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Game title |
Version |
Latest Report |
Message |
CODED ARMS |
v1.12.3 |
2022-06-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
CODED ARMS |
v1.11.3 |
2022-06-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.12.3 |
2022-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.12.3 |
2022-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2022-04-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2022-04-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236 |
CODED ARMS |
v1.11.3 |
2022-04-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884 |
CODED ARMS |
v1.12.3 |
2022-03-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2022-03-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2022-03-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
CODED ARMS |
v1.12.3 |
2022-03-02 |
__KernelStopThread: thread 420 does not exist |
CODED ARMS |
v1.12.3 |
2022-02-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.12.3 |
2022-02-02 |
Savedata version requested: 3 |
CODED ARMS |
v1.12.3 |
2022-03-20 |
Savedata version requested on save: 3 |
CODED ARMS |
v1.11.3 |
2022-01-15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fadfe0): duplicate handler |
CODED ARMS |
v1.11.3 |
2022-01-12 |
Could not setup streams, unexpected stream count: 65535 |
CODED ARMS |
v1.12.3 |
2022-01-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
CODED ARMS |
v1.12.3 |
2022-01-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
CODED ARMS |
v1.12.3 |
2022-01-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.12.3 |
2021-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2021-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2021-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
GE Interrupt: newState might be 1 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
CODED ARMS |
v1.12.3 |
2022-01-10 |
Video out requested, not supported: mode=0 size=0,0 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896 |
CODED ARMS |
v1.12.2 |
2021-10-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880 |
CODED ARMS |
v1.12.3 |
2022-03-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.12.3 |
2022-03-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.11.3 |
2021-09-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:188: 'outerProduct' : no matching overloaded function found
ERROR: 0:188: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
81130000:0001bb1c HWX C T N Fog Tex TexProjPos UVMtx Light: 0: c:0 t:0 MatUp:3 Bezier TessC TessT TessN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[1] = texelFetch(u_tess_points, iv |
CODED ARMS |
v1.11.3 |
2021-09-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:165: 'outerProduct' : no matching overloaded function found
ERROR: 0:165: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:0000ab1c HWX C T N Fog Tex Bezier TessT TessN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_poin |
CODED ARMS |
v1.11.3 |
2021-09-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:192: 'outerProduct' : no matching overloaded function found
ERROR: 0:192: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
81330011:0000bb1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 Bezier TessC TessT TessN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = |
CODED ARMS |
v1.11.3 |
2021-09-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:184: 'outerProduct' : no matching overloaded function found
ERROR: 0:184: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
81030000:0000bb1c HWX C T N Fog Tex Light: MatUp:3 Bezier TessC TessT TessN
#version 300 es
// Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
vec3 nrm;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = ( |
CODED ARMS |
v1.11.3 |
2021-07-11 |
Failed decrypting the PRX (ret = -1, size = 2320704, psp_size = 2321040)! |
CODED ARMS |
v1.11.3 |
2021-07-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.8.0 |
2021-06-24 |
Unknown GetPointer 00000000 PC 08a0f40c LR 08a0f40c |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/e46eb986, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/b767f9a0, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/afe01fd3, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
CODED ARMS |
v1.10.3 |
2021-02-01 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
CODED ARMS |
v1.12.3 |
2022-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000006, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08889390, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0881bf20, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0888fe10, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
CODED ARMS |
v1.10.3 |
2021-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
CODED ARMS |
v1.10.3 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
CODED ARMS |
v1.10.3 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
CODED ARMS |
v1.12.3 |
2022-02-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
CODED ARMS |
v1.11.3 |
2021-10-06 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
CODED ARMS |
v1.12.3 |
2022-01-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.10.3 |
2020-09-21 |
D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\[email protected](101,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_ambient : register(c19);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
float3 nrm;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z) * 3;
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
_col[0] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
_col[1] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
_col[2] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
_col[3] = tess_data[index].col;
index = (1 + point_pos.y) * u_spline_counts + (0 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
Crazy varData address 01011006, skipping rest of module |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
CODED ARMS |
v1.10.3-19-g629edf945 |
2021-01-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
CODED ARMS |
v1.12.3 |
2022-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
CODED ARMS |
v1.9.3-603-ge8d6a605e |
2020-04-03 |
sceKernelCreateThread(name=ID901): unsupported attributes 00000006 |
CODED ARMS |
v1.9.4 |
2022-04-04 |
Unknown GetPointer 00000000 PC 089e4840 LR 08000030 |
CODED ARMS |
v1.9.4 |
2020-05-05 |
sceMpegRingbufferPut(): invalid mpeg data |
CODED ARMS |
v1.9.4 |
2020-08-10 |
Render to area containing texture at 04162000 +256x0 |
CODED ARMS |
v1.9.4 |
2020-08-10 |
Rendering to framebuffer offset: 04162000 +256x0 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2021-03-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
CODED ARMS |
v1.9.3-736-gb94260715 |
2022-06-24 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |