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Game title |
Version |
Latest Report |
Message |
Star Trek: Tactical Assault |
v1.10-6-g8ac4efd3c |
2024-10-30 |
Unimplemented HLE function sceNetApctlGetState |
Star Trek: Tactical Assault |
v1.15.4 |
2024-08-20 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
Hyllian's 5xBR v3.5a Shader
Copyright (C) 2011 Hyllian/Jararaca - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
varying vec2 v_texcoord0;
const float coef = 2.0;
const vec3 rgbw = vec3(16.163, 23.351, 8.4772);
const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 );
const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 );
const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 );
const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 );
const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 );
const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 );
const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 );
vec4 df(vec4 A, vec4 B) {
return abs(A-B);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) {
return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h));
}
void main(){
bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x);
vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz;
// Let's skip the whole scaling if output size smaller than 1.6x of input size
if (upscale) {
bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule
bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up;
bvec4 nc; // new_color
bvec4 fx, fx_left, fx_up; // inequations of straight lines.
vec2 pS = 1.0 / u_texelDelta.xy;
vec2 fp = fract(v_texcoord0.xy*pS.xy);
vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy;
vec2 dx = vec2(u_texelDelta.x,0.0);
vec2 dy = vec2(0.0,u_texelDelta.y);
vec2 y2 = dy + dy; vec2 x2 = dx + dx;
vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz;
vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz;
vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz;
vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz;
vec3 E = texture2D(sampler0, TexCoord_0 ).xyz;
vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz;
vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz;
vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz;
vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz;
vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz;
vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz;
vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz;
vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz;
vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz;
vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz;
vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz;
vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz;
vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz;
vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz;
vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz;
vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz;
vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw));
vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E,rgbw));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec |
Star Trek: Tactical Assault |
v1.16.6 |
2023-11-28 |
sceDmacMemcpy(dest=095cee40, src=096e7840, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.15.4 |
2023-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2070,178-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2070,87-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1940,178-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 1940,87-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2038,178-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2038,87-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,178-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.14.1 |
2023-04-17 |
UI scissor out of bounds in SavedataScreen: 2095,87-0,87 / 1920,1080 |
Star Trek: Tactical Assault |
v1.13.2 |
2023-03-16 |
Unexpected mpeg first timestamp: 0 / 0 |
Star Trek: Tactical Assault |
v1.14.4 |
2023-03-16 |
sceDmacMemcpy(dest=09546e00, src=0965f800, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.17.1 |
2024-02-20 |
sceDmacMemcpy(dest=095cee40, src=0965f800, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.11.3 |
2021-09-28 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
Star Trek: Tactical Assault |
v1.11.3 |
2021-06-12 |
sceFontOpenUserMemory(09d16ae0, 00000000, 00000000, 09fff5c4): invalid address |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Star Trek: Tactical Assault |
v1.16.1 |
2023-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe54, pos=0, access=1, data=1, text=1 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 0 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 7 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 6 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 5 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 4 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 3 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
GE Interrupt: newState might be 1 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-04-10 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Star Trek: Tactical Assault |
v1.10.3 |
2020-12-09 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Star Trek: Tactical Assault |
v1.10.3 |
2020-12-09 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Star Trek: Tactical Assault |
v1.10.3 |
2020-12-09 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Star Trek: Tactical Assault |
v1.10.3 |
2020-12-09 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Star Trek: Tactical Assault |
v1.11.3 |
2021-10-18 |
sceFontOpenUserMemory(09d16ae0, 00000000, 09d40020, 09fff5c4): invalid address |
Star Trek: Tactical Assault |
v1.9.4 |
2023-03-16 |
sceDmacMemcpy(dest=09546e00, src=096e7840, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.4.2 |
2017-11-23 |
sceDmacMemcpy(dest=095cee40, src=096e7840, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.2.2 |
2016-05-08 |
sceDmacMemcpy(dest=095cee40, src=0965f800, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.0-33-ge6af3cf |
2015-04-22 |
sceDmacMemcpy(dest=09546e00, src=096e7840, size=557056): overlapping read |
Star Trek: Tactical Assault |
v1.5.2 |
2023-09-01 |
Loading module scePsmf_library with version 0101, devkit 00000000 |
Star Trek: Tactical Assault |
v1.5.2 |
2023-09-01 |
Loading module sceFont_Library with version 0101, devkit 00000000 |
Star Trek: Tactical Assault |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |