handler
CODED ARMS v1.11.3 2022-01-12 Could not setup streams, unexpected stream count: 65535
CODED ARMS v1.12.3 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
CODED ARMS v1.12.3 2022-01-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
CODED ARMS v1.13.2 2022-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
CODED ARMS v1.12.3 2022-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
CODED ARMS v1.12.3 2021-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
CODED ARMS v1.12.3 2021-11-09 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
CODED ARMS v1.12.2 2021-10-16 GE Interrupt: newState might be 1
CODED ARMS v1.12.2 2021-10-16 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
CODED ARMS v1.12.3 2022-01-10 Video out requested, not supported: mode=0 size=0,0
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
CODED ARMS v1.12.2 2021-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
CODED ARMS v1.16.6 2024-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
CODED ARMS v1.16.6 2023-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:188: 'outerProduct' : no matching overloaded function found ERROR: 0:188: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81130000:0001bb1c HWX C T N Fog Tex TexProjPos UVMtx Light: 0: c:0 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, iv
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:165: 'outerProduct' : no matching overloaded function found ERROR: 0:165: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:0000ab1c HWX C T N Fog Tex Bezier TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_poin
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:192: 'outerProduct' : no matching overloaded function found ERROR: 0:192: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81330011:0000bb1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v =
CODED ARMS v1.11.3 2021-09-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:184: 'outerProduct' : no matching overloaded function found ERROR: 0:184: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81030000:0000bb1c HWX C T N Fog Tex Light: MatUp:3 Bezier TessC TessT TessN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (
CODED ARMS v1.11.3 2021-07-11 Failed decrypting the PRX (ret = -1, size = 2320704, psp_size = 2321040)!
CODED ARMS v1.15.4 2023-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
CODED ARMS v1.8.0 2021-06-24 Unknown GetPointer 00000000 PC 08a0f40c LR 08a0f40c
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
CODED ARMS v1.10.3 2021-02-01 Ignoring func export sceDeflt/44054e03, already implemented in HLE.